Discussions
677 discussions.
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With how popular Ao Oni is in Japan with all forms of games, novels, anime and even live action films, i think it's safe to say that the blue demon Ao Oni at least deserves a spot in Dead by Daylight in the current roster of killers, i think that the chapter should come with Ao Oni as the killer with their name being "The Rumor" while also getting Hiroshi as the survivor and the mansion that Ao O2 comments 21 views last activity
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In my first match today… Ace was getting tunneled so badly, yet the people in charge of this game somehow think we don’t need an anti-haemorrhagic add-on, and we don’t need any real anti-slugging or anti-tunneling update either. #DeadbyDaylight #dbd @DeadbyDaylight Imagine being Ace… In every game, you’re getting tunneled so badly. And every time ther13 comments 231 views last activity
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No idea where to put this because you have closed all the categories and threads for map feedback, despite repeating that you want feedback and that feedback is important. Pallets should never, ever spawn like this around the killer shack. This setup cost me the entire game. There is nothing at all I could do to manage this. https://youtu.be/4eL9psxItbE1 comments 51 views last activity
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Last year has been an experience to say the least. We had a balanced game last year which was fair to both sides, but every step taken this year has been towards an unbalanced state. It all began around the Springtrap release. The healing meta made a comeback and in a strong way. Survivors only taking 5 seconds to heal negated many killers' pressure, and it still happens at this point, according23 comments 461 views last activity
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What in the hell have you done to loops in this patch? Why most of the loops not even 50/50 but 70/30 in killers favor where you guaranteed a hit with 1st BloodLust or even without it. Why touch Haddonfield pallets at all when there's no decent windows. Look:31 comments 1,601 views last activity
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SUMMARY OF THE ISSUE: Certain sfx become muted until game is reset PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: By playing normally, has a chance to happen every time you load into a map. Happens to me around once per 2h. Sounds that disappear include: all survivor and killer actions, such as fixing gens, attacking with killer, footsteps, healing. Also all killer ability s4 comments 121 views last activity
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Dead Devs, i mean, Spirit has 4.4m/s of movement speed and with her power reach 7.04 m/s and can't see the survivors and got nerfed, while blight has 4.6m/s and with his power reach 9.2 m/s and can see the survivors… you think this is balance? GG65 comments 1,332 views last activity
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SUMMARY OF THE ISSUE: Hand of Vecna Doesn't Teleport On The Game when being triggered by rushing into the highlighted yellow locker. PLATFORM: PC (Steam) STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: I was in chase with Vecna while healthy I had the Hand of Vecna equiped I hopped in the locker highlighted in yellow (rushed) I got broken (shown on HUD) I did not teleport to0 comments 32 views last activity
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The way pallets have been handled in this recent update is honestly absurd. Majority of people in the community would of been happy if they where reverted to a pre pallet update state what has been done is multiple maps have been gutted of pallets, this needs to change before survivor players decide they have had enough and just go play something else.5 comments 201 views last activity
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I was already feeling bad that they told on stream about their intention to make spawns “more random”. The thing we see now is just another extreme. And before telling- nothing really changed and this is like before pallet density update, I will only advise to be more patient. They adjusted both density and safety on loops in a really extreme way. The only unattached stuff is constructions.12 comments 171 views last activity
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Seriously its insane this map is still in the game by far the most autopilot map in the game even when compared to THE GAME. If you go against any competent team the whole map just comes down if they get a main gen done or not and the second a mid gen gets done its over you just lose as killer forcing you to tunnel and camp mainly camp really hard if you want to win and considering anti-camp jus0 comments 22 views last activity
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When are you guys going to fix the fog bug on Greenville or at least killswitch the map? You can hardly see. I've put this under "Feedback and suggestions" because it's a general bug.3 comments 31 views last activity
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It would be cool to have, as an exemple, piggsy as a killer and james cash as a survivor. for the map, i dont really know, theres a lot of maps in manhunt but im sure that almost any manhunt map could fit into dbd. Or even a DBD x manhunt 2 could be made if the collaboration with manhunt 1 is possible. maybe adding daniel lamb as a survivor and for the killer, maybe leo or someone else. Tho0 comments 1 views last activity
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It's not a popular opinion, but what about basing game balance on a single killer? For example, take the trapper and see how various game changes work with them. This also includes the idea that all other killers should be balanced in the same way as the trapper, meaning they should be equally powerful. Thanks to this, we won't have Nurse, who breaks the core concept of the game, or Blight, who i4 comments 41 views last activity
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I don’t know if you’re ready to hear this or not, but the only way to make a game truly succeed is by bringing in new players consistently. This happens through modes, events, in-game rewards, skill development, leveling up characters… all of that. Sometimes the most effective way is actually through creators — even the small ones. When they post videos about the game, they might be the reason0 comments 41 views last activity
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I recently had an idea that could change how people might (kinda) think more critically instead of just autopiloting chases, gens, or totems. My idea is what if each map had a unique interactable, like in the Hawkins Lab map, when three gens are done, each survivor can go to the computer room (idk what it's called, but the room next to the portal with all the monitors) and interact with the compu5 comments 51 views last activity
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Please PLEASE fix your code from scratch we're literally begging y'all https://youtu.be/MvR4fSQ5cAw?si=VzW910qcvC2iiEji0 comments 21 views last activity
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I would absolutely love if they incorporated a way to vote on a map before a game starts! Thoughts!?2 comments 11 views last activity
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killers are way too overpowered right now & yea ik everyone wants to win but let a match start & people are getting hooked back to back . Your staying on that hook & im not saving you. I’ve been playing for a very long time going on ( 6-7 yrs ) & being that the killer is over powered & strong I’m not throwing my escape away just to “play fair “ if everyone die they die. I’7 comments 151 views last activity
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Map Variants helped add a lot more enjoyability and replayability to each realm imo. Now with the only things being different is what pallet spawned, what breakable wall spawned, which side a window spawned on each map gets repetitive very quickly. I personally don't know why they were even removed in the first place I very rarely heard anyone even talk about them let along complain about them. T1 comments 72 views last activity
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I don't get why this map is in 2v8 when it completely denies like half the killer Roster's powers. It's an extremely frustrating map to play as Killer.9 comments 201 views last activity
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Hola, muy buenas, vengo a dar mi opinión muy resumida de los cambios y el camino que esta tomando últimamente bhvr, no soy un experto en números para balancear dbd pero sentí que podía dar mi granito con mi opinión, tengo 2800 horas (aprox. 60% killer, 40% survi) y vamos allá. Tomare como eje central la PTB 9.3.0: Anti tunnel: En lo personal creo que ir por un cambio al tunnel es acertado, pe0 comments 11 views last activity
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SUMMARY OF THE ISSUE: Totem is inaccessible. PLATFORM: Steam IMAGE:0 comments 11 views last activity
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I recently had an idea, of what if endgame collapses were more cinematic. Like, image right after popping the last gen, dust starting falling from the ceiling, and you leave the room right before it collapses. Or maybe while doing a loop, the loop just collapses since it's the endgame. as a survivor player, I think this would be very fun, and could add more challenge.9 comments 112 views last activity
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I recently had an idea, of what if endgame collapses were more cinematic. Like, image right after popping the last gen, dust starting falling from the ceiling, and you leave the room right before it collapses. Or maybe while doing a loop, the loop just collapses since it's the endgame. as a survivor player, I think this would be very fun, and could add more challenge.0 comments 11 views last activity
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On the map "The Fallen Refuge" there are no tiles that spawn with any elevation. This makes Balanced Landing completely useless on this map in particular. The only elevation available currently is the Basement Stairs. Please consider adding a hill tile to this map so Balanced Landing doesn't feel left out completely. Thanks!7 comments 222 views last activity
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SUMMARY OF THE ISSUE: On maps without "Anti-Hillbilly Walls" the Ghoul can forcibly lock both himself and a Survivor into an interaction neither of them can leave without disconnecting. PLATFORM: All (But only attempted on PC) STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: 1. Select a Map with dropdowns that do not have either walls surrounding a dropdown, or anti-Hillbilly walls surround0 comments 41 views last activity
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Some might disagree but I will say. Can the repairing and healing be a tad bit faster. Not hyper speed but! Faster than it is cause it seems like its way to slow. Not to make the game to easy for a survivor even though it truly isnt lol but! Maybe a 3 or 5 second aura here and there. Sorta like a SONAR. I know killers have it cause the amount of times I get seen from far away & behind walls0 comments 11 views last activity
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Buenas como ya es costumbre vengo a dar mi opinion sobre la nueva PTB, gracias a todo el que este leyendo esto y a los devs por tomarse el tiempo tambien de hacerlo. Empezamos con el Antitunnel. Comparado con la PTB anterior la idea es menos invasiba para el killer y esta mejor ejecutada pero creo que se le sigue beneficiando poco al killer por no tunelear, igualmente no importa de esto hablar0 comments 81 views last activity
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SUMMARY OF THE ISSUE: I was reminded of an issue i had while reading the patch notes. A few days ago, as Freddy, i inadvertently teleported outside the map. I was able to walk around the whole thing and play as if I was inside. Im sure I was able to teleport back in, but I didnt try PLATFORM: xbox X|S STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: I started my teleport in shack heading dow0 comments 11 views last activity
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Hey Behaviour Team, I’ve been playing Dead by Daylight for a while, (7 years killer & survivor ) to be exact and I’m seriously frustrated with how unbalanced the game has become for survivors. We barely have anything that genuinely helps us just a flashlight, medkit, or map and even those barely function. The flashlight? It’s pointless unless you use it at a perfect frame o11 comments 293 views last activity
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The map/realm prevention & rng is sooo coookeed. I have been playing A LOT yesterday and today and I haven’t joined a single match or either Macmillan or Autohaven. I keep getting Haddonfield, Borgo or Hawkins most of my matches. This is misery not fun. It is extremely boring and I really don’t want to play the game this. I really don’t know how you mess up something that should be easy like0 comments 11 views last activity
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SUMMARY OF THE ISSUE: The fog on Greenville Square, Freddy Fazbear's, and Fallen Refuge maps increases tenfold after traveling through one of Springtrap's doors, making visibility terrible, to the point of being near unplayable (at least for those with bad eyesight like me). Playing on these maps causes eye fatigue and eventually eye strain. The fog on these maps is also significantly thicker i2 comments 71 views last activity
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SUMMARY OF THE ISSUE: the survivors were unable to cleanse my hex because of a locker and chest on either side. Toba Landing map PLATFORM: xbox X|S STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: unlucky spawn rng VIDEO: I took screen shots. Its a totem that spawns in front of main in a jungle gym 9e3feaf9-5752-482a-828e-d1b818fc3831.png 83351d00-b5b0 comments 11 views last activity
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SUMMARY OF THE ISSUE: The Ghoul tried to kagune leap onto survivor in the "hole" area in the bathroom by basement. We both got stuck in the position and could not move. The Ghoul disconnected because of it PLATFORM: Steam STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: On the Game map, Ghoul did a kagune leap that sent him to the 1st floor down the hole in the bathroom. The Ghoul tried to k0 comments 41 views last activity
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Dead by Daylight used to have this feature that created a blur effect at certain distances, giving the environment a unique cinematic charm and greatly enhancing immersion. I cry every day over the fact that the devs removed it. The game urgently needs graphical improvements that increase immersion and contribute to its horror atmosphere. Considering that we’ll be getting some visual tweaks sta11 comments 161 views last activity
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Scourge Hooks as they are are powerful, but feel incredibly underwhelming on games where they all clump up in one corner of the map, and unless you run Agitation, can be very frustrating to try and secure. This means that you can often have games that feel like they're effectively wasting a perk slot (which feels very frustrating), but unlike hexes (which have a similar design philosophy), there4 comments 41 views last activity
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Have you thought about it? because of every update that hurts the Killer side of things especially weak Killers this encourages them to use stronger killers or do unsportsman like things like slugging or tunneling in response Pallet density and Generator repair speeds are part of this problem. skill or not . if it is based on skill how come more powerful Killers have became more p37 comments 1,024 views last activity
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I was playing Trapper like normaly and some of my traps just spawn under the boxes in Grim Pantry, so they are uncatchable. The trapes just spawn like this. DeadByDaylight.log0 comments 12 views last activity
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Recently, Dead by Daylight killers and perks have been lacking creativity, so here’s my design to give the devs some fresh ideas. ⸻ Survivor: Arnold Schwarzenegger Skins: The new Predator guy, and the girl from AVP . Perk 1: Battle-Hardened Veteran Increase your health by 1 point, but repair speed is reduced by 50/40/30% . When hit in the Danger State , lose 2 hea2 comments 81 views last activity
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On the recent stream, they announced the 5 popular maps and a continuation of weighting maps; and although I dont think a rotating selection of maps being weighted wouldnt be a bad idea, I think just weighting the top 5, 2 of which being variations of the same map, is a poor idea. Please consider not going through with this change, as, as was revealed on the stream, the data pushing for change is0 comments 171 views last activity
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SUMMARY OF THE ISSUE: Totem Inaccessible PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: I was playing Killer and have two Hex perks in my build (Ruin, and Undying) and I was told in the endgame chat by one of the Survivors that the totem was inaccessible so they weren't able to cleanse or bless it at all. VIDEO: PLAYER LOGS: DeadByDaylight.log Play0 comments 11 views last activity
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SUMMARY OF THE ISSUE: I just witnessed a demogorgon using the shred special ability to bounce off of the backside of stairwells in "the game" map, which sends him flying, landing on top of loops and other boxes to gain an advantage on our team PLATFORM: PS5 STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: the player started at the top of any of the stairs on the top floor of "the game" map,0 comments 11 views last activity
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Hi, When the new map for FNAF came out, you did a featured map for a couple days. I also believe you said the community enjoyed that so you would be doing that for all future maps. With TWD now out, I have played 7 hours, burned 24 Withered Isle offerings, and gotten the map 0 times. On top of that you made an achievement to get a gen done and escape on that map. Please either revert the map48 comments 1,601 views last activity
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by making pallets unsafe you only BUFFED S-tier killers, they can easily counter survivor rotation therefore more pallets doesnt really do much. but m1 killers are suffering because survivors can easily interconnect pallets. you should reduce pallets but make them safer. I beg you, don't just reduce pallets because it will be unplayable for survivors (especially against high ping killers) But th5 comments 151 views last activity
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I've noticed a slight yet consistent increase in skill check while using a toolbox. Therefore, I'm assuming the answer is yes, even though none of the toolbox descriptions mention this at all.3 comments 161 views last activity
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SUMMARY OF THE ISSUE: whenever i go near an exit gate it makes the game very laggy dropping around 10-15 fps on ps4 and 15-25 fps (if 120fps modes not on) this can make turning in game very annoying as it will over shoot your turning due to frame loss and making it harder to get hits PLATFORM: EVERY PLATFORM IS EXPERIENCING THIS (look on YT for examples on all platforms) STEP BY STEP INSTRUCTIO1 comments 101 views last activity
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I've played quite a few hours for the survivors in DBD, and I've switched to playing on the mana, and I'm surprised that there are too many palettes on the cards, and I haven't seen any such structures. I want to understand why you don't like the killers, but you love and support the survivors.4 comments 61 views last activity
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So i took a small break. Wanted to keep clear and chill my mind y'know? But certain videos popped up on my feed. And now I have a tin foil hat(help me please) So i have noticed something, a lot of players are tired of power vaults(Wesker. LEGION. Ghoul, Krasue.) Both on killer side and survivor aide. Its like dash killers.(which ironically a fewbof these can be considered "dash") but with the in4 comments 81 views last activity
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SUMMARY OF THE ISSUE: Когда играешь за Кошмара на локации «Свалка Автохевен», после телепортации к одному из генераторов, он застревает в текстуре, между генератором и мусором./When playing as a Nightmare in the Auto Haven Dump location, after teleporting to one of the generators, he gets stuck in the texture, between the generator and the trash. PLATFORM: PC Epic Games STEP BY STEP INSTRUCTION0 comments 1 views last activity