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8obot1c

8obot1c

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8obot1c
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  • I’m sorry to tell you this, but when the new chapter isn’t released they aren’t adding a friends list and there will Ben cross platform. Also get gud

  • Well use Calm Spirit. You can’t scream. Also Spine Chill because you can see if he’s coming from a mile away. Iron will so he can’t hear you because it’s a problem. Idk what other perk, I guess self care?

  • @Spicybarbecue said:

    https://forum.deadbydaylight.com/en/discussion/comment/625058#Comment_625058

    if gen rushing isn't toxic then facecamping isn't either. killer is suppossed to kill after all

    Face camping isn’t toxic, insidious camping omega toxic, burn if they are proxy camping they are at least giving them a chance to get them off while also checking things near by. I would like you to explain how in any way, shape, or form gen rushing is toxic.

  • Waste time on the hook hopefully the killer finds them. I dunno what to do for people not doing gens, but sometimes I like to meme tho. I had one game where I did 2 and a half generators and 4 generators were done and it was just me and a David. It was hillbilly and each time somebody was unhooked they would go back to the hook so there was no way I was going to get chainsawed. I was on hatch and I was pointing at David to die. I know I wouldn’t have made it out if I saved him. The hatch opened and I escaped. He messaged me afterwards “Useless” I would just like to tell him how my SWF group did pretty much the whole 4 generators while the David literally did nothing. That’s pretty much the only time I hatch camp. If it’s any other way I will go save, but I would have definitely died.

  • Infinite looping isn’t toxic, just buying some time for the others. If they are teabagging after a pallet that’s toxic, also gen rushing isn’t toxic you are supposed to do generators it isn’t bad if they do them straight off the bat.

  • They should add purple mori so you can kill 2 people also they should add more animations for Moris because some of them aren’t lame.


    trapper should literally have the survivors face smashed in a trap.


    Wraith should go invisible and attack.

  • I think Micheal is better because nobody can stop you you from stalking. Of course they can hide behind stuff, but they can’t take you out of the mode, plus Micheal Myers (In my opinion) has some of the strongest addons in the game, constantly having people exposed is so powerful and they can’t do anything about it.

  • The devs should put in fan made killers and survivors specifically for the reason that they are actually sometimes good.

  • @B_Random said:

    So basically, it's another Crutch Perk for survivors to abuse? Haven't survivors already abused Borrowed Time, Adrenaline, Insta-heals, and Mettle of Man enough to make perks like these not work right anymore? It's protection from the Exposed effect, and (I've played on survivor's side a lot too so I'm not just an Ignorant Killer Main being salty.) yes NOED is a horrid perk to go up against; I don't really use it unless it involves me having to complete a daily that might be really difficult. But I don't use it on killer's a lot. But it's just another protection perk that could be abused against exposed or insta-down things. You should know how hard those insta-down effects are to pull off, even with GhostFace and stupid OOO (Object of Obsession). I'm mostly asking if this is just basically another Crutch Perk for survivors, not trying to be salty. I'm not trying to accuse too, trying to ask if this is to keep an open mind.

    I’m not sure if you mean crutch or clutch, but I thought of it so that survivors don’t just go down in the beginning of the game. I mean obviously there are still ways to counter it, personally I don’t see it as a “crutch” perk

  • Lucky to Survive

    For every 5 seconds you are in a chase gain 1%/2%/3% luck up to a maximum of 40% luck

    ”Well aren’t you lucky to be alive?” - Lost Tapes

  • @B_Random said:

    https://forum.deadbydaylight.com/en/discussion/comment/619601#Comment_619601

    You listed Tea-bagging as GhostFace and Pig as toxic. You do know they're the only 2 killers that can Tea-Bag, one better than the other. Making Juice when they're down, vomiting galore - you basically just said that Clown and Plague's usage of their powers are also toxic. I don't think those necessarily count as being toxic. So you might want to reconsider a few.

    im talking vomiting 5 times on you and it is toxic when clown makes juice on top of your downed body. Yes I know only 2 killers can do that, but it’s still toxic.

  • Mirror myers

    basement Bubba

    Insidious camping

    infinite myers

    camping killers

    tunneling killers

    Noed users

    vomitting galore

    trapping and camping

    making juice when they are on the ground

    ghost face teabag

    Piggy teabag

    Mori Mori Mori Mori

    Face camping

    slug slug slug

    the list goes on

  • Now that I think about it it doesn’t make sense for it to be quick and quiet when it’s just quiet.

  • I hope I get into a game with you so I can teabag tbh. Now where is the downvote to this thread?

  • They should buff Small Game, Saboteur, Slippery Meat, Calm spirit, Deja Vu, No Mither, and This isn’t not Happening.


    For Killers...Brutal Strength, Spurs from the Shadows, Stridor, Hex: The Third Seal, and Unrelenting.


    these are all doo doo perks by there own or don’t change things a lot and should get buffed

  • @My_Farewell said:

    Efficient teams don't work like that.

    Oh yeah ur right, you need your David to have Open Handed as well.

  • Stake Out, Diversion, Iron Will, Sprint Burst.

    Stake Out - Obvious reasons

    Urban Evasion - Again obvious

    Iron Will - So you can be immersed even when injured.

    Sprint Burst - Okay I know people might not like this perk with immersive builds, but it’s kinda for that “OH #########” moment. You know when the killer notices you crouching behind the tree and you just have to go? Yeah that kind.

  • You can turn it from gen rushing to a scavenger hunt real fast,

    *Hex: Ruin*

  • I really like this, but the skill checks would be Moreno for survival you know?

  • ”New killer and Survivor idea with new map, possibly new chapter idea?”

    Naaaaaah

    ”nerf camping”

    OH HELL YES

  • Long Day Here

    The closer the killer is to you the longer you stay on the hook for and when the killer is within 8/12/16 meters of you your timer is stopped.

    “While we are here you should get us some beer” - God Pallet Looper

  • @NoShinyPony said:

    You realize that people of different ranks play a match with each other? How is that going to work if everybody is supposed to have their own pallet spawn value?

    And that's only one issue.

    It mixes in with eachother. Okay so Green killer 2 Green survivors a White and a Purple

    increased 10% for everyone but now putting in the rest.

    the 2 greens make it go down to 0% increase or decrease (Each is 5%) and the White doesn’t change it. Purple decreases the amount by 7.5%.

    so overall the amount of pallets is decreased by 5%.

    so to be simpler

    10% - (5% + 5% + 0% + 7.5%) = -7.5% or Decreased by 7.5%

  • If the last generator is done and somebody gets healed up one state there is a very good possibility that they have adrenaline. If somebody gets downed instantly from 2 states and all the generators are done and it wasn’t happening before there’s a very good chance that they have NOED.

  • If you don’t like NOED Do the dull totems, if you hate adrenaline bring NOED. Is that so simple now or what?

  • Well while I do think that going straight from 3 to 0 is good... electricity still runs through even if you take some out. Maybe like 3 to 1?

  • I think there should be 6 survivors

  • I can help you with some perks if you like. Here is a list of perks I made specifically for this killer. Some perks might give off backstory, but I’ll try to not make it too specific.


    Nervous Presence (Uncommon/Rare/Very Rare) - Being In jail with other inmates has made other people nervous around you. When survivors are in your terror radius, their actions are delayed 0.5/1/1.5 seconds.


    this includes Getting on and off generators, healing others and yourself. Throwing down pallets, opening the exit gate. This doesn’t go for skill checks though.


    Enragement (Rare/Very Rare/Very Rare) - While In the prison you get angrier when you get beat up. Each time you get stunned by a survivor you get a token to a maximum of 3/4/5 tokens. Each token you get Increases the speed you break pallets by 3%, Reduces the time you come back from stuns by 10%, and the cool down from missed attacks is reduced by 5%.


    Solitude - The nights spent alone when nobody was ever there fills you up with anger. For every 15 Seconds you are out of a chase your speed is increased by 1%/2%/3%, increases the speed you break pallets by 2%/4%/6%, and increases the speed you destroy generators by 4%/6%/8%. This perk goes away when you get into a chase and comes back when you get out of one.


    Hex: Predator Against the Prey

    You are vicious when it comes down to killing your targets.

    Each time you hit a survivor you gain a token up to a maximum of 12 Tokens.

    1-4 - tokens each token that is required you get 15%/20%/25% more bloodpoints in the brutality category.

    8 tokens - Each time you hit a survivor they get the deep wound status effect and have 15 seconds to mend themselves.

    10 tokens - Each time you hit a survivor they gain the broken status effect for 40/50/60 seconds.

    12 tokens - You can kill survivors at your own hand if they have been hooked.


    feel free to use these for inspiration or use one of these.

  • each time a generator is complete you get a token of up to 3 and if you get hit by the killer going into the dying state is ignored and you lose a token. When all the generators are powered you lose all tokens, you gain back full health and have the haste effect for 60/80/100 seconds.

    also pain is reduced 50%/75%/100%

    You can pick yourself up once during every trial.

    Is this a bit too much? For not being able to heal yourself for the whole trial I think it isn’t

  • @TheGameZpro3 said:

    "His ability

    isn’t

    he can grab you and put you in the pocket dimension and you have to go through a maze to get out. If you are in for 30 seconds you go to the injured state. If in for 60 second shot you come out and are in the dying state. When entering the dying state you come out right next to The Dimension. If you escape you come out at least 50 meters away from him. Only 1 person can be in the pocket dimension at a time and after someone escapes it has a cooldown of 60 seconds. If entering when in the injured state you still Haven 60 seconds."

    Well, if that isn't his ability, what is?

    ok, but putting me being mean about your grammar mistake (which I apologize for) aside, it's pretty good. The perks are good, and so is the power. However, I would've personally gone for SCP-006-J, but that might be just me.

    It’s very weird on mobile I type stuff out and it changes it. It’s a worse version of auto correct

  • 1.Disagree

    2.Agree

  • @Chaotic_Riddle said:

    You forget that some players aren’t actually toxic when they play SWF and just want to chat with their friends as they play, right..?

    Yeah, me and my friends like to mess around and sometime we don’t be all get away or none of us get away. I like playing this game more with friends than without.

  • @NuclearBurrito said:

    Tainted Meat is blatently OP and highly abusable.

    Just always run the perk and never save anyone until they are at stage 2.

    This reduces gen pressure from someone being hooked (since you are waiting anyways) but more importantly means that as a Killer you have to hook everyone 4 times.

    You want to know what the counterplay to that is? Stopping anyone from unhooking a 2nd stage survivor. And to do that you need to camp.

    Thus it's a busted perk that doesn't do what it is supposed to do.

    It’s only on first hook. I feel you get hooked a second time and get to stage 2 it won’t activate. It’s a one time use

  • They need to add vibration to the controller and you couldn’t turn it on or off.

  • But what about the perks? All killers get perks. Besides that this is a cool idea.

  • Maybe have it like Sabuteur? It takes half time a longer than a regular hammer, but it gets a bit of an a boost. Also the tier up should actually be more like self care.

    Wood Worker - Gain the ability to rebuild pallets at 50% the normal speed. When using a hammer gain 15%/25%/35% more than the normal speed.

    Anyways I like this perk and it could really be used to create another’s survivor and Devanagari should really see this :D

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