Can we please do something about legion?

They are such a god awful snooze fest, and no matter how hard I try to dodge I always get hit and gotta mend over and over and over and it's getting really boring. Please fix/rework them so they are actually fun to play against and play as thanks

Comments

  • Why are you healing against Legion?

    If you're not healing and he's FF'ing you while injured, how are you not winning? That generally means he's playing bad.

  • Do gens instead of healing. That's all

  • @Wesker09 said:

    They are such a god awful snooze fest, and no matter how hard I try to dodge I always get hit and gotta mend over and over and over and it's getting really boring. Please fix/rework them so they are actually fun to play against and play as thanks

    Pro tip : just split up, if yall stay together he has the power, when split his power doesnt exist

  • @MeneLaw said:

    https://forum.deadbydaylight.com/en/discussion/202381/can-we-please-do-something-about-legion

    Pro tip : just split up, if yall stay together he has the power, when split his power doesnt exist

    Another tip, don't try to hide when he is in Frenzy. If he hits one person he will see you if your in his TR. Better off just running away and hope he runs out of Frenzy before he gets to you.

  • @[Deleted User] said:

    also the way to counter feral frenzy is to literally just holding W when you hear terror radius coming closer

    The power of holding W...

  • I find Legion fun to play as and vs.

  • @Blueberry said:

    Why are you healing against Legion?

    If you're not healing and he's FF'ing you while injured, how are you not winning? That generally means he's playing bad.

    @[Deleted User] said:

    also the way to counter feral frenzy is to literally just holding W when you hear terror radius coming closer

    that's exactly what OP is complaining about. Holding a single button isn't fun; mending vs Legion, adding extra time onto gens, especially if combined with thana, is not fun. Holding w in a straight-ass line isn't fun. At least with looping, you can mindgame either side and feel amazingly (or, depending on if you got mindgamed, awfully). I admit a lot of loops are pretty survivor sided but there isn't a single loop where the killer can't do anything anymore except for a type of spawn on Asylumn. Know what you can't do, as either side, with holding w? Mindgame.

  • I'll support it if it means Legion will get fixed.

    He isn't super fun to play as or against.

    Frank's Mixtape is still useless.

    Stab Wound Study is still useless.

    Killer Instinct Add-Ons are awful.

    He has a longer stun than Nurse.

  • Gah, he's fiiine. If you find having to mend boring would you prefer if he can down you while in frenzy? Do you want mend to be replaced with oblivious and blindness? Like, you have nothing but complaints and no solutions.

  • @Pulsar said:

    I'll support it if it means Legion will get fixed.

    He isn't super fun to play as or against.

    Frank's Mixtape is still useless.

    Stab Wound Study is still useless.

    Killer Instinct Add-Ons are awful.

    He has a longer stun than Nurse.

    Last part isn't entirely correct. Nurse has a 4 second stun if she blinks twice... and misses. You know why? Bad plays are punished. So why does Legion get the brutal 4 second stun no matter how he plays?

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/1718581#Comment_1718581

    https://forum.deadbydaylight.com/en/discussion/comment/1718596#Comment_1718596

    that's exactly what OP is complaining about. Holding a single button isn't fun; mending vs Legion, adding extra time onto gens, especially if combined with thana, is not fun. Holding w in a straight-ass line isn't fun. At least with looping, you can mindgame either side and feel amazingly (or, depending on if you got mindgamed, awfully). I admit a lot of loops are pretty survivor sided but there isn't a single loop where the killer can't do anything anymore except for a type of spawn on Asylumn. Know what you can't do, as either side, with holding w? Mindgame.

    You misunderstood my point.

    If he is indeed holding a single button that many times he is either playing incorrectly or he's already won because the Legion is playing incorrectly.

    If you want to make the point that even in the scenario where he won it was still boring because he was holding one button so much, I'd argue he is actually holding the button less because now he isn't having to heal any.

    Either way that doesn't leave a scenario where he's holding one button excessively longer than any other killer, generally speaking.

  • @Blueberry said:

    Why are you healing against Legion?

    If you're not healing and he's FF'ing you while injured, how are you not winning? That generally means he's playing bad.

    Some legion players will just try to be annoying though and FF even when you're injured just because they know you have to stop and take time to mend, I think thats what OP was talking about.

    In a scenario midway through the game if the legion player feels like they've lost or are gonna lose they will stall that game as long as possible with FF and not even try to commit to any chases just gen checking and FF to slow it out as much as possible and then everyone finally either finds a way to power through or they get so damn bored they just die on purpose to go to the next match because it's not fun to hold m1 the whole game

  • @The_Krapper said:

    https://forum.deadbydaylight.com/en/discussion/comment/1718581#Comment_1718581

    Some legion players will just try to be annoying though and FF even when you're injured just because they know you have to stop and take time to mend, I think thats what OP was talking about.

    In a scenario midway through the game if the legion player feels like they've lost or are gonna lose they will stall that game as long as possible with FF and not even try to commit to any chases just gen checking and FF to slow it out as much as possible and then everyone finally either finds a way to power through or they get so damn bored they just die on purpose to go to the next match because it's not fun to hold m1 the whole game

    Honestly how often does this happen though really? I can count them on maybe one hand in many months worth of game time..hardly enough to ever be worth even mentioning it's so rare. Even if he is doing that, you spread out from each other and now he can only even pick one of you to do it to at a time...

    This annoying scenario is just pretty unrealistic/rare and can be prevented quite easily, not to mention it assumes they want to just throw the match intentionally.

  • @Blueberry said:

    https://forum.deadbydaylight.com/en/discussion/comment/1718913#Comment_1718913

    Honestly how often does this happen though really? I can count them on maybe one hand in many months worth of game time..hardly enough to ever be worth even mentioning it's so rare. Even if he is doing that, you spread out from each other and now he can only even pick one of you to do it to at a time...

    This annoying scenario is just pretty unrealistic/rare and can be prevented quite easily, not to mention it assumes they want to just throw the match intentionally.

    I only notice it when the legion player knows they've lost and I'm not saying it's unwinnable or all the time I'm saying the game drags out further when they choose to just frenzy for the hell of it and patrol the gens without committing to anyone

  • @The_Krapper said:

    https://forum.deadbydaylight.com/en/discussion/comment/1718926#Comment_1718926

    I only notice it when the legion player knows they've lost and I'm not saying it's unwinnable or all the time I'm saying the game drags out further when they choose to just frenzy for the hell of it and patrol the gens without committing to anyone

    Assuming he does this ( I can't even remember the last time this happened it's been so long), you first had to have essentially given him a 3 gen. Even then, it's a losing strategy as you'd get the gens done faster than he could do that. Yeah it would be annoying, but it's also a rare/unrealistic scenario.

  • @GrimReaperJr1232 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1718828#Comment_1718828

    Last part isn't entirely correct. Nurse has a 4 second stun if she blinks twice... and misses. You know why? Bad plays are punished. So why does Legion get the brutal 4 second stun no matter how he plays?

    I thought she had a 4 second stun if she uses three blinks and misses, since each chain blink adds .5 seconds onto her stun.

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/1718895#Comment_1718895

    I thought she had a 4 second stun if she uses three blinks and misses, since each chain blink adds .5 seconds onto her stun.

    Yeah you're right; it's only 3.5 seconds not 4.

    Though to be fair if you lunge you have 3.5 seconds of fatigue no matter if you hit or miss.

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/1718895#Comment_1718895

    I thought she had a 4 second stun if she uses three blinks and misses, since each chain blink adds .5 seconds onto her stun.

    Sorry, I forgot to mention I was factoring in the time of the actual lunge as well since it's a miss. So, technically, it's 3.5-4 secs, depending on how you want to do the math.

  • Is this a necro thread?

    OP sounds like they never played against pre-rework Legion.

  • @GrimReaperJr1232 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1718828#Comment_1718828

    Last part isn't entirely correct. Nurse has a 4 second stun if she blinks twice... and misses. You know why? Bad plays are punished. So why does Legion get the brutal 4 second stun no matter how he plays?

    Because if the stun were too short, you could frenzy towards a survivor, cancel it with a small stun and attack.

    The stun feels bad, you’re not wrong, but the nature of Legion’s power kind of makes it necessary. Their power gets survivors injured very easily and it can’t be avoided with pallets, windows or looping, and it discourages healing. If you make Legion able to easily injure AND easily down with their power then people would hate it, as proven by their initial release.

  • Legion is just pathetic and horrendously dull to play as and against all at the same time. I really don't know how they're still the way that they are. I also don't know how people like them. What part of legion is fun? Turning your brain off and stabbing people, and then chasing them with no chase power whatsoever? "but they have so much build variety" well, yeah because they literally don't have a power and are good at nothing. BHVR really need to completely overhaul this sorry excuse for a killer, make them actually sort of interesting.

  • @xenotimebong said:

    https://forum.deadbydaylight.com/en/discussion/comment/1718895#Comment_1718895

    Because if the stun were too short, you could frenzy towards a survivor, cancel it with a small stun and attack.

    The stun feels bad, you’re not wrong, but the nature of Legion’s power kind of makes it necessary. Their power gets survivors injured very easily and it can’t be avoided with pallets, windows or looping, and it discourages healing. If you make Legion able to easily injure AND easily down with their power then people would hate it, as proven by their initial release.

    Legion's original release was hated because he could tunnel survivors with 0 counterplay. It was stab, moon walk while following blood, Frenzy, stab, repeat, profit.

    And small stun? How much is a "small stun"? Let's say it's 3 seconds... that's already possible with current Legion (Cold Dirt + Joey's Mixtape), and that's not OP. Any amount of stun that's longer than 2 seconds is more than enough to get enough distance in a loop to be safe.

    And if you're telling me that in the time it took for you to get stabbed, run further with the speed boost, him to get close again, and then cancel his power, you're still in the open, then you pretty much asked to die.

    But to clarify, I don't mind the stun itself, it's that Legion has nothing to mitigate it. I personally believe Legion's stun should be shortened for every survivor he lands a hit on during that Frenzy (with his add-ons being reworked accordingly). It rewards Legion for doing well, maintains his counterplay of survivors splitting up, and allows his add-ons to be put towards other aspects of his power (Movement Speed, killer insinct, vault speed, whatever you can think of)

  • @GrimReaperJr1232 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1719794#Comment_1719794

    Legion's original release was hated because he could tunnel survivors with 0 counterplay. It was stab, moon walk while following blood, Frenzy, stab, repeat, profit.

    And small stun? How much is a "small stun"? Let's say it's 3 seconds... that's already possible with current Legion (Cold Dirt + Joey's Mixtape), and that's not OP. Any amount of stun that's longer than 2 seconds is more than enough to get enough distance in a loop to be safe.

    And if you're telling me that in the time it took for you to get stabbed, run further with the speed boost, him to get close again, and then cancel his power, you're still in the open, then you pretty much asked to die.

    But to clarify, I don't mind the stun itself, it's that Legion has nothing to mitigate it. I personally believe Legion's stun should be shortened for every survivor he lands a hit on during that Frenzy (with his add-ons being reworked accordingly). It rewards Legion for doing well, maintains his counterplay of survivors splitting up, and allows his add-ons to be put towards other aspects of his power (Movement Speed, killer insinct, vault speed, whatever you can think of)

    I’m saying that the devs probably don’t want scenarios where a Legion chases someone, Frenzy hits them, uses the rest of his Frenzy to catch up, cancels his power and quickly hits them again.

    I’m not really talking about whether the current stun duration is good or not, just why it’s fairly long. And I’m guessing the existence of the add ons is part of the reason it’s as long as it is. If they reduced the stun duration every Legion would run those add ons and their Frenzy would become a chase power, which is clearly not what the devs want it to be now.

  • Ethan said Legion is fine.

  • @StibbityStabbity said:

    Ethan said Legion is fine.

    Yea, and he said that Clown is good and OoO is fine.

  • I wouldn't take his word that seriously, Legion is decent at best, I hope that the statement "Legion is fine" wouldn't be forever, I hope that Leg gets some QoL changes soon.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1718857#Comment_1718857

    I think Legion just needs a full rework. Frenzy would be too weak if it didn't basically give the killer a free first hit, but the free first hit followed by holding M1 all match is just boring and frustrating to play against. Frenzy also be too strong if it could down people, though, because the first hit with it is basically free, so in order for that to be balanced you'd have to make it way harder to land even first hits during Frenzy, and that would basically kill the whole hit-chaining "frenzy" aspect of the power.

    One idea I have for Legion would be to give Frenzy an effect similar to Blight's rat/crow add-ons. Like imagine this: Frenzy starts off giving you no movement speed boost and killer instinct is removed throughout. However, you retain the ability to vault pallets and windows at the usual speed. You also retain the ability to see scratch marks and blood trails. If you land a hit, it does damage for exactly one health state (i.e. no deep wounds, but you can down people with your power). Any survivor hit during a given Frenzy will glow red when in your direct field of view while your power's up to make it clear they have already been hit. After each hit you land, your power bar will refill and your movement speed will increase. Being stunned by a pallet, missing an attack, or running out of time before landing an additional hit will still end Frenzy. Hitting someone you have already hit in a given Frenzy will also still end Frenzy, but this will apply deep wounds to that survivor to prevent consequence-free body blocking, and to give Legion more gadgets on their metaphorical utility belt. The default cooldown would have to be substantially increased over the current 20s in order for this to be balanced (or they could to add some sort of mechanic for charging up the power like the other power surge killers have), but still, this would be the basic idea.

    This solves a bunch of problems with the current Legion:

    • Without killer instinct survivors would be able to use stealth as a counter much like they can against other power surge killers.
    • Legion's power would now actually be useful in the chase, and survivors would therefore have to respect them more for that reason. However, a Legion still wouldn't be able to down a healthy survivor during a given Frenzy, so both sides would have an opportunity to make plays in the chase.
    • Without deep wounds, survivors wouldn't need to spend the match holding M1 or just holding W once the deep wounds indicator pops up.
    • This version of Legion would encourage healing instead of discouraging healing, which somewhat counterintuitively could make Frenzy more effective at wasting time than it currently is. It'd be much like playing against a Spirit or Hag in that staying injured would make survivors very vulnerable to Frenzy, so healing would probably be a smart play. This also would make Legion less of a noob stomper, because new players usually try to heal whenever possible even against the current Legion.

    But it does create another problem:

    • This could really encourage Legion to camp hooks and/or tunnel people.

    If this is the only issue with the idea they could get creative to address this, perhaps when also working out the power recharge / build-up system. Other power surge killers are really well suited to camping and tunneling too, but only while their powers are up, and their powers also take some effort to trigger. They either have to slow down for a second (Myers), or stop to drink from a pool (Plague), or stop to hulk out for a second (Oni), and that's after they've done the work to fill to power gauge to begin with (forced cleanses and walked to a pool, stalked people, sucked up blood orbs).

    Despite adding some lethality to Legion, that rework would be a MASSIVE nerf to Legion. The loss of mobility paired with Survivors that already spread out a lot would make that power a pretty looking button nobody ever pressed. It might see use at the beginning of a match and during a 3 gen defense. It'd basically be useless mid-game.

    If Legion can't detect anyone that is hiding because they lost Killer Instinct, the Legion would give up after several seconds. The first hit they got would become their focus. If they don't gain enough speed to make searching an option, the first hit they got would become their focus. If they don't gain speed or detection after the first hit, they should have just used M1 instead of their power. So their power literally becomes useless. It's an M1 attack that MIGHT make them faster on use and gives them a 4 second fatigue. To make this version remotely useful to Legion, Killer Instinct would still need to be a thing, and the duration of FF would need to be increased substantially, otherwise it's actually just an underpowered M1 attack that offers no strategic or gameplay advantage.

    This rebuild would be fantastic for Survivors, because Legion would become a free win.

  • I main legion when I play killer, although I main survivor. I think he needs a rework of his power. When being hit by a killer's power is a good thing, that's a bad thing. Frenzy is the least threatening power in the game, tied in uselessness with wraith's pseudo invis and pig's bear traps. I'm only in green ranks as killer, but red rank as survivor, and in neither rank do people really treat frenzy as something to rub away from since most Legions play hit and run even with injured survivors.


    I really don't know what they could do with him that wouldn't make people mad, but I think he needs reworked again. The only reason people are against a buff/rework of legion is because of the bad taste that OG legion left in people's mouths.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1720265#Comment_1720265

    I don't know how you can call this a massive nerf without any of the numbers being finalized. This would clearly be a massive buff if the power had no cooldown, for example, because you'd be a killer that couldn't be slowed down by pallets or windows and that would only get more deadly after landing the first (basically unavoidable) hit. You would end pretty much every single chase within 20-30 seconds and there would be just about nothing survivors could do about it. So, depending on where those numbers are set, the balance could really turn out any number of ways. The real questions are: 1) Is it possible for this concept to be balanced? (I would say yes) 2) Would this be fun for killers and survivors? (I'm not sure, but I think it would be better than current Legion)

    I don't see current Legion's power as being particularly strong for mobility. If you're using Frenzy for mobility frequently, Legion basically becomes a much weaker version of the Wraith. Like, take Wraith, give him a relatively short timer on his invisibility with a 20s cooldown, make him go on a 4s stun after using invisibility, and give him a 32m TR while invisible. He does get to traverse the map faster using his power, yes, but he can still be looped and his power isn't doing much to slow down the game or help in the chase. There are times where this is helpful as Legion, but the point of Legion's power is clearly to spread damage and slow survivors down. This new concept still allows them to do that, while hopefully making it a bit less boring and frustrating.

    Edit: I would also support a ground-up, identity-changing rework. This is just the only way I can think of that would preserve some semblance of the current concept while also improving some things.

    The point of Legion is to keep Survivors Injured for easy one shots outside of Frenzy. The Deep Wounds is just there to force them off gens after they get hit instead of doing gens in their face. Sure, one could argue it's there to add some lethality, but a 30 second timer to press M1 for a few seconds rarely kills anyone.

    Nerfing Legions mobility from their power WOULD be a heavy nerf. Not because "I use it for mobility" but because "I use it for the mobility needed to chain my stabs". Legion NEEDS that mobility during their power to chain stabs. Otherwise, they will get one hit, everyone else will scatter, and the timer will be gone (unless it's outrageously long) before they get up to the next Survivor. Even now (I just got through a match juking a Legion), Legions current speed can still be too slow to deal with a Survivor that has any sense of loops and pallet use. Dropping that speed boost and requiring it to be built up would basically just be handing Survivors wins. They would never let a second (much less third) hit happen.

    On top of that, the loss of Killer Instinct would further make hitting a second target tough as hell, and for most people, not worth the effort. You hit the first, and several are already hiding. All of this lends to what I originally said: The Legion will hit the first person, then focus them. The fatigue, however, won't make a slow Killer with no tracking worth the use of their power. M1 would simply be the better option. On rare occasion, the reworked Feral Frenzy might come in useful, but it would be rare. Scratch marks and blood pools won't make hunting them down any faster without KI to do the heavy lifting. If the duration was insanely long, sure, but if not, the power would be neutered.

  • split up and dont heal, if you do that legion is an m1 killer with no power

  • @Mew said:

    split up and dont heal, if you do that legion is an m1 killer with no power

    That's the point of the thread. The author wants something done to make Legion more interesting to play as and against.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1718857#Comment_1718857

    I think Legion just needs a full rework. Frenzy would be too weak if it didn't basically give the killer a free first hit, but the free first hit followed by holding M1 all match is just boring and frustrating to play against. Frenzy also be too strong if it could down people, though, because the first hit with it is basically free, so in order for that to be balanced you'd have to make it way harder to land even first hits during Frenzy, and that would basically kill the whole hit-chaining "frenzy" aspect of the power.

    One idea I have for Legion would be to give Frenzy an effect similar to Blight's rat/crow add-ons. Like imagine this: Frenzy starts off giving you no movement speed boost and killer instinct is removed throughout. However, you retain the ability to vault pallets and windows at the usual speed. You also retain the ability to see scratch marks and blood trails. If you land a hit, it does damage for exactly one health state (i.e. no deep wounds, but you can down people with your power). Any survivor hit during a given Frenzy will glow red when in your direct field of view while your power's up to make it clear they have already been hit. After each hit you land, your power bar will refill and your movement speed will increase. Being stunned by a pallet, missing an attack, or running out of time before landing an additional hit will still end Frenzy. Hitting someone you have already hit in a given Frenzy will also still end Frenzy, but this will apply deep wounds to that survivor to prevent consequence-free body blocking, and to give Legion more gadgets on their metaphorical utility belt. The default cooldown would have to be substantially increased over the current 20s in order for this to be balanced (or they could to add some sort of mechanic for charging up the power like the other power surge killers have), but still, this would be the basic idea.

    This solves a bunch of problems with the current Legion:

    • Without killer instinct survivors would be able to use stealth as a counter much like they can against other power surge killers.
    • Legion's power would now actually be useful in the chase, and survivors would therefore have to respect them more for that reason. However, a Legion still wouldn't be able to down a healthy survivor during a given Frenzy, so both sides would have an opportunity to make plays in the chase.
    • Without deep wounds, survivors wouldn't need to spend the match holding M1 or just holding W once the deep wounds indicator pops up.
    • This version of Legion would encourage healing instead of discouraging healing, which somewhat counterintuitively could make Frenzy more effective at wasting time than it currently is. It'd be much like playing against a Spirit or Hag in that staying injured would make survivors very vulnerable to Frenzy, so healing would probably be a smart play. This also would make Legion less of a noob stomper, because new players usually try to heal whenever possible even against the current Legion.

    But it does create another problem:

    • This could really encourage Legion to camp hooks and/or tunnel people.

    If this is the only issue with the idea they could get creative to address this, perhaps when also working out the power recharge / build-up system. Other power surge killers are really well suited to camping and tunneling too, but only while their powers are up, and their powers also take some effort to trigger. They either have to slow down for a second (Myers), or stop to drink from a pool (Plague), or stop to hulk out for a second (Oni), and that's after they've done the work to fill to power gauge to begin with (forced cleanses and walked to a pool, stalked people, sucked up blood orbs).

    I mean... That's a whole new killer basically.

  • Truth be told, I think Legion just needs tokens.

    First off, Feral Frenzy still gives the same mobility bonuses it currently gives.

    Every time they stab a Survivor that is marked with Killer Instinct (which means they need to hit someone else with Feral Frenzy first), they gain a token. Deep Wounds applies as normal during this function of Feral Frenzy. Each token removes a second from their fatigue if deactivated manually. When deactivated manually, Legions power is reset to zero.

    If they do not manually deactivate their ability, Legion still takes a full fatigue, but keeps the tokens. The next time they use their Feral Frenzy, the tokens they have are converted to the amount of seconds they have to hit someone, which will be an insta-down. They then enter a full Fatigue and their power must recharge from zero.

    Missing a stab or getting stunned during Feral Frenzy at any point causes full Fatigue and loses all tokens.

    So Legions power would scale to the amount of Survivors still alive when manually deactivating and for the time they have to insta-down. Manually deactivating or allowing a full Fatigue would be a strategic decision by the player. Every use of Legions power would create a long cooldown period, and if used to its full extent, would reduce the amount of times Legion just runs around like a maniac stabbing everyone. Instead, they would have phases of "STAB STAB STAB" and "STAB REALLY HARD but ONLY this one time it's okay ssssshhhhhh just take it." This would give the rest of the Survivors some breathing room in between phases to do their thing and create less Deep Wounds and Mending.

    The addons would need to be reworked. Actually, Legions addons already need to be reworked.

  • @Wesker09 said:

    They are such a god awful snooze fest, and no matter how hard I try to dodge I always get hit and gotta mend over and over and over and it's getting really boring. Please fix/rework them so they are actually fun to play against and play as thanks

    Legion is the worst killer in the game change my mind.


    (In all honesty how many times have you ACTUALLY died to a legion who wasn’t face camping or tunneling compared to almost every killer in the game)?

  • @StibbityStabbity said:

    Truth be told, I think Legion just needs tokens.

    First off, Feral Frenzy still gives the same mobility bonuses it currently gives.

    Every time they stab a Survivor that is marked with Killer Instinct (which means they need to hit someone else with Feral Frenzy first), they gain a token. Deep Wounds applies as normal during this function of Feral Frenzy. Each token removes a second from their fatigue if deactivated manually. When deactivated manually, Legions power is reset to zero.

    If they do not manually deactivate their ability, Legion still takes a full fatigue, but keeps the tokens. The next time they use their Feral Frenzy, the tokens they have are converted to the amount of seconds they have to hit someone, which will be an insta-down. They then enter a full Fatigue and their power must recharge from zero.

    Missing a stab or getting stunned during Feral Frenzy at any point causes full Fatigue and loses all tokens.

    So Legions power would scale to the amount of Survivors still alive when manually deactivating and for the time they have to insta-down. Manually deactivating or allowing a full Fatigue would be a strategic decision by the player. Every use of Legions power would create a long cooldown period, and if used to its full extent, would reduce the amount of times Legion just runs around like a maniac stabbing everyone. Instead, they would have phases of "STAB STAB STAB" and "STAB REALLY HARD but ONLY this one time it's okay ssssshhhhhh just take it." This would give the rest of the Survivors some breathing room in between phases to do their thing and create less Deep Wounds and Mending.

    The addons would need to be reworked. Actually, Legions addons already need to be reworked.

    My idea is just make it where you retain your physical form when fatigued so survivors can’t run right through you.

  • @CaptainRaider said:

    https://forum.deadbydaylight.com/en/discussion/comment/1721037#Comment_1721037

    My idea is just make it where you retain your physical form when fatigued so survivors can’t run right through you.

    You do, though. I use my fatigue to body block all the time. It's actually a common Legion strat to run ahead to a window/door and fatigue on it so the Survivor is forced to take a more open path and let you confirm a kill after FFing them.

  • @StibbityStabbity said:

    https://forum.deadbydaylight.com/en/discussion/comment/1721089#Comment_1721089

    You do, though. I use my fatigue to body block all the time. It's actually a common Legion strat to run ahead to a window/door and fatigue on it so the Survivor is forced to take a more open path and let you confirm a kill after FFing them.

    You don’t though, in frenzy they can’t but as soon as you cancel it they vault right through you. Try it, as I did yesterday.

  • @CaptainRaider said:

    https://forum.deadbydaylight.com/en/discussion/comment/1721092#Comment_1721092

    You don’t though, in frenzy they can’t but as soon as you cancel it they vault right through you. Try it, as I did yesterday.

    If this is real, it's gotta be a new bug. Just a week ago, I used fatigue to body block a door in Silent Hill to stop a streamer from going in to loop me. I'll have to investigate.

    NORMALLY, though, fatigue SHOULD body block, and is commonly used to do so.

  • @CaptainRaider said:

    https://forum.deadbydaylight.com/en/discussion/comment/1721092#Comment_1721092

    You don’t though, in frenzy they can’t but as soon as you cancel it they vault right through you. Try it, as I did yesterday.

    Testing it RIGHT NOW in KYF, and it is indeed body blocking during fatigue. I don't know what happened to you, but I can't recreate it.

  • @StibbityStabbity said:

    https://forum.deadbydaylight.com/en/discussion/comment/1721101#Comment_1721101

    Testing it RIGHT NOW in KYF, and it is indeed body blocking during fatigue. I don't know what happened to you, but I can't recreate it.

    Good to know, will have to try it again.

  • @Wesker09 said:

    They are such a god awful snooze fest, and no matter how hard I try to dodge I always get hit and gotta mend over and over and over and it's getting really boring. Please fix/rework them so they are actually fun to play against and play as thanks

    Legion has been nerfed into the ground twice already.