michaelrandom27
michaelrandom27
About
- Username
- michaelrandom27
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Comments
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3 kills is still a victory. The reason survivors keep getting nerfed is because killer mains keep complaining about everything, even though they win.
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Insta-heals were never overpowered. Both of them can be made useless by bringing Franklin's Demise, and when they were used, they only saved 16/32 seconds of healing time, once. The strongest toolboxes in the game save a comparable amount of time, but they didn't get nerfed.
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You don't need apostrophes in front of every S you type. You only need them to show possession.
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Dude, Self Care is the best survivor perk. It works well with every build.
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@LapisInfernalis said:
@michaelrandom27 If you call it counter or counterplay it does not matter. To DC is never a counter to anything. And if you think you need to DC to give the last the hatch, because you cannot stand that the killer wants all people.... Maybe you should think of not getting found then.
Disconnecting for the hatch is an effective way to beat killers who slug for the 4K. You need to get a new dictionary if you don't think that's a good counter. That's exactly what needs to be done in that situation. Killers who want a 4K so badly that they are willing to walk around blindly for four minutes while the game is being held hostage by an exploit are showing poor sportsmanship and don't deserve the kill. If you're complaining that only one of the survivors escaped, then get good and find the hatch before I do.
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The reason rank reset exists is because it's too easy to rank up for both roles. Rather than properly balance the ranking system to seperate players based on skill, they took a lazy approach and just made everyone lose progress once a month to even out the distribution of players in each rank. Asking them to balance something is a lost cause, though.
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To the people saying Nurse is easy to juke, can you send me a link to your Twitch page and show me how it's done? I want to learn from people who are better than someone who has 6,000 hours of play time.
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Yes, Vigil is extremely weak and pointless to use right now. If Exhaustion recovered slightly while running, it will actually have some use. If you escape from a long chase and are found a few seconds later, you might be able to get a second Sprint Burst in that chase. It would require a lot of conditions to work well, but it would be great when it does work.
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@LapisInfernalis said:
@michaelrandom27 A counterPLAY is something that is a perk (Unbreakable or No Mither in this case) or a game mechanic that you use when PLAYING. This does not include the "leave match" button because when you use it you do not play any longer.
And what is bad with killers who slug for the 4k? They are killers. They are meant to kill. So don't complain.
I didn't say it was a counterPLAY. I said it was a counter. A counter doesn't have to be a perk or a game mechanic. It's just a way of doing something that is effective against what your opponent is doing.
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Disconnecting for the hatch is a counter to killers who slug for the 4K.
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I say we just make tge totems invisible so survivors can't find them anymore. On top of that, have the totems take five minutes to cleanse each one, and any survivor who cleanses one insta-dies. Totems need buffs. I want Ruin to be permenant.
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Camping will be buffed in the next few updates. If Borrowed Time doesn't get a buff, ratings for this game will drop significantly.
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DS is OP. One time, I downed a survivor, teabagged him as Pig for a while, then hooked him and facecamped him until he was almost dead, then he got yolo saved, ran into a locker, and DSed me! Like, why do I get punished for playing well? He's clearly bad at the game if I was able to down him twice, and his friend made a really stupid save on him, but he had a get out of jail free card. I don't want to learn how to counter it, so can the devs just nerf it for me? I want to camp and tunnel.
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@8obot1c said:
Not the healing speed part, but more skillchecks with autodidact are great.
This. Autodidact is a very weak perk and it doesn't need a nerf and a buff, just a buff.
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It makes me sad to see that people are getting hit by Decisive Strike so often that they complain about it. I get hit by it once per day, and only because I lost track of which survivors I hooked and which ones I didn't. If you tunnel so much that Decisive Strike is a problem for you, then YOU are the very reason this perk exists in the first place.
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Good suggestions, guys. Next time I get facecamped, I'll just gen rush. Oh, wait...
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There is a DBD community with 41,000 members on PS4, with around 40 community parties active right now. And that's only one of the few different communities here. It should give you a sense of how large it is.
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@NuclearBurrito The Second Wind perk is the one that worries me the most. The killer knows that if he doesn't tunnel you, you will get a free heal. Therefore, it is better for the killer's game to tunnel you. I don't think anybody is going to get much use out of a perk like that. We've seen similar examples of this, too. Whenever someone brings No Mither as a joke build, the killer never slugs that survivor, making the one major benefit of that perk useless. That's why this worries me. Second Wind seems like it could be a really good perk if the killer didn't know the survivor had it.
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There should be at least 6 in there. The shrine started when there were far fewer perks in the game. Back then, the shrine had a high chance of giving you the perk you wanted, but now it's a miracle if the perk you want shows up.
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@Locker_Monster said:
https://forum.deadbydaylight.com/en/discussion/comment/627137#Comment_627137
You're completely wrong.
When you camp, 3 Survivors can clear 6 generators (2 gens EACH) before the Survivor on the hook dies. So your little factoid about camping preventing 5 people form playing is a flat-out lie.
Camping is fine. Take the loss and move on.
You get nothing but Lightbringer for repairing generators, guaranteeing a depip if you gen rush and leave, and you will most likely either die or lose Benevolent by going for an unhook. Also, what kind of a$$hole says "Just take the loss and move on?" You think because you stood still for two minutes, you're entitled to a victory? You're a terrible person.
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@Locker_Monster said:
https://forum.deadbydaylight.com/en/discussion/comment/627117#Comment_627117
That's horrible logic.
Nobody likes losing. the game is less fun when you lose, so should losing be taken out? Should Killer and Survivor hold hands?
The only reason camping is not fun (for YOU) is because you got camped. So you want it removed so you can win next time, which would be less fun for the Killer..See the cycle?
Again; camping is FINE. You only dislike it because you lost and, like many, MANY players recently, you decided 'I lost, therefor I should ask the devs to cater to me and change the game so I can win!'
Instead of 'Maybe I should improve so I don't get camped next time'. Because that would take effort and you don't want to take effort, so you came here to try and get your way.
No, losing is still fun if you played well, had a decent chance, and got beaten. Of course it should stay. Camping, on the other hand, removes the ability to play the game for all five players, doesn't give anyone but the killer a chance to win, and requires almost no engagement for anyone involved. That's why it shouldn't exist. The majority of players hate it, and not in the same way they hate losing. A loss can usually be avoided, and avoiding a loss is part of the fun. If you get camped by Leatherface, it's hopeless. Just ######### to get to the next game faster.
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@Locker_Monster said:
https://forum.deadbydaylight.com/en/discussion/comment/627102#Comment_627102
It's a legit tactic that punishes itself.
Just because you don't like it does not mean the devs should suddenly program in 300 inane rules to limit/prevent camping.
Killers can have tons of reasons why they camped, and it's not up to you to decide if those reasons were valid or not, nor can the devs program the game to realize if THIS camping Trapper is doing it to be spiteful while THAT camping Spirit did it because they suspected the Survivor had Dead Hard & Sprint Bust & Decisive Strike.
Bottom line: Camping exists. Camping is legit. Camping should not be punished.
Except that games are meant to be fun. If something in the game is causing so much trouble that it gets mentioned here every day, it should not exist.
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@Cayde1342 said:
If they camp just work on gens...
That's not the point. Face camping is a terrible thing that makes survivors feel powerless, and they can't do anything about it. It's a guaranteed depip and death that you can't control. It's boring for the killer, the hooked survivor, and the gen rushing survivors and it should not be allowed in this game.
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You don't need to add an apostrophe to every word that has an S in it. The apostrophe is used to show possession.
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It's extremely rare that Borrowed Time actually affects me because I never camp or tunnel people. If you're getting screwed by Borrowed Time, it means you are playing like a jerk, and you are the reason this perk exists in the first place.
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The game is already compatible with mouse and keyboard. If yours isn't working, try a different one.
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@CornChip said:
This just gave me an idea.
When i get home i'm going to try unbreakable, tenacity, flip flop and boil over :D
No idea how it will work out.
Yo, I just tried that build today, and it's super fun! I used a Jigsaw piece and sabotaged a hook by the exit gate. The killer spent four gens trying to hook me, then gave up.
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@Atrushan88 The players at high ranks are there because they didn't depip on purpose. If they all had to do that to play with friends, red ranks would become even more empty than they are right now and everyone at high ranks who is not depipping himself would almost always get matches in which someone disconnects instantly, making red rank solo queues, 2-man, and 3-man SWFs much harder for them.
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@Chaddad2169 said:
https://forum.deadbydaylight.com/en/discussion/comment/610831#Comment_610831
I'm not trying to start anything here but...
Most of the time you really confuse me if you're biased towards survivors or killers or being sarcastic 😂
Probably sarcastic, since every time someone suggests a buff for survivors, the first response is always something like "It can be abused."
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Your solution to the problem will just convince people to depip themselves, since that's much easier and faster than having someone pip up. This is not a good idea.
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@yeet said:
https://forum.deadbydaylight.com/en/discussion/comment/604737#Comment_604737
https://forum.deadbydaylight.com/en/discussion/comment/604332#Comment_604332
if you were any good at the game you'd realize having your location known as killer is far more impactful than as a survivor lol
If you were any good at the game, you would realise that getting free wallhacks on a survivor is a guaranteed kill. lol
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/604333#Comment_604333
They should nerf Monstrous Shrine, it's too good on LeatherFace.
Exactly. Perks shouldn't get nerfed just because they are strong in one specific situation. If a killer player uses a stealthy killer, there is only one perk that serves as a strong counter. If a killer thinks that that counter is not worth risking, choose someone else.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/604341#Comment_604341
I'm going to guess you aren't a high rank. If you get hit by Freddy's gen teleport, that is your fault. Spirit's Prayer Beads are hard countered by Spine Chill. Billy is hella loopable, Nurse is Nurse and Mirror Myers is slow enough you should always be able to find a loop. Try to practice situational awareness more.
I'm a rank 1 survivor at devotion 5, so don't assume I'm a noob just because I point out how OP killers are. Everybody does that as a psychological defense mechanism.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/604318#Comment_604318
Because OoO doesn't counter them. It DESTROYS them. How would you feel if the Killers had a perk that let them instantly see where everyone was and teleport to one of them? That totally shuts down the Survivor's main objective, to do gens. OoO kills the stealth Killer's chances at winning unless they take it out of the game.
You're kidding, right? Multiple killers can basically do that already. Freddy can use barbecue and chilli and teleport to a generator and kill them, Spirit can also "teleport" and give no warning because of Prayer Beads, Nurse can teleport anywhere at any time, Hillbilly can move so fast across the map that the survivors have only seconds to react, and a Scratched Mirror Myers has no warning for any of his movements and has free wallhacks.
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They should nerf Calm Spirit. It's OP against Doctor.
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@CoffengMin said:
you know you can see whoever is using it right? if all 4 are using it is free wallhacks for both, i still dont know how this perk is that problematic
Finally, someone with common sense is in this comment thread. Killers complain about everything without realising that everything they complain about has an easy counter and a weakness.
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I have an idea. How about all survivors are blind and have to run around until they die. That'll give me easy 4Ks. Let's do that.
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Why stop at OoO? Why not just make it so that all survivor perks are useless? Seriously, if OoO can't be used against stealth killers, there is absolutely no point in running it. You guys won't stop until every survivor perk is worthless. This isn't even worth consideration.
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There needs to be some kind of downside to using object of obsession, like if a Survivor who uses it gets revealed to the killer instead of just having the killer get revealed to the Survivor, then it would be balanced because it's a high-risk perk, but no. Instead, it just counters ghost face for free. Survivors are overpowered. Please nerf.
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If they don't cleanse, you get free insta-downs on every survivor. You want even more power than that?
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@CoffengMin said:
https://forum.deadbydaylight.com/en/discussion/comment/594897#Comment_594897
ohhh, do you play on ps4 by chance? cuz i once got 4kd by a non-blinking nurse, i wasnt a noob either and im very ashamed of both me and my team to this day
Yes. I got the game a few days after it became free on PS Plus. If the game you described was around that time, that was probably me.
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When I got this game, my first ten games as survivor ended in 4Ks. Then, I played killer for the first time. I was a nurse and I didn't know you can hold the blink to go farther, so I never blinked, thinking it was worthless... I got a 4K.
Killers are beyond overpowered. Even now, I get a 4K almost every game. I can't imagine why anyone would want to nerf survivors even more than this.
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You know you can open the gates to start the timer, right? Besides, survivors are already incredibly weak right now, and one of the weakest aspects is sabotaging. It doesn't need to be even weaker.
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I'm currently playing Killer on PS4 as I read this and I'm taking longer to get matches than I do as a survivor, and my killer and survivor are about the same rank. Boosting survivor blood point gains is not an issue.
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Yeah, I agree. Survivors shouldn't be able to move.
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It would be nice if every time one of your teammates died, all remaining survivors get 1,000 bloodpoints.
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I'm pretty sure what you're describing is a version-exclusive glitch. I was playing on PS4 a few minutes ago and the killer hit me on the hook. It wasn't in the patch notes, so it's just a glitch for you guys.
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Legion can guarantee a 4K just by hitting everyone once.
Survivors can run fast for 3 seconds.
Are killer mains seriously this stupid? These are not even close to the same level of game-breaking power.
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@MrSunbro said:
https://forum.deadbydaylight.com/en/discussion/comment/589173#Comment_589173
@michaelrandom27 and by the time that happens the gates will be open with those maps
You gain one second of running distance on them every six seconds, bloodlust excluded. If it takes any longer than thirty seconds to catch somebody, you did something wrong.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/581211#Comment_581211
What about the games where the Killer does not find the Hatch first?
They don't have to find it first. The killer can still win by getting there before it opens and using their unfair advantage to close it anyway.
https://youtu.be/r-xgO_sodRIEven a slow Myers can do this, which is sad. Skip to 14:52.