Discussions
339,151 discussions.
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SUMMARY OF THE ISSUE: Attempting to use a gamepad stick for movement and mouse/keyboard commands causes inputs from the mouse and keyboard to register improperly. It also seems to cause framerate stuttering at times. For example: A number of prompts either will not appear at all when using stick movement and attempting to activate them by keyboard (window vaults are the easiest to notice this w0 comments 41 views last activity
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Title. Dev's should really remove the ability of a dying state Survivor to see your team's aura, while in the dying state. NOTE: I am NOT applying this to the healthy/injured Survivors that are not downed. They can keep ability to see dying state teammates aura. I am -only- talking about the survivor's who are in the dying state. They should not be able to see where their team is. I11 comments 171 views last activity
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I’d love to see a German shepherd or Belgian malinois option for snug’s other skins!!4 comments 41 views last activity
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Good morning, afternoon, or evening to whoever is reading this message. In my matches playing as the killer Oni, I’ve noticed moments where the camera movement in Demon Fury has significantly impacted my gameplay. I understand that the Oni received a nerf to his camera movement some time ago, but I would like to kindly request the Dead by Daylight team to consider improving it. I’m certain0 comments 11 views last activity
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I don't know if this has been brought up before in the past but I think a stat tracker would be cool. Being able to track how many generators you have done, how long you have been chased by killers, what killer you lose to the most etc. just kind of a neat thing they could attempt to add.0 comments 101 views last activity
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Muito bom dia, boa tarde, boa noite para o leitor(a) que estiver lendo essa mensagem, em minhas partidas com o killer chamado Oni teve momentos que atrapalharam muito na minha gameplay, tais momentos envolvendo a movimentação da câmera do Oni na demon fury, soube antes disso que ele recebeu um Nerf na sua movimentação de câmera, mas eu queria muito que a equipe do dead by daylight melhorassem a m3 comments 12 views last activity
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This discussion has been moved .0 comments 1 views last activity
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Finally as killer Hex builds are actually viable, like they were just hot garabge before, genuinley rubbish that was easily replaced with more valuable and longer lasting gen regression or blocking perks. Thrill of the hunt now allows us to keep our totems longer, theyre now actually a threat and give as much value as a regualr perk would. so many survivors crying about thrill of the hunt but i d12 comments 281 views last activity
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SUMMARY OF THE ISSUE:Crashing As Cenobite PLATFORM: PC/Epic Games STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: I don't remember what map it may have been yamaoka estate, I went to use his chains and after the chain ability ended the game crashed to desktop. I do recall there being a problem with him crashing games before maybe last year idk. The crash seems to be back I haven't crashe2 comments 41 views last activity
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With the new Thrill buff, uncleansable totems are a hot topic. I think something that could help with this problem is making the cleanse/bless progress on totems slowly regress over time when interrupted, rather than instantly losing all progress. It would especially help with scream builds, as the killer would be forced to actively chase you away from the totem, rather than passively deleting al0 comments 11 views last activity
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Maybe it's an unpopular opinion but having a killer be exponentially stronger on one platform because of a bug that hasn't been addressed in years is pretty unhealthy for the game. Edit (hould've made myself clear in the OP): Addressed as in BHVR makes an official statement about it and either says it's fine as-is, gets rid of it entirely, or makes it doable on any input device. No, Oni mains,82 comments 1,883 views last activity
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Is it just me or is it really easy to play as killer? I can hit survivors from a very far distance and even when they 360 me I just swing and I am still able to hit them. My wifi and ping is very strong so that cant be the reason. I also noticed that slugging a 4k is extremely easy and seems to be a quick win when playing as killer.17 comments 421 views last activity
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for the developers, why is it 7 seconds long? to think it is stronger that BBQ & Chili?4 comments 71 views last activity
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Here's a link to Part 2: https://forums.bhvr.com/dead-by-daylight/discussion/434435/what-celebrity-would-you-rather-see-in-dead-by-daylight-part-2/p1?new=1 Disclaimer: There may be those who are not okay with the idea of celebrities like Nick Cage coming in as themselves. And that's okay. Let's say, if they came in as a mostly original character, but the license is the person's likeness. Sort7 comments 251 views last activity
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I see people posting all the time about how mad they are about getting Finisher Mori'd in numerous contexts. I never get mad at it myself, which amuses me cause traditionally I've been at hot head at games, but DBD just gels with me I guess... However one thing I do if the killer hasn't played mean with tunneling, camping, slugging, etc, and has me dead to rights or slugs me clearly wanting the5 comments 81 views last activity
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You've read the title, here will be the alphabetic list of most bad killer perks that are not worth using right now, and all of them are changed here of course (mostly reworks). BEAST OF PREY: Your lust for a kill is so intense that your connection with The Entity is momentarily lost, making you totally unpredictable. When a Survivor loses you in a chase, gain the Undetectable4 comments 102 views last activity
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Houndmasters and Draculas, why you no let us give pets? Be more like the Pig and let us boop the snoop.7 comments 111 views last activity
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I don't know what changed this patch, but whenever I'm trying to blink with Nurse, there's about a 10% chance she'll straight up just put her hand away. Even in a chain blink, I end up having to charge a blink twice so many times because she just straight up refuses to blink. I think it has something to do with blinking through long walls - maybe the game checks that the blink doesn't lead you an0 comments 51 views last activity
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So Hound-master can be frustrating with the dog AI so my feedback to this is change is a couple things for the Hound-master not to be a weak killer. my change is very simple. • First make it so the AI dog doesn’t get stuck on anything. So if you do a chase and what it is right now the dog AI just runs into a wall like an idiot what I think the change should be for the Chase or the Search is. Tha0 comments 11 views last activity
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So what happened to the usual 100% incentives that used to be available on either role for most of the time throughout the day? Lately I am seeing either no incentive or 25% at most for a short time. What happened? Grinding bloodpoints is feeling tedious like it used to feel before the introduction of bloodpoint incentives and progress feels too slow.25 comments 931 views last activity
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Totems need a grace period of 5 seconds, so if a survivor stops cleansing or blessing them, the progress doesn’t immediately get reset to 0%. This would allow screaming perks to exist, and not need to be nerfed, because survivors would scream, then be able to resume their current progress on the totem.5 comments 92 views last activity
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With certain survivors getting more cosmetics than other due to their popularity, one way I thought up to incentivize people to play other survivors without being too obtrusive is to force them to use at least one of the selected Survivor's teachable perks. For example, someone selecting Dwight would have to run at least one of prove thyself, bond, or leader. Or, someone playing Mikaela would hav13 comments 251 views last activity
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Why do so many people go out of their way to be jerks when they are already winning? Played a game earlier with a team of cheaters who didn't start actively, blatantly cheating until we were winning (4 gens done, and only 1 hook). I played another against a Huntress who went so crazy hard, tunneling and camping just outside of proximity when she already had 7 hooks, and we hadn't even gotten a 3r23 comments 491 views last activity
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This discussion has been merged .0 comments 1 views last activity
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SUMMARY OF THE ISSUE: The Spiked Collar addon for Houndmaster says it applies Mangled and Hemorrhage for 60 seconds, but the effect actually only lasts for 45 seconds. PLATFORM: Steam STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Play survivor, have the killer equip Spiked Collar Get grabbed by the dog and get hit by the killer Time the status effects and notice that it only lasts 452 comments 91 views last activity
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The first layer in the live chase music is hard to hear and boring. It goes from hearing nothing to high pace violin. The original PTB layer 1 was so interesting. The violin playing slowly eerily almost sounding like a music piece from a horror game from the 90/00s (which is peak) which lead to the high pace violin was cool . I don't mind the layer 4 changes but plz bring back layer 11 comments 12 views last activity
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Please reduce the speed penalty on Calm Spirit from 40/35/30% to 20/15/10% . I appreciate the silencing buff, but with such a huge penalty it discourages interaction with chests and totems. Recently you brought Pharmacy back from its grave, I wish my favorite perk since 2018 could get the same love!14 comments 141 views last activity
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While the increased thrill of the hunt is very welcome, 4% is just way too high for this game. I think players are confused by the excessive power-ups. I want the power-ups to be appropriate and not excessive. However, please do not make the effect weaker than the original. Please do not let the tragedy of thanatophobia happen again.1 comments 41 views last activity
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My ideas Counterforce Cleanse and Bless totems 20% faster Every time a totem is cleansed by any survivor, you gain 1 token. Each token increases your cleansing and blessing speed by 20% When you finish cleansing a totem, the aura of the totem farthest from you is revealed to you until you are 16 meters from it Small Game Keep the notification When you cleanse a dull totem, reveal the kill60 comments 1,082 views last activity
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I am on PC I haven't played the cenobite in agaes so I wanted to try him again I don't remember what map it may have been yamaoka estate I couldn't say for sure I went to use his chains and after the chain ability ended the game crashed to desktop. I do recall there being a problem with him crashing games before maybe last year idk. The crash seems to be back I haven't crashed with any of the0 comments 22 views last activity
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Please focus on the ideas and concepts, the numbers can always be tweaked. GENERATORS The generators pole makes it very easy to find them. Makes some perks and map items almost useless in outdoor places. The pole needs to be shorten by half. Gens can no longer spawn within 26m from each other, except in double floor maps. Totems no longer spawn within 12m from gens (prevents hexes from bein0 comments 181 views last activity
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Hello, my game is crashing when i load a match vs Lara everytime. I can load in the lobby but not in-game i don't know why and i didn't have this problem before. It started early October, i talked with the support but no solution has been found, anyone have a solution please ? Thanks you in advance ! Here the next part of the screen : ObjectSerializationError: /S44/Blueprints/Actors/BP_6 comments 123 views last activity
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SUMMARY OF THE ISSUE:Leather face mori is still in first person,while other killers have their mori in third PLATFORM: Steam STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED:Using any mori offering or endgame mori VIDEO:0 comments 41 views last activity
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Between meg, feng, kate and sable, who has the strongest perk? Image is fan made.5 comments 131 views last activity
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I feel that when survivors use Shoulder the Burden, the killer shouldn't be notified. It makes the perk less effective. It penalizes the person who take the hook state, who is already penalized by the exposed time, and encourages the killer to tunnel that person instead.4 comments 152 views last activity
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This perk dominates way too often. 80 seconds of endurance is too strong on top of that 80 seconds of uncounterable iron will and no aura reading. Please tune it. At least deactivate iron will and aura reading once you’ve done a conspicuous action. What most of these people in this thread failed to realize is that when killers don’t tunnel the person who is abusing otr will use it to body block s44 comments 884 views last activity
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Cancelling a command shouldn't slow the Houndmaster The cooldown of search / chase isn't consistent because it only begins after the dog returns to you. This is a problem because the dog can take a long time to return or even get stuck in some scenarios, making the Houndmaster powerless Search should snap more easily to generators / totems / exit gates. It should also be allowed to snap to hoo0 comments 11 views last activity
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Anti-Camp measure is something we not always had in the game. It's a nice balance addition, when it works, it can save lives. HOWEVER , it only works when the killer stands right in front of your face for a good time, which is, pretty much never. This allows killers to proxy-camp survivors without getting punished for it in anyway, and instead, rewards them. I had a match vs a Spirit who was obj65 comments 1,081 views last activity
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The new buff to Thrill of the Hunt is all of the rage right now, and while I agree Hexes could do with some help (maybe even make people use maps more), this Hex with Hexes like Devour Hope is very strong to the point of being quite oppressive, particularly on high mobility killers. A decent Spirit determined to hold an Undying/TotH/Devour Hope Hex can easily become nearly impossible to deal with16 comments 241 views last activity
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the achievements for the new chapter are not in the game, so if you get the adapt nothing will happen however I do not know if it is in PlayStation or PC PLATFORM: Xbox6 comments 191 views last activity
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SUMMARY OF THE ISSUE: Cant claim reward for Chain combo archive (3 hits after 2+ blinks on nurse) PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Took challenge, done it, cant claim, if press on challenge - the current challenge become blank VIDEO: PLAYER LOGS: https://us.v-cdn.net/6030815/uploads/PSB6BMG81Q7E/deadbydaylight.log1 comments 51 views last activity
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In the Survivor rulebook™ it is bad if the killer slugs for the 4k, or doesn't "be nice" and let one go at the end, but for some reason when survivors stomp the killer, they never let the killer get a pity kill, they always HAVE to play as toxic as possible to get all 4 out. Why is that? Just asking questions.42 comments 741 views last activity
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SUMMARY OF THE ISSUE: When performing the Snap Out of It interaction on the staircase seen in the .zip file, interaction briefly cancels on its own. I try to Snap Out of It but Vittorio decides he’d rather Clap Into Her instead. Interaction button flashes briefly when this happens, then Vittorio returns to Snapping Out of It when commanded. PLATFORM: Xbox Series X STEP BY STEP INSTRUCTIONS ON0 comments 21 views last activity
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SUMMARY OF THE ISSUE: In the lobby or before purchasing, the set appears fine, but in-game, the torso of the set glitches from the back part. The issue specifically affects the lower back near the character's bottom, where one of the yellow circles on the jacket stretches out unnaturally. This is frustrating because I spent 21,600 shards on this set after saving for a long time, and the bug0 comments 51 views last activity
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In the past it has been often suggested that No Mither players should not start the Trial injured, while this might be useful for the use of special builds such as Resilience Builds, its an easy tell to team-mates that this is gonna be an annoying and it gives the Killer an easy tunnel target. bHVR's stance seems to be that No Mither is a "challenge perk" that is sorta supposed to be a "im chall6 comments 101 views last activity
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This add-on needs changed because there's really no use to leave guards on patrol for an extra 8 seconds, when you can just summon a new guard to actually chase a survivor and that's what could be a better change for this add-on. Better chase. Increase Guards m/s by 4% for assassin, 3% for jailer, 2% for Carnifex, for 8 seconds towards the last 8 seconds of chase time This would also encourag0 comments 11 views last activity
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Well, there's not much more to explain, the game has +150 perks for each side , it wouldn't be bad to have one more slot for a perk, right? Each chapter has at least 3 new perks, the full chapters 6 new perks and the special chapters 9 new perks. I think it's time to add a slot and see how the games flow that way. I don't think it will be that harmful. There are so many unused perks, it wouldn't0 comments 21 views last activity
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SUMMARY OF THE ISSUE: When escaping trial in Broken status, the achievement Break For It is not incrementing PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: I used For The People to heal someone at the gate, got broken status, exited immediately VIDEO: None PLAYER LOGS: Not reqquired as it's easily reproducable in a test environment It would be really nice ifyou started0 comments 31 views last activity
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Buff the perk by increasing the haste from 5 to 10% or more, increase the timer from 8/9/10 to 10/12/14 while only activating AFTER recovering from attacks just so it makes it WORTH losing bloodlust, bc as it stands now, the time to recover takes .5 second to a full second, losing entire second to recovery and the boost is so small it doesn't really provide ANY value whatsoever A buff like this4 comments 51 views last activity
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What do you guys think about having a Falconer killer join the game? Like a killer with a pet falcon that can fly up into the air, give you a view of the entire map, spot survivors from across the map, and perform deadly dive bomb attacks on unsuspecting survivors working on gens or something? I know we JUST got a killer with a AI controlled pet but still…a killer with a pet hawk would be pretty0 comments 1 views last activity
