AggressiveFTW
AggressiveFTW
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@Yords said:
I feel like making kindred base kit is a lazy fix, or not the best one. I honestly feel like having kindred base kit is a bit too strong. I say this because kindred not only lets you see everyone, but it also lets you see the killer and can be increased in range with open handed. Now, I know that a coordinated SWF team on comms can pretty much have the same effect, but just immediately having the ability to have everyone see everyone (except for the killer unless they have BBQ) is incredibly powerful in solo queue. It would mean that every save would be coordinated or a good save, can you imagine this as a killer? I have experienced this as killer and it makes me feel like I am going against a SWF, but this could be good since most people don't play as well as normal without kindred. With kindred, it really does make a difference and I can see why people want it to be base kit. However, I still feel like the game needs to be more favorable to the killer before we consider giving survivors a fifth perk slot for free.
I wouldn't be aggravated if this was added into the game, but I just feel like there is a better fix to this. Maybe this could be another test for BHVR to do? Pfft, what am I saying, they would never do that.
As I said before, SWF already gets that perk for free lol. So how is it fair for them to have it as a free 5th perk slot but not solo queue players? Yes, you might think it is a lazy fix, I might think that as well, however, I think it is a necessary fix to the problem. I might not think base kit Kindred should reveal the survivor's aura, just the killer's aura if they are close to the hook.
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@burt0r said:
If you truly want to get solo close to swf, they would have to make every perks that becomes obsolete with comms basekit like kindred, bond, buckle up and so on plus an totem indicator.
This and maybe more followed by buffs for killer because they now would have to face potential coms supported swf all the time.
I would really like to have the Buckle Up aura reveal as a base kit. It can be very useful in some situations. I know some ppl will tell me "Just use the perk, everything doesn't have to be base kit". However, I never use the perk because it's WAY too situational and you will be better off with using Unbreakable (which also is a little too situational for my taste).
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@ZtarShot said:
https://forum.deadbydaylight.com/en/discussion/comment/1812959#Comment_1812959
A chase indicator already exists, just only for the obsession.
Kindred is a perk, rather than something that should be basekit, that would be 5 perks for having no friends. Think of having aura reading and meta all at the same time. But I guess that's swf anyway...
I obviously meant having a chase indicator which indicates for all four survivors. Why shouldn't solo queue get Kindred as a base kit? SWF already gets it for free. You're gonna have to sacrifice things in order to balance the game, it's just the way it goes.
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@ZtarShot said:
I'm not entirely sure if they can "Buff" solo que. The only real "buff" I've taken notice of is improving kindred, but other than that i can't see how a "Buff" might work that won'[t be detrimental or game-breaking.
Making Kindred base kit can be one thing, adding chase indicators which tell you which survivor is being chased by the killer can be another thing.
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@Skycerer said:
https://forum.deadbydaylight.com/en/discussion/comment/1811187#Comment_1811187
Sorry for worry about the game??
Worry is one thing, but being just negative is another thing.
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I like the Cruel Limits idea that you also block pallets and gens!
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@DBD78 said:
Perhaps idk. But what is the best year for DBD so far? So we know what year they have to beat.
This? lol
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@KateDunson said:
What about no new chapters and more bug fixes
Nah, there will be new chapters in 2021. But I hear you, it would be nice with a chapter that focuses on game health.
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@megswifey said:
Let's hope so! I actually like the mori change, since I already wait until second hook to kill them, and the maps are super spooky now :o!! Stay positive and even if it doesn't turn out that way, they will probably fix it up over time :)!
I love this attitude! I know plenty of ppl who wouldn't forgive the devs for one little mistake, so having somebody have faith in them is refreshing lmao.
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@[Deleted User] said:
"new bugs" is this a good thing?
Idk but I think I speak for everyone on this forum that it has become a normal thing to have a ton of.
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@QwQw said:
https://forum.deadbydaylight.com/en/discussion/comment/1810819#Comment_1810819
It sucks because Myers is such a cool character but he's really boring to play as and not that good. In my opinion he needed an update before Demi.
Yeah. I also hope they do something about the fact that Ghostface is like a copy of Myers. Maybe a rework for Ghostface could be a good idea so they wouldn't be so much alike? What do you think?
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@QwQw said:
https://forum.deadbydaylight.com/en/discussion/comment/1810800#Comment_1810800
I don't see how that would impact his gameplay at all but it would look cool.
Yeah I know lol, I don't think I've ever been that random before haha.
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@QwQw said:
Michael just an outdated killer in general. In my opinion he needs an update of some kind to make his power more interactive.
It would be cool if his mask got bloodier each time you hit someone lol.
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Why can't Victor see scratch marks?
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@zoozoom6 said:
https://forum.deadbydaylight.com/en/discussion/comment/1795267#Comment_1795267
you feel both parts of bbq should be default or just the bp increase?
I think he meant just the BBQ aura reveal. I also think that should be base kit, it can actually "change" the meta lol. If Kindred is gonna be base kit, have it for both solo q and SWF survivors.
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@Sluzzy said:
You should have worded your title "How can the Twins be changed so survivors are spawned in a dying state?"
Killers shouldn't all be like Freddy, where kills are given to you on a silver platter and there's virtually no escape path.
My response is "Git gud and stop being entitled"
I figured out you would reply with that kind of message.
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@GlamourousLeviathan said:
https://forum.deadbydaylight.com/en/discussion/comment/1808655#Comment_1808655
Also, increase the time Victor blocks the locker to 30 seconds.
Nah that it way too long. The devs said themselves that they didn't make the lockler block mechanic so it would be a guaranteed grab, they want to have it so the survivor still have a chance of escaping but still let the killer have a chance to get a grab.
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@crowbarman said:
Oh yeah, and seeing the survivor w/ Victor immediately..that's just mandatory. I can't understand why this doesn't happen already. Charlotte/Victor can see each other when not engaged but suddenly its hidden when victor is on someone's back?
I totally agree on this one! Sometimes I even lose track of the survivor hit by Victor when I get switched to Charlotte, because I just don't memorise the location where I hit the survivor.
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@GoshJosh said:
No. It would make Deerstalker a worthless perk (used even less than it is now), and is circumventable if you leave control of Victor by the downed survivor. If they begin crawling away, Killer Instinct kicks in.
I think I should explain to you what I meant. What I meant was when you hit a HEALTHY survivor with Victor, not when you hit an already injured survivor. When you hit a healthy survivor with Victor, you automatically switch back to Charlotte. But yeah I agree that if that would be what you thought I meant, it would make Deerstalker a useless perk.
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@yobuddd said:
https://forum.deadbydaylight.com/en/discussion/comment/1808710#Comment_1808710
I should elaborate. I imagine this being like “snap out of it”. If you complete the required time, you’re done. Sprinkle in a couple skill checks, because hey, you’re being held in a locker. Getting out should be a struggle. (Any other Killer would already be carrying you, so Yay You!)
But yeah, skill checks are technically RNG, but I wouldn’t say they’re over-bearing by any means. Besides, since it’s not Doctor, they won’t even zapping all over the screen, so it’s actually easier than “snap out of it”.
Oh okay. I thought you were talking about having sort of Trapper's escape from bear trap mechanic lol.
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@yobuddd said:
Off the top of my head, these are the things that I find myself wishing for when I play as Twins (though I’m not claiming these would be balanced)
1) Let Victor damage gens
2) When Victor is riding a survivor, apply a Deep Wound-like effect. ie if you don’t remove him in time, you’ll be downed.
3) All Victor to pounce before being fully charged. Less charge = shorter pounce distance.
4) If Victor is holding a locker shut, remove the time limit. Replace it with survivor shoving out (certain time + skill checks) or a teammate crushing him off the outside.
I disagree with the 4th idea. Why would you wanna bring more RNG into the game? There are many people who want less RNG into the game because it's not really that healthy for this kind of game to have that much RNG.
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@Boddy604 said:
Why would you exclude that? It's like the whole point of their design.
Well I don't think it was the devs intention of making another slugging killer. They know slugging is a problem and they wouldn't wanna make the problem bigger.
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@BattleCast said:
Bonus points for each survivor chain stabbed with Feral Frenzy.
Feral Frenzy vaulting should also award a small amount of points.
I agree that vaulting while being in Feral Frenzy should give some points, but it could be easily abusable for points if it didn't have a restriction that you would have to be in a chase to get points.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/1755439#Comment_1755439
well we finally got a leatherfaxe cosmetic. Maybe that means we could also get LF chase music soon? (Let me hope)
for Clown I do expect chase music. Hopefully similar to his lobby music which I really like
How come Leatherface didn't get his own chase music with the rework?
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@Mooks said:
You mean something like how they added a scoring event for healing yourself up when in dying state?
Yes, how come Unbreakable don't have its own score event for picking yourself up?
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@thefallenloser said:
Yes, but only if the other three survivors have been killed (or on second hook so people don't have to wait) so the killer is rewarded for performing well.
Your idea of you having to kill all 3 survivors before killing the last one is a good idea tbh, that way you have also earned your right to mori!
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I think that is a great idea! I would love to make the basement feel more personal.
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@fake said:
A good idea to increase the chances of the killer himself seeing his skin. With less mori, you can only see the lobby, the start and the results.
(google translate)
Ahh, I never really thought about that! I do have some skins that I am proud of, so being able to see yourself more frequently would be appreciated.
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I picked yes because I think it is nice to get a kill with an animation instead of hooking the survivor. I also don't think it will affect the balance of the game in a negative way.
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Agreed. I think they should give extra chests and decrease item luck.
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Great ideas!
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If that is high rank gameplay, the killer would probably lose the game by doing so.
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@AhoyWolf said:
With this perk you will be able to see Keys more! What a amazing well thought change!
How? The chances of finding a key when the killer is using this perk is normal, by that I mean that it is rare to find a key without Plunderer's Instinct.
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@Asssblasster625 said:
Tittle
Just use DS lmao...
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I love this idea! I was thinking of posting this idea myself but you were faster than me :')
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@HellDescent said:
For wraith: His terror radius will instantly disappear as soon as he cloaks. Faster movement speed when cloaked. Remove extra stun time when stunned by pallets while cloaked. The serpent soot addon - can immediately attack after breaking a pallet. Nerf to windstorm addons if he gets base movement speed increase. Maybe an ability to walk through walls while completely cloaked
I love the idea of having an ability to walk through walls while cloaked!
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@MeltingPenguins said:
Now, the question is, what did the devs mean with 'true invisibility':
Removing the distortion in the air when he moves or disabling spine chill.
Because if it is the latter... oh boy...
I know this isn't related to the thread topic at all, but how is it fair for Spine Chill users to detect a killer with the Undetectable status effect when they are looking at the survivor from 36 meters?
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@Boddy604 said:
Wraith should have true invisibility. And do away with being able to hear the bell from across the map. You should only hear it inside his TR.
For Demogorgon I think he'd be fine if his addons were more useful. I dont think there's much wrong with his base kit
I agree that he should have true invisibility. But if they got rid of his bell from across the map, what is the purpose of Bone Clapper? If ppl knew that his bell can only be heard while being in his TR, Bone Clapper wouldn't do anything for you.
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@chieften333 said:
Most of the reason people are angry at BHVR is the extreme lack of communication. That and the 154 bugs.
But at least the roadmap would give us information to work with.
It's honestly insane how they destroyed Legion's power with this chapter lol
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@Yords said:
Agreed, it is the least they could do right now.
Yeah and if release dates would be to change, they can update it and tell us that.
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@Demogordon_Ramsay said:
https://forum.deadbydaylight.com/en/discussion/comment/1801213#Comment_1801213
But until they fix holding W, adding new functions will be pointless because no one will use them over holding W.
Why wouldn't they use them? For example, a new mechanic could be pranks/traps for killers to step in (a bucket falling in their head that stuns them).
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@Demogordon_Ramsay said:
https://forum.deadbydaylight.com/en/discussion/comment/1801201#Comment_1801201
"I want something new in chases other than holding W"
Yeah so? Did I say that I want to FIX holding W? Holding W will always be a part of the game, but I just want something else in chases. I never expect a new chase mechanic to "fix" holding W...
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@Demogordon_Ramsay said:
Well until Killers with no mobility start moving more than FIFTEEN PERCENT faster than running Survivors, holding W will always be the be-all end-all of chases with most Killers, so new mechanics aren't exactly going to fix that.
I don't want a new mechanic so that stuff can just fix themselves, I want people to come up with ideas for a new mechanic for the fun factor. Don't overthink it bud.
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@chieften333 said:
There's surveys, not like they ever use them for anything though.
Yes, of course! But they are so long and takes such a long time to answer with your honest opinions. I already have answered on two surveys from BHVR, WON'T DO AGAIN!
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Note: I don't want them to let us choose for example how DS would be reworked (many of the voters would probably be at low ranks, so they don't know the game's mechanics that well).
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I want to hear everyone's thoughts on this!
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@Warcrafter4 said:
https://forum.deadbydaylight.com/en/discussion/comment/1800229#Comment_1800229
Notice how I said dragging WHILE healing them.
Aka both at once.
But why I don't feel like this should be a baseline mechanic is that its simply anti slug and given how much killers are increasingly needing to slug to not lose...
It simply wouldn't be healthy for the game right now.
Doesn't matter if it is WHILE healing, it would still be very limited in terms of use. So you think it's healthier for the game to fix slugging by just have a million anti slugging perks? Wow you sound exactly like the devs, don't really want to fix something, so you just make a perk for it 😂
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@MrLimonka said:
https://forum.deadbydaylight.com/en/discussion/comment/1799134#Comment_1799134
If you have a trolling teammate in solo queue, then you most probably would lose anyway.
Purposely suiciding on hook, throwing down pallets for no reason, making noise near other survivors, sandbagging - these are much bigger problems, and the dragging mechanic would be the least abusable.
The dragging mechanic now can't be abused at all (at least as I expect it not to be), now that I gave the downed survivor an option to turn off dragging.
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@Warcrafter4 said:
Maybe if this was a perk where you could choose to move while healing a downed survivor at lets just say a flat 30-50% speed/Heal speed(Aka unaffected by healing speed increases as its a special action to do both at once).
Mind you like any healing like action the person being heal pulled could stop it at any time.
Why does it have to be a perk? It's not OP or anything. If it would be a perk, nobody would use it because it would be SO limited in terms of use. I also edited the thread saying the downed survivor have the option to turn off dragging.
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@The_Bootie_Gorgon said:
I can see this ability being a dumpster fire in solo queue🤣🤣🤣🤣🤣
@gatsby said:
Sounds more like a Killer mechanic. You can drag Survivors off pallets to prevent saves and drag them to hooks if you don’t want them to wiggle because there aren’t any nearby.
... also, you could drag a Survivor with Decisive Strike away from the exit gate so they can’t just leave with no counterplay
Why do you guys still say something like that? I've already said ""Just give the downed survivor the ability to disable the ability to drag them away while being downed".