8obot1c
8obot1c
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- 8obot1c
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Comments
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Just make it so It only works when the killer is 24 meters or something away k?
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They have to hit 2 Great skill checks in a row to escape and if they miss 1 they have to hit another 2 skill checks.
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Auras should work regardless if in the circle or not.
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Determined should also increase speed of repair and opening exit gates maybe the more generators done the faster you do those?
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@WickedMilk03 said:
I really like this because theres only one trap totem. Would there be 2 totems are just one. Haunted grounds has 3 yes?
This seems very helpful with pop goes.
There’s only 1 and haunted grounds has 2 and when one is cleansed the other goes dull
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It could show the killers aura in a certain radius, but being able to see him all the time in preschool especially no no
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They should be able to injure as well as add ons that let them down and do basic killer functions. Also they should get some BP as well. Let me help. Also I added other parts because it would make it more balanced a bit
Broken Vial (Common) You can turn survivors into walker 5% faster.
Severed Ear (Common) Survivors Breathing and groans are slightly increased for walkers.
Severed Toe (Common) Each walker makes you 1% faster.
ripped flesh (Uncommon) you can turn survivors to walkers 20% faster.
Severed Hand (Uncommon) Walkers Can now vault windows.
severed foot (Uncommon) Each walker makes you and other Walkers 2% faster.
Blood in a Jar (Uncommon) Walkers see blood considerably more discernible than normal
Severed leg (Rare) Walkers Can now break pallets and generators 15% faster than normal
Infected Medkit (Rare) Survivors injured by walkers suffer considerably from the mangled effect for 60 seconds and the exhausted effect for 30 seconds.
Human Eye (Rare) Walkers terror radius is increased by 8 meters and decreases your terror radius by 8 meters
Undead Eye (Rare) You and other Walkers can see each other in a green aura.
Bloody T-shirt (Rare) Walkers Can now Hook survivors
Doctor Brain (Very Rare) Walkers can down 1 survivor at a time.
Severed Nose (Very Rare) - Walkers get an auditory warning when they are within 32 meters of a survivor.
Veins (Very Rare) Walkers now share your perks as well.
Unknown Chemical (Very Rare) Any interactions walkers do will leave a chemical behind for 30 seconds. When a survivor interacts with it they can get turned into a walker one hook before.
Bloody Teddy Bear (Very Rare) When a survivor sees a walker they scream revealing their location.
Deadly Toxin (Ultra Rare) Walkers can turn other survivors into Walkers after injuring survivors 3 times.
Decayed Skull (Ultra Rare) Walkers can down and mori 1 survivor (each)
Tbh I just started thinking of body parts and what they do with them lol. Plz tell me if they are good
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You should be able to unlock exit gates faster. Maybe at most 30%?
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goes against devour and rancor? Yes please
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It should be while in a Chase you see survivor auras within a 24/40/56 meter radius so you know they don’t go over to them. It’s not better than bond, but you can see teammates farther away so when your in a chase you don’t bring the killer to them
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The stun should go more against enduring ( give it the same amount of stun as enduring gets rid of) so if you have enduring you will know that that person has that perk.
As for the hex it should be any totem dull or hex so that it gets more use.
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I suicide only friend gets the hatch. For me it’s a win win because i get bloodpoints and my friend can escape.
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Okay, I get that her power is to hear better and stuff, but if you are going against a sneaky boi jake that literally does nothing, maybe another power to add to it?
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I can assure you that not all games are like this. It will be more fun when you play more
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I’m not here to make a rework, but they should add a purple mori so i can mori 2 people
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@ad19970 said:
I wouldn't mind vaults and pallets, but there's already Detective's Hunch to show the auras of totems and chests.
Maybe it could also show the progression of the three nearest generators via the intensity of the generators aura. So you could see if one of those generators already has any progress. Wouldn't be much, but could help a little to go to that gen with the most progression.
Maybe you would have to be in a certain distance from it first to be able to read it’s aura. Because you go back and it’s like you’ve been here before. So maybe vaults and pallets at the start of a match for 90 seconds and then 3 generators at the start and when you reach a generator it will show its aura when it’s been worked on to 30%/20%/10% and it’s aura will be stronger if more completed?
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@TheUnendingNightmare said:
https://forum.deadbydaylight.com/en/discussion/comment/661434#Comment_661434
Then you are aware it only applies to grunts of pain and not other noises. ;)
Yeah but if it was a thing why would anybody use iron will anymore? It would probably be 20/35/50% so it could pair with no Mither l, but if you wanted no grunts without no Mither you could use iron will
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I’m aware of iron will
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@n2njauwu said:
i like the idea but in high ranks u can just body block , but yeah its nice
*Laughs in Coldwind Farm*
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Auras of Hooks are shown within a 64 meter radius from you. Your spee wholeness sabotaging is 50% slower. Gain a 15/25/35% speed boost when sabotaging with a toolbox. The last 2/4/6 hooks you sabotage the aura doesn’t show to the killer when they are carrying you.
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The only time tunneling might be okay is if the killer has dying light, but t just ruins the experience for survivors and camping is just the same way. Gen rushing can be dealt with and you can still get kills.
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Spirit is omen of my favorite killers mainly for chasing and I can sometimes yoink people off generators
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@bigbeefynacho said:
Wow...the ptb isn't even out yet and we already have people complaining about perks. Amazing.
And explain why you would give up a perk slot besides trying it for Camaraderie
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@Derp said:
https://forum.deadbydaylight.com/en/discussion/comment/658941#Comment_658941
I think this buff will make the perk okay but I don't think it's good enough since it doesn't increase sabo speed, which means destroying multiple hooks will take too long for something that's most likely not going to work as intended.
Why would it Ben increased if it was just your hands? If anything it would increase the speed if you were using a toolbox
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@Marcus said:
"the unhooked survivor also sees the aura of the killer", there is already a perk for that, Breakdown.
no but this is different as it’s just so you can get away and the hook doesn’t break
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saboteur you can see hooks within 20/26/32 meters and each hook you sabotage the killer can’t see the aura of the last 2/4/6 hooks you sabotaged when you are getting carried. If you use Saboteur the hook is gone for 20/40/60 seconds longer
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Well when i get camped and tunneled and they message me something rude I say “ Aaaaaaawwwwwww how cute. A baby (Insert Killer’s that camped and tunneled)” and they get mad lol
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But barbecue can Ben countered by going in lockers. With ruin they have to waste time finding the totem or waste time doing the gen with good skill checks. With discordance once they find that out they either 1. Take the risk of knowing the killer knows they are there or 2. Only have 1 person do the gen which takes longer. Thrilling Tremors Ian good because incense you hook somebody you can go to a henna that’s isnt blocked off and kill em. If they find this out they can either 1. Waste time by getting off and waiting for the 16 seconds or 2. Proceed to do it and hope the killer goes after somebody else. Corrupt intervention isn’t really good because you can start chaos within the first 2 minutes before the game really starts. They will have to Ben extra stealthy or proceed to do the gen hoping you don’t go by, burn with blunts 4 gens that’s highly unlikely unless you are occupied. Even if Ruin wasn’t broke in the first 30 seconds that 30 seconds wasn’t wasted getting that totem and that can be the difference between winning and losing.
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You should use deliverance so that they can’t do that
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@ShyN3ko said:
DbD is a 1vs(1vs1vs1vs1) game.
And SWF with voice coms can destroy every killer in under 5 min.
Because they have too much informations.
Example
Normal informations: killer perks informations "(make your choice)
SWF informations: killer position,killer perks, gen progress, survivor perks, unhooking informations, etc....
That’s true. You have to figure those thing so out and catch them off guard. If you notice one person wants you to go after them and they are obsession I’m not going to go after that person only because I know the other people doing gens are worse Arby’s running the killers around. If they body block I will drop the person and go after the other person I hit. If somebody isn’t going for a flashlight save I will face myself towards a wall and get them after. Or if I smell SWF I run Distressing, Overwhelming, Monitor, and Unnerving with wide radius Doctor so they waste their items while not being able to hit skillchecks. It’s the little things you see that you notice and you counter it really quick. If they are down by a pallet I will check around the pallet before picking them up.
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NVM I found out
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Bloodhound (The better seeing if the blood not how long it stays) should be a part of killer base kit since you need to follow trails. I also heard they might add bond to the base kit, but idk.
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/658753#Comment_658753
Fair enough... I just figured 300,000 bp was a bit much. Btw, isn't the gen ritual 25k?
Idk, I just know 120,000 BP for 20 gens is way to little, at least add iridescent shards with it.
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3 gens = 30,000 BP so 9 gens = 120,000 BP
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U I R N
oops dropped my letters. RUIN, there we go.
R C O T P R U N I E T T R V O I N V
sorry 1 sec. CORRUPT INTERVENTION, that’s much better.
H TM I R E OS R L LN G I
T E R
Idk why this keeps happening.
THRILLING TREMORS, I hope nothing else happens...
S C E CA D I DO R N
Oopsy Daisy. DISCORDANCE. Cool.
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kindred should be a part of base kit, but that’s my opinion
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They don’t moan in pain and better together is actually kinda good, it’s mostly for the indoor maps, but it can work outside of that as well, with fixated you can play More mind fcks and those Meg mains probably like to save their sprint burst. Second wind should get rid of where you have to Ben outside because of you go up against an impossible skillchecks doctor you pretty much have no Mither now. Better together also works for if you know somebody else’s is going for the rescue or not, it should increase speed of doing things when people aren’t within an 8 meter range kinda like Prove Thyself, burn it awards altruistic bloodpoints kinda like we’re gonna live forever. The hook perk should also apply for the killer except it slow speed the bar down 15/20/25% when the killer is near or staring kinda like spine chill.
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I think I might run something like Fixated, Lightweight, Better Together, and Inner Strength.
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Don’t camp, the only time I do is (I’m rank 15 killer) I can smell that there is SWF or a rank 1 in my lobby thus I don’t know what else to do cause I want BP
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I hate this so much, but I will say nothing more, can’t force you to not camp, but you do realize you get less bloodpoints for staying near a hook for a certain amount of time, This you can’t get the perks you want faster
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@BlueFang said:
https://forum.deadbydaylight.com/en/discussion/comment/641831#Comment_641831
I refuse to buy Hag because I know if I do I will probably start running Ruin because I paid for it
Oh I forgot that there is different platforms cause I’m on Xbox
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@BlueFang said:
Oh bloody heck, lol
The two perks I already have! I keep hoping to get Hag's perks in the shrine but Shrine refuses lol
Oh well that's 250,000BP if I play enough this week
You know, you could play someone else and invest their bloodpoints into Hag
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It adds more gameplay and more objectives to get rather than just 1 survivor you have to level up. I personally like that there’s is 2 survivors (I main survivor more than not), but that doesn’t just my opinion. Nothings going to change my opinion (don’t need challenge me) and others might have different views. I already likes the idea of a stranger things chapter, but I’m so happy that there will be 2 survivors coming out.
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2.5-3.5 it kinda depends
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I wonder if the devs thought about other people wanting him nerfed so they nerfed him in advance?
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Well it would break if somebody had Breakdown right?
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These are 2 completely different people. Have you actually seen Stanger things? Legion was a group of 4 serial killers of course they will be the same and you can choose, but for the stranger things it wouldn’t make sense to switch genders for 1 survivor that have 2 different personalities
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The only thing i know that counters Nurses is sole survivor, they should make more perks that decreases the killers aura reading range.
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What if you had Vigil and when you were exhausted and running it goes down half the speed for if you were walking or crouching and goes down faster when walking or crouching.
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I love how you can fall off the factory in ironworks and not break your legs