[Wishlist] Perk Rework: Left Behind

Current Perk:

Screenshot 2019-08-28 at 9.42.38 AM.png

This perk doesn't work since the End Game Collapse has been introduced.


This perk extremely needs a rework because at its current state it is useless.


I currently don't know what could be changed to make this perk actually effective but all I do know is... It is useless.


If you have any Perk Rework Ideas please do put it in the comments below.

Comments

  • Maybe a speed boost if you're the last person left in the trial, or if there aren't enough gens done for hatch then a boost on doing gens for hatch followed by a hatch reveal. Still not fantastic, but not as bad.

  • @SureSpear said:

    Maybe a speed boost if you're the last person left in the trial, or if there aren't enough gens done for hatch then a boost on doing gens for hatch followed by a hatch reveal. Still not fantastic, but not as bad.

    I think what he is saying, is that since the hatch can now be close by the killer which activate the doors and terminate any uncompleted gens, this perk is useless.

    You will never complet the gens has either you'll find the hatch and escape or the killer will and close it.

    Maybe instead of doing gens faster when you're the only one alive, it could trigger when there's only 2 survivors left.

  • EZ



    Left Behind: When you are the last man standing, EndGameCollapse timer is increased by 20/30/40%, Healing speed is increased by 20/25/30%, Vault speed is increased by 3/4/5%, and exit gate opening speed is increased by 20/25/30%

  • @Hoodied said:

    EZ

    Left Behind: When you are the last man standing, Repair speeds are increased by 55/65/75%, Healing speed is increased by 20/25/30%, Vault speed is increased by 3/4/5%, and exit gate opening speed is increased by 20/25/30%

    Not bad.. But.. What if we removed the repair speed and replaced it with slow down the E.G.C. Timer...?

  • @Micheal_Myers said:

    Current Perk:

    https://us.v-cdn.net/6030815/uploads/299/GY290FLTSEY0.png

    This perk doesn't work since the End Game Collapse has been introduced.

    This perk extremely needs a rework because at its current state it is useless.

    I currently don't know what could be changed to make this perk actually effective but all I do know is... It is useless.

    If you have any Perk Rework Ideas please do put it in the comments below.

    Not only does it need a rework, the associated achievement that revolves around completing all leftover gens and escaping after everyone is dead needs a rework too

  • @Micheal_Myers said:

    https://forum.deadbydaylight.com/en/discussion/comment/656284#Comment_656284

    Not bad.. But.. What if we removed the repair speed and replaced it with slow down the E.G.C. Timer...?

    I think that could work


    Lemme try

  • I actually just posted a rework idea, come check out

    @Guertena said:

    This is not an introduction

    As we know, this is the most useless perk in the game and after the End Game Collapse, it turned more useless yet, as after closing the hatch all generators are blocked and the timer counts down. So I have here some ideas for a rework and make it a little bit more useful.

    Actual perk

    You'll get the job done... No matter the cost.

    If you are the last Survivor remaining in the Trial, for each Generator that needs to be completed, gain a 55/65/75 % bonus to Repair speed.

    First idea

    You'll get the job done... No matter the cost.

    For each killed or sacrificed survivor you receive a token, up to a maximum of 2/3/4.

    As the Killer's obsession, each token gives you a 20% repair speed. Otherwise, each token gives you a 15% repair speed.

    Increases your chances of being the Obsession.

    The Killer can only be obsessed with one Survivor at a time.

    Second idea

    You were left behind to death... But you know what to do.

    Once the End Game Colapse starts and you are the last survivor alive, the perk actives.

    As the Killer's obsession, you open the Exit Gates 10% faster. Otherwise, you open the Exit Gates 5% faster.

    Plus, you break Exit Gates' lights with your wills to survive.

    Increases your chances of being the Obsession.

    The Killer can only be obsessed with one Survivor at a time.

    Let me hear your thoughts :)


  • @Hoodied said:

    EZ

    Left Behind: When you are the last man standing, Repair speeds are increased by 55/65/75%, Healing speed is increased by 20/25/30%, Vault speed is increased by 3/4/5%, and exit gate opening speed is increased by 20/25/30%

    Not bad but it shouldn't open doors that quick. Even wake up is only 15% and that's the perk main focus.

    If this perk adds all of the other stuff you mentionned, it should only slightly increase the doors opening speed. Something like 5%.

  • @TheUnendingNightmare said:

    https://forum.deadbydaylight.com/en/discussion/comment/656284#Comment_656284

    Not bad but it shouldn't open doors that quick. Even wake up is only 15% and that's the perk main focus.

    If this perk adds all of the other stuff you mentionned, it should only slightly increase the doors opening speed. Something like 5%.

    Thought it was 30% at max tier whoops

  • You should be able to unlock exit gates faster. Maybe at most 30%?

  • @Hoodied said:

    EZ

    Left Behind: When you are the last man standing, EndGameCollapse timer is increased by 20/30/40%, Healing speed is increased by 20/25/30%, Vault speed is increased by 3/4/5%, and exit gate opening speed is increased by 20/25/30%

    Increased healing speed only helps if you have self-care or a medkit. Personally I think the healing and vault increases should be nixed. Here's my suggestion:

    Left Behind- This perk activates when you are last alive. End Game Collapse timer is increased by (20/30/40)%. You are immune to killer detection perks (such as Whispers). Open exit gates (5/10/15)% faster.

    As for the achievement, it could be changed to "After everyone else has died, escape the match # times." Where # is a number, like say 25 times.

  • @Psylent said:

    https://forum.deadbydaylight.com/en/discussion/comment/656284#Comment_656284

    Increased healing speed only helps if you have self-care or a medkit. Personally I think the healing and vault increases should be nixed. Here's my suggestion:

    Left Behind- This perk activates when you are last alive. End Game Collapse timer is increased by (20/30/40)%. You are immune to killer detection perks (such as Whispers). Open exit gates (5/10/15)% faster.

    As for the achievement, it could be changed to "After everyone else has died, escape the match # times." Where # is a number, like say 25 times.

    Again, wake up main focus is to open gate faster.

    I'm pretty sure if you add the ability to slow down end-game, prevent detection and run away faster you have to take away somewhere.

    Opening gate could be 7%/8%/9% quicker.


    Btw tho idk why you'd need all that. If you are the last survivor, go to an Exit gate and wait for the killer to close the hatch. Then you should have more than enough time to open the gate...even without "Wake Up", although it makes it easier.

  • The "take away" is that this perk is only useful in a very specific situation. You probably won't use it most matches. My suggestion didn't mention anything about running away faster. It only gives you more time to plan, boosts gate opening, and gives you immunity to Whispers. You practically need this when gates spawn near each other, especially against certain killers like Hillbilly or Huntress. You could also use the extra time to search boxes for a key. This is a rather niche situation though, which is why it justifies the perk being so strong. I wouldn't nerf the gate speed any more than (6/8/10)%.

  • @Psylent said:

    The "take away" is that this perk is only useful in a very specific situation. You probably won't use it most matches. My suggestion didn't mention anything about running away faster. It only gives you more time to plan, boosts gate opening, and gives you immunity to Whispers. You practically need this when gates spawn near each other, especially against certain killers like Hillbilly or Huntress. You could also use the extra time to search boxes for a key. This is a rather niche situation though, which is why it justifies the perk being so strong. I wouldn't nerf the gate speed any more than (6/8/10)%.

    Sorry it was someone else Who suggested quicker vaults.

    My point still stand tho. Wake Up is a stand alone perk boosting opening gates by 15%. This perk shouldn't give the same boost plus others even if it's extremly situational.

    I think 9% at rank 3 is more than enough.