AhoyWolf
AhoyWolf
About
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- AhoyWolf
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Comments
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@landromat said:
Iron Will.
Devs nerfed Ruin back in the time because it was too passive and required nothing from the killer to be effective. Well, same as iron will. You're making breath sounds if you're healthy, but you're dead silent if you're injured. Footsteps sound only. That's why you can easily 360 killer, or hide in his hitbox, window tech and 100 of other things you can do with it
Injured moans is the best killer tracking in the chase and this perk just deletes it, so what are requirements for this perk to activate? None Nothing. You just have to exist and be injured. That's all. Just slap that perk and get instant value. So fun and interactive perk
Iron will needs timer or conditions to be active. Being permanent mute button is not how you make perks
Iron Will has been bugged for a very long time, it's only supposed to remove the injured noises, not your breathing entirely.
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@[Deleted User] said:
Dead Hard.
Mind explaining why do you think it's badly designed? (I probably know the answer I just wanted to hear the reasoning)
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@Brightened said:
Do you mean worst as in useless or worst as in poorly made?
Mostly poorly made, but if it's poorly made then it's most likely useless aswell.
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- Tremendously decreases the marked duration. (-50% from 45 seconds, so 22,5 seconds)
- Leaning no longer increases stalk speed. (So it always takes 5 seconds)
- You are able to kill marked Survivors.
Probably not balanced at all, but I tried.
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@ByNWR said:
https://forum.deadbydaylight.com/en/discussion/comment/1722507#Comment_1722507
Yes, it has been. I presumed you wouldn't be talking about it or noticing because they wouldn't even dare to announce it. But they have put bushes here and there and they have created the new super infinites. It is absolutely crazy, believe me. Killers can't catch nobody there. It's just impossible.
It's not a rework, it must be a bug if it's not announced.
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Yea, Haddonfield is bugged, in most gaps there are now infinite creating bushes, very easily abusable...
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I wouldn't take his word that seriously, Legion is decent at best, I hope that the statement "Legion is fine" wouldn't be forever, I hope that Leg gets some QoL changes soon.
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@StibbityStabbity said:
Ethan said Legion is fine.
Yea, and he said that Clown is good and OoO is fine.
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@Almo said:
From the perk text: "...success zones when repairing, healing and sabotaging..."
I'm pretty sure that answers the question.
Sabotaging... Maybe the descrption should be updated, since there aren't skill checks when saboing.
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@Bradyguy99 said:
Portals need to be buffed and that's about it really. Maybe when you place them they're active instead of having to go through them. That way he's not worse Hag.
That would actually be a nerf, since Survivors could just break them right away, giving you no time to set up.
His portals and his stealth need buffs, and he needs a huge addon rework, his best addon is common, so that should be a red flag for BHVR that something isn't right.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1718002#Comment_1718002
At least the scream one doesn't neuter your power though
That's true, but I would count it as a meme addon aswell, because it just gives you bloodpoints, and there isn't much instances where you find a Survivors using this addon.
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@GoodBoyKaru said:
Nurse actually has 2. Her second one is Dull Bracelet: reduces the maximum blink distance
If I think about that, it's actually kinda sad to know that she has 2. :(
Also you could probably count the scream addon aswell.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1717952#Comment_1717952
As you've told me several times in this thread already. I've edited my original post and responded to you plenty of times; please just stop commenting it at this point, I've realised my mistake.
https://forum.deadbydaylight.com/en/discussion/comment/1717954#Comment_1717954
I literally advocate for survivor nerfs in places and killer nerfs in others; survivor buffs in places and killer buffs in others. Unbalanced ######### needs to go and Sprit, in my honest opinion in her state before this bug, was unbalanced. With this bug it remains to be seen; I haven't done any thorough testing in a kyf yet.
Please, don't try and accuse me of being biased or with following a trend; feel free to dig through my 4.6k posts to see that I've had it out for Spirit since her 2nd set of buffs post-release because I guarantee you will.
I made this post to draw attention to what I thought was a change- it wasn't and I'm dumb- and to gague what people's opinions on it were. Per chance can I infer that you're against this bug becoming a feature?
I know and I wasn't talking to you.
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The main reason why was Billy nerfed was the insta saw addons tho.
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@RocketPenguin said:
https://forum.deadbydaylight.com/en/discussion/comment/1716329#Comment_1716329
I mean i do think that is refering to the vacuum noises but then again it does say to her current location and the vacuum sound gives no info of which direction it is.
I dont really trust bhvr with descriptions anyway just look at the refined syrum this patch
This is Spirit's power description when her ptb was up, they are 100% talking about the whoosh sound.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1716344#Comment_1716344
https://forum.deadbydaylight.com/en/discussion/comment/1716346#Comment_1716346
okay okay im dumb but in my defence i was trying to shiny hunt a zekrom at the same time
No problem, it's okay, everyone makes mistakes.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1716329#Comment_1716329
Was it? Damn I must just be real stupid then.
Here is an image from no0b3 video, when she was on the ptb.
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You know that this was already there before the bug appeared, right? They are talking about the whoosh sound she makes while phasing.
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There is Discordance and maybe Deathbound, can't think of any other tho, but it would be nice if there were more!
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@maderr said:
Do we talk about it or is it something devs don't care about ?
I mean, honestly, bug is here sicne the map release and what do you do guys ? Ah ye, releasing new skins.
You can do the same as a Survivor tho, but I hope it gets fixed soon, same the Haddonfield infinite creating bushes.
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I have really no idea why would they be added, I find these offerings pretty dumb and pointless...
They just plague the bloodweb and increase the grind I guess...
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That sucks, at least they fixed the 4 year old phantom saw Hillbilly bug.
Oh wait...
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@SnakeSound222 said:
Oh no please let this just be a bug.
I really hope so, but it probably is, since it wasn't mentioned at all in the patch notes.
Even tho I'm not really sure how this bug can even happen...
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@Justalittlepeeck said:
What could that mean?
Demogorgon buff?
Rework?
Legendary skins?
Blight skins?
Fixes?
QoL?
All of that?
It means: Demo nerf pls!
Just kidding, I hope he will get some love, or some more skins!
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I agree, it should be renamed.
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Xenomorph.
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It is impossible to get to tier 70 in a week, they bought the levels without a doubt, my personal record was probably month before the rift ended.
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Sounds like an interesting idea, but there is a problem, why would I ever want to rank up? And if I'm red rank, what is stopping me from deranking?
People would derank to have easier and more fun games, because it isn't fun to hold m1 for 80 seconds on a Generator already, and adding two more would be pain.
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@RepostRiposte said:
There are many problems with this game
There are many inconsistencies with the descriptions and sometimes even grammatical errors
But this probably shouldn't be in the bug reporting section, maybe try suggestions
I wasn't sure where to put it, so I assumed that since this isn't normal, and it's probably a mistake, it could be put it in the bug report section.
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/201415/is-the-demo-getting-a-rework
Don't thinks so.
His base power is perfectly fine and very effective in my opinion.
The only thing he needs is an addon rework
I kinda disagree, his portals need some changes to be more viable, his "stealth" also needs some tiny improvements, like you said he definitely needs an addon rework.
The only thing great about Demo is his Shred.
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@Sonzaishinai said:
https://forum.deadbydaylight.com/en/discussion/comment/1709366#Comment_1709366
Oof that was a long time ago.
I searched a bit and found this but don't quote me on it
Base: 4.8 m/s (120%)
Friendship Bracelet: +0.2 m/s (+5%)
Never Sleep Pills: +0.4 m/s (+10%)
Susies Mixtape: +0.6 m/s (+15%)
Thank you for the numbers, one thing tho, I'm 100% sure that their previous Feral Frenzy speed was 132%, not 120%. :)
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@BattleCast said:
https://forum.deadbydaylight.com/en/discussion/comment/1709342#Comment_1709342
Another idea would be to have him start at a fast speed like 160% then start to decelerate the longer he’s in his frenzy down to 120%, and the speed refreshes every time you stab someone.
Wouldn't it be more fun that with every Feral Frenzy hit you go faster? Let's say that you start with 130%, then for each hit get 10% boost to your movement speed and vaulting speed.
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@Sonzaishinai said:
I do miss the old speed addons not going to lie
I never had the chance to play old Legion, do you know what values had the movement speed addons?
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Perks that don't need cooldown you say? I have a few ideas!
Windows of Opportunity // Zanshin Tactics
- These two perks don't deserve a cooldown, they should keep their current effect and add a small thing that could be useful for experienced players.
Surge
- Remove the cooldown and make it work with special attacks.
Visionary
- Like with WoO and ZT, remove the cooldown and give it some secondary effect.
Blood Echo
- Remove the cooldown, but I think with this huge buff we should also reduce the Exhausted Status Effect duration.
Hex: Blood Favor
- Hex with a cooldown? Speaks for itself.
Also I think that some perks need cooldown, but it should be reduced.
Dance With Me
- It would be too strong without a cooldown, but I think reduced cooldown would be cool.
Diversion // Premonition
- Just slightly reduce the cooldown.
Thrilling Tremors
- The cooldown could be it's duration.
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What Killer do you enjoy playing? I would recommend buying the skin on the Killer you enjoy the most!
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@Zoldyar said:
https://forum.deadbydaylight.com/en/discussion/143447/legion-buffs-qol-changes
I also want to add on this list by saying that his red add on that allows legion to vault and break pallet should be his default kit considering it doesn’t even down the survivor.
I think it wouldn't make much sense, teens are so thicc that they can break pallets by just vaulting over them, also the increased Terror Radius is pretty bad I would say, I think Legion doesn't need that, they should instead fix the bug where Survivors can just walk through the Legion when vaulting over things.
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@whammigobambam said:
Wglf is the best buff I've seen in quite some time for survivor. I hope it stays and more importantly I hope we get more perks in the future that incentivize teamwork and saving teammates who are fighting for life.
It still promotes farming from hooks, I wish they gave it more options to get tokens.
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I think he's really good, just need to play him a lot, kinda like Nurse.
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It's really only 2 seconds, these addons are trash, maybe not that ultra rare one, but the other two are, that's why Demo needs a complete addon rework.
I would increase his base Undetectable Status effect duration to like 3 or 4 seconds, also while Undetectable I would reduce the loudness of his footsteps by half, they are extremely loud, like if the Undetectable Status Effect never existed.
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Sounds like an interesting idea, but I can see this being abused, hook more than 2 survivors under the 3 minutes and you have nothing to work with basically.
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@Sonzaishinai said:
Discordance barrely got changed though
Well, it's basically unusable on lower tiers.
Instead of adressing the problem of higher tiers being worse than tier I they instead just made tier I & II useless...
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@MusicNerd_TC said:
https://forum.deadbydaylight.com/en/discussion/comment/1702181#Comment_1702181
You equipped it knowing the only counter to it is to not do gens, you should feel ashamed of yourself for getting carried by such a perk.
Do you think uninstalling is a good enough punishment?
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@MusicNerd_TC said:
https://forum.deadbydaylight.com/en/discussion/comment/1702149#Comment_1702149
Imagine using fire up, the biggest crutch perk in dbd.
I know, I feel bad while running it. :(
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I don't like the Undying + Ruin combo, so I'm running something slightly different.
- BBQ (Obviously for bloodpoints, but the aura reading is pretty good too)
- PGTW (I don't want to get genrushed :( )
- Brutal Strength (After destroying a pallet I can catch up so much quicker!)
- Bamboozle or Fire Up (Bamboozle to block the windows and for that sweet vault speed, or Fire Up to catch up even faster!)
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1700905#Comment_1700905
He has a higher pick rate than Plague, Demogorgon, Oni, and Pig per the stats shown in the recent Q&A. At red ranks he gets played as much as Billy and Ghost Face!
That's interesting, but the same stats told that the Pig does have one of the highest kill rates, so I wouldn't believe them that much.
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Almost nobody plays Clown, so no wonders that nobody noticed, and it wasn't in the patch notes.
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Where is the option "Yes, I play both sides equally"?
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I like the idea of "Hidden Wound", but it feels too complicated. (Too many numbers I would say)
I like all of the base kit changes tho, good job! (I still like the current Terror Radius based Killer Instinct tho, but I could live with your change :) )
The addon's are mostly ok, the fatigue addons need a bit of work, since the fatigue can now be 2 seconds when hitting all 4 Survivors, so with those addons it could basically be an insta down, make it cap at 2 or 2.5 seconds, so these addons will just make your fatigue shorter with each hit, but it will do it faster.
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I saw a video today, and it looks like only one activates, also depends on the order of these addons.

