AStupidDavid
AStupidDavid
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@NittanyBruin1719 said:
For those who do not pay attention to the youtube/streamer side of the games community, TrU3Ta1ent is one of the more prominent figures from that side of the spectrum. In his new video on the matchmaking system soon to be implemented, he does a very good job highlighting may of the inherent flaws with this system coming to the game. Whether you tend to find yourselves on the devs side more than not, it's a good video for understanding why so many are concerned and frustrated with the devs handling of such an important element to the game.
I saw the video and I don't agree with some of the stuff he said, you should go read it for yourself instead of drawing conclusions out of someone else's thoughts. I read the changes and I truly believe they're going to affect the game positively more than negatively.
Also, none of us have tried out the new system yet so we can't say that this new system will 100% not work or 100% work, we'll have to wait for it to go live and then give our feedback.
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Nah, personally as a rank 2 survivor I think MoM is completely useless now unless you're swf
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@Harrygan said:
Seriously what is wrong with you devs and killers? Dont you understand that facecamping is NOT fun?
Not only it ruins the game for 1 or more survivors, but it also awards the killer with a pretty decent amount of bloodpoints which is even more frustrating for the survivors. Killers should be punished for this braindead game play because they literally make the game toxic.
Sadly for you, camping is a valid strategy and in my case when I play the game I don't care about your fun I care about my fun (this is what this game has turned into because of toxic survivor mains and toxic killer mains as well that like to trash talk and harass people) and if gen speeds don't change (which is definitely an issue even though the devs won't acknowledge it) I will do whatever I have to do to secure my kill. I rarely face camp, but if I'm getting gen rushed and I have no other choice I do it and when I get face camped as a survivor I don't complain because it is a valid strategy and entitled players need to understand that sometimes you lose and sometimes you win, period.
Ps. Lately I've been playing more survivor than killer because of how unbalanced and frustrating the game is when I play killer, and I'm not talking about the ruin nerf I'm talking about getting gen rushed almost every damn match.
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@woundcowboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1044543#Comment_1044543
Unsafe just means that killer doesn’t have to break it. The survivor can still stun and gain distance if they guess right. How is this not fair? Like I can’t believe that survivor mains think it’s fair that you can drop a pallet and the killer can do nothing except break it.
You can't guess right on an unsafe pallet such as the pallets on Hawkins, a high rank killer will never let you get a stun on them in one of those pallets without landing a hit on you, for a killer it's really easy to mindgame unsafe pallets, safe pallets are more of a challenge but it is not impossible unless the survivor is literally a God (you said you wanted every map to have unsafe pallets such as the ones on Hawkins so that's why I'm using that map as an example)
Do you even understand how unbalanced the game would be if there wouldn't be any safe loops in the game? (Not saying it isn't currently unbalanced, but removing safe loops would only make it worse) Survivors would go down every 30 seconds. Let's say you're going up against the doctor, what do you think is going to happen if he shocks you before you can drop the unsafe pallet? You have no windows or anywhere to go and he'll just hit you easily because you won't be able to go around in time to drop the pallet, you might get the stun but you'd definitely get hit and that makes no sense. Like I said, you can forget about safe loops being removed because that's literally the only defense survivors have and the only way for them to outplay or mindgame a killer, there's no mindgame in an unsafe pallet not against high rank killers.
I play both killer and survivor btw, your comment is extremely killer biased and you don't need to be a survivor main to see that.
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@woundcowboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1041875#Comment_1041875
Safe pallets shouldn’t be thing, so yes. A survivor should have to think before he or she drops the pallet, kind of like how most them are set up on Hawkins. Safe loops provide no chance for the killer to outplay the survivor.
Unsafe pallets provide no chance for the survivor to outplay the killer, that's why they're called unsafe pallets, they're pallets where survivors can easily get caught. You're clearly a killer main so I'm not gonna waste my time arguing with you, however I can assure you safe pallets will always exist as long as we have killers like the Trapper, the Hag or Freddy (killers that can easily shut down even safe loops) and killers like Demogorgon, Spirit, Pig or Ghostface (killers that can easily mindgame and outplay survivors even on safe loops).
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@Archimedes5000 said:
https://forum.deadbydaylight.com/en/discussion/comment/1042175#Comment_1042175
Oh, ok
Its just that seeing the proof is always better than just feeling, and there is no reason to hide the skill ratings
Yeah I totally agree with you on that, hiding the MMR is just stupid. But as I mentioned you can still tell how good other players are based on their performance so you'll still be able to tell if they actually did fix the issue or not, it is weird that they wanna hide the MMR though.
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@Archimedes5000 said:
https://forum.deadbydaylight.com/en/discussion/comment/1041810#Comment_1041810
Why are you trying to defend THAT part of new matchmaking? There is no reason for them to hide matchmaking results, unless they have something to hide.
I'm not defending anyone or anything, you asked a question and I gave you an answer simple as that lmfao I don't agree with the whole hiding player ratings thing either, but what I was saying is you can still tell when a player is not at your same level of skill even if ranks are hidden, you can definitely still tell
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@arslaN said:
https://forum.deadbydaylight.com/en/discussion/comment/1041857#Comment_1041857
Depends on which killer you are playing. I'd say you can get a 2k at least unless you are playing clown, leatherface or legion etc.
I'm done discussing here if you're going to keep throwing insults at me by the way
Oh, so now we're all forced to play with only top killers otherwise we will just lose every single match? Your logic is so flawed like tell me what kind of online multiplayer game actually forces you to use the same character everytime you play it? It shouldn't be like that, we should be able to use any killer we want without the game being so unbalanced otherwise it's not fun at all. Do you think I want to play only Freddy and Spirit? No, obviously
And about the insults, I was just replying to you with the same amount of toxicity as you when you told me to "go cry in the forums" lol
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@woundcowboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1039641#Comment_1039641
In recent months, the changes have heavily favored survivors. Instaheal nerfs are valid, and MoM is too, but there are still far too many safe pallets and safe areas on maps.
The amount of killer nerfs has been staggering: Nurse’s map pressure was killed, pig has been nerfed several times, Spirit and Freddy have been nerfed, Ruin nerfed, sounds broken, and worse yet, you have said that more slowdown nerfs are incoming. And also, the last two map reworks have hurt killers even further. If you compare changes from the last few months, it hasn’t even been close.
Too many safe pallets and safe areas? ######### what do you want a map full of unsafe pallets and no windows? Lmfao also, what Peanits was basically saying is that overall survivors and killers have been nerfed nearly the same amount of times regardless of which one of them has been getting nerfed the most lately. There will be times where killers will get nerfed and there will be times where survivors will get nerfed, period
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@arslaN said:
https://forum.deadbydaylight.com/en/discussion/comment/1040328#Comment_1040328
Go to the forums and cry would be a more appropriate answer for you guys honestly.
There is nothing wrong with my answer. Losing 2 gens doesn't mean you lost the game already.
Against a strong swf it does mean you lose the game, you'll most likely get one kill and that's it.
Cry lmfao I'm not crying, I'm stating facts you troglodyte.
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@Kevin_the_wise2000 said:
I just had to comment on the recent patch and the ridiculous nerfs. They nerf killers so much. They nerfed enduring and it toke awhile to fix freddy, and then nerfed The Doctor now he cant cancel out loops with his shock,Hex ruin is very much needed ESPECIALLY in the high ranks. Alot of killer mains stopped playing including myself. Did the developers forget that theres killer mains out there too. News flash if there's no killer players there's no match. Gens pop at a ridiculous rate that killers can do very little against it. Time is very important for the killer hex ruin provides more time for the killer to get his or her objective done! And it's not op because it CAN be destroyed. The fact that they Nerfed hex ruin because survivors couldn't hit Great skill checks is bias. The Developers are bias with survivors. Just look at all the players leaving the game. They buff the exhaustion perks. And the loops are insane it takes so much time to take down a looping survivor even if the killer let's em go gens are always being worked on. Bring back hex ruin
In the high ranks, ruin usually lasts for the first 30 seconds of the match and that's it what are you talking about? Lmfao
I agree with gen speeds being broken though
Ps. Only crybabies have left the game tbh
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@HellDescent said:
https://forum.deadbydaylight.com/en/discussion/comment/1040301#Comment_1040301
I did read the entire thing. And it's complete opposite from what we were told about a week ago regarding ranks in the endgame screen. Also how would players be aware if they're being matched with an opponent of an equal skill, except your word that the system is working as intended?
You'll know if you get matched with someone of your equal skill depending on how good you perform isn't it obvious? Like whenever I get matched with a terrible killer I know he isn't as skilled as me if I'm able to pull off five 360s in a row and loop him for 5 minutes straight and I know when I'm going up against terrible survivors when they either go down in 15 seconds after starting a chase or they don't work on gens (or both lmfao).
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@geishroy said:
As a rank one survivor I am having a field day constantly going against green and yellow ranked killers. This most recent matchmaking change you guys have done has been amazing to this beautiful community and game. I just wanted to tell you guys to keep it up because 5 minute games have been a blast and nearly every killer I've went against in the last week have told me they want to kill themselves or quit the game!
Uhh they haven't changed matchmaking recently, as a matter of fact, it's never been as broken as it currently is lmfao.
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https://m.youtube.com/watch?v=_tnv_kGfyds@Torchlight said:
So I've been playing this game for 40 hours now, which I know means nothing in this community besides "Hey look you sort of understand what to do now". 20 of which was spent on survivor, and the other 20 on killer, naturally leaning towards killer because doing gens all day is just boring.
I've hit green ranks on both and have started to find myself in purple - Red ranked games, which is super frustrating because I have garbage perks (Again just started playing and have like, the blood point teachable's and some stuff from the shrine) so I get absolutely dumpster-ed on both ends.
I know that DBD's match making is a joke and is fairly unfix-able, but ill be honest if ranking up was a lot harder, it might not be so bad. It took me roughly 2 weeks of honest play to hit greens, and that is without try-harding every match. However now that I'm trying to purposefully get the most blood points possible (Slugging, BBQ, Doctor, Distressing) I'm finding my rank is climbing faster then I can learn mechanics.
Maybe if blood points were easier or I didn't need roughly 400k of them just to begin playing a killer I want to try out in the current meta and rank, I might find it more tolerable. But as it stands I'm 40 hours in and about to quit now because really it seems to get worse not better.
Watch that video, it was uploaded today, I just hope "the future" isn't that fking far away lmfao
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@arslaN said:
Try to stop them from doing the other 3 :)
You guys aren't helping your cases at all by posting videos where the killer ends up winning. If I was someone who did not believe that gen speeds were too short, this would not convince me at all.
That's like the dumbest and most survivor biased reply anyone could ever give, honestly lmfao
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/1036920#Comment_1036920
Actually new Ruin allows you to chase. Just push them off the gen and chase someone. The gen regresses on its own.
If there's two people on a gen, one of them will go back to it trust me new ruin is not useful against experienced survivors who could gen rush even with old ruin.
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@Lithuanian said:
I understand Ruin change was made to make newer players have a less hard time to fix generators but goddamn low rank killers don't use ruin at all because they don't even have hag
I like old Ruin as a survivor main because before We needed to look for ruin or we take this long time fixing which frustrated me even back then but now... Like I only hold M1 Every. Single. Game...
Before I atleast would try to look for the ruin and it was more fun trying to focus and hit on those great skillchecks to not get ruin and now I just need to hold M1 and put just a little focus and hit it and then go back on my phone to view reddit
I'm saying this as a long time player:
https://us.v-cdn.net/6030815/uploads/149/NUHMTAPBWJ10.png
pls bring back old ruin, it's not fun anymore to play survivor :/ just too easy now ...
Uh no, on consoles when you buy the game you automatically get the Hag and so it's really unfair because you have rank 15s going up against a Hag with ruin and there's literally nothing they can do to win because they just started playing the game, they can barely hit normal skill checks and they don't even know how hex perks work. I'm not saying it's a good reason for the nerf because yeah ruin did add more difficulty to the game but I kinda understand why they did it. However everyone's missing the whole point, gen speeds are broken and ruin was just a band aid, something needs to be done about the gen speeds once and for all.
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@NumB_16 said:
https://forum.deadbydaylight.com/en/discussion/comment/1038146#Comment_1038146
A small boost that extends the chase that should be over there and can lose you the game. If multiple survivors have it and use it like that yes its op.
Did you really just say self care is op? lol ok im out
I'm sorry, if you're actually losing games because of dead hard I don't even know what to say to you. You're talking as if survivors were able to use it every 20 seconds and that's not it, they can only use it once and then they get exhausted. Most of the times it doesn't get them anywhere unless you're one of those dumb killers that goes breaking every single pallet in the map (safe and unsafe) and commit to every chase. I play killer too and to me self-care is way more annoying and op than dead hard.
You mean a perk that allows survivors to heal whenever and wherever they want without a med kit? Yes, it is op and a lot of people agree on that, self-care is by far the most used survivor perk in the whole game and it is way more annoying than dead hard.
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@Ripugnante said:
As the title suggests, I propose adding a cooldown of 2s or more to the Huntress from when he pulls a hatchet to when he can use the basic attack.
What do you think?
That's a no no, and if I read another nerf suggestion for the Huntress I'll fking make her choke you to death with her Russian thighs that's my waifu🔥lmfao
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@hex_genrush said:
Who y’all got ? I’m gonna have to go with David king , that shirtless top-
Whoever says Mama Huntress, I love you lmfao
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@LoverOfDemogorgon said:
Many people have been talking about games going too quickly, lower tier killers being unusable, and ruin being the only thing that held the game together...
Have I been playing the same DBD? Because last time I checked things that everyone is talking about making the game horrible isn't happening to me even though i've been playing daily at rank 1. Sure there is the occasional broken match of OoO gen rusher swf that loops like the top .5% of players and games like that usually end in either camping and tunneling for the 3 or 4k or just a 2k off of that's what the game is balanced for... but even then that's the far MINORITY of games... at least for me.
I'm finding it hard to understand how this ruin change has RUINED Dbd when all it has done is expose a bunch of scrubby red rank killer that got carried there because daddy ruin bought them their precious time that they couldn't pressure themselves. Maybe people need to realize instead of the game being the issue... it's perhaps... THEM that's the issue... no way right! It couldn't possibly be... THEIR fault could it?
DBD has balancing issues that's for sure, but can these clowns stop pretending it's 2016 all over again and you can't even hook 1 survivor before over half the gens pop. How about don't chase someone for 2 or 3 gens and go apply pressure somewhere else. I saw a post that mentioned demogorgon being unplayable... as an avid demo screecher I can confirm this to be very false along with many other killers scrubs have deemed unplayable as well just because they aren't your generic top tier killer that is ez to get 4k's with aka. spirit.
There are other slowdown perks that can be used in tangent and they work amazing if you.. guess what... apply pressure.
TLDR: Git Gud and Apply pressure, Ruin Carried alot of these fake red rank killers.
Totally agree with you, and what people don't realize is you can't just start playing a new killer you've never played before and expect to 4k every match (at least if you're in the red ranks) like, every single killer in this game takes time to learn. I started playing Demogorgon today for the first time since he was released and I dropped from rank 2 to rank 4, so then I said fck it I'll go back to playing Freddy because I'm a Freddy main and I got back to rank 2 again. To all of you killer mains complaining about not being able to play every killer because of ruin I'm talking to you, you need to learn how to play that killer before you start getting 3k or 4k
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@Cable2486 said:
https://forum.deadbydaylight.com/en/discussion/comment/1037622#Comment_1037622
What can I say to such broad stupidity? You are literally so dense you don't even understand your own tone and speech patterns. I'm not interested in how you play. You're clearly an idiot. And as for your assessment of ruin, since I've beat several red rank teams using it, and had it last to the end on several trials, I know it works just fine. Simple. As to your inability to understand simple social queues, I do hope you figure it out someday. It's rather painful reading your responses, since it's pretty obvious you think your somehow insulting me. That's what your doing, right? Thinking? Does it hurt? It seems too. Poor thing.
Lol just as predicted, you still can't respect my opinion and now you're trying to talk like a diplomat to try to look smart in the forums🤣you're hilarious dude I had a blast making fun of you so thanks.
Actually I wasn't insulting you when we started the whole argument, you got offended because I called you McFly lmfao you must've had a rough childhood and a tough time in high school if you get offended by stuff like that, you know the whole world isn't against you right buddy? You know that me calling you McFly doesn't necessarily mean I'm insulting you right? You have a terrible sense of humor as well don't you? You're also unable to differentiate an insult from a joke right?
I don't really need to think in order to insult troglodytes like you I mean just think about it, all I had to say to you was: Hello? Anybody home? Think McFly, think🤣and that was enough to get you mad, salty and turn you into a keyboard warrior lol now piss off I'm getting tired and bored of your comments (which aren't insulting or funny at all by the way).
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@KuromiStarwind said:
https://forum.deadbydaylight.com/en/discussion/comment/1038146#Comment_1038146
If a survivor is at a loop and make a mistake they can use DH and not be punished for it. That's pretty BS. The fact you don't believe that, or gaining distance to a pallet or vault and not being downed isn't significant, in that it could buy that survivor another loop, or two, or who knows, in a game where the killer should have gotten that down? A game all about time management and pressure? And then 4 people have it? That isn't broken?
No it's not broken, usually if a survivor makes a mistake near a loop he's fked even with DH. When you use DH you can't throw pallets down or vault or turn, it's literally a straight dash, if you were able to throw pallets down or vault or turn while dashing and still avoid damage then it'd definitely be broken as hell. But in my opinion it is not op, especially considering the way exhaution works now, it's not like they can DH every 20 seconds and yes I play killer too and I don't think it's annoying. Self-care is a thousand times more annoying and that one actually is broken.
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@NumB_16 said:
https://forum.deadbydaylight.com/en/discussion/comment/1036635#Comment_1036635
Have you heard of dead hard for distance? They use it to get that extra distance to get to a window/pallet. There's no getting closer or waiting for the survivor to use it that counters that
So you're telling me that a really small boost or dash that let's you get a little bit of distance so that you can get to a window or a pallet is op? Gtfo self-care is op, dead hard is not a big deal and at the moment it's bugged, don't know if it's because of dedicated servers but dead hard sometimes just won't work even after you get exhausted
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@Jacksansyboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1034704#Comment_1034704
That 1 minute did buy quite a bit of time, and I'd say it was often worth it. However, the killers that really needed it, like trapper and Hag, could easily protect it, making it worth it. Then sometimes you just got lucky, and rode a 4K with 5 gens because they couldn't find the totem, but wouldn't stop looking. Corrupt intervention is good, but not 10X better. It's never brought me any disadvantage as a survivor, and sometimes people are stupid enough to bring it with a totem perk, and i end up finding their totem instead of doing a gen. It's more of an opinion, but i don't like a perk that i will only get 2 minutes of use out of, that only pushes survivors into a smaller play area, assuming they don't just hide and wait it out. Ruin could at least be protected and last as long as you needed it to. As i said before, the better killers didn't really need it, just the ones like trapper, myers, hag, oni, demo i guess, who specifically needed the early game, even for a minute, to get their power into effect.
Ruin usually wouldn't even give you one minute though, that's why in my opinion corrupt is 10 times better lol my whole point is ruin was not the problem, the problem is the speed at which survivors repair gens.
In rank 1 there was usually no time to protect your totems because survivors would either waste your time by disarming your trap, hiding and then repeating the same thing again and again (I always did that against the trapper and it was hilarious) or they would just work with ruin still up because they were able to hit the hex skill checks (that was me too lol). Ruin tremendously affected not so experienced survivors and potatoes and it completely fked them, but for experienced survivors such as me ruin wasn't really powerful and it didn't affect me at all. That's why I'm saying that the problem was not ruin, it's the speed at which survivors are able to repair gens.
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@Zixology said:
Wraith bodyblocked one survivor in one of the solo gen rooms in Haddonfield. We finished all 5 gens and refused to open the exit gates. We are still in the match at the time of me posting this. I invited the other survivors into a chat and we aren't opening any exits until the Wraith either moves or quits. We have the guy's PlayStation Network ID. Where do I go to properly report this behavior?
I don't think it's bannable even though it should be
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@AvisDeene said:
https://forum.deadbydaylight.com/en/discussion/comment/1037341#Comment_1037341
The only thing that would have made conversing with you better is if your Avatar was a Shirtless David. <3
I don't even know how to change my Avatar lmfao
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@Cable2486 said:
https://forum.deadbydaylight.com/en/discussion/comment/1037285#Comment_1037285
And an FYI, saying anything that begins with a," you must be," is an assertion of whom you believe them to be, real or not. I'm neither new to the game or here. So false there. I'm not 'trying to sound smart'. I thoughtfully construct, test, and tweak builds for the sheer fun of the experimentation. Another false assertion. And I mapped out my skills and roles because you seem to be deluded into thinking your way of building is the only correct one, when you likely only build off the current meta, rather than take the time to actually test things for yourself. If I'm wrong, then I'm wrong. But as arrogantly as you speak, I seriously doubt you got to red ranks by any real skill. And that's IF your telling the truth.
Suffice it to say, even a lvl 15 clown used properly with basic BBQ, Nurses, Bamboozle, and New Ruin is enough to stand up to a team of rank 4s. Do your homework, cuz your play style isn't the only one out there or that works well. You don't have to like it, but you don't need to be nasty on a public forum about it, either.
Two Bibles? You're so mad HAHAHAHAHAHA
Are you really that stupid? I NEVER SAID MY WAY IS THE ONLY WAY, but my opinion is my opinion and either you respect it or gtfo simple as that jeez🤦♂️like how stupid do you have to be to go back and forth with the same arguments
Lol I can upload a couple of clips so you can see my skill as both killer and survivor and then of course screenshots of my ranks so you can shut up once and for all.
Well that's your opinion, in my opinion you can't beat a team of rank 4s with new ruin because to me it's a garbage perk. Can you respect that? Probably not.
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@Cable2486 said:
https://forum.deadbydaylight.com/en/discussion/comment/1034678#Comment_1034678
Sooo, is it that you can't read, don't have basic comprehension skills, or are so socially stunted that you can't understand that insulting my intelligence in a barely veiled manner, calling me 'Mcfly' and 'Genius' in a deriding fashion, and conceitedly speaking as though your opinion is the only one, true opinion, is somehow anything other than insulting, arrogant, and acting like a highschool big shot?
My exact words were, "I assume." That means I was unsure as to wether or not you were an angry killer main (to which I can most definitely relate) or a trolling Survivor main, due to the obvious sarcasm and vitriol of your original comment. And I'm not sure how it is you think I should be embarrassed, but lording your ranks and then condescendingly asking if I'd ever even been in the red ranks shows just how embarrassingly you feel the need to sneer at and mock others to keep up that false sense of superiority and oh so high-and-mighty attitude.
Go back to the sandbox now, sweetie. The adults would like to get back to their conversation.
I'm insulting your intelligence by having you over here typing Bibles and making fun of you🤣
Lol you haven't seen Back To The Future? Unbelievable, he's salty because I quoted a phrase from a movie what a clown
I never said my opinion is the only one. Did I ever say that? I literally just gave my opinion and you were mad that I didn't agree with yours.
High school big shot? What the hell are you talking about dude🤣omg you're so deluded son
I'm not embarrassed, I got an "old man" salty just by calling him McFly lol and the funny thing is you think I'm trying to feel superior and that's not it chief. You started this whole argument and now you tell me to shut up.
Go keep eating your mashed potatoes and playing your Atari, this game's not for 70 year old troglodytes👋
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@AvisDeene said:
https://forum.deadbydaylight.com/en/discussion/comment/1036775#Comment_1036775
I agree that I sound a little biased. Believe it or not, I consider myself a survivor main. About 80-85 percent of my games are survivor. I prefer teamwork roles in online games. It just seems that the forum is so survivor sided that I feel like I need to point out the frustration of playing killer in this game.
Ruin itself wasn't the problem with new survivors. The problem was matchmaking and ranking. If matchmaking and ranking worked as they are supposed to, new survivors would rarely ever be faced with Ruin because they would be matched up with new killers in similar rank. Most new killers wouldn't have Ruin since Hag needs to be purchased and leveled up past 30 in order to unlock it. All the frustration you felt when you first started to play against Ruin would have been avoidable if the Developers fixed matchmaking a long time ago.
The problem many killers have is that Ruin was a band-aid and now it is gone and the wound is gushing. They removed it without implementing any base fixes that are needed. To make things worse, so many survivors wouldn't even try to see it from the killers perspective. They would just come on here and say "quit complaining, you were relying on a crutch, and (worse of all) git gud". I don't expect bugs to get ironed out in two days, but matchmaking isn't a bug and it is something any game should prioritize from its inception.
I don't deny that the Devs do listen to Killers. It's just they usually seem to be put on the back burner unless it is something that would cause Killers to drop off like flies such as BT giving both survivors immunity or the many infinite loops that used to exist.
As for Killers DCing in protest to things they don't like, why would that be any worse than when Survivors do it when they faced the old Doctor? Almost every time I faced him a teammate or two DC'd at the start of the match or as soon as they faced him. I am pretty sure the DC statistics against him were pretty high, as well as the answer to the after game survey of "did you have fun" was only given a 1. If that's what it takes to get the devs make changes, then killers should do it too.
Also, I want to thank you for not insulting me or making fun of me in any way. Its nice to converse like this online for a change <3
The thing is there's more survivors than killers out there so that's why the forums always seem a little bit more survivor sided I guess. But yeah I get where you're coming from.
When I began playing this game 60% of my rank 15 games were against Hags with ruin though, trust me on that one. But yeah matchmaking is very very broken I agree on that with you.
Gen speeds are a serious issue as well, I hate when I go into a game and my team repairs all 5 gens in 5 minutes and I didn't even get to run from the killer once or do something interesting. So I have been thinking either they need to do something with the gen speeds or make it so we need to repair 7 gens instead of 5 because at the moment the game's not as interesting as it used to be and matches tend to end quickly.
I mean yeah lately they've been fovusing on nerfing killers more than survivors and I can't deny that but oh well, it's really hard to achieve balance in this game it really is.
To be honest, everyone should discuss these kinds of things like this, in a civilized way. Because being toxic and insulting each other is not gonna get us anywhere, we as a community are trying to build a future for this game because we enjoy it and so how can we focus on the greater good if we're out there throwing sh1t at each other? Lol I'm glad we were able to have a normal discussion, I wish everyone could discuss things like you my friend.
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@Cable2486 said:
https://forum.deadbydaylight.com/en/discussion/comment/1036824#Comment_1036824
I'm generally a rank 4 Killer, Wraith/ Clown. Rank 5 Survivor, Claudette/Feng. I routinely use spotting perks like Surveillance, but I don't rely on ruin. It's a nice extra, but Surveillance is a good way to help build a patrol efficiently, and punish Survivors that aren't smart enough to run. Together, they supply me enough early game data(especially with Wraith's iridescent aura add-on) to find Survivors before they pop more than one gen.
Red ranks, particularly swf teams, are found of starting a gen together, one running PT, then splitting into groups and worm two gens on opposite sides of the map, with 1-2 Loopers, one of which is the PT carrier, allowing them to affect both positions as often as possible. Movement perks from Nea, Feng, and Meg's trees are extremely common, along with at least one BT two or more DS, and a mix of SC, adrenaline, DH, and now, with the new Doc, CS. I'm usually my teams spotter, so I run Claudette with Empathy, UE, DS, & SC, equipping toolboxes or maps. I work gens and feed data on our looper back to my team and act as the secondary looper.
Feng is my main looper, so I run DS, Lithe, SB, and UB with a stockpile of flashlights and fireworks. I'm not the best looper, so Claudette is my main.
And there's a difference between calling someone out and calling someone names and making false assertions because you think your cool. The reality is that you come across as cocky and childish.
I don't really care about your skills or the perks you use I never asked you about that, all I said is to me that combo is useless and I'd rather run pop period
When did I call you any names? You called me an idiot first for no reason so I called you a troglodyte. I didn't make any false assertions you did🤣you said I was either a survivor main or a killer main just because I gave my opinion ######### dude you're so deluded lmao it's hilarious. Hold on, so you called me an idiot just because I replied to you in the same way you replied to me first and I'm cocky and childish? Just shut up son, you keep embarrassing yourself more and more with every comment HAHAHAHAHAHA
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@ausanimal said:
https://forum.deadbydaylight.com/en/discussion/comment/1036481#Comment_1036481
"I think leaving the dbd community would be the best thing for you to do, you clearly aren't enjoying the game and you're pissed at BHVR so😢🤣"
Now where did you say anything about giving useful ideas or that you do/don't agree with what the devs say and now your telling people if they are not happy with something they can't say anything bad about it and should leave the game.
If the devs screw something up like i.e DS at the moment or how they worded the nerf to ruin then they should be ready for backlash from people and people do give useful ideas the devs just don't want to listen to a lot off them. Just like the post you responded to the person suggested they need to focus on other things which are more impotent like fixing DS.
Uh that's what my first comment meant, you don't need to be a genius to understand what I meant buddy. It's ok to disagree with some things the devs do but spreading hate and trash talking ain't gonna help I can assure you that😉the reason I told this person to leave the community is simple, if he's not going to contribute in any positive way by giving ideas or something then why even bother saying mean things? Every comment I read from him is about how the devs are stupid, how the game is about to "die" and how he doesn't even play it anymore because of the ruin nerf which is absolutely ridiculous in my opinion
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@BaldursGate2 said:
https://forum.deadbydaylight.com/en/discussion/comment/1036849#Comment_1036849
Hmm ok, but for BBQ is have to hook somebody to see where they are, with surveillance i know that when i kick a generator, so it's pretty much better or?
Not really, if you're going to bring surveillance you shouldn't bring barbecue because surveillance will be constantly telling you where survivors are so barbecue becomes kinda useless except for the bloodpoints
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@BaldursGate2 said:
https://forum.deadbydaylight.com/en/discussion/comment/1036709#Comment_1036709
Hmm, i need BBQ, because with out it, it's takes so long to get bloodpoints. I have almost all killer perks, but there are still many survivor perks missing.
Sloppy nets you only 4 extra healing seconds or? And thana is only good, if you can keep the survivors wounded, that does not happen always (I think, on Legion and Plague it's really good). So many people have self care and if the chase takes too long, gens will pop left and right.
https://forum.deadbydaylight.com/en/discussion/comment/1036737#Comment_1036737
Because he is the best killer besides Spirit, who i played only once. And Nurse has just a too high skill gap. I want to win, a 2k is just not enough for me.
Then you can use barbecue but don't use discordance and surveillance too because it's a waste trust me.
Sloppy prevents survivors from using self-care bud, because it takes them like 60 seconds to fully heal so it buys you a lot of time if they actually decide to use it, and if they don't it's literally one hit and they're down. Just think about it, that's 60 seconds in which one person is not doing gens, imagine if the four of them are injured, that means nobody's doing gens and if you bring thanatophobia and the four of them are injured it'll take them way more time to heal with self-care. Sloppy's really underrated honestly, you should use it it's the perfect counter for self-care
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@Cable2486 said:
https://forum.deadbydaylight.com/en/discussion/comment/1034779#Comment_1034779
Again, YOU believe it's not a good combo because YOU haven't seen it put to decent use. The combo you're working with is predicated on allowing survivors to even begin work on gens. It's exactly BECAUSE red ranks will scatter and double back that it works. Especially with Killers that use projectiles or area skills. If a bunch of red ranks want to think it's intelligent to buzz around the same gen over and over getting slugged, then so be it. Besides, pop requires hooking first, which, if the team is made of even semi-decent Loopers, can become an issue, because it requires you to down and hook first. Neither Ruin or Surveillance requires any such set up and actually let's you know when they've doubled back, which is why it's effective in the right hands.
Whether its your play style or just preference, it's a useful to those that can utilize it. But if you're just going to be a jerk, them you should be prepared for people to call you out.
I'm a rank 2 survivor and I haven't faced one killer that's been able to use those two perks in a successful way, it's a trash combo to me period🤣and before you start with "ugh you're a survivor main shut up nananana" I also play killer, rank 3, Doc and Freddy main and I've already tried out that combo and it is completely useless especially because ruin keeps getting destroyed in the first 30 seconds of the match which I forgot to mention when I gave you the reasons why this combo is garbage.
You can't really slug good survivors, slugging never works on good survivors buddy have you ever been in the red ranks? I'm just curious
I'm fine with people calling me out, I'm not fine with people that call me out and then cry when I call them out lol
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@AvisDeene said:
https://forum.deadbydaylight.com/en/discussion/comment/1036570#Comment_1036570
There is a difference in complaints about things that are broken and things that are just a nuisance. Most of the things you mention were broken. Had they remained in the game Survivors would be playing a longer version of lobby simulator.
Ruin wasn’t broken and had easy counters. You could cleanse the totem, gen tap, hit great skill checks, or you could power through it and every time you hit a regular skill check you could just let go for 2 seconds.
Killers had no counter to Borrowed time protecting two survivors.
Killers had no counters to infinite loops.
Killers had no counters to maps with too many pallets.
Killers would have no counter to survivors running more than one exhaustion perk if Exhaustion wasn’t reworked.
And yes, Killers complained in the past, I’m not denying it, I’m just saying since Survivors DC as much as they do when faced with things they don’t like, that killers should do the same. Maybe the devs would work faster to correct them.
How long have killers been getting matched with survivors way out of their ranking?
How long has the sound been bugged for killers like nurse?
How long did nurse and wraith have their lung work improperly?
Flashlights are bugged to instablind now, how long is that going to take to get fixed? Should a killer DC and rush to the forums every time they got blinded?
How much rage was on the forums when survivors were dealing with the basement glitch/bug? Granted it’s more severe that the flashlight bug, but it makes it miserable for killers, and gives survivors an unfair advantage. Imagine if keys or flashlights stopped working for survivors, the fix would be here in two days.
Sorry I forgot to mention bloodlust, self care nerf and Freddy's rework which made him a top tier killer. I'm not saying that there isn't a difference buddy, I was trying to point out the fact that the devs do listen to killers as well because your first comment was incredibly killer biased and that's not fair.
Yes, it had easy counters but only if the survivors were experienced. When I started playing this game two years ago ruin was so annoying because I could barely hit normal skill checks and I didn't know where to find the totem, it was really tough and almost every ruin game ended up with the killer getting a "ez 4k". I felt like I just wanted to leave the game because it was boring and frustrating to know that if there was a ruin in the game I had almost 0 chances of winning. As time passed I got used to ruin just being there and I started to be able to hit hex skill checks, so I was starting to feel better and I started to play even more to the point where now I don't have trouble hitting great skill checks or finding totems around the map. But I still remember the way it felt when I couldn't hit the damn skill checks or find the totem easily so that's why ruin did need a nerf because of how incredibly frustrating it could be for new survivors, however I do think they nerfed the perk too much to the point where it is now useless.
Just as much as survivors have been getting matched which stronger killers, matchmaking is broken for both sides.
They are aware of all those issues but they can't just fix stuff in 5 days dude, the patch came out what 6 days ago? I mean it takes time be patient. DS is incredibly bugged as well and they haven't fixed that either.
And no there's no such thing as "fixing an issue in two days", it hasn't been done ever before and it never will be done because fixing game issues is not that simple.
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@BaldursGate2 said:
I am red rank 3, there are much more SWF teams now and it's often pretty a gamble, if i do a 4k or only get 1 or 2.
At the moment i play with bbq / pop / surveillance and discordance.
Pop ist just too good, because ruin is garbage now and bbq for bloodpoints. Surveillance is pretty good as well with freddy, because you know on which gen they are and you can just fake teleport to get them off if you chase someone.
Any main here, that has a different build which would be better?
Surveillance, barbecue and discordance at the same time makes two of the perks useless, that's why you can't 4k. The three of them I would classify as perks that help you know where survivors are so it's kinda awkward to use the three of them at the same time. Instead I would recommend sloppy, thanatophobia (or pop) , discordance (or surveillance or barbecue) and monitor and abuse that's my main Freddy build but surveillance, barbecue and pop can work really well on him too depends on which perks you prefer.
I usually 3k or 4k if the last one doesn't find the hatch, unless it's a really strong SWF all rank 1s in which case I 2k but almost never 1k that's for sure.
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@pandorayr said:
I guess...it's just a thought to the devs nerf any perk-meta used for 80% players on both sides
what do u think? I think is also annoying perk for new killers players.
DH was already nerfed when dedicated servers were introduced lol also I don't understand how a perk like DH could be op, all you literally have to do is get close to the survivor, wait for him to use it and then swing is it that hard? 🤣
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@AvisDeene said:
https://forum.deadbydaylight.com/en/discussion/comment/1035889#Comment_1035889
You’re just assuming that the decision to change Ruin was the result of constructive feedback. It was most likely the result of the massive amount of disconnects that has resulted from Survivors rage quitting as well as the constant complaining.
Survivors dc against Spirit = Spirit nerf
Survivors dc against old Doc = Doc reworked with nerf to “Snap out of it” and make him more fun for survivors.
Survivors dc against Nurse = Nurse nerf to the point where she is almost unplayable except by the best of best players.
Survivors can’t handle getting camped and dc = BBQ&Chili introduced to promote killers to not camp for the survivors benefit.
Survivors DC because of tunneling= DS introduces to make survivors happy.
So yes, many changes have been made because Survivors are poor sports and ragequit. DC’s are probably the best statistic for devs to take notice.
Killers should start doing the same.
* Large map loads in which the killer can’t hope to patrol without being sweaty? They should DC.
* Survivors bring in a toolbox to speed up the match whereas the killer wants a slower one? DC
* Survivors bring in a key? DC
* Survivors bring a flashlight, especially now with how they’re bugged to instantly blind a killer, DC.
If enough killers start to DC and make the game miserable for survivors just as Survivors DC against things they don’t like, Devs will react.
And don’t tell me that Survivors don’t DC as much as the forums claim they do. I play Survivor for most of my matches and everyday, several matches in that day, a Survivor DCs. They don’t care about how it affects the teammates, nor do they care about wasting the Killers time. Why should Killers care how Survivors feel?
I mean, it’s worked for Survivors so far, if killers can’t beat their strategy, maybe they should copy it.
-Killers complain about borrowed time making two survivors invincible after saving someone from the hook, borrowed time gets a massive nerf where now only the person getting unhooked gets the endurance status effect.
-Killers complain about the abuse of balanced landing in maps such as Haddonfield, balanced landing gets nerfed.
-Killers complain about MoM being too op, MoM gets nerfed to the point where it's nearly useless.
-Killers complains about maps having too many pallets, the distance between pallets is increased and now you can't have two pallets spawn in the same location.
-Killers complain about infinite loops, many windows in many buildings are blocked with 2x4s and now infinites are gone for good.
-Killers complain about the way exhaustion works, they change the way exhaustion works so that you don't recover while running.
So yes, many changes have been made because killers are poor sports and rage quit too. Do you want me to keep going?
Also, just as a reminder, dc penalties are coming😉
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@RuinNerfCamper said:
Yes, I'm protesting the ruin change.
Yes, I'm going to facecamp you.
But no, it's not holding the game hostage and no I'm not going to get banned.
Do gens and get out. Stop feeding me kills LOL.
Lol protesting for a perk that got destroyed in the first minute of the game on almost every game and then became completely useless, hilarious🤣
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@CLAUDETTEINABUSH said:
https://forum.deadbydaylight.com/en/discussion/comment/1034713#Comment_1034713
https://forum.deadbydaylight.com/en/discussion/comment/1034779#Comment_1034779
I couldn't be bother reading your boring ass 100 word comments. So I'll say this. You guys fk the point of this forum. Either shut up or private message each other.
Did I ever mention you in the comment? Lol this troglodyte forgot that forums are for people that actually want to discuss things regardless of the "100 word comments" if you don't like it you can always leave the forums genius
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@ausanimal said:
https://forum.deadbydaylight.com/en/discussion/comment/1034817#Comment_1034817
When you have them telling killers to leave the two gens on the other side off the map and give survivors 2 free gens 1. what were they thinking saying that and 2. its pretty much them saying tough ######### killers we need to hold survivors hands while they do gens and not give you a fair chance at the start.
Who told you that I agree with everything the devs said? Oh yeah, I forgot people love to assume stuff in the forums.
I don't, all I'm saying though is if you come to throw ######### at the game instead of giving useful ideas to fix the current issues just leave lol
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@Seltas0208 said:
https://forum.deadbydaylight.com/en/discussion/comment/1034817#Comment_1034817
I think telling someone to leave the game for good is a horrible thing to do, regardless of the attitude or the person being told to leave is.
Everyone has a human right to express their opinion
Well that's my opinion buddy: if you come here to throw sh1t at the game and the devs just leave lol
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@sluc16 said:
Seriously what were they thinking with the rework? How to make a killer that requires 0 skills to find survivor? Cause if that was the idea, mission accomplished
Nah I don't think he's more annoying than he was before, the fact that snapping out of it wasted a lot of time made him annoying, him being able to shut down loops in a matter of seconds or find survivors quickly doesn't make him op at all honestly
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@Swiftblade131 said:
https://forum.deadbydaylight.com/en/discussion/comment/1034440#Comment_1034440
Even so. Ignoring the poor taste in humor.
With the state the games in.
I think being a grammar critique should be the last of their concerns.
I think leaving the dbd community would be the best thing for you to do, you clearly aren't enjoying the game and you're pissed at BHVR so😢🤣
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@cacao1 said:
It would be cool after the match that the killer can award one survivor for great gameplay or any other reason he wants to award the survivor: the award would be a notification and a small bonus of 3000BP and so for the killer 3000BP if he awards someone. It could also be possible that the awards are displayed just like in Overwatch so people seeing that this person is awarded often because of fair play they will want to get such awards too and behave. But ONLY positive awards no negative awards, because there would be trolls who would on pupose collect negative awards if there are any. If the killer thinks there was no fair play in this game he can simple not award anyone. Disconnects could also count to the stats as a big malus to the awards.
We can even make that so the killer can award multiple people but ofcourse without personal gain of to many BP.
If the system would be implemented well and there is a similar system for the killer one could also sort people by their behavior-stats (pun intended) and match them together, so fair people play together and toxic people play also together.
I really think that is very wholesome and could be cool if people would try to collect the good behavior badges (agian pun intended)
It's a good idea, never thought of something like that but yeah it could definitely help with the toxicity and promote fair play which is what this game needs now more than ever
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@Cable2486 said:
https://forum.deadbydaylight.com/en/discussion/comment/1034678#Comment_1034678
Ahhh. I see you're one of those that think insulting others gets you anywhere. Explains a lot. I've been saying for two years, not that it really matters, and I play both, though I play killer by preference. Which is why I can see both sides, and also why I can see you're an idiot.
It's not a bad combo, at all. It was even acknowledged by the devs (for whatever that may be worth) as an excellent combo. Clearly, you misunderstood what an intercept. Surveillance isn't an intercept. Shock treatment is an intercept. Vile and Corupt Purge, Hatchets, Bottles, etc. Literally something that allows a killer to interrupt from a distance or more than one survivor so that the gen explodes and begins regressing while you chase them away.
As to your silly comments aimed at my intelligence, I play games almost exclusively that require custom skill building. It's what I love doing. I never said I disagreed with the whole of your content, just that you sounded like someone who was angry or seriously biased and needs to sit down and stay silent. Thank you for clarifying with your comment which you are.
Where and when did I insult you? Lmao this dude is hilarious, first he comes all aggressive saying that I'm either a killer main or a survivor main in which case I should shut up and then gets offended for literally no reason, so offended he typed a Bible in 5 minutes🤣and even called me an idiot, I'm glad my comment slapped you so hard buddy. I play both sides too and it's not a good combo period, when I go up against that combo as a survivor I just laugh because of how hilariously pathetic it is and how pathetic it is that survivor mains actually say it's one of the best combos in the game now, and if I were to run a combo I'd rather run barbecue and pop as I said.
And so you think that if 3 or 4 people are on that gen they're all going to run away to the other side of the map as soon as they see you? No my son, red ranks will just hide and then get back to work as soon as you're gone, and it doesn't matter if you keep going back to patrol the gen thanks to surveillance because you can't chase 4 people at the same time. As soon as you chase one person off the gen the others will go back to it and you won't be able to down the survivor before the gen's popped. So basically what the devs didn't mention is that this combo is meant to be useful against new survivors, experienced survivors won't be affected by this combo in the slightest.
Even if I was one of both I wouldn't have to sit down and stay silent you dumb troglodyte, I'm giving my thoughts and that's what forums are for, people give their opinions and all you can do is either agree or disagree period you don't come here and basically say who can give their opinion and who can't based on your stupid ideas because it is disrespectful (and then cry when someone replies to you with a pinch of toxicity🤣). Like I said, you're the kind of person that thinks they're smart just because they assume stuff, like every other internet troll. I'm glad you're salty though🧂😢
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@HeavenRoad said:
Perhaps even more of that.
I have 1000 hours into this game and it is just extremely sad to see how it is now. Ive been rank 1 on both sides multiple times
Recently I bought Oni and demo because they looked fun. Well theyre both unplayeable now. Oni got fixed but with the current gen speed at high ranks(basically 3 gens for the first hook in general, at the very least 2 and then the game is usually over very soon) any killer thats kinda slow is unplayeable. Any trap killer, or killer with few map control. I wanted to play demo and try fun builds but thats not happening. Even with competitive builds most killers are just not playeable right now, if you want to get kills and/or pip.
And it just makes me super sad, and its the long run its guaranted to make the devs lose money and players.
Ruin was bad in the first place, all you had to do was adress the gen speed which somehow theyre still ignoring as this date. The old ruin was unfun for new survivors but was the only way to buy some time at high ranks.
I am tired of having to play Hillbilly,Nurse or Spirit if I want to do well at high ranks. I cant even play Huntress anymore which was my favourite killer
Not even mentionning the incredible toxicity, especially on survivor side(I play both side), when you get tbagged all game because they know they clearly have the power role
Again, I'm not a killer main, in fact for the last couple of weeks/months Ive been playing more survivor and it just disgust me to see my team mates tbag and b toxic all game because they have all the crutch perks like BT,DS and stuff like this. It's just getting out of hand.
On top of that, and yes, thats another topic, even playing solo survivor is not fun now. With the new rank system at least I didnt have to grind all the ranks again, but for what? Now that i'm rank 1 again, I get matched with 1-2 rank 15+ EVERY game. Whats the result of this? Well people stop soloQ(which I prefer) and start going SWF with coms, which is terrible for the game.
Currently, the game is in one of the worst state it ever has been, and unless devs are starting to wake up and make some massive changes(map designs, gen speed, swf) it's just going to get worse and worse.
I could make a list long like my arm of all the issues this game is facing currently but it wouldn't matter because the devs ignore everything that is linked to balance and prefer to be in another universe, as we've all seen in the last dev stream.
I'm going to tell you a secret: old ruin in the red ranks never lasted for more than a minute, and most of the times it only lasted for 30 seconds
And so I wanna ask you: how could a minute buy you enough time to go from a 1k to a 4k?
Also another secret: there's a perk called corrupt intervention which is 10 times better than ruin, I use it myself with the killers that you say are "unplayable without ruin"😉
Ps. If you think the game is in one of the worst states it has ever been in then let me tell ya: you know nothing, Jon Snow. You should definitely go check a couple of 2016 dbd gameplays and then come back bud.
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@Cable2486 said:
https://forum.deadbydaylight.com/en/discussion/comment/1029698#Comment_1029698
As someone that posts rather aggressively quite often, I'm assuming you're either A) and angry killer or B) a survivor main that needs to stay quiet.
Given that the new ruin works better than most are admitting, it's still requires a fast killer, with some kind of intercept to be really useful,and that only really by mid-game at best. The doctor and pop-up killers make good use of it, but we shouldn't need to use two perks to achieve what a survivor group does the equal opposite with one perk across the board.
Lol I play both killer and survivor buddy. You're probably the kind of person that thinks they're smart because they assume stuff instead of actually asking right?
Also, I don't know if you realized this but you just agreed with some of the stuff that I said based on the fact that as you said you need to waste two perk slots and use a killer that can move fast (in which case I'd rather just run barbecue and pop) in order to get value out of it. Surveillance and ruin is definitely not a good combo for most killers, thereby it is not a good combo overall. Hello? Anybody home? Think McFly, think lol
Ps. You sound like someone that literally just joined the forums yesterday and started playing the game two months ago, that's why you didn't realize that some people actually like to play both roles, genius🤣.
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@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/comment/1029470#Comment_1029470
Really DS would be fine if only one person could have it at a time. Shutting the perk off whenever another survivor is hooked or unhooked would significantly reduce the nature of how people use the perk.
So you're telling me that if I bring ds and someone uses it before me I basically wasted a perk slot? Yeah, that's not happening forget about that nerf lol