8obot1c
8obot1c
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- 8obot1c
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Comments
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Just get to tier 1 as quick as possible so he cant hear you scream if you go in his terror radius
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@Mochan said:
How does second wind activate? You need to be hooked for it to activate.
You need to heal the equivalent of 1 health state to other survivors
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@OMagic_ManO said:
Cool, but what if people start using it so you can never hook a Survivor cause of everyone Kamikaze(ing) you? Also a little bit racist I think?
There are numerous games where there is a kamikaze, but they aren't called rascist. Also the killer could pick you up if you used it
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@martin27 said:
Small game gives you extra unhook attempts it's worked a few times, not as much as i would like
Its Slippery Meat that does that
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@Yung_Slug said:
https://forum.deadbydaylight.com/en/discussion/comment/766243#Comment_766243
It's a Killer perk, so you can't really be the last Survivor :P
Well make this a survivor version >:(
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Open exit gates instantly on secondary action. blocks both exit gates for 100/80/60 seconds. In the case that you are the last remaining survivor in the trial. The exit gates won't get blocked off
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Hex: Foolish Greed should disable 1 perk for 60/120/180 seconds randomly.
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Somebody made a post to fix her lasagna hair lol
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When you try to lag switch as killer, but you are the only person that has bad connection.
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@WickedMilk03 said:
https://forum.deadbydaylight.com/en/discussion/96033/new-killer-perk-idea-home-sweet-home
What is with these terror radius perks? every concept nowadays is a terror radius perk.
It seemed cool in my head so I put it here
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@kid187em said:
https://forum.deadbydaylight.com/en/discussion/comment/763710#Comment_763710
He means gen tapping to avoid the ruin skill checks, overcharged only helps gen tapping against survivors from doing it in a chase.
Well gen tapping goes slower than just doing it. Say doing it normally is 100%. Ruin would be like 80%-70% and gen tapping is 50%-30% so he should be happy they are doing it it makes the game a lot slower
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You forgot the statistics of the start of the match, how long it takes the killer to get somebody (even the first person) There is so many missing statistics here I'll be as old as my grandma if I list them
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I was going to say demogorgon or hag, but somebody already shipped them already.
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No Pallet camping
No looping
No gen rushing
No items or add ons of the very rare rarity or above.
No hatch camping
No teabagging
No sandbagging the hook
No bullying the Dwight :)
Must reveal everyone thats in a locker even if they don't want you to
No Head On
Only play Dwight if you are new
No legacy
No flashlights
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1 - Needs to have a cooldown
2 - We have whispers
3 - Yeah thats decent
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I had a vault vacuum going up against a ghost face I was mashing my button to throw down the pallet in the bus, but then it goes over to the vault and I vault it like what?
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If you don't want gen tapping there is overcharge
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Where is the perks should be affected by luck option? Talking about technician
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>:(
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nope
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Surge save you time from kicking a generator or 2, maybe even 3 which is a lot of regression and it will keep regressing
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cosmetic uh durrr
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Because they save up to 1 million (Because thats the max you can get) and then they splurge on buying stuff in the bloodweb and then they collect
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@Yung_Slug said:
https://forum.deadbydaylight.com/en/discussion/comment/761766#Comment_761766
But it's like Mindbreaker where you can just recover from that 5 seconds by waiting at a pallet or safe spot.
I should probably change it to 10 seconds then
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@Yung_Slug said:
So you get a slightly better speed boost and if you run the killer for 70 seconds (about 59 seconds with vigil if I did my math correctly), not including the times where you are waiting at a safe spot in a loop to see which way the killer is going (in which case you'll recover even faster), then you get another buffed speed boost and the killer starts from square one.
I like the idea of certain buffs lasting longer, but exhaustion recovery while running was removed for a reason. I don't think it should come back.
Thats why I added when you have 5 seconds of exhaustion that no longer works.
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Well usually when you hit them once it cancels it thus you can get a second hit on them, I'm only assuming you are camping because there would be no other reason when you would care if the person on the hook stays on the hook
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@Ersh said:
Oh boy, stacking this with Rancor turns this into Cruel Confinement on steroids.
Um actually its called Cruel Limits sooooooo
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You can shock people at pallets to either force them to drop it or have them wait 3 seconds before dropping it landing you hits
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- Should get reworked entirely
- Stealth killers are getting undetectable so we did it boys. OoO is no more.
- Getting undetectable listed above.
- Just use Noed
- He needs something more than just chainsaw.
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I only put on noed against a swf group or when Im playing M1 killers that cant down immediately without it.
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I made a suggestion that it should show vaults and pallets for the same time from a certain distance from you. Not Windows of Opportunity because it doesnt show it forever, but its enough so you know where are are going for the first bit of the match.
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should be the crow thats revealed
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cooldown should be 60/50/40 like the rest of them
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If I ever get a group of blendettes I run
Stridor
Whispers
Barbecue and Chili
Infectious Fright
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Well if you wanna get gens done and be stealthy.
Iron Will
Technician
Resilience
Quick and Quiet
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@neogin27jere said:
the bin's aura no, but the other yes
wait hold up. we in 2019 hiding in lockers while this dude in 3019 hiding in bins
not understood.
Then what do YOU mean
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Its symmetric and nobody uses it
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I subscribed to you already and found you on the forums :)
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@neogin27jere said:
the bin's aura no, but the other yes
wait hold up. we in 2019 hiding in lockers while this dude in 3019 hiding in bins
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Well since cannibal didn't have any ultra rare I made some of my own
https://forum.deadbydaylight.com/en/discussion/94704/cannibal-ultra-rare-add-ons-idea#latest
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It should be on secondary action, its still good though
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This one is a good one yay
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@Gibberish said:
Lithe & Head-On are some of the strongest perks in the game.
They do not need buffs in the slightest.
balanced landing is stronger because of the bonus recovery it gives you.
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@Mister_xD said:
https://forum.deadbydaylight.com/en/discussion/comment/753456#Comment_753456
the 32m were a thing in the PTB, though they nerfed that, due to how unfair it would be on small maps.
The game barely has any vaults. Lerys can be worked around. There are not bigger maps than smaller maps and the only maps I could think that cruel limits is good right now is haddonfield and lerys. That’s it
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It should actually show the crow aura so you know he is near there, but not there
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32 meters. 30/45/60 seconds ;)
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Clown
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Fracture Bone - Slightly Increases the distance from generators totems spawn.
An more, but you only said common offering.
Broken tooth - Slightly decreases the distance from generators totems spawn
This one would be Very Rare, but I thought you would like to see a survivor version.
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@TheUnendingNightmare said:
https://forum.deadbydaylight.com/en/discussion/94712/ultra-rare-add-ons-for-killers-that-need-it
I believe there's already an add-on that does that for the map.
Which one?
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@Hoodied said:
UR 2 I do not like much, but I love UR 1
I changed a part though I get what you mean