8obot1c
8obot1c
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This should be basekit in my opinion since in the movies they don't know what to do until the traps start going off
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Did anybody else scroll down to try and find DudeDelicious or is it just me?
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They should change Vigil to this, but not for basekit
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Make it double on weekends 😫
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I feel like David would maybe
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@Yung_Slug said:
Huh, this is kinda like one of the perks in my Diavolo chapter concept. By 4 generators remaining, do you mean 4 gens that need to be repaired or 4 gens total (2 gens left to repair)?
4 gens total
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Trapper, Demogorgon, and hag are the best
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Once I was so close to his ruin and he got me away from it, but he didnt hook me
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next Chapter: Introducing new killer: Plankton
Survivors: Spongebob Squarepants
Patrick Star
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I don’t think he’s bad. I just don’t think people like him because he’s not fun to play with really.
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I like creating things. So I will make abilities for survivors. Pretend they have a balanced You would have to press a button to activate it.
Dwight - Boost to generator progression for 10 seconds.
Meg - Recover from exhaustion faster than you normally would for 10 seconds
Claudette - Get a boost to healing speed for 10 seconds
Jake - Go completely silent for anything for 20 seconds.
Nea - Vault and recover from falling faster for 20 seconds.
David - While bear somebody gain immunity to damage for 5 seconds (This would obviously have a very long cooldown)
Ace - Increase your chances a whole lot to find an add on and higher rarity loot when opening a chest.
Feng Min - See the locations of generators near you for 15 seconds.
Bill - Get a massive boost to recovery when on the ground and you can pick yourself back up.
Laurie - Be able to see the killer for 5 seconds and have the killer see you for 5 seconds at any distance.
Quentin - You can’t gain any negative status effects (except for exhaustion) for 30 seconds.
Kate - Get a boost to wiggle speed and increase the power of struggling.
Adam - Alert the killer towards you and the killer can’t see any other aura besides you for 5 seconds.
Jeff - Gain the ability to not have your aura read for 10 seconds.
Jane - You can’t get grabbed or interrupted for 10 seconds.
David Tapp - See the killer’s aura for 3 seconds.
Ash - I couldn’t think of one XD
Steve - have your aura shown while everyone else gains immunity to damage for 3 seconds. Aura is shown for 5 seconds.
Nancy - Show you’re location to everyone else for 15 seconds.
somebody mentioned something about people maiming certain survivors, burn then again you have people maiming certain killers 😆
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Lerys is Feng min sided lol
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They need to add more perks, start adding 4 perks for both sides instead of 2
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Does anybody else want clementine from the walking dead added?
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@terumisan said:
https://forum.deadbydaylight.com/en/discussion/comment/717151#Comment_717151
Boil over and flip flop
Boil over is garbage and nobody would get rid of a perk slot for it. Flip Flop would actually be decreased due to this perk because it only goes up like 5.5 seconds instead of 6.5 seconds
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tbh I would use it if it had a safe hook rescue or something
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@terumisan said:
https://forum.deadbydaylight.com/en/discussion/comment/717051#Comment_717051
Solo players aren't really altruistic when it comes to recently downed players unless they are good at flashlight saves or near a pallet in the immediate area and very rarely a head on user in a locker
Your perk helps swf more than solo players
it helps yourself wiggle out and when you escape its harder for the killer to find you. it doesn't help other people, just yourself
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Cannibal when getting stunned by a pallet with his chainsaw should destroy it and maybe decrease recovery speed.
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Survivor? Also hysteria is a better Overcharge so no
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@terumisan said:
Sounds like a swf meta dream perk
I was trying to make it around solo play, it would change if swf was involved + Iron Grasp
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@samination said:
Hehe. I love the switch version. Nobody has bbq (or can get it) and 99% don't have nurses calling. This fun.
Your an impersonator get outa here XD
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Can you help me then? I only have plague perks and wraith perks as well as bbq and agitation. what perk build should I go for?
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on xbox or ps4 the killers will ask to farm. The way to know if they are farming is when they hook everyone once , but then down and let everyone heal. they will also swing at things for you to interact with.
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They should be longer to destroy in my opinion, but they get the oblivious status effect and the demo can see if they are on one and how many so he will know to go for them.
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@QuentinxJake said:
https://forum.deadbydaylight.com/en/discussion/comment/715728#Comment_715728
Hmm yeah that would be pretty cool but how much would it be?
75% not totally quiet, but enough to make a difference
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/715321#Comment_715321
I honestly think they should remove the part where it deactivates if your obsession dies as it isn't good enough to warrant that negative. It should just simply freeze where it's at and make you unable to get any more if they die.
yes, make it like STBFL where you keep your stacks, but you cant get any more
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I really like Babysitter, but in needs an indicator if somebody has it.
I like Hex: Huntress Lullaby but it should only appear if somebody misses a skillcheck (regression bonus) or when I get at least 1 stack.
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do You think people can handle acid?
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Lightweight should quiet your steps in my opinion
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/714734#Comment_714734
He's saying that in practice, Survivors affected by Rules Set No. 2 tend to just do a gen and light up the box auras, which means the Traps are LESS effective at slowing the game down.
in my opinion rule set no. 2 shouldnt let you get traps off before it starts and it should show auras within a certain radius. makes it scary, but fun
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@TAG said:
What happens if a Red Rank player SWFs with a bunch of Red Rank Survivors using Brown/Yellow-Rank accounts to pair against a Red Rank Killer??
I think they can get banned, if im not wrong
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p3 claudettes be like "cLaUdEtTe"
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@YaiPa said:
If you put the % chances you're already not considering luck. Luck based perks would also require offerings to work at best.
If you're talking about the stat in did and not actual luck, otherwise all perks should have extremely overpowered effects, or nobody would use them since there are more solid and consistent perks.
Technician should be affected by luck in my opinion and this one if its added. idk why its not.
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@Peanits said:
I would have to respectfully disagree with the Pig being weak- but making the skill checks for removing a RBT hard wouldn't be an option. If you have a new player that has a hard time with skill checks (or someone with a disability), that's basically a guaranteed death. It's one thing to miss a skill check on a generator and take a few more seconds, it's another to straight up kill them.
There's a silver lining to the ambush change; you can now down the obsession with STBFL without losing stacks by using the ambush. Since that change, she has not been nerfed.
She cant sneak around well. she moves slower in crouch mode and she cant even do anything in crouch mode besides ambush which charges and survivors get an alert. She should at least be able be faster in crouch mode
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Did you try rice?
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Well I only get an hour to play when its the week. 10 minutes is a long time. also I get into matches like 3 minutes not 10
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this is one of the only maps I like sloppy butcher and bloodhound combo
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If anything it needs a buff, a buff that makes it to where they don’t know you have it until at least 1 hook
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My thing keeps changing it. I mean 20
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How do you make a list I want to make one
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be quiet, your lucky enough to not have borrowed time effective so this is fair
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@Yung_Slug said:
Which category would the bloodpoints be put in?
Also, this would punish you for trying to punish survivors who go for unsafe hooks. If you're chasing a survivor and they run to the hook and go for a save, you'll lose points.
The same goes for when you hook someone and you find someone else nearby immediately. Also, what about points from bleeding when a survivor gets healed across the map or from a survivor stepping in a trap right after you hook someone? Those would get stolen too.
Camping already has downsides and punishments for the Killer. However, I do think Survivors who get camped should receive some form of compensation.
I was thinking of point share as well, where instead of the killer losing points they each gain 75% points, not killer getting 100%.
Survival/Sacrifice
Boldness/Chase
Altruism/Brutality
Objective/Deviousness
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@TheUnendingNightmare said:
https://forum.deadbydaylight.com/en/discussion/comment/712015#Comment_712015
Not exactly, I'm more talking about general lights/torches/campfires around the map. When around them you'd get a status like "photosynthesis" and recharge your perks a bit faster.
well (Im going to get technical here) plants don't produce energy when the light they are getting is fire (I can go into reasons, but not in this comment), however, if there is a light shine on it (generator light) they can produce energy. so, if being near light is what you are going for I suggest you have to be near a completed generator for this to go off. id say 16 meters is fine.
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ticket?
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10%/20%/30%? also that rounds to 20 seconds of exhaustion chopped off so idk
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@Yung_Slug said:
https://forum.deadbydaylight.com/en/discussion/comment/711910#Comment_711910
Which means those tier IV effects are exclusive to Meg, correct? Again, I don't want to have to run a certain survivor for the perk effects I want. I'm sure a lot of people feel the same way.
You can still use tier 3 on other people, its just you need to play a certain survivor to get their tier 4 things
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yes
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@Yung_Slug said:
https://forum.deadbydaylight.com/en/discussion/comment/711814#Comment_711814
It clearly says the Tier IV perks you listed "only apply to Meg Thomas", meaning they are exclusive perks.
Was your idea actually to let other survivors use those Tier IV perks? If so, buffing every perk by adding a Tier IV might cause some game balance issues.
i meant that the bonus of tier IIII is applied to meg. anybody else can use here perks minus tier IIII
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@Yung_Slug said:
https://forum.deadbydaylight.com/en/discussion/comment/711789#Comment_711789
Okay. I still don't agree with Survivors having exclusive perks. They're meant to be skins, and I don't want to stop playing Ace just because David gets more BP and has a better Dead Hard.
If Tier IV perks were ever added, they should not be survivor-specific. Perhaps the perk in your first slot could be boosted by a Tier when you are P3. That's the only way I could think of this working well.
I never said to add exclusives. I just said that somebody else said that and thats not what I said.