Small Autodidact Rework

Replace the existing text with this:

While healing another Survivor without a medkit Autodidact activates. While Active:

Your healing speed is reduced by 25% and great skill checks are disabled

Skill checks boost healing progress by 15% per token and grant 1 token up to a maximum of 5.

Your skill check odds are increased by 5/10/15%

Comments

  • Not the healing speed part, but more skillchecks with autodidact are great.

  • @8obot1c said:

    Not the healing speed part, but more skillchecks with autodidact are great.

    This. Autodidact is a very weak perk and it doesn't need a nerf and a buff, just a buff.

  • @michaelrandom27 said:

    https://forum.deadbydaylight.com/en/discussion/comment/697435#Comment_697435

    This. Autodidact is a very weak perk and it doesn't need a nerf and a buff, just a buff.

    It's an overall buff.

    Right now the first skill check is -25 progression.

    Now it's non-skill check progression. Meaning not only do you get more skill checks per second but you have more chances to get a skill check due to there being more seconds of healing.

    Thus turning the downside into a psudo-upside.

  • It also means that at max a skill check is +75% progression, which is a 4 second heal. Right now a 5 stack with a skill check is an 8 second heal.

  • @michaelrandom27 said:

    https://forum.deadbydaylight.com/en/discussion/comment/697435#Comment_697435

    This. Autodidact is a very weak perk and it doesn't need a nerf and a buff, just a buff.

    If you buff it, it will need a nerf. Or more accurately, it probably needs a rework.

    I've seen it when it's actually in action, and it's insanely strong.

    The key issue isn't strength, it's the use case. Most people use self care or a med kit and you typically only get 1 skill check if you fully heal a person. That means that getting the necessary skill checks to make it work is unlikely.

    It's alike to Mettle in that it's a really strong perk, but doesn't fit in with how the game is played.

  • @SamuraiPipotchi said:

    https://forum.deadbydaylight.com/en/discussion/comment/697476#Comment_697476

    If you buff it, it will need a nerf. Or more accurately, it probably needs a rework.

    I've seen it when it's actually in action, and it's insanely strong.

    The key issue isn't strength, it's the use case. Most people use self care or a med kit and you typically only get 1 skill check if you fully heal a person. That means that getting the necessary skill checks to make it work is unlikely.

    It's alike to Mettle in that it's a really strong perk, but doesn't fit in with how the game is played.

    Hence this post being a minor rework instead of just being higher numbers.