Antares2332
Antares2332
About
- Username
- Antares2332
- Joined
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Comments
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@Talmeer said:
https://forum.deadbydaylight.com/en/discussion/comment/1470067#Comment_1470067
Not everyone has toxic chats.
I have fond memories on mine as I have play 10+ matches/day in dbd. This time is over thanks to a rework from bhvr in the past, but the memories are still alive and I like them. I would dislike it, if they would delete the chat :|.
Also I think, Meyers just need a few buffs. His basekit has some class. Nurse... well that is a other topic...
I understand it perfectly, It is nice that at the end they leave "gg" or "wp" at the end of the game, this implies that the player has enjoyed playing that match.
But most of the chats are toxic, that's the truth. Imagine how many complaints the devs would have avoided if the final chat had never existed.
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They must urgently buff or rework Michael Myers with their basic kit and nerf their iridescent add-ons.
They should do a rework for the nurse that is more fun to use and less difficult. She is literally buried in the killer menu.
They must delete the chat from the game. If they do, there should be no reporting system for insults, also with the crossplay you can send requests in-game and they can speak privately.
Deathslinger also needs a change, it's good on 1vs1 but it's bad with pressure on survivors on most maps. I would personally change the terror radius to 32m and the speed to 4.6m / s.
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A Vampire or werewolf
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This will take a long time
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@ZephanUnbound said:
Not a fan of the idea. We already have 1 clown, why add a second? It'll just make the one we already have get played even less than he is already played.
There are so many other killers from film and other game series they could try to get the license for:
-Xenomorph
-Predator
-Chucky
-Jason Vorhees
-Wendigo (Until Dawn)
-The Nun (Conjuring)
-Pinhead (Hellraiser)
-Dracula (Van Helsing)
Etc.
The first 3 fit less. I will never understand people who want characters that have nothing to do with the concept of this game.
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What is your idea? lol
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He doesn't fit in, he's a very powerful being and I wouldn't want him to look ridiculous breaking pallets or patrolling generators knowing he's a higher-level character.
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The way he writes this post, it's like he's figured out a secret way to win against SWFs lol
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There is no penalty system.
Cause and effect.
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Billy is dead.
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@Komodo16 said:
https://forum.deadbydaylight.com/en/discussion/comment/1468479#Comment_1468479
See I get the key part, but when you find someone and thus target them, that's just #########
So the killer shouldn't chase the survivor?
And allow it to make generators?
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@AngeloMerte said:
Only the strongest warriors, trained by the ultimate sensai are able to ignore salty losers and their toxicity! And these warriors are the elite of the elite....
Everyone else with their thin skin can have a filter lol
Fr, is it really that difficult for your mind and soul to read salty comments? I can't imagine that. I just laugh it off and even do screenshots, upload it on steam to give my friends a good laugh aswell or for myself to go back to them after years and laugh again.
Up to this date I don't understand why people make a big deal about WORDS. As if words can magically become reality
No, but it is annoying.
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Why not better, devs delete chat from the game? This would better avoid insults.
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This post makes me think that it is a joke.
In case you're serious, how would he hit the survivors? It has no hands lol
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@VSchmitt said:
It's a Dwight bug, it's been around for sometime now, I hope the devs fix it soon, poor baby dwitt =/
It is a character to hide in closets by default, flashlights do not go well with him.
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Dead By Tunnel.
tunnel is not a escape.
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Taking offense at a "tbag" or a "click" and creating a discussion complaining about it seems absurd to me because that will never change.
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-Matt Cordell from Maniac Cop
-Jason from Friday the 13th
-A werewolf or Vampire
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This also happens with survivors. first hook and DC .. this is starting to get annoying but I also don't want the time penalty back because I had times when the game disconnected me from the match and I had to wait as if I had done it on purpose. However, I would like devs to add another way to penalize.
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Freddy VS Jason
Maniac Cop
Terrifier
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I play on both sides, when I entered this forum the only thing i have complained about was SWF. I am not asking devs to make a nerf or remove it, i feel like something should change this part..
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I never liked noed due to the fact that when you play as a killer, it's like playing with 3 perks and depending on it until the end of the game seems a bad strategy to me.
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The real definitive build:
DEAD HARD
IRON WILL
DECISIVE STRIKE
UNBREAKABLE
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Almost the same thing happened to me with Freddy in Yamoka. Only 1 gene was missing, those last ones were 3 generators nearby between the dojo. But with three survivors and I didn't even have pgtw. I had to apply unimaginable pressure to prevent them from doing so.
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Camping or tunneling is a legal strategy, do not be sorry, when you are the killer you can play the way you want.
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Do you create a discussion but don't want to argue?
Bruh
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@slim0b said:
https://forum.deadbydaylight.com/en/discussion/comment/1466951#Comment_1466951
That's the laziest excuse i've seen from a survivor main to prevent a buff to this god awful perk.
You have SIGNIFICANTLY more control if you can choose when to hook.
Rather than go open the exit gates, risk losing your prey and 3 survivors escaping, and obviously waste time going back and forth.
Oh! This boy managed not to fall into the bait!
Now seriously speaking. It is better as it is now, because you decide when to close the exits. If the doors are open and you wait for the countdown to drop low enough for there to be 60 seconds left, this is when you have to hook someone to make 4k if nobody goes out. It is also a surprise perk, the other survivors are likely to try to rescue him. This is the best way to use this perk.
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Discordance
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I like it better the way it is now, because you can control when the ability is activated. You just have to hook someone at the right time and open the doors yourself.
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This mechanic is a very bad idea on the part of devs. It is impossible to get used to if you play with the nurse.
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@BigBrainMegMain said:
I hope they work on early game, make it balanced for both sides.
I guess with the new mm, devs will be able to know more easily what is the balance problem.
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Telekinesis (killer perk): At the beginning of the game, the first survivor who looks directly into the killer's eyes, the survivor will not be able to move and will have to stay AFK throughout the game. In the case of DC while AFK, it will be considered cheating and will have a 24-hour penalty ban. Many survivors have complained about this in the forums. So the devs listened and decided to put a little nerf to this META perk, now there is no waiting 24 hours, now it is 23 hours.
Repair knowledge (survivor perk): When the survivor touches the first generator, it will complete immediately.
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I think there should only be one Mori offering which can kill 1 survivor who has been hooked 1 time and nothing else. The same for the keys, that only 1 person can escape through the hatch and then it closes forever.
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He is simply a loser.
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@stargazer9 said:
I think it would be better if they remove ranks altogether. If they don’t then BHVR should get ready for the constant and non-stop complaints from a lot of players when the new MM system gets implemented since the new system will match high ranked players with low ranked players a lot of the time.
so shouldn't it matter that the game puts you with much more experienced players than you when you're new? ok...
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The rank system does not matter because it is easy to get to red ranges with little experience.
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@ACTIV3_GNASHER said:
I do well on it on both sides, one of the better maps in the game
In appearance yes, in design no.
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Yes, but I don't think they add it in the game, they are not popular characters.
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Obviously killer
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Situations like this makes me think that the SWF should only be for 4 people.
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Spirt first, then Legion
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However, I have to admit that he was a fun killer
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I don't believe, he was a killer with a trash mechanic
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@ClickyClicky said:
Lol knew it would be this game from earlier before I opened the thread.
Actual gameplay starts 4 seconds in, 3rd gen pops at 1:44 so 1 minute and 40 seconds for 3 gens. That means the extra 20 seconds were likely the survivors running to seperate generators.
Its not good. I feel the map is part of the problem. Rotten Fields has never been a good map. I thought they were shrinking it? It seems just as big as ever. Anyway so you have a huge map where the gens are spread out and then you have corn everywhere so you can’t see what gens are being worked on from a distance.
I don’t get why some people turn their nose up at Corrupt Intervention. That would have massively helped here. Based on how quick that went I would guess survivors started on the far gens, corrupt would have locked them off and forced the survivors inwards, which I feel would have changed the start of this game a lot.
Yeah the devs say they expect early gens to go fast but losing gens like this theres only really Billy or Nurse that can come back from that or a strong campy Hag game.
Bro, Billy and Nurse are dead and no one will use them anymore. So they don't count anymore
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DH is something that I ALWAYS carry in my build and I never regret it. I am faithful to that perk.
#DEADHARD4LIFE
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Because they have improved speed when LF is using his chainsaw, but still a weak killer. Windows is still a problem for him and you still need to be very close to the survivor to use the chainsaw efficiently.
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No, pig needs a complete rework.
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YES.
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For this reason, I hardly play as killer anymore lol
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this guy fell into the bait lol