Antares2332
Antares2332
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- Antares2332
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Comments
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@derppug said:
https://forum.deadbydaylight.com/en/discussion/comment/1460448#Comment_1460448
I don't think 2k is a win for killer. It's a draw. It shouldn't net a pip if we are just discussing kills alone. But honestly, the entire system is so trash that it makes the games feel very robotic if you want to pip, especially as a survivor.
The system is so trash that mm no longer surprises me.
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Now slugging is annoying? literally in these times it is impossible not to complain about something
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no, leatherface is made for camp. he is the best killer for camper mains...
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Devs after watching this discussion: nerf iridescent head.
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@Sulrii said:
Lol... SWF is the only way to win against tunneling, camping, noeds and other killer stuffs. Its even hard with SWF against 1 killer and your solution is to add another killer. Survivors can play in groups, but mostly its the only way to get unhooked or win. Yeah i understand, that sometimes it is hard to win against good SWF group, but 90% of groups are losing every game. I know what im talking about, we are 3 friends, but we are losing like random lobby team. If you know how to play killer, SWF is not problem for you and if its problem for you, use noed, camp and tunnel like every 2. killer... Or, ehm, use Mori.
Have a nice day, Sulrii.
Did you really say "the only way"? lol
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Another idea would be to simply remove a skill space just for those who are in a SWF group. Players who are playing alone but with that SWF group in the same match will not experience this effect.
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Noed makes me a little angry, instead bloodwarden leaves me surprised.
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@CashelP14 said:
I always have to say this but unfortunately when people try to think of "solutions" to swf they never get it right.
95% of swfs are bad. They are extremely easy to bait and beat. There is only a select few groups who are actually good.
Removing Pallets, decreasing number of perks, increasing gens, increasing repair times, tell killer they are facing a swf, 1 of each perk per person, separate ques and disabling huds all aren't solutions to fixing swf.
Sorry it seems like I'm being harsh but I'm just sick of seeing the exact same post every single day when no one has put forward a decent solution. The main problem your post is some maps has virtually no pallets. Somebody put up a post earlier today where a map only had 8 pallets, meaning a 4 man would only have 4.
Take away skills only from those in SWF. If you are playing with 3 or more people in SWF you lose an ability. Resolved, gg ez.
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Only the key seems good to me.
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Also i think that these 3 killers are weak. It is for these reasons that nobody uses them in red ranges and in case of a genrush, you literally can't do ANYTHING.
I suggest other buffs
Trapper: No longer does any animation when setting a trap.
Clown: Does not slow down while recharging.
Wraith: Pressing M1 directly pops up and hits but when invisible, it takes longer.
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#DevsDeleteFinalChat
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They create a game with a very original and quite good idea that could be one of the best, but in this case not for balance problems.
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@II_KURO_II said:
https://forum.deadbydaylight.com/en/discussion/comment/1460257#Comment_1460257
It'd be even better if they made it so he yells "WAZAAAAP" if you hit someone who's marked
I don't think they can, "WAZAAAA" it's so good that it has its own license.
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No.
This is based on mathematical percentages and this is one of the most balanced things in the game.
Iron Will 3 = 100% of silence while you're hurt
Stridor 3 = +50% of sounds while you're hurt
So stridor can counter Iron, making Iron lvl1 (50% of silence while you're hurt) that perk was created to counter iron will.
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I play on both sides and it is normal that you are stressed if you play as killer, it's the hard side to learn and play. When i feel that I get tired I am simply going to play as a survivor to relax, because it is easier to play.
If you play with effort but not enough to take it seriously, you will reach rank 1 without realizing it. Ignore those who insult you at the end of the match, just imagine how silly some people can be to take a serious game and offend others.
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This topic is simply ignored by devs.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/173475/2v8-with-the-upcoming-crossplay
2v8 can’t work.
Why?
Because any killer + Doc would be 100% broken. The survivors absolutely wouldn’t stand a chance dealing with Static Blast & Madness afflictions PLUS dealing with another killer also able to track screams and failed skill checks.
It just couldn’t work. It wouldn’t matter if there were 8 survivors in the trial. Doc with any other killer on the roster would mean none of the survivors stand a chance.
Until the devs put that game mode, Nothing proves that you are right. It is also assumed that they will make larger maps and more generators.
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It is true. Many of the complaints are from inexperienced people, who when they lose a game already believe that the game is "out of balance". When this happens the developers listen to those people and then other people with different arguments appear.
This is how it happens and it seems like a cycle. They should create another discussion section exclusively for players with more than 1k hours playing on both sides.
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I think it's a pretty good review for a new player. If flashlights are a problem, before lifting someone, first make sure someone is not around with a flashlight. A tip would be to pretend that you are going to grab the survivor.
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If they do that, my daily playing hours will definitely multiply.
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Something similar happened to me, in the first I did the skill check well but nothing happened.
I think it was because the killer hung me up right before the skill check because he was on the ground (right in front of the hook). When I was rescued the ability returned to normal function.
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Good idea but the fourth perk is not very good, for that the bbq already exists.
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Removing SWF is not the correct solution. If the devs do that the game DIES. The correct thing would be to nerf it in some way, so it would already be balanced just like solo mode.
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@ Antares2332 said:
I am a tunneler main. I also don't know why there is hatred for tunnelers..
#TUNNELER4LIFE
This was a bait
But now that I think about it carefully i think I'm right.
In dbd there is always a camper, tunneler, genrusher or tbager. That doesn't have to matter are things that are legal in this game and the idea is to have fun. The insults between the two sides are ridiculous.
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Players hate this because it's something unexpected.
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@ThatOneGuy said:
https://forum.deadbydaylight.com/en/discussion/comment/1459981#Comment_1459981
I guess? I’m just referring to, unhook, killer hits him, survivors get BT, killer leaves him alone. Survivor mends and fully heals. No safe unhook?
The truth is that I have never noticed it, I understand that safe unhooking is when the rescued survivor lasts a certain time without falling to the ground again.
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I am a tunneler main. I also don't know why there is hatred for tunnelers..
#TUNNELER4LIFE
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@bubbabrotha said:
I think bubba.
I think we do a pretty good job so far
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you mean that in the 2 hit, he must not go to the dying state? no
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@bubbabrotha said:
https://forum.deadbydaylight.com/en/discussion/comment/1459950#Comment_1459950
There would be no point in sending someone to a cage. It would actually hurt you.
If it makes sense. The cage is to counter the DS and BT.
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@bubbabrotha said:
https://forum.deadbydaylight.com/en/discussion/comment/1459943#Comment_1459943
Then ph cages wouldn't do anything
And what has to do with it? skill check is something that would definitely be better than pressing buttons
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@CWill22 said:
https://forum.deadbydaylight.com/en/discussion/comment/1459939#Comment_1459939
I like the idea but 10 seconds might be a bit too long. Another cool change could maybe be seeing all survivors auras for X amount of time just to give it some practicality in game.
I feel that their current power to see auras for a short time is weak. Although i fear that if they improve it, everyone will always have bbq and wglf in their build.
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NEW BBQ & CHILLI: All other Survivors' Auras are revealed to you for 10 seconds when they are farther than 40 metres from the Hook. Each time a Survivor is hooked for the first time, gain a 25 % stack-able bonus to all Bloodpoint gains up to a maximum of 50/75/100 %.
NEW We're Gonna Live Forever: Each time you perform a Safe Hook Rescue or take a Protection Hit for a Survivor, gain a stack-able 25 % Bonus to all Bloodpoint gains up to a maximum of 50/75/100 %. Each time you rescue another survivor, if the killer is more than 40 meters from you, the killer's aura is revealed to you for 10 seconds.
This would be my opinion in case they buff it.
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@HaddonfldSlashr said:
Michael Myers should be buffed. Increase his walking speed at tier 1 and make him impervious to spine chill/premonition, and increase his ability to gain stalk. He's the only killer I can think of whose best add-ons are really a disadvantage against good players, mind you I don't play all the killers. Have you ever tried to get infinite tier 3 against a red rank SWF? Almost impossible. If you do, it's as they're going out the exit gate. Also, scratched mirror should be amazing, but he walks so slow it is completely useless on most maps because there is too much open space. He can be looped infinitely in too many places. Not that you should be getting into loop chases with scratched mirror, but on an open map it's hard not to. He certainly doesn't have to be reworked, but he does need some minor adjustments to make him playable against top players.
I added it to the list for exactly this reason. They have to change the addons and improve the killer without accessories.
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@luvcraft said:
There is only one correct answer to this question:
Scooby Doo gang outfits for the original 4 survivors.
- Dwight as Shaggy
- Claudette as Velma
- Meg as Daphne
- Jake as Fred
until this happens the BHVR licensing team are cowards. Cowards, I say!!! 😂
I've seen forums with pretty good ideas, but it's amazing.. this has to be in Dbd..
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no...
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Bunnyman - Leatherface
A big guy dressed up as a dirty white rabbit with a chainsaw. Although something similar already exists in the legion's costumes, I feel it doesn't fit with their power.
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Hag.
If she knows how to use his traps, is very strong in 1v1.
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@BigBrainMegMain said:
He needs a Red Bar.
He has to put a trap down every 30 seconds if he's holding one or he'll get tired and cause him to fatigue.
Once he's fatigued, he cannot pick up a trap or hold a trap, or place a trap for 50 seconds.
Uff, I think it is still op. While the red bar is there, the killer cannot give hits.
what do you think?
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Completely agree. Devs should change that way of repeatedly pressing a button. It would be a better idea skill checks.
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"Rainbow unicorn" HAHKSJDHASKD you made me the day but i hope this is bait....
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The trapper after planning and collecting his traps, the survivors already make 2 gens at the beginning of the game.
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@Robotman200 said:
https://forum.deadbydaylight.com/en/discussion/comment/1459590#Comment_1459590
Do you have any ideas on how they should nerf it tho?
That the survivors' auras cannot be seen on the hook and in the dying state. Only when there is a group of 3 or 4 SWF survivors.
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Every time i play as killer, I use one or two perks to slow down survivors. Before, I used ruin a lot, but over time I realized that it is not so good. Currently I only use Pop, thana or sloopy.
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In my opinion they should nerf SWF in some way, not delete it. The SWF is pretty strong if they play decently.
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Myers is a m1 killer that has hardly any pressure on the map if survivors rush into generators
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It does not seem right to me, because if the survivor does nothing on the hook, then the killer will also be waiting?
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Another mystery that will never be solved..
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They nerfed a killer who was already balanced.. Unforgivable..
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@CashelP14 said:
Slugging. If you down a survivor then see another you should try and down them. Slugging is extremely strong and with perks like infectious it's even better.
Guarding particular gens in one area makes your late game extremely strong. The 3 gen strats are excellent.
This too, this strategy is very useful. Combined with IF and vulnerability it can be deadly if used correctly.
