8obot1c
8obot1c
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- 8obot1c
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Comments
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Nope we don't need any extra hits
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The person that mains survivor has a survivor icon and the person that mains killer has a killer icon lol.
But my opinions. If you play the game you should play both for the experience :)
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I would like to know why this became a big topic
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I usually only break dull totems when I have inner strength or I suspect NOED. I use small game with inner strength and its actually not bad
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A Jake was running away from me after I unhooked him cause I was trying to heal him. He went through a pallet and instead of healing for a split second I threw the pallet down (Not god pallet, but I'm pretty sure he threw that one down). I was mad, but he let me heal him after a bit of running away when the killer wasn't near
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I know this doesn't relate, but it kinda does. You know how camaraderie works when a survivor is near a hooked person? I found out it also works for downed survivors or survivors wiggling
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I let my swf 99 chests and I open it so they get that ace in the hole loot
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It was on sale so I was like why not?
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I wish there was non teachable perk challenges that way everyone could do them.
Example : Complete 2 out of the 3 generators highlighted by deja vu
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I had an idea for moris for people that have dumb ones
Trapper - Takes a trap out and places it. Jams the survivors head on it and smashing their face in the ground with the trap still on.
Wraith - Uncloaks and strangles the survivor. Hooking their weapon around the survivors neck before twisting it making their neck snap.
Pig - Puts a trap on a survivors head and they start to run away, but the trap goes off when she presses a button.
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What if if you had a set trap under a pallet and something threw it down it would be destroyed and the trap would disarm
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Im going to put this, but not give an answer >:)
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They should rework prayer beads so it doesn't cause collision when phasing (But if you go out of it on top of a survivor it pushes you outward)
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@Decarcassor said:
It only happens on dedicated servers. It needs to be fixed, but it could be in the next patch or in several months. In the meantime killers who care about pipping have no choice but to double down on the slugging.
Nah it also happened on Xbox which doesn't get the delight of dedicated servers
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I’m not about to go up against a killer with 600 ping uh uh honey
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Fixated+ Urban Evasion I crouch to hide behind cover and in crouch to go faster
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I couldn’t hit skillchecks lol and when I went around as killer I didn’t know whatscratch marks were. I put on No One Escapes Death not knowing what the exposed status effect was and I hit somebody and they went down and I thought “weren’t they at full health before I hit them?” I only got 1 sacrifice. Now a days it’s a dc and 2 maybe 3 or 4 if it’s swf
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That’s too many effects at once. I’d say take out endurance
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@Yung_Slug said:
Would it stack with BBQ and WGLF?
Yes it would. Except it doesn’t stack with itself so if everyone decided to run it, it wouldn’t work
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Pig should Have Rule Set No. 2 basekit and make Rule Set No.2 Tremendously increase the time to search through jigsaw boxes and decreases number of jigsaw boxes by 1
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Gen protector Spirit.
Surge
Surveillance
Hex: Ruin
Discordance
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when you ask for shirtless myers, but get pantless myers instead 😭
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fanmade maps editor?
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You already have corrupt purge which is overpowered we don't need to get rid of pallet stunning plague to get rid of corrupt
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Let me fix up the perks so they are actual perks, also the wording for them is weird
Ctrl Alt Dlt - When a survivor hits a great or hex skillcheck the aura of the generator they are working on is revealed in a yellow aura for 5 seconds. Great skillchecks grant 1%/2%/3% less progression than normal.
Uncommon/Rare/Very Rare
Hex: Virus - A hex rooting its power through spread. When a survivor gains a negative status effect survivors within 16/20/24 meters from that survivor also gain that negative status effect. The effect persists for as long as the original survivor has it. Survivors can't get mangled or hemorrhage status effect unless they are injured.
Rare/Very Rare/Very Rare
Firewall - When chasing a survivor, if they vault over a window they gain the blindess status effect for 40/50/60 seconds
Uncommon/Uncommon/Rare
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@HasterPhenix said:
I looked at the offerings playing with friends and I noticed that the offerings of the moons were no longer available, for I do not know what reasons, but it gave me an idea, offerings that changes the atmosphere of the 'trial. Like an incense that creates a red sky like hell, or another that gives the impression of seeing shadows of scary people.
What do you think?
they were removed because people could hide in plain sight and it wasn't healthy for the game
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Hm. Thats funny. I don't smell anything in th.....
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@yandere777 said:
https://forum.deadbydaylight.com/en/discussion/96592/a-nurses-calling-buff
You assume people cleanse lmao
But honestly, it does not need this. Cleansing is called cleansing. Not healing
And apparently Snap out of it and mending are also healing?
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Generator should be highlighted in white
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@Hoodied said:
Bro don't camp its not fair git gud lmao
a wha???
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I think it should give you 1 bar for each DC in the bottom so if 4 people DC its at least a safety pip. 3 people DC? You can still get a good chase out of the last one. 2 people DC? You need to work a tiny bit harder, but you can still get a safety pip. 1 DC? You need to work harder to get it, but there is more survivors to get a safety pip
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It should be paused when on the ground and/or when you are get chased - time
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Or you could just bring 1 perk for this, Stake Out
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@UlvenDagoth said:
https://forum.deadbydaylight.com/en/discussion/comment/770127#Comment_770127
I am not quite sure what you mean by this. Are you suggesting Stridor base kit, as an add-on, or as part of just a build?
build. It would be insanely loud if you had stridor on with this change
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My friend showed me a clip of them doing multiple killer glitch except all of them had Stridor. (3 killers) and it was #########. He din't have iron will so if you put stridor on legion with this may or may not torture for everyone else
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Say hello to my little friend and by that I mean 3 friends Tenacity, Unbreakable, and Flip Flop. Usually they pick up everyone and put them on hooks after so if your meter is up all the way it will be halved and you can pick yourself up
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@SeducedByDaemonette said:
I don't know how game supposed to know which perks are running for disguised to work , but other than that interesting ideas
Say you wanted to get the achievement. I use all of clowns perks on maybe Wraith (can be somebody else) so to get it I would get merciless using Wriath and perks being PGTW, Bamboozle, and Coulrophobia. Maybe I wanted to get the achievement on Hag. I use Hag and run maybe Predator, Bloodhound, and shadowborn
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@fluffymareep said:
Camping one person 'cause it's SWF isn't justifiable. Patrolling the area is fine if you aren't intending to do so to just tunnel that person down (if they have BT or DS, that's actually a poor play, too), but if it isn't end game and they aren't toxic, they've done nothing to deserve it. If you got the rescuer, you might as well just hook them. Someone else's actions isn't the saved person's fault and you're keeping them from getting points in anything other than bold, which will ultimately hinder their points in the end. Given if they have a plan and can loop you for long enough, it's fine. Just some ettiquette things that'll get people frustrated if you do them. It's like how t-bagging, pointing, and telling you you're bad is impolite. Some people are rude and some people will get upset and try to blame you for their own shortcomings. It happens all the time when cuing as a random to SWF. Them farming themselves wasn't the issue. The issue was that you were selfish and working on gens while they farmed each other.
I usually just play the way I would like to be played with.
Yeah that’s what I do, I don’t face camp unless somebody is really ticking me off. I do the thing called proxy camp if it’s a SWF, but the ones I’ve been getting lately were teabagging me so I thought “why not punish them?” And that’s what I did, but other than that if I ever camp it’s proxy. A bit closer proximity if generators are powered, but not face camp.
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Ooh I like this idea
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Crotus Prenn Asylum. It literally feels like nothing special in the map + they need to move that one totem in the middle of nowhere that says f you
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[BAD WORD]
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Hyper Sensitive - Pain fuels you. You gain an additional 50% speed when getting hit by the killer and it lasts 1/1.5/2 seconds. The effects go off after the time is up.
No Marks Left Behind - You escape with nothing left from you. When the exit gates are powered you leave no scratch marks for 60/80/100 seconds.
Fleet - You make your way around easily. When not in the killer's terror radius or you are injured you run 4%/6%/8% faster
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and i oop Black Ward
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What if the killer was shown to each of you and the person unhooked for 4 seconds kinda like a reversed bbq
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What if calm spirit quieted noises you make such as footsteps and noise you make when falling. It would be a decent perk if they made these changes
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Deja Vu should make great skillcheck success zones a bit bigger, but I like it :D
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I got a couple of yoinks off generators :b
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for every 15 seconds you aren't on a generator you gain a token up to a maximum of 4/6/8 tokens. Each token grants you 2.5% repair speed to generators. When you complete a generator you lose all tokens.
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Its not fun for the survivor and I don't know how it's fun for the killer to just go after the same person.
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@Broccoli_Jaeger said:
It could be added but typing on consoles takes much longer.
And we don't have to deal with all the toxicity after the match. I see this as an absolute win.
Voice to text