AStupidDavid
AStupidDavid
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@Infinity_Bored said:
https://forum.deadbydaylight.com/en/discussion/comment/1049375#Comment_1049375
Props, that you have such a reflected point. Sadly most users in here call you out for being biased or a noob or whatever you like, as soon as you try to argue their favoured role. It's like taking a child's toy.
Yeah, I wish toxicity would just go away for a moment so that people could actually discuss things in a serious way. I am perplexed by the way some people react in these forums, the other day I gave an idea to make gen repairing speeds a little bit more fair for killers and make games longer and all I got was hate saying that I want killers to be op and that I'm probably a rank 13 killer that can't apply pressure and relied on ruin a lot. Then when I talked about why dead hard shouldn't be nerfed because a lot of killer mains were asking for a nerf to that perk, they said I'm a noob that relies on crutch perks to be a good survivor. So it's like jeez ######### do y'all want from me, I'm just giving my thoughts lmfao
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/1049217#Comment_1049217
I think by him/her saying the entitlement goes both ways is correct.
I saw a post of someone asking for survivors to fix 12 gens instead of 5. All due to the Ruin change. I'm pretty sure they were serious, but mocking them would not be my style.
Playing both roles means you have an understanding of both sides, it doesn't however prevent you from being biased to one side or the other. I play both sides and try to have an open mind when killers suggest things (even if I think they are ridiculous).
I know that entitlement goes both ways, this has literally turned into a war killer mains vs survivor mains and those that main both sides are just sitting here eating popcorn and enjoying it lol.
12 gens instead of 5 is absolutely ridiculous and unfair, I wish I'd read that thread as well but I didn't.
I tend to not be biased to any side, if you read my comments I'm always discussing changes with both killer mains and survivor mains and sometimes I agree with them and sometimes I don't.
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@Infinity_Bored said:
If i play both sides and dont main anything, is my opinion more valid?
Or does requesting nerfs for any side make me main the other side?
I mean opinions are opinions and all of them are valid regardless of which side you main or if you play both roles like you're basically giving your thoughts, but if you want to request changes to balance the game you need to have an idea of how both roles work obviously.
And no not necessarily, I play more survivor than killer and I honestly do believe something has to be done with the big maps such as red forest and the gen speeds as well. But if you come and ask for slugging to be a perk I mean come on seriously? Lmfao
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@ClickyClicky said:
Why don’t all you entitled killer mains try explaining to them why their suggestion wouldn’t be a good fit for the game and how it would affect it? Rather than always trying to mock anyone who calls for an adjustment to a killer.
You say BHVR hates killers but I can assure you if that was the cause the forums wouldn’t be the way they are with a rabid killer main clique being allowed to jump down everyones throats and ridicule anyone that suggests balance.
As if this doesn’t swing both ways either with the entitlement. Everything is fine according to killers. Everything. No matter how broken something is its everyone else that needs to adapt. Meanwhile they’ll complain about the slightest thing on the survivor side. Any killer or perk gets a slight tweak and suddenly its worthless and unuseable. Also gen speeds so fast its literally impossible to win all you can do as killer now is try to camp one guy out and hope NOED grants you a second kill......well thats the game according to the entitled killer mains lmao. But it’s not them who needs to get better at the game oh no. They’ll just log on here and start dictating how survivors are now going to be doing extra objectives running around looking for gas and generator parts just so that the killer has time to win, even though the stats show that plenty of competent killers are doing just fine.
Not a killer main, I play both roles and I've actually been playing more survivor than killer lately and that's why I think it's ridiculous that people want more nerfs I mean the game is already hard as it is for killers honestly. Also I did try to explain to him/her why it was a bad idea and he/she insulted me, I insulted him/her back and now I'm jailed😀(btw I just called him/her a troglodyte, not even that much of an insult)
I never said they hate killers, you're literally just putting words in my mouth that I never said.
I don't care about the ruin change, to me it was a useless perk anyways because it always got destroyed in the first 30 seconds of the match.
Thank you for showing us how much of an entitled survivor you are, let me know when you start playing both roles please.
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@[Deleted User] said:
Yes they very much can lol. Gotta be careful.
I dumbass blinded myself earlier and then face planted into a wall for a few seconds causing the killer to down me immediately haha.
I've been playing this game two years and this is the first time this has ever happened to me lol now it's a fun fact thanks.
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@Mister_Holdout said:
Unfortunately, the devs listen to them.
Good one lol
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@Archimedes5000 said:
https://forum.deadbydaylight.com/en/discussion/comment/1049074#Comment_1049074
This thread is clearly about the second option.
I even thought about the same thread as you
Oh lol I thought you meant my post not that guy's post, yeah the second option definitely
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@Archimedes5000 said:
When I saw this thread I was 100% sure its going to be either some hurt killer OR its going to be about that one survivior main that has archieved highest state of survivonese enlightment.
Thankfully, I'm neither of those. I play both survivor and killer lol
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@pizzamess said:
How tf do you make slugging a perk, fr just curious how this dude expected that to work and how he expected it to be fair or balanced
Exactly lol
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@yadielrodriguez said:
https://forum.deadbydaylight.com/en/discussion/comment/1048349#Comment_1048349
He is for camping against ranks 1 which I use him because I'm rank 8 and I don't wanna go against ranks 1 I'm not ready.
Lol this guy keeps thinking that face camping with Bubba works against rank 1s, yeah right whatever you say son🤣
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@yadielrodriguez said:
https://forum.deadbydaylight.com/en/discussion/comment/1048337#Comment_1048337
I try to play fair with wraith and didn't work they disrespect me so I use Bubba to punish them and see how it feel and they don't like it but what they did they think is OK which is not.
Punish who you troglodyte, just because you lose a game against some toxic survivors doesn't mean you have to go punishing everyone in the game for no reason, I've never teabagged a killer and I never will that's why it pisses me off when I get face camped
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@Bunnie said:
https://forum.deadbydaylight.com/en/discussion/comment/1048394#Comment_1048394
All my friends i play with are red and purple. My friend is also a red rank killer. Im the only green rank when we play. 9 times out of ten when we play our killers are red rank. You dont have to slug in general to win. You personally do so you think you somehow set the standard for the game but you dont. You can get 4k without slugging. Ive seen it done. My friends do it all the time. I see random killers do it sometimes. And also that just proves my point about what i said earlier. The higher your rank the more you killers facecamp tunnel and slug. Literally everyone says that. Sucks when people feel the need to derank cause they dont want to face those of you at the top who got there by basically slugging every single game cause you cant get a 4k otherwise. Again that is based off your ability not a survivors.
Yeah I'd like to see killers get a 4k against four rank 1 survivors without slugging, it's impossible. Anyways you're a green rank survivor main so I'm definitely not going to waste my time arguing with you, you're inexperienced so there's no point lmfao and it's funny how survivor mains like you (who also only swf and don't even play solo) talk about changing killers when they've never played killer at all🤣
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@Bunnie said:
https://forum.deadbydaylight.com/en/discussion/comment/1045722#Comment_1045722
You dont need slugging to get a 4k. At least i thought you didnt. You need hooks to kill survivors. Thats part of the game. Slugging is something people came up and its usually to take over a game. Whether they want to admit it or not.
Also, you thought killers didn't need to slug sometimes to get a 4k because you're clearly a green rank survivor main, a red rank survivor that plays killer as well would never come up with something as ridiculous and survivor biased as what you just posted and the fact that you get mad at everyone who disagrees with you even though they give you constructive criticism only makes it more obvious. The reason why we need slugging in the game is because gen rushing is part of the game as well, if you don't leave people on the floor and force survivors to stop doing gens then how can you win? You can't chase four people at the same time, thereby slugging is a valid strategy to stop survivors from gen rushing and sometimes killers don't have any other choice. I recommend you play more killer, reach the red ranks and afterwards give your opinion on slugging lol you definitely need a taste of your own medicine my friend.
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@Bunnie said:
I think slugging should be a perk. I think that would help with the toxicity of some killers.
I can't tell if this is a bait or not, wouldn't be surprised if it isn't lmfao
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Bubba? The best? Someone's been drinking too much tequila lately I see
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@yadielrodriguez said:
https://forum.deadbydaylight.com/en/discussion/comment/1048112#Comment_1048112
I got 4k and they did when to the save without bt and also they are ranks 1 so some ranks will do it instead of losing someone and that what they get for be salty.
Ok I'm not gonna argue with you buddy, I know how rank 1 survivors play and they wouldn't go for the save if they know you're camping, maybe rank 5s but not rank 1s.
Also, how do you expect people to not be salty? You're doing something that's extremely annoying.
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@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/1048157#Comment_1048157
Except they do often know things we don't, BHVR releases some info to them and asks for them to come to the offices for input. They aren't the be all end all, but they do still have something extra.
Not in this case, these upcoming changes were posted for everyone to read and it's ridiculous that some people are already drawing conclusions based on someone else's thoughts when none of us have tried out these changes yet. I understand if expectations aren't high but people need to chill out and stop being so negative (I'm only talking about the people that are already trashing the devs for no reason).
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@Advorsus said:
https://forum.deadbydaylight.com/en/discussion/comment/1048123#Comment_1048123
Which one? Because they both worked for me against red rank survivors lol in fact it's one of my most favorite/most used builds rn. Minus the mori, I rarely use a mori.
The second one, the one with monitor and abuse. I mean why would you bring monitor and abuse and distressing lol the first one reduces your terror radius and the second one completely negates the first one because it increases your terror radius, coulrophobia is overall a bad perk mainly because survivors in the red ranks no longer use self-care, most of them just run inner strength or resilience and dead hard. Unnerving presence and overcharge is a good combo and a dirty one though lmfao I'll give you that.
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@johnmwarner said:
I mean I know there are plenty of white knights for BHVR on the forums, but even their own freaking Fog Whisperers are saying how stupid this system is?
Is someone actually believing this hidden skill system is a good system? They won’t even tell you what you are “supposed to do,” to get a good skill rating?
I think we shouldn't draw any conclusions before the changes go live, honestly. Don't care about what fog whisperers have to say, at the end of the day we play the game too and it's not like they know stuff that we don't. The fog whisperers are a group of people that have helped this game grow thanks to their content and that's basically it.
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@Advorsus said:
I want to do something fun for a minute. This is for everyone, rank 1-20, devs, players, everyone who plays killer. What's a dirty build you've had recently. In the past couple of days, what build and killer combo did you use that did the survivors so dirty that you had to go and take a shower immediately after. I'll go first:
Clown:
Perks: Coulrophobia, overcharge, unnerving presence, distressing.
Addons: Purple tonic that expands gas and makes it last longer. Green tonic that causes the hindered effect. And then slapped on an Ebony... Because dirty right? Lol
Legion
Perks: same as clown except instead of overcharge I ran monitor and abuse, and instead of distressing I ran sloppy butcher
Addons: red ear that makes terror radius affect the whole map. And then the green knife that affects mend time.
With a game map offering.
I stopped playing due to that legion map. One guy even decided to afk after killing the first 2 survivors :'D
Somebody suggested that same build to tru3ta1ent in one of his streams the other day and it didn't work🤣it's a terrible build for any killer, not dirty at all honestly.
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@yadielrodriguez said:
https://forum.deadbydaylight.com/en/discussion/comment/1046812#Comment_1046812
Yes but I only use him to camp so when I find someone right away I camp with insidious then if someone save the other person I do same thing.
Still, a rank 1 survivor wouldn't go for the save once they realize you're insidious camping unless they have borrowed time. It might work against green rank survivors or even purple but there's no way you'll get more than one kill face camping with Bubba in the red ranks you'll just end up getting gen rushed and depipping because you hooked just one person the whole game.
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@Reaper_xx said:
I believe that the Devs should get fired for ruining this game. They claim that they are making it balanced but in reality, any changes makes the killer more hard and less enjoyable. It makes survivor more easier to play. If you look at other 4v1 games, they actually listen to both sides and fix some issue. DBD doesn't really listen to both sides as much. I feel like they are slowly running out of ideas and creativity. I will admit that the archive challenges is a good concept because it gives people more things to do and help sided player to be more versatile. Other indie horror games like White Noise 2 or Friday the 13th are a bit more balanced in a sense.
Every change makes survivor easier to play? I'm guessing you weren't here when we had vacuum pallets, double pallets, infinite loops, jungle gyms with two windows, bt gave endurance to both survivors, ds could be used by one survivor even if he/she hadn't been already hooked, old MoM, you could use sprint burst balanced landing dead hard and lithe at the same time, exhaustion didn't exist and you could recover while running etc etc. If you're new to the game you can't draw conclusions like the ones you drew dude. Yes, the game is still unbalanced but saying that every change the devs make makes the game easier for survivors is a complete lie.
Ps. How's Friday the 13th balanced? Jason can literally grab you and kill you in 5 seconds unless you have a pocket knife.
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@Respectfulnancymain said:
Isnt that when double pallet jungle gyms were a thing so how did they 4k? The game must have been very hard
Survivors would just drop the pallets and run to the next one because nobody really knew or needed to loop and I include myself in that group lmfao (only a small group of veteran survivors knew how to loop and they were invincible indeed), if the game still had double pallets it would be impossible to down survivors you'd literally have to chase them in the same jungle gym for 3 minutes until both pallets were gone and by then 3 gens minimum would already be done. Those old times, can't believe how easy the game was back then and how it survived for this long. The only way to 4k in the red ranks was tunneling tbh, ds wasn't an anti tunneling perk back then so at least you could tunnel without survivors being able to counter it unless they had bt which back in the day gave both the survivor unhooking and the unhooked survivor the endurance status effect.
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@Walker_of_the_fog_96 said:
I know it's unlikely to happen but I feel that these little cosmetics would fit like charms, here we go!
HALLOWEEN: -mini laurie kawaii.
-the pumpkin from the house of the myers.
-a sheet with glasses (reference to myers with sheet)
A NIGHTMARE ON ELM STREET:
-little quentin sleeping in a bed.
- Freddy gloves prototypes.
-Mirror broken with blood rejoining (reference to the movie when Freddy takes Nancy's mother).
- hamelin flutist paper sheet.
LEATHERFACE:
- animal skulls.
-the faces of the 4 main ones (meg, claudette, jake, dwight)
-a little chainsaw.
SAW:
- reverse traps.
-tapes with jigsaw rules.
-the tapp police plate.
- Pig head.
- gears.
-the puppet Billy.
-kawaii piggy.
EVIL DEAD:
-necronomicon.
-The candarian dagger.
-a little shotgun shot.
-ashy slashy .
-cute pablo and kelly charm.
STRANGER THINGS:
-dustin's cap
. -walkie talkie.
-demogorgons dungeons and dragons figurine.
-a bicycle.
-slurpie cherry.
-bat with nails.
Tell me your opinion, did you like the ones I chose? would you add more? tell me!
Ash vs Evil Dead and Stranger Things charms are the best out of all the ones you mentioned, it'd be so cool if we could get licensed charms for every licensed chapter though I agree.
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@Elvenmonk said:
because you'd just be hunted down and killed. At that point the game is over.
Also if you spam space you can get some points for struggle.
Not if you have ds
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@korean_zombie said:
https://forum.deadbydaylight.com/en/discussion/comment/1045209#Comment_1045209
I ran my man bubba for 4 gens and made him M1 me twice. Then he facecamped while his chainsaw gently weeped. Entertaining facecamp and chase, worth it. Let the man have his kill.
That doesn't mean he isn't annoying though lol
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@yadielrodriguez said:
https://forum.deadbydaylight.com/en/discussion/comment/1045873#Comment_1045873
It because it good against ranks 1 and I'm a ranks 8 when I should not match against them.
Good against rank 1s? Lmfao rank 1s will loop Bubba forever.
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@yadielrodriguez said:
https://forum.deadbydaylight.com/en/discussion/comment/1045209#Comment_1045209
The best I love him because of camping
You shouldn't be proud of that lmfao
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@KingFrost said:
Hex: Thrill of the Chase
While in chase and while this totem is active, generator repair speed will be reduced by 10/15/20%
Survivors have a few counters to this. They can end chases faster instead of trying to loop the killer endlessly, or they can go and cleanse the hex totem. Newer players wouldn't find this as frustrating as OldRuin for a couple reasons: #1. No crazy skill checks. and #2. It wouldn't affect them as much as it would veteran players whose chases last MUCH longer. Also unlike OldRuin, the killer has to actively be doing something rather than it being a passive effect.
Probably needs a bit of adjustment, but it's just an idea.
It's an interesting idea, it does have some flaws but it's a cool concept I like it.
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@RainbowSuperLoki said:
Hello fellow killers of the Fog,
Let's not lie: we all like a good Mori, do we not ? the killing animation is so much more satisfying than the Entity claiming it. You WORKED for that kill, you know what I mean ? YOU, as a Killer, should be able to claim that kill ! it's your treat !
Memento Moris are a thing, but... they're kinda unfair, and too random. You can't consider them a part of your strategy cause you only have so many, and there is no counterplay available to survivors.
Which is why we have perks - but we only have two : Rancor and Devour Hope.
Devour Hope is fun but inconsistent, and its design is frustating for one team or the other. If you lose it early, you're frustated. If the survivor team can't find it, it feels really unfair to them. Hexes are very random.
Rancor is also fun, but has another kind of flaw. Rancor is consistent, but it rewards you for losing the game - not winning it. You get what I mean ? Rancor only triggers, and I mean only (hatch closed doesn't work) if survivors repair all 5 generators which usually means you already lost.
Which is why I would like a few more options of perks that allow you to perform the beautiful killing act but doesn't require you to lose the game, even it is has complex requirements !
We are called the Killers. You guys on the team did wonders with the mori animations. Hooking them ? okay. Licking their fingers ? Tearing their tongue off ? Eating their organs ?! All these are much more exciting!
- And the best part ? killing doesn't have to be unfair.
I would be happy with a perk like this for instance, not overpowered, but making the game more interesting for the Killer :
- Thirst for Blood : each time you hook a survivor, you gain a token. If you have 7/6/5 tokens or more, you may kill with your own hands survivors that have been hooked twice.
This perk is competitively very bad, and yet I would love it so, so much if it existed. It wouldn't affect the balance of the game, either.
My point being ; a killing perk doesn't have to be unfair to the survivors, if it has the right requirements. It can even be subpar. But please ! we're playing a game that has fantastic killing animations and a role that's called the KILLER ! please, Dead by Daylight devs, let us have one or two other perks that allow us to kill. It can be bad, it can be purely aesthetic more than anything - but we want it. As KILLERS ! 😈
That's a really cool idea, I play more survivor than killer but still I like that concept.
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@TheColdBeauty said:
First of all i love this game but i think it's really unfortunate how the game is balanced. Killers are so fast that even sprintburst or balanced landing won't help you to get a really good distance between you and the killer. Killers can even hit you true walls or rocks 😤 Fast vaulting is useless already because the killer can stand on the other side of the wall and when you did already a few steps they can still hit you with a charged shot. Even when you stunn the killer and they have a charged hit up they will still hit you....
This game is so fun but i playing as killer is really easy compared with playing survivior :(
Terrible bait -10/10
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@xoBlackBetty said:
Sooooo... I can't tell you how many times this has happened to me. Let me set the picture for you. Playing swf & a friend gets hooked. Killer camps said friend. *Gasp* I have BT I can take a hit and save them!
I run to the hook, fake a save so the killer hits me, go to unhook said friend ANNNNNNND start healing myself. In front of the dying friend. With the killers red stain on my tush.
So instead of saving them and running away, I'm lucky if I get out without being downed.
& Before anyone says "why run self-care?" Because you can't always depend on randos to heal you.
& Before anyone says "don't use self-care bring a medkit!" Let me rebut ahead of time, Franklin's Demise. & I shouldn't have to avoid a perk because one of it's mechanics is broken.
Solution: Can we change the button for unhook to something different than the button for self-care? Pleeeeeeeeease! Ty!
That's the main reason I stopped running self-care and instead started running inner strength lmfao I would sometimes try to drop a pallet and instead of dropping the fking pallet I started healing myself and ended up going down, I was like ok self-care is definitely a garbage perk especially considering most killers now run sloppy and thanatophobia.
Ps. Two months later I started running resilience instead of inner strength because now everyone runs it and dull totems disappear in the first 3 minutes of the match >:v
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@MrPeterPFL said:
https://forum.deadbydaylight.com/en/discussion/comment/1045483#Comment_1045483
My logic isn’t flawed, people Face Camp because they can not because they can’t win the game. People don’t consider ranking as winning, winning to some people are getting 3 or more kills, Face camping does exactly that, guaranteeing kills. Increasing Gen times is giving the camper more time to camp and to camp others.
You’re confusing Face Camping with camping, Face camping is chilling at a hook, while Camping is patrolling the area, completely different. Borrow Time does not work against Face Camping as I’ll just interrupt with a grab, as for DS you have to be off the hook to use it.
They can't win the games because they get gen rushed, no gen rush no face camp. I've been a red rank survivor for quite a long time now and whenever I get face camped it's because the survivors gen rushed the killer and he wanted to secure at least one kill. Killers in the red ranks don't just go face camping the whole game to troll the survivors or because they like playing like that and I'm almost 100% certain that if survivors weren't able to gen rush many killers wouldn't face camp, maybe in the green ranks some killers do face camp because they're bad but I mean what can you expect, that's never gonna change. You gotta keep in mind I'm speaking for those of us that are in the high ranks not potatoes or new killers, that's another topic.
Also yes I know the difference between face camping and camping I've been playing this game for two years now, and unless it's a leatherface you can definitely counter the face camp if the person with borrowed goes for the save and the others body block the killer, it's definitely possible dude.
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@Warcrafter4 said:
https://forum.deadbydaylight.com/en/discussion/125287/gen-repair-speed-idea
The main issue I personally have noticed is the first few generators so the early gens being slowed down is probably for the best as it gives more time to killers to actually get off to a proper start.
Also the last 3 gens have appropriate repair times due to potential 3 genning and just the faster patrols between them sense there is less of them makes them slower as long as the killer has had enough time to get a good start.
Yeah that's exactly what I was thinking, the first gens should be slowed down at least to give the killer a chance to scout the map without having to lose two gens at the same time in the first minute of the game.
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@Aura_babyy said:
People out here shutting your Idea down because "the devs dont care about you or their fanbase".
Honestly these are the worst. Keep posting your ideas on the forums, dont mind the trolls, and I hope people will give you as much constructive feedback as possible.
My two cents is that the primary problem when it comes to gens that needs to be looked at is the maps first (since toolboxes were confirmed to be nerfed soon)
Yeah, honestly I don't mind the trolls, after being in the forums for a year I've learnt to ignore the negative comments and only pay attention to the positive ones or at least people that want to have a discussion like adults not children. And yeah some maps definitely need to get reworked, but tbh I don't know how they're going to manage to nerf toolboxes without making them useless.
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Lmfao you really don't have a life do you buddy?🤣
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@Torchlight said:
Gonna be a rant here, I will put a TL;DR at the end.
Ok so just coming off yet another pig game with no kills against red ranks (despite being rank 11 with like, 1 teachable) has made me realize why people DC. Because why should I, a player with around 40 hours and no real skill at the game, have to deal with players who are leagues above myself, without any means of stopping them. For what, a reward of 10k blood points, which gives me around 1/4 of a killer level in the blood web. Gee in 4 games ill have enough to see if I can finally get one of those meta perks on the next level or if its another base perk that finally gets to be level 3 despite being more useless then sloppy butcher on Plague.
Sure I know I need to "Get good", but its hard to do that when I'm playing with the literal cream of the crop who out pace and mind-game me 47-1. which brings me onto another thing, blood point rewards in general, why the heck are they so low?! BBQ makes them bearable but that's if you even get it on a killer who can even get BP's to begin with, and even then am I just supposed to only play them until I have everything I need? In that case why not just main that killer? Oh right! because its super boring, and as someone who's fave killer is Pig, who by far has so many problems its not even funny, I feel those losses most of all.
Honestly every game I play pushes me closer and closer to just uninstalling and never returning, its just frustration after frustration and if I take a break I wont come back. The only times I have had fun in this game is when the double blood point events were going on, which made me feel like I was progressing at a reasonable rate.
Now I could be mad at the perks I keep going up against, SB, Dead hard, DS, unbreakable, the list goes on and on and on. I dont mind them to be honest, what I hate is the looping, the endless chases around killer shack, the 3 minute loops around jungle gyms, over and over and over and over. So by the time I down 1 survivor, 3 gens have been completed and the last two are across the map being worked on already. Tunneling doesn't work because of counter perks, so I'm just left knowing "Oh whelp that survivor wont be going back on the hook for the rest of the game haha guess I lose!"
Yah I suck at the game, but being called bad, the constant teasing from survivors, and the general toxicity for not being good enough at the ranks the game shoved me into, really kills any desire for me to keep playing. 40 hours in I have 2 good teachable's (BBQ Monitor), yet I have 20 more to get and I earn 1/160 of one each match. so why bother playing at that point.
TL;DR blood point gain lackluster, looped at nausium, crapped on for still learning, whats the point.
Honestly, I know that feeling and what I recommend is don't use pig right now. Pig is a killer that requires skill, you should begin with killers such as Trapper or Freddy or even Hag, killers that are easy to play with and that can shut down loops with their abilities at least until you learn how to mindgame survivors and outplay them. When I began playing this game the first killer I tried was Billy and I couldn't do sh1t, I was getting owned and teabagged every single game so I switched to Trapper, learnt how to mindgame and moonwalk and all that stuff and now it's been two years and the only killer I can't play is Nurse (because I play on Xbox and we all know how frustrating that is lmfao)
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@MrPeterPFL said:
https://forum.deadbydaylight.com/en/discussion/comment/1045291#Comment_1045291
Trust me, increasing gen times is basically giving more time for face campers. Put yourself in survivor’s shoes, how would you counter face camping?
It makes no sense dude, why would a killer face camp when he has more time and thereby he can get more points and pip by hooking everyone three times your logic is extremely flawed. Most of the killers that have been face camping lately do it because survivors rush gens or because one idiot teabagged or clicked his flashlight lmfao you've never been in the red ranks have you?
I play survivor too bud, and I hate getting face camped but that's why I want gen times to get increased. Because most of the times I get face camped it's because the killer doesn't have any other option, either he face camps me or he leaves with 0 kills it's common sense...
Ps. You can counter face camping with borrowed time and dh and ds in case the killer tunnels as well. Perks that can give you a second chance basically
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@woundcowboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1045276#Comment_1045276
Many of the powers/counters that you listed do not work at safe loops. Good luck trying to pig dash someone at the cow loop lol. Even Billy doesn’t do much with the saw at larger loops if the survivor is aware- it takes too long to reach them. The only real answers At larger loops are spirit and Nurse (the best in the game) and Freddy.
There's only one cow loop, not two and once you break the pallet that's it that loop is no longer useful (that loop used to have two windows btw).
No my friend, every killer I listed can counter most safe loops if you master their abilities, some are definitely better than others but all of them can fight loopers I personally like doc a lot.
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@MrPeterPFL said:
https://forum.deadbydaylight.com/en/discussion/comment/1045163#Comment_1045163
I understand you dislike gens going fast but face camping is still a thing and increasing gen time will encourage more people do it. It’s a guarantee 2 facecamp kills with a cheeky noed kill, it doesn’t matter if you didn’t rank up, you made 4 people de-pip and got blood points for it, It’s a win win.
No, it wouldn't because gens wouldn't pop as fast as they currently do and killers wouldn't have to resort to camping. I can't speak for the green rank and below killers that face camp because they're still learning to play the game so they probably don't even know how messed up face camping is. But for high rank players like me I hate having to resort to face camping because of gen rushing and I hate getting face camped just because my teammates gen rushed the killer. I can almost 100% guarantee you that if these changes were implemented you would rarely see killers face camping in the high ranks at least.
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@woundcowboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1045129#Comment_1045129
Just because the game isn’t as broken as it used to be doesn’t mean that it’s okay. Moonwalking can be countered by just continuing to run. You are right that they will eventually get a hit, but chases are not meant to go on forever. The game is most fun when both sides are thinking imo, not when there are uncounterable loops.
The game is not broken because of loops, the game is broken because of gen speeds. You can't just take away safe loops from survivors when you have killers with abilities that can easily counter even the safest of loops by either mind gaming or placing traps, it's just a matter of knowing how to play them and if safe loops were gone some of these killers would automatically become overpowered. Safe loops are needed otherwise games would be too easy for killers.
Uncounterable loops? Ok, here's a list of killers who can easily counter those "uncounterable" loops with their abilities:
-Trapper: traps
-Hag: traps
-Freddy: snares
-Spirit: phase walk (if you have stridor she's easier to use)
-Ghostface: night shroud and crouch
-Pig: crouch and then use her long lunge
-Wraith: cloak and block the pallet or the window
-Demogorgon: shred or fake shred
-Huntress: throw a hatchet or fake a hatchet
-Nurse: blink
-Doctor: shock therapy or blast
-Clown: bottles (he does need strong add-ons to be viable though)
-Plague: corrupt purge (this one in my opinion needs strong add-ons as well, especially in the red ranks)
Legion: feral frenzy (definitely needs strong add-ons and strong perks🤣)
Oni: blood fury (you'd be surprised how easy he can counter loops now that he got his flick back)
Billy: you can mind game safe loops with his chainsaw easily, make it seem as if you're not going to break the pallet as you charge your chainsaw and then you break it (enduring and spirit fury can make him one of the deadliest killers in the game)
Yes, some of them are harder to use and sometimes some of them won't be able to mindgame or outplay survivors on certain safe loops forcing them to have longer chases but eventually every single one of them can catch and down survivors if their abilities are used properly. It's not like you'll get looped til daylight which should've been the title of the game when it came out and that is why in my opinion loops are balanced at the moment, you can't down survivors in 20 seconds but they can't run from you forever unless they have the best RNG in the world and get two jungle gyms and two T walls next to each other which is extremely rare but can happen, it's happened to me twice this month and I know how annoying it is as killer but that's not a reason to get rid of all the safe loops and replace them with unsafe loops such as the ones in Hawkins. So my question here is are you a Bubba main? If not, I don't see how you could have so much trouble with safe loops and this leads me to believe you're not a red rank because you shouldn't have trouble with jungle gyms and safe window loops if you use your abilities properly.
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@ppo8820 said:
Like in your experience, what killer character tends to be the most toxic most of the time? For me it’s always bubba, Ghostface, and wraith. You?
Bubba, no doubt on my mind about this one lmfao
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@MrPeterPFL said:
The problem with increasing gen times is face camping.
Fixing the gen rushing issue would definitely fix face camping or at least encourage killers to not do it, if killers didn't feel so threatened by survivors who gen rush I can assure you they wouldn't camp nearly as much as they currently do. Yes you would still have a couple of toxic idiots that's just want to troll survivors but you can literally find those types of players in every single online multiplayer video game, like it or not. But if 4 gens are popped and the killer has hooked only one person does he really have any other choice besides face camping?
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@BigTimeGamer said:
https://forum.deadbydaylight.com/en/discussion/comment/1045029#Comment_1045029
People "predicted" how the ruin change would go down, and everyone was right
People know how MMR systems work, and it wont make any sense here
this whole "wait and see" thing people give the devs just comes off as patronizing when everyone knows how MMR works already
Nobody can really predict anything lol and how could "everybody be right about the ruin change" when everybody had different opinions and thoughts? Some said the game would die, some said killers would camp more, some said killers would get better at applying pressure etc etc.
If everyone knows so much about video games then why isn't anybody giving ideas on how to fix matchmaking and ranking issues? If I knew about video games and I was an expert I would definitely be giving ideas to fix this issue and if you're not an expert in video games then how can you say that something isn't going to work when you haven't even tried it out yet🤣I know I know, you bought the game and you wanna play it not fix it that's not your job. But then at least be positive and hope that this time they'll do things right even if they've been doing things wrong lately lol you never know. Being negative won't get you anywhere anyways and yes I'm speaking only for those that are already complaining when the changes haven't even gone live yet.
Btw there's nothing wrong with the main comment, he's got many valid points but still we should all be down to give it a try even if expectations are low, that's all.
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@woundcowboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1044816#Comment_1044816
I play both and am always rank 1 (not trying to flex, but ranking at least shows that i play a lot.) It is definitely possible to stun red rank killers at unsafe loops. If they swing at you and you drop the pallet, they are stunned. If you fake the pallet and they respect it, that allows you to loop again.
I also didn’t say windows should be removed, but they probably shouldn’t spawn next to other really powerful structures (jungle gyms). There are some windows though like on ironworks and abbatoir that should be removed.
Killers don't swing at unsafe pallets unless they have enduring and spirit fury, they either double back or moonwalk. I'm red rank on both survivor and killer as well and overall killers won't swing at me at unsafe pallets and I won't swing either unless I know I can get the hit for sure.
Dude you're gonna tell me that a window next to a pallets is op? You clearly didn't play the game back in the day where jungle gyms had two windows and two pallets usually, enough is enough.
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I didn't even mention anything about updates being survivor sided lmfao
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@hex_genrush said:
https://forum.deadbydaylight.com/en/discussion/comment/1045034#Comment_1045034
Do you even know what asymmetrical means ?
I do, and all I'm saying is you shouldn't be drawing conclusions when the changes haven't even gone live yet I mean ffs the changes were announced yesterday at least try to be positive and hope they work until they go live and afterwards, if you're still not satisfied, complain.
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@Victor_hensley said:
Don't even bother trying to come up with a solution. Everyone in the forums will harass you and the devs do not care about you or their fanbase.
I honestly don't care about trolls at all, I know the forums are full of them and I couldn't care less. I just want the game to be better and for everyone to enjoy it, cause honestly l'm not enjoying it as much as I used to.
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@hex_genrush said:
https://us.v-cdn.net/6030815/uploads/646/UX8KNC886AFY.jpeg
Killer is pretty much unplayable for me at this point I can’t even play anymore without getting looped for the whole game
How do you know MMR won't fix that issue or at least prevent it from happening so frequently? Are you a clairvoyant?
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@ScottJund said:
I'll start by saying I don't necessarily think this will improve or impair the actual quality of matches, so its not a change I'm particularly worried about unless it kills queue times.
That being said, its extremely easy to see why an MMR system cannot ever work for this game: There are too many variables. It is impossible to design a system that accounts for all of the variables that go into the outcome of a match. People have thought of solutions for years and there still are none. You just simply cannot do it.
Here's what I mean, with a line from the update:
"Going forward, we will use a hidden skill rating for matchmaking purposes. Your skill rating will increase when you do well and decrease when you do poorly."
Already this is now flawed. You cannot determine what "doing well" and "doing poorly" in this game is, so the system is based on a premise that is impossible to define to begin with. What killer are you? What addons did you bring? What map did you get? What perks do you have? What perks do the survivors have? Is this map bad for this killer? Did someone kobe? Did you get bad map RNG?
There are an infinite number of variables that result in the outcome of each match, and you cannot account for all of them, or even most of them. You're not a bad player because you got Blood Lodge with Wraith and everyone can see you at all times. You're not a bad survivor if you spawn in a deadzone with a Billy that comes right at you. With an automated MMR system like this, the game will simply draw the conclusion though, without taking anything into account. How do you even determine who is good at survivor? Is an escape good? If so, hide all game, get the hatch. You're now a God. Is altruism good? What if the killer is facecamping and you literally cannot save in any way. Are you now bad at survivor? What if its tied to how long the match goes? Billy slugs for the 4k in 2 minutes and is now a bad player.
What if I run Iridescent Heads 200 games in a row? Am I now a godly Huntress? Is this Huntress being compared to an addonless Clown with the same system?
The thing is, you CAN tell when a player is good. A person can spectate and KNOW "this killer is good, this survivor is good." A SYSTEM cannot ever do that because its impossible to code for every variable that happens. A good survivor might perfectly know the distance of a lunge and run through a pallet, baiting a swing, saving the pallet and wasting the killers time. A system is not going to be reliably able to record situations like that and assign a skill rating to a play.
You can't even determine how good a survivor is based on how long they last in chases. What if someone uses every single pallet on the map. Just straight up camps them. He makes the killer chase him for 3 full minutes. Now no one else has anything, they all go down instantly. Are those other survivors now worse?
Yeah. Its impossible. It cannot ever be done, and its not because the developers are bad or anything. No one can do it.
I gotta tell ya, you have a couple of valid points but I think we should all stop drawing conclusions until the new system goes live (unless you're of course a clairvoyant or some sh1t lmfao). Let's be positive and hope that they actually make this work because matchmaking and the ranking system at the moment are both definitely broken and I think that's something we can all agree on.