8obot1c
8obot1c
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- 8obot1c
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I can’t check it out right now, but it should Have a description, choose what killer, perk loadout (Obviously) and other stuff. If you want to get creative, you can make a perk builder where you can create perks and even make the icon for it (You don’t have to do it, but it would Ben neat) also post this on general discussions, but make it sound like it belongs on general discussion since it’s the notable popular sub forum on DBD forums.
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It should be when doing 100%/75%/50% of a geerator. Also makes Mindbreaker even more useless
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Is complete what anybody Sadat’s. Ignore it’s a freddy when the hotfix goes put I’m doing since they can tunnel and I’m not about to be a part of that.
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His buthole is fancier
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@OMagic_ManO said:
It's Up the Ante.
I feel like you get a token for hitting a great skill check, your chances of skill checks increase by 5% for each token up to 5, but you get 3% gen progression speed to hitting a skill check, but if you miss a skill check, you lose your tokens. Hit your greats and you are rewarded, your chance of opportunity rises and you get rewarded for playing good, but if you fail, you lose it all, it's like gambling.
Listen to this guy
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I really like this idea, however its way to long. I don't want to sit in a game and do nothing for 60 minutes. Id say make the time 15 minutes.
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this seems good, but its only against freddy. keep the exit gate thing and when the exit gates are powered you go out of dream world.
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That last picture was cruel. Why would you do that to Steve? STEVE?!?!
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@Awakey said:
https://forum.deadbydaylight.com/en/discussion/comment/700113#Comment_700113
*fishes it out and throws it over map border*
lol you threw it off of human fall flat map.
*Drops on ground in front of you*
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@Awakey said:
https://forum.deadbydaylight.com/en/discussion/comment/699969#Comment_699969
*throws book in nearby fire barrel"
I see this as an absolute win!
that book was made with inflammable metal and paper. Not an absolute win!
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Quentin was already ugly why did they make him even uglier?
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This is why they need to make the times longer or make a new objective.
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@CashelP14 said:
https://forum.deadbydaylight.com/en/discussion/88897/new-obsession-perk-ideas
Obsession perks usually a positive and a negative effect on the killer. You should consider that in future obsession related perks.
Incarceration: I don't think this perk really works since you have a really good bonus killing the obsession but you also have a really good bonus keeping them alive. The way I think it should work is every survivor hooked who isn't the obsession gives you a token, up to a max of 6 tokens. The exit doors are blocked for 5 seconds for every token earned. If the obsession is hooked you lose 2 tokens.
Isolation: No terror radius for the whole game would be quite scary so I think that's good. But the 10% increased speed for just killing a survivor is a bit much. Imagine I tunnel a survivor and kill them early then it's nearly impossible for the rest to loop me. Just have the bonus be if the last survivor alive is the obsession then they can be moried.
The exit gates are still blocked off even if the obsession is dead, but it will get blocked off for less time since it goes by faster. so end game collapse is 3 minutes. Lets say they did all the generators. the exit gates are blocked off for 112.5 seconds, but if they are dead and lets say you have max tier. Its only blocked for 56.25 seconds. I should probably mention blood warden cant go up if its still blocked off. so you would get less time.
Isolation - I changed the speed so its now 3% and 6% so you could still loop.
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@Awakey said:
https://forum.deadbydaylight.com/en/discussion/comment/699866#Comment_699866
*grabs sharpie*
Are you sure about that?
You wouldn't dare.
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But you cant write in the killer rule book. that's illegal!
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@GeneralSpudmuffin said:
I'm not exactly clear on how this is meant to work...
you come within range of a survivor, now all other survivors leave a terror radius.
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@GeneralSpudmuffin said:
Does incarceration proc on hook or gen completion? Kinda needs to be one or the other, in my opinion...
Other than that, I like em! Nice work!
it was supposed to be either of them, idk why I worded it like that XD
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Well I’m not rank 1, I’m rank 13 for killer, but there was a rank 4 with dead hard and they’d ran me around for a bit, I got a 3k including them with the other opening the exit gate and escaping. Oh yeah bill had dead hard, but he didn’t make it that far either.
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Babysitter shouldn’t get increased time, I just want to know if the person that unhooked me has it or not and the aura should show to the unhooked person so they don’t run into them.
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It should grant quieter noises when searching through chests, but other than that it’s great :D where’s the other survivor perks all i saw were killer ones.
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Sometimes people think I lobby dodge, but the real reason is I have stuff to do. you know, in the real world.
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WGLF and Escape Cake anyone?
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Surge - if they remove the timer, they either increase the meters in tiers or numbers, which I would say numbers. 32 meters and is affected 8%/10%/12% to make it effective.
Cruel Limits - Make it like bitter murmur, it closes all vaults around the generator within a 32 meter radius for 30 seconds and Make it block off all vaults when the last generator is done for 40/60/80 seconds.
Mindbreaker - Your suggestion is really good, but what would the tier up be? I suggest have it give exhaustion that lasts for 2/4/6 seconds afterwards and it pauses exhaustion. it only works for generators under 85%
your suggestions are definitely different. I would keep your Surge change and upgrade regression. Cruel Limits, yeah it could, but it only works in a chase. Mindbreaker, That's a lot of exhaustion.
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great skill checks should count as 5% since they are harder to get and thats a lot of skill checks to hit.
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Endurance + Spirit Fury = Ultimate Pallet Destroyer Demigorgon
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Mark of Cain should be lower because that's insane, like maybe 10%/20%/30% faster. Everything else is good though.
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So this is why your profile picture is the hag
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I cant hear those toxic players with my brand new airpods XD
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@ProfoundEnding said:
Just in an argument with a guy who says you can't despite the fact that myself and others have said they have done it. He thinks I'm blatantly lying. Please comment if you have or haven't. Would like to see the results.
they made a new one where you have to close the hatch like 30 times so maybe?
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@NuclearBurrito said:
Isn't this just a better bitter murmur?
its a survivor perk
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- Undead
- Steampunk/1800 London
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/697502#Comment_697502
Pretty much this.
So my post is "trusted" now?
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Left Unseen (Uncommon/Rare/Very Rare)
Nobody has saw a trace of you at the scene. When you hook a survivor you gain the undetectable status effect for 10/20/30 seconds.
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Lol what if they did the thing with pokemon except You would get all the points you earned and you get %50 percent of amount of bloodpoints your earned to share to a friend. Maybe you can link your friends to you so they can get bloodpoints as well. okay hold on
Without bloodshare. Match points 32,000. You keep it.
With bloodshare with 1 friend. Match points 32,000 You keep it. 18,000 points extra. Goes to your friends
2 friends. Match points 32,000. you keep it. 18,000 points extra. 9,000 goes to each friend.
maybe something like this?
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@Kabu said:
https://forum.deadbydaylight.com/en/discussion/comment/697448#Comment_697448
Increasing aura range might be nice. Increasing the duration of perks might not be as it would take up an extra slot that could be used for something else. Maybe, it could be an offering instead?
an offering is supposed to boost stats, not boost power.
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I thought of
"Your aura reading range is increased by 2/4/6 meters for each survivor still in the trial."
This affects all aura range reading perks.
Your perks last 30%/40%/50% longer"
Corrupt Intervention would now last for 180 seconds and Thrilling Tremors would last for 24 seconds and others.
This may or may not be good.
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you should have to find 3 parts for each generator around the map and it takes 20 seconds to put one in. once the exit gates are powered, 2 people have to be on the exit gate to open and it takes half the time of a normal exit gate. if only 1 person is alive you can escape through hatch or open the exit gate with yourself at the same rate.
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Not the healing speed part, but more skillchecks with autodidact are great.
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/697423#Comment_697423
Is it finally not gonna be the same Billy/nurse/Spirit in red ranks is what I mean
Its really boring to become red rank as you just see pretty much the same thing
well then we will have to see. The demogorgon has only been out for 2 days so yeah.
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I dont get what this post means. the 2nd part not the 1st
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Paper Lantern (Common) - Lasts 30 seconds. Distance is 4 meters.
Metal Lantern (Uncommon) - Lasts 45 seconds. Distance is 8 meters.
Candle Lantern (Uncommon) - Lasts 45 seconds. Distance is 4 meters. Can see how much the lantern has left when dropped.
Fuel Lantern (Rare) - lasts 60 seconds. Moderately Increases Repair speed. Distance is 12 meters.
Electrical Lantern (Very Rare) - Lasts 45 seconds. Moderately increases good skillcheck success zone. Slightly increase Great skill check success zone. Distance is 8 meters.
Mystical lantern (Ultra rare) - Lasts 20 seconds. Shows hatch aura when within 32 meters of it. Distance is 4 meters.
Chinese Lantern (Event) - Lasts 45 seconds. Distance is 8 meters.
Rusty Wire (Common) - Slightly increases the time the lantern stays lit.
Small Bulb (Common) - Slightly increases the distance of the lantern.
Copper Wire (Uncommon) - Moderately increases the time the lantern stays on.
Regular Bulb (Uncommon) - Moderately increases the distance of the lantern.
LED Bulb (Uncommon) - Slightly increases the time the lantern stays lit. Slightly increases the distance of the lantern.
Electrical Bulb (Rare) - Considerably increases the distance of the lantern.
Silver Wire (Rare) - Considerably increases the time the lantern stays lit.
Circuit Breaker (Rare) - The lantern only runs out when an action is being done in it.
Thickened Wire (Rare) - Slightly increases the time the lantern stays lit. Considerably increases the distance of the lantern.
Thinned Wire (Rare) - Slightly increases the distance of the lantern. Considerably increases the time the lantern stays lit.
Self Conducting Light Bulb (Very Rare) - Considerably increases the time the lantern stays lit. Considerably increases the distance of the lantern.
Compact Florescent Bulb (Very Rare) - Tremendously increases the time the lantern stays on. Moderately increases the distance of the lantern.
Shiny Bulb (Ultra Rare) - The killer is blinded when coming within 8 meters of the bulb (Not Instant, 5 seconds to blind). tremendously decreases the time the bulb stays lit.
i even did research for this stuff so if the devs do use this ideas. here is different types of lanterns and add ons for them. your welcome ;)
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Somebody made a post saying Cruel Limits should get buffed to 32 meters and when the last generator is done all vaults are blocked off for a longer amount of time than usual.
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You should get Steve and Nancy. Steve’s perks are more fun to use then Nancy and help the team out. Nancy’s perks are personal benefit and give information perks.
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Bro yes. My friend said that I shouldn’t cleanse totems because not every killer had NOED then complained I wouldn’t save him after he got hooked with...Can you guess what perk the killer had. OMG your amazing! NOED. If the killer has NOED and he’s camping you, I’m sorry, but I’m not going to risk my life’s to save you. That’s a big oof death sentence.
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they didnt say person, they didnt say human, they said humanoid. Demogorgon is a humanoid.
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/694647#Comment_694647
What ABOUT Doc addons?
First of all those addons DECREASE his terror radius. Remember you down people in punishment mode which is a decreased TR. Treatement mode is the one with increased TR.
Second of all an 8% regression could be full map and still not be very good. 10-12% full map would be good but this is 8%.
If they removed the cooldown then maybe it could work, but they haven't done that at all.
play impossible skillchecks doctor on the game map and you will know what I mean
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Demogorgan is higher in my opinion
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This game is not okay...
It's amazing
Wanna know why?
Because I think we did a pretty good job so far.