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SapphireDagon

SapphireDagon

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SapphireDagon
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  • I think totems are largely fine on their own. They are high-risk and high-reward, and I believe the intentional decision of making them hard to defend for prolonged periods of time is a fair decision. Hexes already slow down survivor objectives, as every second spent searching for and cleansing a totem is not spent repairing generators. That said, I do think that hexes should avoid spawning near survivors at the start of games. I have seen instances of survivors spawning facing active hex totems, which is (needless to say) aggravating for killers.

  • @Elan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/459311/qol-suggestion-for-killer-scourge-hooks

    They gave me downvotes but haven't say anything. Running scourges is like running hexes, it's risk for reward. I personally don't struggle utilize scourge hooks, but if I don't run pain res I pop on jagged compass and I can create 100 % scourges around map.

    It is definitely a risk for reward, but unfortunately the scourge hook placements can feel so devastating. This isn't a regular occurrence in games, it's only an issue maybe 1 in 10 matches, but it's often enough especially on larger maps or maps with multiple floors to be irksome. I get part of the strategy to mitigate this is to push survivors towards the hooks, but with survivors gaining massive system improvements to cut down on tunneling/slugging, I don't believe it's too out of the question to address such a relatively niche pain in the neck for Killer.