Discussions
4,119 discussions.
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A simple idea for a rework of the PTB tunneling changes. Instead of outright revoking the ability to damage generators if a survivor is killed before 6 hooks, give the tunneled survivor, (A survivor is considered tunneled if they are hooked twice in a row), helpful effects such as a permanent haste bonus on top of the new elusive effect and possibly a large repair speed bonus. This would help dis0 comments 21 views last activity
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instead of gutting one of the most unique characters in the game in favour of turning a pure m1 killer into tall chucky dash I propose reworking his 2 completely useless aura add ons that reveal for 2 seconds after stalk To allow them for the coup and pallet break in tier 3 respectfully Do a tweak to tombstone piece so it requires more stalk and has a cap of 2 survs Allow for enduring baseki2 comments 41 views last activity
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So there has definitely been an issue with some of the skins in dead by daylight offering "pay to win" features not present with the original design. The latest example is Springtrap. Normally his footsteps are rather loud and easy to pick up, but with the Glitchtrap skin, those footsteps are much quieter. This makes Glitchtrap unintentionally better than base Sprintrap because Glitchtrap sneaks3 comments 231 views last activity
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While in Charlotte's body, she makes sounds of the pots, hay and basket that are tied onto her base skin's back. I think it'd be cool if instead the sounds made were more rustling cloth and the snickering laughter of the little girl clinging to her (Misako Hikizuri). It might be a bit "Pay to lose" while in Charlotte's body, but it'd make more sense with her appearance and would add a nice and c1 comments 11 views last activity
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It may be a large undertaking, but I feel like all Killers should have a more standardized amount of bloodpoint gain for using their power, currently it feels quite arbitrary For example, Dracula getting a hit with Hellfire or Pounce Attack each grant 800 Deviousness, but only Pounce Attack also awards the default 300 Brutality for a hit while Hellfire does not On the other hand, Pyramid Head o7 comments 91 views last activity
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We know the Trapper is often referred to as one of the weakest of all the Killers and its a longstanding debate between simplicity and needing an entirely new Power. I wont thread more ground on this beaten path that I need to. So if we want to keep him simple and boost his kit, just make Bloody Coil base kit. I think it has a shot of doing something for him and I would really like to see it tr2 comments 41 views last activity
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I think the sound scaling for her lullaby isn't working. Whenever I play against a Huntress, no matter her perks- I am unable to tell how far away she is from me at any given moment. The only information I get is either she's close enough for the lullaby to occur, or she's outside of the radius. Her lullaby doesn't gradually grow louder as she gets closer as it used to, was this a change? Or was5 comments 151 views last activity
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Here’s some ideas and changes I’d really like to see in the game as a 50/50 player - Please let me know what you agree or don’t agree with, can be on any point Anti Camp in the Endgame Collapse - I really think it’s really obnoxious for killers to camp around a hook during the endgame.Also, intentionally hitting a survivor on the hook is just childish and should greatly increase the anti-ca0 comments 31 views last activity
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Now hear me out. Would'nt it sound kinda funny if ghostface could enter a locker while in his ability Night Shroud to stalk survivors? An before you say: "No it would be extremly OP and unfair!" Then lets talk on how he would look while inside the locker. As everyone knows Ghostface is a killer wich can be quite... unserious at times. So how about that, when he is in that locker he would be quit0 comments 31 views last activity
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Even the certainty of suffering cannot be trusted. At the start of the Trial, 4 random Hooks become Scourge Hooks. Their auras are revealed to you in white. When a Survivor is placed on a Scourge Hook, that survivor's Aura is hidden from all other Survivors beyond the range of 24 meters. A Loud Noise Notification is then triggered at a different, random Scourge Hook.0 comments 41 views last activity
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It’s time, in my opinion, for developers, to understand that they don’t need to mess around with bullshit in their own game and create crutches with anti-systems, but to make the gameplay interesting. To make objectives in the game so that playing them is fun. Because what’s happening now is a fight against negative experience for one side, meaning the survivors’ side. Because if we look at the0 comments 41 views last activity
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Myers' uniqueness is that T3 which let you have all survivors exposed status effect, it makes for some scary matches because he can caught you off guard if he has any stealth perks. It is ok to rework the insta mori and switching between T1 and T2, but give him a lunge attack is too awful, and making the exposed T3 an addon is bad for those who cannot afford to invest a lot of bloodpoints in him,9 comments 121 views last activity
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The title! :D60 comments 972 views last activity
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SUMMARY OF THE ISSUE: 2nd blink will appear to properly go through for about .5 seconds before suddenly cancelling and entering fatigue. Seemingly, this is caused by the blink to fatigue window still continuing despite the 2nd blink appearing like it was properly launched and granted. PLATFORM: PS4 STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: 1st blink will always be successful. 2nd0 comments 21 views last activity
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SUMMARY OF THE ISSUE: The torso piece for the new community skin for the Unknown has an issue where the mouth on the back is stuck open at all times. This also causes issues during the mori animation where instead of the mouth opening normally, it shifts to the side and the tentacles appear out of the skin instead of the mouth PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: L0 comments 51 views last activity
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SUMMARY OF THE ISSUE: On occasion, when using Houndmaster's chase power, the dog will teleport back before even chasing, denying many easy downs. The bug occurs when I use the chase up against a corner or edge of a tile. It started happening since the 9.0.0 patch with this change to The Houndmaster, as stated in the patch notes: Fixed an issue where The Houndmaster's dog would appear to slide4 comments 202 views last activity
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this post will be purely be my idea of a new mechanic for the onyro. NOTE: only for funsies :> it may be lore inaccurate or unbalanced.. mechanic name : invisibility while demanifested, she can hold down m1 to become invisible to survivors, her lullaby fades away, and can go through pallets and windows, with the duration of 6 seconds. after 6 seconds or less, it takes 1 second to start rec1 comments 21 views last activity
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I used to see him in every game as survivor but now I don’t see him at all. he used to be like a fart in a carwash, you couldn’t escape the guy, but now I rarely ever see him. In the last 2 weeks I’ve only ever went against a Springtrap twice. Did his pick rate drop to the abyss or something or is it just me?36 comments 1,012 views last activity
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SUMMARY OF THE ISSUE: When equipping the "Death Mask (Deep Rift)" it does not match its icon, being colored the same as the non-deep rift variant. PLATFORM: PC (Steam) STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Equipping the Vanquished Destroyed (Deep Rift) outfit on Knight or equipping the Death Mask0 comments 12 views last activity
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Hi there, Vecna main here who plays both sides with a message to the devs in hope this request could be considered. Vecna is a wonderful killer, extremely fun to play and go against, his abilities are addicting at least for myself and I believe he is rewarded for putting time into him whilst also been a fairly nice balanced killer. My issue is Potion of Speed is completely worthless and it be4 comments 92 views last activity
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Would it be better if they instead of Delaying the Anti-Tunnel and Anti-Slug They instead tweaked it and Republished? it is a PTB after all they could just release different versions with different stats maybe even different mechanics and Let killers and survivors test it to see which version should go public but it's just an Idea though not really sure how that would work out so I want to hear22 comments 531 views last activity
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With the recent QoL patch being rolled back, I'm curious what DBD is. I dont see it being like League of Legends competitive ranked queue. Although since it has a ranking and MMR that means it's not a party game? So what is DBD. Is the point to see how good you can get or how theoretically high you can go? Theres no ladder aside from ranks that you basically cant demote from and get to red r31 comments 813 views last activity
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I'm trying to understand how this happened. Meg's reverse bear trap timer ran out, and Claudette's timer is just a few seconds behind. And yet, despite having slightly different timers, they both died simultaneously. And neither of them were chased to pause the timer. So how does this happen? I'm just asking for my own understanding, because I'm both confused and curious. htt7 comments 231 views last activity
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I’ll get straight to the point: This game desperately needs an alternative mode to the standard 1v4. There are too many killers, too many survivors, and—above all— WAY TOO MANY PERKS . Every update adds more, and at this point it’s impossible to keep track of them all. Even the perks we already know are constantly being reworked, buffed, or nerfed. 2v8 wasn’t just fun because it was “new.” Wha15 comments 483 views last activity
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New Survivor: Cian Sloane Cian is a modern spiritualist and a teacher of sustainable living. He believes in bringing ancient wisdom into a new age, finding a deep connection to the Earth even in urban environments. His strength comes not from aggression, but from a profound bond with nature and a calm resilience. Appearance: He wears practical, earthy clothes—a linen shirt, leather vest with3 comments 61 views last activity
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2v8 is wrapping up. I admit I was on a bit of a break lately as I've been enjoying helldivers, rivals and midnight suns lately but I managed to find one entire friend to geek our with on the very last night. I know things are a bit hairy right now, but this 2v8 was a dream come true for me. thanks BHVR for making it happen! now that I'm here I should3 comments 141 views last activity
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This is a part two to my previous post about changes needed for clown, although my original post is much more important as it was in regards to his basekit (please read it). Clown definitely doesn't have the worst set of add-ons in the world, but over half of his add-ons between brown and blue rarity are either practically useless or very niche (along with his horrendous iri add-ons), so I though0 comments 21 views last activity
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Fan Chapter Concept: Mavka — The Whispering Wraith (Inspired by Ukrainian Folklore) Lore: In the shadowed heart of the Carpathian Mountains, where the trees grow twisted and the wind carries ancient songs, there lived a girl whose name was lost to time. She was kind, radiant, and deeply in love with a0 comments 42 views last activity
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SUMMARY OF THE ISSUE:The animatronic doesn't have voice lines for survivors when performing a memento mori. PLATFORM:pc,ps5 STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Survivors doesn't have any springtrap voice lines when he use a memento mori. VIDEO: PLAYER LOGS: Player logs are required from PC players only.0 comments 31 views last activity
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Fan Chapter Concept: Mavka — The Whispering Wraith Inspired by Ukrainian Folklore Lore: In the shadowed heart of the Carpathian Mountains, where the trees grow twisted and the wind carries ancient songs, there lived a girl whose name was lost to time. She was kind, radiant, and deeply in love with a hu1 comments 51 views last activity
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I just went against my 7th cheater in the past 2 weeks while playing Plague. A blatant cheating Ace player who was not even in anon-mode, on Epic Games, and was disabling every hook I went to from a distance, even basement hooks when I was carrying another. When I would down him, I could not pick him up, I would just seemingly hump the ground in the animation of trying to pick-up but is just inst0 comments 31 views last activity
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SUMMARY OF THE ISSUE: Twins bug where after pouncing and returning to charlotte everything but m1 and walking around works, pallet stuns didnt effect me either but i could still be blinded PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: simply pounced onto survivor VIDEO: X PLAYER LOGS: Player logs are required from PC players only. ?1 comments 12 views last activity
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So, what a wild few days huh? Now that the anti-slugging and anti-tunneling changes have been officially held back for now I think it's prudent to give feedback on how these systems could be healthily reworked. Given that BHVR wants to iterate on them and try them again in the future, now is the time to have discussions and provide suggestions so that they have as much time as possible to float a2 comments 141 views last activity
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This post is in regards to the clown's current state and what I personally found the solution to his current problems to be. I have given these things A LOT of thought so just know I'm not throwing random things out here. So, to give a quick background, clown is the literal reason I bought DBD, as I found a video discussing him on Otz's channel, and I was hooked. Clown has been my main ever since0 comments 31 views last activity
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How would we feel about ramping up rewards for continuing to hook unique Survivors? For example if you hook 4 Survivors, with nobody being hooked twice in a row, you get an extra bonus. Say, arbitrarily, that if you hook 6 Survivors and none of them are hooked twice in a row, you get like 20% Haste until a damage state and 40% percent off a gen plus Killer Instinct instead of aura reading on93 comments 1,752 views last activity
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The Governor is a killer relying on darkness and sneaky attacks to surprise and keep survivors on high alert throughout the match. Terror radius : 24 meters Speed : 4.6 m/s The Governor abilities : Ability 1 : Chamber of despair : Enter in a "chamber of despair " to fill up your insanity bar by watching the watertanks full of zombie heads and interacting with the sofa in front of0 comments 31 views last activity
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Please just fix these perks to not lose stacks with special attacks or to only lose stacks on downs or something.11 comments 231 views last activity
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Can the developers please consider reducing the requirements for the abandon match to become available. For example, if a survivor is tunnelled out at 4/3 gens, it's basically impossible for the reamaining survivors to be able to escape. And it just leads to a futile struggle that is a complete waste of time for the survivors. These matches can waste up to 10-15 minutes of a survivors time. Pleas2 comments 41 views last activity
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SUMMARY OF THE ISSUE: When exiting a TV as Sadako, the screen goes significantly black with numerous random "bars" over it. The effect before was a vignette of an eye opening. This effect has been broken since The Walking Dead update. PLATFORM: Steam/PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURRED: 1. Play Sadako 2. Teleport to any TV 3. VFX/animation is incorrect PHOTOS (since I ca0 comments 21 views last activity
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(Fan Chapter: The Last of Us Killer: The Bloater Suggested Survivor: Joel Miller (optional) Map: Abandoned University 🧟♂️ Killer: The Bloater 📖 Lore After years infected by the Cordyceps fungus, a human became a hulking mass covered in hardened fungal plates and poisonous spores. The Entity pulled him from the destroyed world into its realms, where he now hunts endlessly. ⚔️ Power: Fungal Pl0 comments 22 views last activity
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TLDR at bottom; This has been on my mind since the announcement. BHVR has now accepted that winning takes priority over fun. Tunneling and Slugging and inherently unfun strategies to face, and frankly they are incredibly unfun to play. But they are also some of the easiest wins you can get. Removing these in any way removes an easy win, but brings more fun into the game, that should be complete1 comments 161 views last activity
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a while ago, I made a tier list on killers I find the most fun to play as and Artist was second to last on that list. I think she is the second most boring killer in the game, she is one spot above my most boring killer personally the Spirit. So I want to go through a bit of character development as it were. I want to learn how to Artist. And I’m mainly posting this because if there are any Arti12 comments 201 views last activity
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I'm not a toxic player, at least not on purpose. Almost every match I have, killers are friendly to the other 3 players that are constantly blocking me In corners until the killer comes. Showing me off when I'm hiding, opening lockers I'm in etc. I main Thalia, used to main Meg. It doesn't seem to be my charecter main. How can I stop this?!2 comments 61 views last activity
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There's annying interaction in dbd that probably should be removed due to huge survivor buff next patch. You see, survivors can finish sometimes gen in front of your face and others can help with it by bodyblocking them. There should be possibility to kick a genwhile survivor is worknig on it in order to prevent that toxic behaviour.4 comments 81 views last activity
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So I was just checking the Store was reminded of the release of: https://www.youtube.com/watch?v=e5XnS2Q4nus and I was reminded how cool those outfits are and how much one of my friends love the Yui outfit. Could we arrange to have Ikumi Nakamura back again?2 comments 21 views last activity
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Let me understand one thing: SURVIVORS: - Medkits? Nerfed. - Healing? Nerfed. - Rare item add-ons? Nerfed. - Toolboxes? Nerfed. - Generator repair time? Nerfed. - Flashlights? Nerfed. - Keys and Maps? Useless. Phew, thankfully they don't need to be nerfed! (Although the default map was supposed to create a point and show the killer's aura around it, so they nerfed it before it even neede17 comments 391 views last activity
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I feel like pallets are a bait and switch scheme. You're presented with an idea, one that festers and consumes your whole identity, "what if I can use this colorful peice of junk to my advantage." Suddenly, you hear noise of somthing big comming from the distance. You realize you have just come face to face with your worst nightmare, yet your frozen. As sweat pours down your face, you know what n4 comments 111 views last activity
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SUMMARY OF THE ISSUE: whenever legion has finished the vaulting animation survivors have no Collison with him and can vault back (happens mainly with pallets) this negates any anti-loop legion can have PLATFORM: PC, steam STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: when a survivor drops a pallet during feral frenzy, after legion finishes his vault animation if close enough to trigger th0 comments 61 views last activity
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SUMMARY OF THE ISSUE: After the survivor uses the fog vial, the map will become foggy, and it's hard to see from afar PLATFORM: STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURRED: Use the fog vial. PIC: PLAYER LOGS: Player logs are required from PC players only.6 comments 241 views last activity
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In this post, I will go over why hook incentives should already be enough to make slugging and tunneling less of a win condition. I'm not gonna go into why the survivors shouldn't receive most of the changes that were planned for them in the slugging reduction and tunneling reduction update, because that has been picked apart quite a bit by most of the community. Why do people slug? Some people1 comments 51 views last activity