Avatar

AetherBytes

AetherBytes

About

Username
AetherBytes
Joined
Visits
3,851
Last Active

Comments

  • @Cardgrey said:

    @AetherBytes

    Err my thought is territorial imperative and make your choice.

    1 get a basement hook

    2 put a portal at the top of stairs.

    3 leave to chase others

    4 put portal down when territorial imperative goes off

    5 warp back missing there borrowed time and getting make your choice

    6 catch at top of stairs

    7 profit

    I can't buy either of those rn tho, I can either grab rancor or IF

  • Green Mori. I usually sacrifice thisi n the case I need to immediately remove someone from the game, whether because I need to turn the game around or I need to remove someone who's doing worse for their team. If I don't kill anyone with it I'll do it to the last person just so it's not wasted.

  • @NMCKE said:

    https://forum.deadbydaylight.com/en/discussion/comment/700540#Comment_700540

    Did you see my edit?

    So, the 4 meters nerf is only for Hooks and Exit Gates? :)

    I might try that!

    They can still detect anyone on the gate btw, so it doesn't stop you from using it to see who's there.

  • @PolarBear said:

    Does anyone have any specifics on surge for me. Does surge cause 8% regression on all generators instantly and does the explosion count as a missed skillcheck(+ extra regression)?

    Having surge mapwide doesn't really sound that fun tbh. It also doesn't help much since usually if there is a gen outside your tr it's probably being worked on so it wouldn't matter that much.

    The generators explode like a missed skillcheck do 8% regression, and also start regressing.

  • They've said at one point that it's not the player.

  • @derperson said:

    https://forum.deadbydaylight.com/en/discussion/comment/699955#Comment_699955

    Wait, what does Iron Will do? I don't know if I've seen anyone use it yet.

    At max level it silences grunts of pain, so whether you're injured or not you wouldn't make sound.

  • @Jinex said:

    hey will u ever update the old killers mori like trapper or wraith its kinda boring and i do think they deserve better mori like new killers

    They;ve decided not to, as a legacy of sorts back when they thought those were good mori animations; to show how far the game has come.

  • @Chewy102 said:

    https://forum.deadbydaylight.com/en/discussion/comment/699304#Comment_699304

    Might have to test that. It's been a while since I played Plague, but I don't recall having these feelings when playing as her. Her height effected depth perception and made landing hits a little wonky much like playing Hag for playing a small Killer. But I can't recall the movement itself feeling off for any other Killer.

    It's slight, but my WASD muscle memory from playing other Killers doesn't match with Demogorgon. Height shouldn't have that much of an effect that as once you learn muscle memory for WASD you'll just know by heart without a need to look. Speed, acceleration, and deceleration is what tosses muscle memory. And the Demogorgon's movement feels clunky.

    Like going from a lightweight character to a heavyweight character. Both can have the same top speeds, but they don't react to changes in those speeds the same.

    It's almost definitely his height. By the feel of it, he's the tallest character in the game, and makes it look like he's moving slower when instead he's just further from the floor.

  • @bimegi said:

    Killers badly need means of managing generators besides Ruin and Pop Goes the Weasel, but making Surge trigger global regression would be very underwhelming. Most of the time the generators away from the killer will either have no progress or will be currently being worked on by other survivors, making the regression pointless.

    You want to avoid tying Surge to Terror Radius as this can severely harm stealth killers, who are already the weakest category of killer and have the fewest perks that synergize with their playstyle.

    I do agree that Surge is very underwhelming and much preferred how it functioned during the PTB.

    Stealth killers have grab potential tho; ghostface has no problem caus his terror radius returns on attack and Myers would be the only one who can't use it, which makes sense since he's not meant to be extremely aggressive until he hits T3, which isnt much of the time.

  • @sailormars said:

    Lol no

    You haven't played demogorgon or used surge by the sound of it. Surge is extremely underwhelming considering what it says on the tin.

  • @Atrushan88 said:

    On his own he feels fine, but with Ruin my teams are constantly demolished. I'll barely be able to get one gen done because he's on my ass constantly but gens are never done when it's not me on them. I understand you might want killers to work without Ruin, but on PS4 where hardly anyone can hit a Ruin skillcheck, dunno about PC, but it's extremely frustrating facing 4ks every game with a killer who can teleport anywhere, gets a notification when you're trying to counter that, and has one or more game slowing perks.

    in all fairness he only gets notified if he's actively checking if there is someone nearby. And hey, now you console players have a nurse equivalent xd

  • NOEd. I'm not the best at the midgame, but by god do I do huge endgame #########. Once had the final gen done but neither exit opened for 12 minutes one game because of pressure.


  • @Huntar said:

    https://forum.deadbydaylight.com/en/discussion/comment/698223#Comment_698223

    Any word on making WGLF go off more easily for survivors? Killers get BBQ stacks for doing their objective, but survivors have to ignore their objective and save others for their stacks. I say this as someone that almost exclusively plays killer, but it doesn't really seem equal, especially since we have the known problem of survivors getting less BP per match than killers, almost regardless of what they do.

    The problem with this is if we make it objective based then it breaks. Do generators? +1 Genrush meta. Do totems? Hex perks become useless because they aren't just being found, they're now actively hunted

  • Can see auras of survivors that are more than 64 meters from another survivor, but farther than 24 meters from killer. (Can make this an active with a cooldown or keep it a passive)

    I like this. Would help stop the gen rush meta if they split up to do gens.

  • Imagine a piece of bread (pallet). Now put a bit of cheese on the bread (survivor). Now, with you knife (chainsaw) cut straight down the middle of the bread. Did you cut the cheese? Good job, you've instadowned your survivor.

  • 2-3 seconds? Dude, if you're the last guy, you're not meant to win. 4 survivors are meant to equal 1 killer in terms of power. If it's a 1v1, you should have a severe disadvantage. You've failed to do your objective; the generators (Strike 1). You've failed to save your friends (Strike 2). You've failed to find the hatch before the killer (Strike 3). The doors are a last ditch chance for you to escape that in all honesty you should be thankful for in any circumstance, doors close or not.

  • Respect at random. Take some stuns, other times rush then suddenly stop, then jump the pallet.

  • @TragicSolitude said:

    I'm not a great player or anything, but I'll throw in my two cents.

    I use Whispers to help me find survivors. I've probably become too reliant on it, but damn it's just so useful. Saves me a lot of time, knowing that an area on the map is empty.

    When I play killer, I ditch survivors mid-chase all the time. If they loop me around one pallet, then run straight to another safe loop, I'll often ditch. Pressuring gens is more important than running in circles. A lot of times, there'll be a much weaker survivor who doesn't know how to loop and will waste pallets, or I'll catch the good looper out in the open.

    If I'm playing Spirit, I'll break off in the middle of a chase to go grab someone I hear working on a gen. I love doing that.

    Knowing when to break off a chase or switch targets is probably one of the more important skills a killer needs. It hurts to watch an inexperienced killer chase one survivor for five gens. Time is very valuable as a killer; if I see a survivor in a strong position trying to bait me and waste my time, I ditch 'em.

    As survivor, knowing when to be altruistic is a judgement call. If you're one of the last two survivors, and the other one is slugged, whether or not you pick them up depends on what the killer's doing. It's not worth trying if the killer is camping the slug. One time, on The Game map versus a Wraith, it was me and one other survivor left. She was slugged on the top floor, and every time I started to creep towards the nearest stairs she'd kinda shake/spin and then crawl in the opposite direction, giving me a clear indication that the Wraith was camping her and that I shouldn't try to pick her up.

    Another question is, what do you find fun? What mood are you in? Do you want to play risky, take big chances to save other survivors? Or do you want to play cautious? My mood can determine whether I throw myself into rescuing teammates or play stealthy and try for the hatch. I usually don't get a lot of satisfaction from creeping around the hatch. My favorite moments have been crazy skin-of-my-teeth saves that I've made or that others have made saving me. Those are thrilling.

    The more survivors there are, the more openly altruistic i am. If I become one of the last 2, I will ditch you if there's any risk with me saving you, since I can't loop for #########. If you or I have a key though, I'll hunt hatch and bring you to it (still abandoning you if it gets too dangerous)

  • @Gam1ngga5tly said:

    I have this idea for a killer perk, not sure what to call it yet but here is my idea.

    After hooking a survivor you have no terror radius for 5/10/15 seconds.

    It's nothing special but I like having a no terror radius perk because it brings the horror back to dead by daylight and I think that's what this game needs

    I like it. Would counter BT rushes.

  • Saw already has a perfect candidate for chase music; the main theme song of the movie!

    https://www.youtube.com/watch?v=vhSHXGM7kgE



  • @Atrushan88 said:

    I personally just believe SWF should not be allowed if you're 2 tiers away. For example if you're red, you can't play with green, if you're green, you can't play with brown, etc. It'd solve a lot of issues where matchmaking is concerned. As for the topic at hand, new survivors are being bullied by older killers as well. Or did you not see the post about some guy bragging about abusing them?

    That said, it's rank reset too, so that makes it worse. Annnnd apparently matchmaking is being crazy again. Just got in a game with 3 red ranks(2/3/2) and I'm rank 11 atm. Oh well, at least I'll finally get that damn open the gates as Nancy ritual.

    While this is a good idea, the problem is that it stops experienced players playing with their friends who have now got it, and helping them learn the game.

  • @Horus said:

    Mmmmm fresh meat

    Profile picture checks out.

  • Protagonist/Final Girl powers.

  • I like it. The chains are dynamic and aren't tied to animations, meaning that they swing depending entirely on how you move.

  • @Xboned said:

    https://forum.deadbydaylight.com/en/discussion/comment/696781#Comment_696781

    That's pretty impressive, tbh. I've started playing with headphones recently and I must say that I'm discovering a new world of just how important sound can be for killers.

    It is. I'm proud on my sound tracking ability.

  • @Xboned said:

    https://forum.deadbydaylight.com/en/discussion/comment/696737#Comment_696737

    This is a really good tip. If you know the survivor you're chasing is a wiggly type, make them commit before you do. I slow down and lower my camera a little so their center mass is right in the middle of my screen, then wait for them to bust out their sweet moves. I'm still perfecting my technique, but I'd say they end up running right into my knife about half the time.

    https://forum.deadbydaylight.com/en/discussion/comment/696758#Comment_696758

    Whispers is amazing at rank 3. It's alright before then, but once you hit rank 3, specifically, the range becomes short enough for it to be used with a fair degree of precision. It really helps narrow down the possible hiding places for survivors. If you're having issues with your prey going all Metal Gear Solid on you, that's the one I'd pick.

    Stridor would be scary AF on Spirit, though.

    If you meet me with stridor, just DC. I can already track great enough by sound that I willingly let myself get blinded just because the survivor shits themselves when they realize "Oh ######### oh ######### this isn't working"; stridor means I can track you from meters away without seeing you.

  • Demogorgon is not OP; if you play right, you can win with moderate difficulty, the thing about him though is he is really good at punishing bad loops and running in the open, which a killer needs.

  • @Xboned said:

    Hello, I'm fairly new -- only been playing regularly for about a month and a half -- and I main killer. I'm bad at survivor, it's a thing, let's not get into it. Point is, I'd like to ask some opinions from regulars here, survivor and killer, about a new playstyle I've stumbled onto.

    My preference is for stealth killers and of them Myers is my favorite. I've unlocked BBQ, M&A, and just recently, Hex: Ruin. I've had the first two for a while but I've only played a few games with Ruin so far (got it from the shrine)and it's been interesting.

    That little totem can be very powerful... if it lasts for more than a minute. The first thing I noticed, aside from all the beautiful gen failures, is that survivors hunt that little guy down aggressively. I reasoned that, in order to make that perk worth the slot, I might need to keep an eye on it. Defend it a little.

    Sooo... that kind of evolved into me using the totem as bait. Survivors ignore me until I'm right on top of them in EW1, and I'm still pretty stealthy in EW2 with M&A. Players get so focused on cleansing the totem that it's really easy for me to catch them off guard if I'm lurking in the area.

    Last match, I downed a guy three different times on the same totem because he was so fixated. He had an impressive loadout too, this was someone who's put in some hours, which makes me wonder if there's a reason why he seemed so shocked that I kept ambushing him there. I did get some hate messages.

    My feelings aren't hurt, I had a good laugh at the salt, but I don't want to be the kind of killer that's utterly un-fun to play against. If that totem were a hooked survivor, I would definitely be accused of proxy camping it and there would probably be some merit to the accusation. I still try to patrol generators and apply map pressure, but I find myself returning to the totem frequently and getting easy kills for it.

    Is this a bad habit? Is it a crutch? Is it toxic?

    Na man. The survivors aren't learning that you're defending it in those cases, and it's their fault for not adapting. They should try power through Ruin if it's well protected, using that time lost from the killer protecting it to make up for Ruin's losses.

  • @Groxiverde said:

    I don't think legion is better than wraith and leatherface, and in the same tier than plague or huntress.

    Legion imo has a higher learning curve then Nurse. While he doesn't have as much reward for that curve, hitting the top of the curve can easily make him as powerful as billy. Just gotta know what to do, who to stab, and when to chain or chase.

  • @bunnibeetea said:

    (reposted, idk what happened)

    Hi! This might be super long, I have a few issues and/or troubles about my personal overall gameplay and situations for both survivor and killer in game. Note, I am a PS4 player who is currently a rank 3 survivor player, and green/purple rank killer. I mostly play Nurse, Hag, and Spirit on console. I would like to receive some feedback and suggestions for certain situations that happen in game.

    First up: Survivor

    I seem mostly find myself in a sort of altruistic, team player while I have a comprehensive(ish) understanding of how the game works. I have at least 1,000 hours, as I have been playing dead by daylight since 2017. I mainly solo queue, and try my best to not BM or be disrespectful to killers. I have difficulty dealing with a couple of certain things though...

    1. Being Downed/Found First

    Personally, I feel like I end up in a situation where the killer manages to head my direction. Recently, I have tried to head somewhere else and preferably work on secondary objectives, such as finding and cleansing hex/dull totems or opening chests. This seems to give me something to do while remaining away from survivor spawn points (where some killers tend to beeline for) but I could spend my time working on generators. Which leads me to another point,

    2. Working on Gens with Ruin, Safe and Unsafe Generators

    Personally, ruin is something I DO NOT struggle with. I know how to work through ruin, and will personally do so and might look for the totem after getting a generator finished, or if I happen to find the totem while going around the map. I find that I like to work on unsafe generators like ones in the corn as I like to run Sprint Burst to reposition myself in situations as such.

    However, once I max out my Lightbringer Category points is it wrong to focus elsewhere?? I feel bad wasting time towards my progression, but I don't mind doing a couple generators to help my team out. However, most of my teammates work on the objective and don't do much else, or really carry the team.

    3. Alrtuism, Teammates, and getting possibly killed

    I like to tend on saving the team and making sure someone else escapes if I don't. I do focus on myself when necessary though. I don't really see some efficient plays though, as sometimes another survivor or myself end up on the hook while 3 other people focus on generators until I reach Struggle phase on hook. Even if another teammate gets in chase or downed, they commit to generators, which can result in a harder endgame in my opinion.

    I understand there are situations like camping or slugging that can stop me or other survivors from being altruistic, but sometimes I don't know the correct play during that situation. Do I risk my life and go heal that person crawling? Or do I look for hatch and play cautiously?

    3. Being Chased, Tunneled/Camped, and Looping

    Usually looping can be very tricky as predicting how a killer will act varies throughout each match as every killer you play against plays differently. Running loops like T and L walls really mess me up, as I do not know how to run them properly most of the time. Granted, I can do it like once or twice but I usually make a mistake and it costs me my life, a health state, or distance at the least. I don't know how to avoid these mistakes, I believe how the killer plays and mindgames me on certain tiles leads to these outcomes.

    I feel totally helpless if I'm being Tunneled right after an unsafe unhook from a teammate, and I have no clue on what to do. Even by trying to run to a safe tile, I usually get downed and hooked again before making it. Yes, I could run Decisive Strike but that perk doesn't match my playstyle and current go-to perk build. However, even though I get kind of salty, I try my best not to disconnect as it harms myself more and my teammates as it gets rid of free time that other survivors could be using to complete generators/hex totems with. I get there sometimes just are those games, but I think I need to improve as a survivor to prevent that from happening.

    If I can, I try the be very efficient while looping, even if that means occasionally taking hits just to extend the loop and get another run or two around it before I have to move tiles, although I might just play safe and use the pallet before rotating. Also, I try to avoid using pallets in the same areas as the previous one, as I will try to go from one pallet to a further one past a good pallet if possible. (bad language :/ ) However, still mess up and end up getting punished for it (obviously) and I wish I had some helpful advice upon that note.

    Killer Section:

    I have definitely played more survivor than killer, but I enjoy playing killer to take a break and learn how killers think and play to overall improve at both killer and survivor in general. However, I feel like I make a lot of mistakes against good survivors.

    1. Finding Survivors

    Usually when the match first starts, I'll head to a far corner on the adjacent side of the map where either generators are, or map structures like the killers shack, coal tower, and etc. I tend to not head straight for my Ruin totem, as that's how most survivors find it (if I'm running it of course) as I find it easier to check on it occasionally while patrolling generators.

    2. Chasing Survivors

    Usually, I'll see how the survivor I'm chasing plays, and whether or not they are susceptible to stain mind games or possible Jukes. Dealing with 360's is kind of difficult on console, but I try my best to bait them by getting up close and letting them spin before hitting/lunging on them. If I feel like the chase is taking too long, is it wrong that I leave the survivor and go patrol generators until I find others? Even if I am running ruin, as some survivors work through it anyways.

    3. okay, wig? (NURSE)

    I really have a prestiege 3 nurse on console, and I have success with her although I'm still learning the blink ranges..ish. I mostly use Omega-Blink, but I feel like it is fair (in my opinion anyway) as adding extra blinks provides a way to fix your mistakes :/

    Honestly, she isn't so hard on console. Mostly though, I feel as if a very good SWF will overwhelm me and I end up getting punished. I usually run Nurses Calling, BBQ, Ruin, and Remember Me on my nurse but some other builds would be cool if you had some suggestions.

    I have alot of trouble when survivors start to hide around when I'm playing nurse/spirit, as once they get super immersed i find it very hard to find survivors unless I manage to predict their positions.

    4. Very Altruistic Survivors

    When survivors are too Altruistic and are always following me while I'm chasing someone, I find it easier to switch targets and maybe slug if things get really bad. I just kind of feel bad though, I shouldn't as it's some sort of counterplay, right?

    Final thoughts:

    I wanted to say thank you for reading through all of this crap, as I would like to improve in a healthy way and have more fun playing this game. And yes, it does have some problems (not gonna lie, for both sides) I think it's reasonably balanced (to a degree) and if you could leave some criticism, or advice, maybe even coach me or teach me stuff, that would be very appreciated.

    Have fun in your games, everybody :)

    About the 360 dodge thing; I've found it's usually a good idea to back up when they do a 360. If you're already lunging, you'll pause and there's a chance they just run into you. If you're not, it gives you a sec to judge where the end of the 360 is and lunge for that.

  • @trendyfartknocker said:

    I suppose it could just be my luck, but I don't think increasing the number of perks available in the bloodweb at 40 and 50 is really an effective change if the entity beelines for all 4 perks as soon as it appears. Even with 4 perks in the bloodweb, I'm still *very* lucky if I get 2 nine of ten times through.

    Anyone else notice this?

    The purpose wasn't to let you get more perks quicker, it was to give you more choice and find the perks you do want quicker while spending less.

  • @Caretaker said:

    https://forum.deadbydaylight.com/en/discussion/comment/696379#Comment_696379

    Again, how do I apply pressure here when they're making me ping pong back to back on gens on opposite sides of the map? If I focused on a chase I give up the gen on the other side. If I don't chase, I give them time to heal/work on the other gen.

    Ignore the gens that you can't hold; cut your loses and hold the closest 3 gens you can. If you're a good legion you should be able to do this; I've done it myself with decent success.

  • @Caretaker said:

    https://forum.deadbydaylight.com/en/discussion/comment/696374#Comment_696374

    I could run NOED, but I'd honestly really rather not. I have no issues with it, but I still don't like it.

    Then the alternative is to suck it up and instead pressure gens instead of survivors into smaller areas for easy defending later on and take the Gatekeeper hit.

  • @Caretaker said:

    https://forum.deadbydaylight.com/en/discussion/comment/696361#Comment_696361

    Ok so, 40s in to find Claud. Activate power, Frenzy, and run across the map so I can what, fatigue? That'd take another 10s or so, +4s fatigue, so roughly 55-60s~ gone right there. Then I'd have to wait ANOTHER 20s to get my power back, so that's 80s gone, which is basically a generator and nothing would've changed. Except Claud would've been mended, and working on the other gen, while I chased in a super safe area. Also assumes I could've chained 3 hits and they wouldn't scatter or stay separated.

    I know how to play Legion, as you can see I ate a pallet for a faster cd. Mending isn't scary, and doesn't take much time or Doc would be top tier. Even if I did start tagging them they'd just split, mend, do gens, or loop while I was on cd.

    Sloppy doesn't help, cuz it doesn't work on mending and it's a terrible perk in general considering no one heals, or should be healing when they can just rush into adren.

    If you run into rushers a lot use NOED. People are gonna get salty, but the whole point of the perk is to punish gen rushing.

  • Whenever someone pulls this on me I go "So? It worked didn't it? Nothing says I have to play by your rules."

  • What hurts me is that you played Legion incorrectly at the start there, effectively denying your power. You should have abandoned the claud and found the other survivors. Claud had to mend and heal; if you went for other survivors you could most likely have frenzy chained them and got everyone injured and off gens except for the claud who just mended/healed.

    As legion, you want to keep everyone bleeding out as much as possible, taking chases when a survivor or two are mending. Depending on the loop, let them pallet stun you out of FF, since it's quicker then the cooldown, and either continued the chase or started applying pressure to other survivors depending on the situation.

    Legion works when you make a point to keep everyone as injured as possible (run sloppy, it'll help), because they're off gens and injured.

  • @Virus285 said:

    Hello i am a killer main i came to discuss something about the new killer i heart u nerfed the killer at day one i m not sure what was changed but i have other problem with him and its a big one

    HIS POWERS SHRED DOES NOT WORK WITH SLOPPY BUTCHER OR NOED OR I AM GUESSING WITH ANY OTHER SUCH PERK THESE NEED TO BE CHANGED IMMEDIATELY MAYBE U DEVS THINK THATS THIS WOULD BE OP BUT TRUST ITS GONNA BE JUST BALANCED PLEASE FIX SOON !!!

    Shred was nerfed because at base shredding over and over was faster then walking.

  • I got it first time. I dont have the results screen, but I do have the achievement.

  • Though once I had my smoking splinter disappear (i didnt have freddy at the time) only to buy him a few days later and find it on him. So I had the item to play freddy... on freddy... when I bought him...

  • @ChezAndQuakers said:

    Can unrelenting be used for his shred attack or no? Cuz that might actually bring in a use for unrelenting

    No, that's treated like the recovery that nurse or hillbilly gets.

  • I dont know, but I always start panicking when there's 1 gen left and I'm chasing an injured Meg.

  • @DBDbuildsYT said:

    https://forum.deadbydaylight.com/en/discussion/comment/694398#Comment_694398

    But between balance landing and strong loops the map is ridiculous.

    You can just run from one pallet to the next and use them as obstacles to slow down the killer.

    You'll find another one within 4 seconds

    Most of these certain pallets you're speaking about the killer can literally walk around, costing like .05 extra seconds to take a step left/right.

  • @TheNerdyRockstar said:

    Just in the last couple days I have lost dozens of offerings because one person disconnected from a game during loading.

    Can you please do something so if I don't even get to load into the game I dont lose my party streamers or whatever else I bring?

    Check your inv. For some reason it just unequips them, it's not lost.

  • @[Deleted User] said:

    Why didn't we get Nancy as the survivor in the nightmare on elm street chapter? She had a way more prominent role in the franchise than some kid from a reboot.

    Licensing. And DbD like to not focus on main characters due to them usually having "protagonist" powers.

  • @Chewy102 said:

    Applying Oblivious to actions is one thing that could be overpowered, adding a 20% speed debuff is ######### insane for a Killer perk. But a Survivor perk giving you Oblivious for a slight buff, that's a decent idea.

    Oblivious isn't something to take lightly. If you make it a perk, then what would happen if a Nurse uses it? Nurse already is a damned good Killer, with Survivors Oblivious she becomes a god. A Killer perk that gives Oblivious would need to be very limited in some way.

    Say, "When ever a Survivor preforms a loud action that pings the Killer (fast vault, failed skill check, finishing a gen) then that Survivor gets Oblivious for X seconds". That could work. You could also fluff it lore wise to the Survivors making themselves deaf from the loud noises needing a moment to recover.

    Tis a hex tho, it can be disabled.

  • I personally would make surge have map-wide effect; any gens survivors are one wont be as heavily affected, so range is unneeded. Not sure about the others

  • Perhaps an intermediary menu that lets you see both survivors and killers and switch, then, as killer when you ready you look for a game, when a survivor pressing ready it locks you into it and allows inviting? @Peanits. Might be possible to make this the main screen instead.


    Someof us like to switch between them in the same menu while studying perks and interactions since we can quickly look at them; or when we want to upgrade both killer and survivor?

1 … 34 35 36 37 38 … 52