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ABannedCat

ABannedCat

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ABannedCat
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  • Also, Amanda (Pig) is a modern-day killer too.

  • "The Survivors don't have phones, do they? Likely not; if they did, they'd be using them."

    Ever heard of Survive with Friends with voicecomms?

  • If I took every digit in my birthyear and added them to together, the outcome would be 27.

  • The survivor in me wants more stealth so bad. The killer in me not so much. A balanced compromise for me would be that the survivors get more places to hide, but the killer needs to spend less time checking those places. Like faster animations, to counteract the now more diverse stealth system. Even in the current state lockers are highly effective against some low map-pressure killer on certain maps, because lockers take so damn long to check, and your field of view is so restricted while doing so. And since sound is so busted right now, you can easily sneak away while the kiler is locked in the locker animation.

  • Doesnt MLGA do exactly that with its blocking feature? Meddle with the matchmaking? Why is that allowed?

  • @Shad03 No, but I go a granite tombstone that allows me to kill people on the spot.

  • This derailed quickly ...

  • @Snapshot said:

    https://forum.deadbydaylight.com/en/discussion/comment/498581#Comment_498581

    Just trying to understand, when it is considered a "normal M1", why did the nurse AFTERWARDS also get stunned?

    Because its a bug.

    The Nurse should have grabbed the survivor, but the survivor stopped the interaction pretty much in the same moment the grab should have happened. So the game got confused and gave her both the weapon cooldown, and the fatigue stun.

  • I thought that teachable perks transfer to other players. So if I unlock that teachable, everyone who plays with me learns that perk from me. To be fair, though, the ######### German translation makes it sound like that.

  • Bug

    I have had that before while playing Nurse myself. It usually happens when you were supposed to grab the survivor off something (exit gates/generator), but the game is like "Nope, no grab for ya".

  • I have the same issue. While the game runs terrible, and my connection is not always the best, I am often not sure if some bullshit encountered ingame is lag or fps-drop. For this I always have task manager, and the windows console open. Task manager to see if my CPU/GPU spikes, and the windows console to see if its a connection issue on my side. It sucks that Dbd blocks MSI Afterburner from watching those details in the overlay, even though its whitelisted by EAC ...

    By the way you can let Steam display the FPS for you. Its in the settings "in-game". Though those are not always accurate.

  • Nearly every game nowadays has frequent updates dedicated to bug fixes. But not Dbd, no. Behaviour needs to stick to their stupid roadmap, even if it means that gamebreaking bugs stay in the game for weeks.

  • Agree with Mochan. Apart from the menu music, they should remove all music in matches, both for survivor and killer. The music is not even good! Its just annoying, and unoriginal.

  • I dont second this.

    The game is already way too resource-demading for the mapsizes and graphics it offers. I want more optimisation first.

  • Pig is my second main, and I have seen all of her movies. However thats not the reason I choose to play her, its more her game stalling potential, and mindgame potential that makes her attractive to me. She is seriously underrated, if you ask me.

  • Purple on both killer and survivor - EU Region

    Killer: 1-5 minutes

    Survivor: 1-2 minutes

  • PC - 100% all the way. I used to play on 50% only, but since I started playing Nurse, I needed to adjust it, because she needs to turn so damn fast at times.

  • On a serious note, I would love to have a killer with bow&arrow in the game.

    To balance the long range, great speed, and accuracy, you could make it it so that the killer has to swith stances, similar to the Doc. and possibly the arrows inflinct deep wound status, so you kinda get a ranged Legion. Also they can hide their heartbeat, and are visually well camouflaged. They could camp generators, and then snipe approaching survivors from bigger distances.

  • If you are on Win10, you can enable the colourblindness colourfilter on it. Its a rather weak bandaid solution, but its better than nothing.

  • Noddding is toxic now?

    I always nod at the survivor, I hook. Doesnt matter if they gave me a good chase, went down likes flies, or what not. I do give toxic survivor a love-tap after hooking, though.

  • Low quality bait.

  • Once you go Shadowborn, you never go back. I use it on the majority of my killers, because the default killer's FOV is so incredible small, it hurts.

  • @MojoTheFabulous said:

    I really don't understand what the problem is with a power bar.

    People dont like power bars, because it puts an artificial hardcoded limit on your power. Less freedom, and therefor less variety in gamestyle. For example its not always beneficial to use the Legion or Spirit power to go between gens, while the Nurse, Billy, or the Wraith gain map pressure from it, due to them having no powerbar.

  • The game is balanced for green ranks, and so are the descriptions. You dont care those values until you hit purple ranks atleast once.

  • I like those leaks, because they prevent me from doing hasty and stupid purchases (both shards, and auric cells). With so such a long timespan between me being hyped for things, and the things actually coming out, I have enough time think twice, and wonder "Do I really need that killer/survivor/outfit? Or should I just save my shards/money for actual cool stuff?".

  • As a Kate main, I approve of this picture.

  • I am more concerned about OP having bought nearly 8K auric cells.


  • @MrDardon said:

    Survivor with MoM don't survive in my matches anymore. Use crutches, you'll die. I refuse to use this ######### as Survivor

    Same. If someone MoM's me, I will make sure they die. I will probably depip, because of this, but without rank rewards, I dont care.

  • Also, the Nurse cant blink through the procedurally generated hills, but only ontop of them. Furthermore she cant traverse the boundaries of the map, even if your blink would put you back in the map. Irregularly shaped maps like Azarov's, Suffocation Pit, or Groaning Storehouse for example.

  • Yeah, Adrenaline shouldnt wake up. Giving adrenaline to an asleep person wont wake them up.

  • The Nurse has a weird mechanic when her blink would put you into the wall. If you charge your blink into the wall or any other object, instead of behind it, you will be always put infront of it. Always. So unless you are very confident with your blinks, you always want to overcharge a tiny bit, to avoid getting stuck on them.

  • @Peanits said:

    The roadmap slipped through the cracks this week because of the long weekend. Sorry about that! There's no stream, but there may be a short video popping up later today.

    Long weekend? Why is this weekend long?

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/489780#Comment_489780

    A lot of the things I'd really like to see are already happening, so I'll pick a simple one: Remove the cooldown on Windows of Opportunity.

    As an avid Windows of Opportunity user myself, I would love to have the cooldown removed, or atleast heavily lowered. Its supposed to function as a perk for new players, but right now it merely guides you to one loop, and then you are usually like "And what now?". One still needs some map knowledge to make use of it. Kinda defeats its purpose.

  • Dead Hard is a strong, yet situational perk. It requires skill to use efficiently. And most importantly, its easily counterable by the killer.

    All in all, I find Dead Hard is a very balanced perk that doesnt need any adjustments.

  • "For its year 3 anniversary, Dead by Daylight will be hosting its biggest livestream on May 31st at 3PM EST

    Major reveals, drama, laughs, cries, surprises. It’s a date!"


    The bright green bar at the top of the website.

  • Just make it so you cant do any interactions while being on deep wound (not including vaults or pallet drops), or give survivors a 50% speed penalty, similar to being in dreamworld. Give them an incentive to mend as soon as possible.

  • Yeah, they did the same in the German translation as well. Streetwise and Selfcare, for example, both got changed to less fancy names for whatever reasons.

  • Fix the sounds.

  • German speaking here. Its not only that most translations sound like Google Translater, its also that many things in-game plain and simple read the wrong effects. Nurse add-ons confuse "slightly", and "moderate" alot for example. Or the Windstorm add-ons for Wraith read like his movement is decrased while being uncloacked, while its only while uncloacking.

    I dont know about other translations, but they seriously need to step up their game in the German version. Many explanations are simply wrong, or worded in a confusing matter.

  • You can still hear them breathing! Usually at areas when no survivor is around, though :)

  • @[Deleted User] said:

    Oh, it'll come soon.

    Right after we get fixes for Entity Blockers being broken, Sounds still being bugged, survivors escaping from my grip as I pick them up because of Adrenaline therefore being in a broken state of crawling around at sprinting speeds, Clown bottles exploding immediately, auras being difficult to read on Ormond's, being unable to interact with gens on specific sides, totem spawns being out in the open, tiles not spawning leaving completely void dead zones, Plague's vomit ghost hitting survivors, Freddy ghost hitting survivors that just fell asleep, animations being broken in the lobby, animations breaking when swinging down a pallet in game, Huntress randomly not being able to M1 unless she lifts and sheathes a hatchet, Trapper being forced to look down after setting a trap, survivors being able to vault over traps, traps going under objects like stairs making them invisible, infinite loading screens and finally, disconnecting randomly from a match..

    *deep inhale*

    This list just proves that Dbd never left the Beta stage, and in reality is still an early access game.

  • @KrazyAce13 said:

    Does anyone know if this is a counter to doctors order addon?

    Windows of Opportunity shows fake pallets too. Not a counter.

  • Its crazy how so many people think all you need to do as Nurse is having a good muscle memory on your blinks.

    This might be true on rank 20-15, but once you hit higher ranks, people will start to use line of sight against you. They will juke at every corner, behind every wall. A chase with or against the Nurse is one big mindgame. The Nurse player needs to know every juke possible at every structure, and needs to watch every individual survivors for their playstyle. Survivors tend to repeat jukes that worked previously. Getting double backed? Chances are they will do it again. Ontop of the mechanical precision required for the Nurse, alot of prediction and experience is required to play her at high level. This is why her skill ceiling is so damn high, because you never stop learning.

  • Honestly, they should get rid of notification bubbles all together, or atleast make them more transparent. They are just hindering.

  • @Kees_T said:

    https://forum.deadbydaylight.com/en/discussion/comment/483757#Comment_483757

    I'm an main killer my friend, I think you should learn a little bit about how online games works. Most everything that happens on the Killer screen is client-side, he doesn't need to send packets of data to confirm something because he's the host, thus making he having no lag on the game for himself, like I said, if you miss a hit, its because you really missed it. While in the survivors side, the clients(survivors) needs to send requests to the host(the killer) and then get an response and then its event occurs. Common example: Killer with ping 300+, if you drop an pallet, it will take like 1 second or more to make the animation, same with vaults, using perks like Dead Hard, because they will need to confirm these action with the server (which is the Killer connection). If you missed something, its because you really calculated it wrong. Hits are counted in the Killer screen side, so It doesn't matter, if he hits you in his screen, it will it you.

    *Edit: Thats why Devs are thinking about Dedicated Servers, because then they can resolve this whole problem of "hitboxes". In an dedicated server, both Killer and survivors will send packets of data to the server, getting responses and confirmations that will not give any advantage. In the PBE, still it sucks because they didn't change much things, I hope that with the outcome of dedicated servers they change the netcode of the game.

    Yeah, when I play killer I always get bullshit hits or not hits. Hitting survivors out of my field of view (even with Shadowborn), lunging and missing surv midfault, even though its directly on them. Hitting survivors that already made 2 or 3 steps away from the window, Hitting walls instead of the targeted survivors. Hatchets going through survs, hatches hitting surv around corners, and so on. All experienced on the killer's site while I am playing. I can say with certainly that its the hitboxes, not the latency.

  • @Kees_T said:

    Hitboxes are not the problem, the ping is the problem, everything that happens on the Killer screen (he is the host) will happen in all the clients (the survivors), doesnt' matter how far you were during you vault jump or pallet drop, its depends on the Killer's connection.

    You need to play killer more. Even on the killer's side you quite often get bullshit hits or not hits. Ping plays a role, yes, but hitboxes are core problem.

  • Imagine a game where you can fully heal your bleeding out and dieing friend by gently rubbing their back for 32 seconds multiple times.

  • I am solo, and I am running Borrowed Time. I hope we get into a match once time.

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