ABannedCat
ABannedCat
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- ABannedCat
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Personally, I am always sitting at 900K-ish to 1M BPs. So whenever I feel like spending a bit, I dont need to grind first.
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I choose Nurse, swap my BBQ with Deerstalker, change my nickname to "Slug Queen", and hit "ready".
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@PhantomMask20763 said:
I dont think it is. Or else I'd be banned for just walking around with Freddy hitting people without sleeping them
Bring Rancor, follow the obsession all game, and then mori them as the gates get powered.
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Its still beyond me whats the purpose of the cap to begin with.
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Bait.
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Guys, remember if you keep insulting each other, developers will close the thread. They have done that before, and will do it again. Please keep it constructive.
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@Madjura said:
https://forum.deadbydaylight.com/en/discussion/comment/521898#Comment_521898
Claim from a member of the dev team > anecdote from some random on the forums
I would take the claims of developers on the forum with a piece of salt, honestly.
I recall a thread where a developer litterally messed up the EGC timer when someone is hooked. After being corrected multiple times by users, they still insisted on their false claim, and said they were good enough at math to know that.
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/521707#Comment_521707
Doc can just shock you and never needs to grab or down you. If they want they can take away any option you have to finish the game, leaving only DC as a way to leave. THAT IS TAKING THE GAME HOSTAGE.
It's honestly sick how people defend this. "Oh no the survivor hide for 30 minutes they should be banned" but then immediately will defend a killer that makes a game last hours because they refuse to chase or kill anyone, even if given the chance.
If Doc just keep shocking you, preventing you from working on one gen, your other survivors are free to work on the other generators. So I dont know what you are trying to say here.
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Its not holding the game hostage. You can exit the game without DCing.
Work on gen. Keep working even if Doc approaches. If they grab you off the gen, and drop you right away, congrats you are now on the 4 minutes bleed out timer (letting survivors bleed out is not bannable, by the way). If someone picks you up, keep working on gen and repeat.
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Before the Endgame Collapse, survivors werent banned for hiding on the map for 30+ mins. So why should a Doc doing a 3-gen strat (which is winnable with teamwork, btw) be bannable?
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/519964#Comment_519964
The matchmaking has not changed in quite a while.
Generally speaking the game will only pair you with people are your rank and only in your region. If it cannot find enough people to fill the lobby, it will gradually expand the rank and region range until it can. In extreme instances where it cannot find a suitable lobby, you might get ranks that are out of the normal range.
What's likely happening there is a SWF group. It'll use the rank of whoever started the group for matchmaking purposes. Since there is rank-range limit for SWF groups, people who are outside of the normal expected range could end up in a lobby that they wouldn't normally be put in.
This is what needs to be changed. The matchmaking should not use the rank of whoever started the SWF, but instead use the lowest rank.
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Adrenaline, Decisive Strike, Mettle of Man, Dead Hard/Balanced Landing
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Learning Nurse is definetely worth it. But I would wait with that until they fix the sound issues. She really needs the auditory tracking, if you are not familiar with survivor's pathing yet.
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Spine Chill - For stealth. Works wonders against Spirits, Nurses, Pill Bottle Freddy's, and so on.
Decisive Strike - Against Tunnellers.
Borrowed Time - Against Campers, and for Endgame saves.
Dead Hard - For Chases.
Been sitting at red ranks as solo survivor with this build for a while now, and I think it works pretty well for my playstyle.
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Pretty good job so far.
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@Chordyceps said:
I honestly think that the matchmaking system needs some sort of reworking to account for SWF. I'm currently at rank 10 killer, and I've had matches where there are players that are actually at my rank, but then because all the players are lobbied up, I get red rank players in my lobby too. I know it would make playing with friends more difficult, but I think there should be some sort of system where friends need to be close to each other in rank in order to party up.
Make it so that a SWF group is matched with the highest rank, not the lowest rank, or the average. SWF team constantly rig the matchmaking, by including a lower ranked person, so they get paired with a lower-skilled killer.
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Loading screen tips are also outdated. For example they still mention the hatch grab, which has been removed with the introduction of the Endgame Collapse.
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As a Nurse main, I am personally just generally burnt out by the game. Issues not being fixed for years, killer-bugs not being fixed for months, survivor-bugs not being fixed for weeks. I cant be asked to deal with that ######### for more than maybe 5 matches a day. It just gets on my nerves how incredible slow the developers are on their game.
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@Alfred said:
Survivals have prayer beads since sound bug but spirit with rare addon is obviously a problem...
Also lol survivals can hear killer footsteps but killer cannot hear survivals footsteps...
That alone makes me think that the current sound "issues" were actually shadownerfs.
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The phasing sound is a major downside of the Spirit's power. It warns the survivors of her coming. Its the only counterplay to her. Spirit without sound is like a Nurse with a fatigue, a Billy without a penalty of bumping into objects. Prayer Beads remove every and any downside.
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@Justicar said:
https://forum.deadbydaylight.com/en/discussion/comment/517836#Comment_517836
Since this is an M-rated game, does that actually matter?
Only because its M-rated doesnt mean the developers want nudity in the game.
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@NoShinyPony said:
I have to smile everytime I see the trashbag next to one of the open doorways at Mother's Dwelling. It looks like a crouching Claudette in her default clothes. The first couple of times when I played killer on that map, I fell for it.
Haha yeah, I too learned to ignore that one. But this makes me wonder how many actual Claudettes hide there.
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@Mister_xD said:
https://forum.deadbydaylight.com/en/discussion/comment/517983#Comment_517983
and the snow in mount ormont?
i like that one aswell :3
I love the snow on Ormond as survivors. As killer not so much .... it hides scratchmarks so well. One would think tracking someone in snow would be easy .... Not in the Entity's realm.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/517833#Comment_517833
That would still be considered nudity, though, legal or not. If you filmed that and put it on TV, you'd need to put a nudity disclaimer in front of it.
Female breast dont need a nudity disclaimer in my country.
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That Doctor looks fabulous. I give it a solid 8/10.
Edit: I got sniped. That Huntress looks very nice. Love that Omega on her forhead. Wonder what it stands for.
Nurse-bae, my killer main.
Camo-Doc, for when I wanna play killer with low effort.
And here my survivor outfit. Not good for stealth, but I can work with that.
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@KnotEnthusiast said:
https://forum.deadbydaylight.com/en/discussion/comment/516000#Comment_516000
https://forum.deadbydaylight.com/en/discussion/comment/515879#Comment_515879
This is such a tired narrative. The devs literally released statistics showing that a full 4 man SWF survives less than 10% more than a solo queuer. SWF isn't this crazy overpowered tool used to boost bad players to red ranks, at most it saves a few seconds by communicating who's going for objectives. DCing without depipping is the real cause IMO. Bad players who care about rank just DC in every game where they don't have an easy win. More than half my games as killer in red ranks have a survivor DC if they go down early or are facing death hook.
They didnt divide those statistics between ranks though. SWF-teams at high ranks are much more coordinated, and therefor efficient, than SWF-teams at low ranks, who tend to play more casually and for the fun.
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Apart from Nurse or Spirit, I would say any killer with easily accessable instanddowns. Like Billy, or Myers. Also Hag can slug like hell, if she has a grid laid out already.
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Daily reminder that Dbd is not a horror game once you leave the brown ranks, by the way.
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Keys are the survivors equivalent of moris. They allow you to skip parts of your objective. A horrible game design. Should have never been in the game to begin with.
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@WakeMeUp said:
https://forum.deadbydaylight.com/en/discussion/comment/513617#Comment_513617
u can counter flashlights, u can counter infinite loops but u cannot counter camping aaaaaaaaaand it's pretty boring for both sides.
Borrowed Time, Mettle of Men, Dead Hard (DH in the moment you get off works to dodge a swing), DS. There is plenty of things to counter camping. The only 2 killer who can truly secure a kill are Leatherface, and a decent Nurse.
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As a fellow solo survivors, I know the pain of hatch campers. As killer I have started slugging the 3rd person and running Whispers again, to teach those hatch camper. If i get the hatch camper, I tend to let the slugged person escape. Unfortunately, I cant get them all, but atleast I am trying.
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To hide his red stain.
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I just wish the Point of View of killer were at their actual eyelevel, not their neck. Tall killers like Myers should be able to look over the corn, judging by their model.
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I dont know, but I kinda wanna try those settings now. Can you teach me how to turn Dbd into Roblox?
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@danielbird11 said:
https://forum.deadbydaylight.com/en/discussion/comment/510172#Comment_510172
No i'm talking about the normal game. It stopped letting me edit the files when a patch came out. About the time when the new Spirit cosmetic came out.
Weird, I can edit my files just fine. Even the resoltuion, and stuff.
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Guys, remember that you cant just entrench yourself, because Endgame Collapse exists now.
Personally, I would just grab some painkiller from Lery's, and make life (or death) much much easier for me. Once I wont feel anything anymore, I can work out a plan.
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Are you talking about the PTB? I dont have the PTB, so I cant judge.
I too edit my files to make the game runable. For the size of the maps and graphics this game offers, it runs TERRIBLE. Even DayZ, which is still in early access runs smoother than this crap. Editing files is the only way to make the lags bearable. I would be super pissed, if they removed that. Would legit quit. I dont wanna play with 15-20 fps, especially as killer.
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That should go into the Survival category. Its already pretty much impossible to max that out.
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Nurse. I like being rewarded for my skill.
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Whenever I get slugged in endgame far away from exits, I just go get a drink or take a piss. Its only 2-3 minutes. Dont be so glued to your monitor all the time.
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New looks are fine and everything, but I only care about performance. How does it affect FPS?
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#########
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Teachable perks have priority over normal perks. If you dont take them, you wont get any normal perks anymore in the bloodweb. Yes, this totally sucks, if a killer has ######### teachables, like Trapper.
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The Clown uses muscle relaxants. You can build up a higher tolerance to most of them, if you regularly get exposed to small amounts. Also the Clown is probably alot more massive, which means a higher dosage would be required to achive the same effects than on survivors. His metabolism not taken into account.
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People who complain that a game against the Nurse is mostly dictated by her, seem to forget that for every other killer the survivors dictate the game.
We have 1 instance were one side gets broken, and 14 other instances where the other side is broken. Which one needs to be fixed first? I know where I would start.
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Like someone else already pointed out. More graphic settings would be nice. So people with bad computer can choose the less resource-demanding settings, while people with fast computers can choose the fancy graphics.
Every modern game nowadays has extensive graphic settings so players can choose according to their likeings. Even multiplayer games, where certain settings could give you an advantage. But not Dbd.
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Getting hit through pallets wont go away with dedicated servers, or better hitboxes. Why? Because the stun doesnt occur at the beginning of the animation. When you press to drop the pallet, the survivor is sucked into position, turns around and drops the pallet on the killer. The stun is applied when the pallet visually hits the killer. While you are stuck in the animation, the killer can still lunge at you.
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They should stop the false advertising, and remove the "Horror" tag from the game. I think the community unanimously agrees that there is nothing horror in this game, apart from maybe a few jumpscares caused by Myers or Pig.
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Not only is the killer's FOV incredible restricting, its also set way too low. Killer's FOV is actually set at their neck instead of their eyes. Which means killers cant look over obstacles, they should be able to look over. Just look at Myers. You can clearly see his head sticking out of the corn as survivor, but Myers is still completely blinded by the corn. If you dont believe me, just pay attention to the killer intro at the start of the match. The camera is zoomed into the killer's neck, not their head.
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@Tokemstreamer said:
https://forum.deadbydaylight.com/en/discussion/comment/502267#Comment_502267
doesnt work always
Well, guess what. You are not supposed to always escape. There are times you will die.
A shocker, I know.


