AhoyWolf
AhoyWolf
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- Username
- AhoyWolf
- Joined
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Comments
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No, I play both sides equaly.
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@MythMage said:
https://forum.deadbydaylight.com/en/discussion/comment/1793849#Comment_1793849
HOW ARE THEY BORING TO PLAY AGAINST?
I've never understood this. Every time I get to play against a Legion, I get excited. Then I get sad because no one knows how to play her. I'm sad I'm not able to play against good Legions, cuz they actually take a brain to defeat (when to heal, when to slam gens, etc.), and it's why I love Spirit: it's not just slam gens and run around a pallet for 9 years. You actually have to think, and your choices have consequences. Only difference is that Legion gives that but also you can run him around a pallet for 9 years like everyone wants all killers to be.
Mend Mend Mend
First free hit and then uninteresting m1 killer.
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I wouldn't be against it, but people shoved this into my face so many times that now I don't really want it...
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I agree, most of her add-ons are really bad.
She literally does have 3 Bloodpoint add-ons, 2 of these hinder you aswell.
Her Ultra Rare add-ons are probably the worst in the game, I'm sorry but trading 1 chain blink for tier 1 Myers speed isn't worth it at all.
One of her add-ons makes her 115% Killer, but then what's the point of playing Nurse if you want her to be a basic m1 Killer?
And the worst add-on in the entire game in my honest opinion is Campbell's Last Breath, it literally hinders your ability to blink so badly that she becomes unplayable at times.
I hope she would get another add-on rework, but that probably will bever happen...
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Not sure how to answer, I'm getting sick of all those game breaking bugs, there are even bugs still in the game that are 4 years old, like the phantom saw from Billy.
After 4 years they still don't test their game well enough to see the glaring issues with their new perks and Killers, Twins locker fiasco + the Killer is really bad if you don't slug, which isn't fun for the other side.
Some of their decisions are mind blowing, in a bad way, like nerfing already trash perks (Coup de Grâce) and releasing completely broken chapter with even more bugs than the PTB had.
But on the other hand they are working from home, so if I see any improvements in couple of weeks I will be happy, but probably never forgive them for this chapter.
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@dspaceman20 said:
My theory would be to have the regular bottles with the pink clouds to do the same thing but the white cloud could damage the survivors if they stay in it for too long.
So something like Acid Clouds?
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@finitethrills said:
Was some game play shown in the stream, and if so, does anyone have a time stamp? I've been bouncing around through it, but cannot find anything about it.
https://clips.twitch.tv/HandsomePuzzledAirGuitarPeteZarollTie
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@chieften333 said:
Oh yeah, why doesn't it already change back to white?
Not sure, maybe just an oversight.
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I hate that BHVR thought that releasing a totally broken patch with unfinished Killer is ok.
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@RamblinRango said:
https://forum.deadbydaylight.com/en/discussion/comment/1789887#Comment_1789887
Oh my god are people actually just taking Victor and running away with him?!
Yea, they want to make you a m1 Killer for those 45 seconds.
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Welcome to the forgotten place called Feedback and Suggestions!
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Remove the Basic Attack requirement and maybe reduce or remove the cooldown.
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@Kebek said:
Speed addons are easily the best competing only with toy sword (faster pounce charge) and slightly with lower pounce CD addon, other then those almost all are kind of useless or extremely underwhelming.
Exactly, I would say that the Toy Sword is the best, the movement speed add-ons are close second.
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@JPA said:
I'm pretty sure they overlap, so 45 metres gives you the lullaby, 20 metres gives you the terror heartbeat and the lullaby.
65 metres would practically be the majority of most maps
Yea, you're probably right, 65 meter radius would be kinda silly, thank you!
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@MythMage said:
https://forum.deadbydaylight.com/en/discussion/comment/1789212#Comment_1789212
oh come on. Have a little fun with it
It would be fun for a while, but then people would start to run disgusting builds, for example every gen slowdown perk on Freddy, every second chance perk on Survivor, it wouldn't be fun...
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The game would become unplayable...
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I phased through a Dwight working on a Gen when trying to hit him with a Lethal Rush.
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Balanced Landing, it allows me to do some spicy stealth plays!
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Deathslinger, sometimes his reeling sound never stops.
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There is a vault in Ormond, and right in front of that vault there is a rock, if you vault that window, you will be stuck inside the rock and nothing can get you out, I will provide a video, it will just take a minute!
Here is the video: https://youtu.be/IBN824wu96I
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BHVR doesn't count with these issues, because they don't test things, we probably need to wait a few months before this is fixed.
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What in this patch isn't bugged?
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This update is ######### laughable.
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I agree, it should get buffed, but I think your buff isn't enough.
I would also heavily buff the numbers, maybe something like this:
Baby Sitter
When you unhook a Survivor, the rescued Survivor doesn't leave Scratch Marks, Blood Pools and their Grunts of pain are reduced by 100% for 12/14/16 seconds.
Both you and the rescued Survivor see the Killer's aura and the Killer sees your aura for 8 seconds.
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Demogorgon OP pls nerf? That's a first.
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I like all of them, but if I had to choose, it would be Susie.
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I would say that slugging and camping is the best way to play them at this moment in time.
You literally cannot do anything with Victor other than down and injure Survivors, so of course you will be slugging.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1786227#Comment_1786227
Oh you put hyperlinked it in the original post; unless you drag your mouse over it you can't really tell at all.
Oh, you meant the link for the clip, maybe I should have done it better, you literally need to click on the word "clip".
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We will probably never see them again, if every event will be like this...
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1786209#Comment_1786209
I see nothing sorry....
You mean in the clip? Just look at those tiny bushes, it takes exactly the same time, maybe it's just not that obvious from the video, but you can feel the slow down in game.
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@Angelicus23 said:
Do you have any clip?
Sorry for it taking so long, I have really ######### internet right now, here is the clip!
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@Chilli_man2400 said:
https://forum.deadbydaylight.com/en/discussion/209815/great-job-bhvr
What do you mean fixed Frank’s mix tape? Did they change franks mix tape
No, there was apparently a bug with Frank's Mix Tape where you couldn't down a Survivor with it.
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@BattleCast said:
Hopefully they hotfix patch this one out. I can’t bear to go more than a week without Legion 😖😖
It will probably take a few months to be honest...
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@Angelicus23 said:
Do you have any clip?
Yes, it will just take a few minutes to upload.
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@LeeONE said:
Finally the most OP killer in the game was nerfed, I think he had 102% killrate, unbelievable, finally some nerfs...
So they nerfed his speed in frenzy, thanks god, it was such a dumb whe he could hit 1, ot sometimes even 2 survivors in 1 frezny, like whaaa??? Now he is like 4.6 (maybe less)
Also, they nerfed his lounge attack in frenzy, it's actually slower and maybe shorter than my pp, but thanks for nerfing it anyway. Maybe his vault speed was nerfed too? Not sure, maybe lags.
Hope the legion now will be balanced killer. Great shadownerf without any changelogs
That was sarcasm, IDK how is it even possible to break him, without even touching it (maybe they touched him, because 1 of his addons was fixed), I really hope he will be fixed soon. There's so much troubles with spaghetti code, like how long will they continue to use blueprints, new update, new bugs. I don't think that most of the bugs are programmers fails, but spaghetti code, otherwise, why are they still have a job?
Video please? I want to see that!
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@GodDamn_Angela said:
Obvious bait.
But on the off chance its not: What was changed from the PTB? Literally nothing. The bugs are still there even.
Now you can recall Victor when he is on Survivors' back after 45 seconds, SO OP PLS NERF!!1! (Also one add-on got changed)
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@chieften333 said:
https://forum.deadbydaylight.com/en/discussion/comment/1785673#Comment_1785673
Seems like they added an extra layer of instruments for the terror radius.
I hear some higher pitched violins in there.
Exactly.
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@chieften333 said:
https://forum.deadbydaylight.com/en/discussion/209753/was-blights-terror-radius-music-updated
I havn't gone against a blight in the update, would you happen to have a video of it?
Here ya go.
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@chieften333 said:
https://forum.deadbydaylight.com/en/discussion/209753/was-blights-terror-radius-music-updated
I havn't gone against a blight in the update, would you happen to have a video of it?
Sure, give me a second. :)
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What about reworking OoO?
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@CaulDrohn said:
Yes, currently you see your own scratch marks as if you are the killer, meaning every survivor or killer perk, power or addon having an impact on scratch marks will be recognizable. That includes:
- Distortion, Lithe, Poised removing your scratch marks
- Lightweight making them disappear faster
- Predator tightening the trail
- Legion using frenzy will remove your scratchmarks!
- Spirit using fathers glasses will remove your scratchmarks!
Thanks!
Also I think you meant Mother-Daughter Ring, not Father's Glasses, those just make Blood Visible.
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Blight, but I also play Legion, Bubba and Billy.
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@AChaoticKiller said:
huntress has a 40 meter lullaby radius and a 28 meter TR she isn't going to get a surprise hit with a hatchet very often. it also takes time to wind up the hatchet before you can throw it and it takes more time to charge it so it is faster otherwise her hatchets can be dodged a mid range and when she is doing this you are slowed. At pallets it more of a 50/50 on getting hit because if she pulls out a hatchet she gets slowed hard enough that the survivor can make another loop.
due to her huge lullaby radius if a huntress is patrolling you can hide and avoid her a lot easier than other killers which is a pretty big downside against good survivors. Maps are also one of her biggest weaknesses as indoor maps make it incredibly difficult to end chases quickly and after almost every chase you have to reload at a locker which wastes some of your time.
Now tell me how she is a badly designed killer like deathslinger when she has so many downsides you have to deal with when playing her. Also what you described in your first paragraph is called zoning and plenty of other killers can do it too.
Agree!
Also one thing I wanted to mention, Huntress does have 45 meter Lullaby radius and 20 meter Terror radius, so M&A is really decent on her, because people don't expect you to be so close to them.
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@Clockso said:
This is why you give object a fixed 32 Meter range instead of a terror radius, unless they have undetectable
I would just rework that cursed perk, gives too much info and it affects some Killers more than others...
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@AggressiveFTW said:
https://forum.deadbydaylight.com/en/discussion/comment/1781242#Comment_1781242
I think that is the most perfect answer I've ever gotten regarding this subject. I don't get why a lot of people say solo queue survivors shouldn't get those things, as if it would be too powerful. Most games have much UI indicators and information, but for some weird reason, DBD doesn't.
DbD doesn't even have proper in game settings...
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@OniWantsYourMacaroni said:
I would love a brown flashlight that has umlimited charges but can't blind the killer.
Would be my favourite item in the game
What would be the point tho? Just to be toxic and forever clicky click?
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@anarchy753 said:
Because they couldn't think of anything else to make it scale over 3 tiers.
They should just remove it and make the tiers "maximum of 1/2/3 uses" which at max tier would be no different to just not having aura reading.
Or you know, they could just finally remove perk tiers...
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@MigrantTheGreat said:
https://forum.deadbydaylight.com/en/discussion/comment/1778942#Comment_1778942
Still doesn't justify a HEX PERK having a COOLDOWN
It's like putting a token cooldown on Devour Hope! 2 people hooked in the basement, and you only get one token because the token gain cooldown last 60s
The thing is I agreed with you, it's a ######### hex with a cooldown that requires range, basic attacks and upright pallets to work, what a greatly designed perk!
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@MigrantTheGreat said:
https://forum.deadbydaylight.com/en/discussion/209006/power-struggles-counter
I'm just questioning why Blood Favor is a HEX PERK with a COOLDOWN
That can only be activated with a BASIC ATTACK and on top of that has RANGE REQUIREMENT.
