Discussions
4,119 discussions.
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General Changes There are now 7 different "brackets" of "Player Experience" rather than an "MMR system". "Player Experience" is determined by total playtime as a specified role, with half of the player's playtime as the opposing role being added to the currently played role when determining current bracket: Bracket 1: less than or equal to 250 hours. Bracket 2: less than or equal to 504 comments 81 views last activity
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Ya know, normally, this type of post is made within the week, not literally like 4 hours after the Chapter itself is released, but uh, yeah she is. It is UNBELIEVABLY easy to tunnel some poor dude out of the game. The Leeches stick around after being Hooked and allow you to be damaged by Intestinal Whip. This is important because of Headlong Flight. What ends up happening a lot is the Krasue sp1 comments 31 views last activity
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Friendly reminder everyone called this killer C tier even though she was being tested with changes that heavily nerf killer. They even doubled down and gave her multiple buffs when she was unironically at least low A tier. There is legitimately negative counterplay to krasue atm for solo queue players you just go down within 10s of her landing projectile. Mobility, scamper, really good chase powe4 comments 81 views last activity
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Is krasue supposed to slide against objects now? If yes then I really like it, it feels better than before where you instantly stopped xD1 comments 72 views last activity
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The patch is out and… it is still a dash. Does not feel remotely like a Lunge even with the reduced distance. You can't even feel the slightly faster movement speed while charging. It even still feels as janky on PTB with you needing to crank your mouse around to get around corners. I am glad that they reduced the rarity of the Fragrant Tuft of Hair cause I won't be playing him without that.0 comments 21 views last activity
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Hello! I'm writing this post in hope to reach devs about anti-slugging changes and explain why it will ruin many aspects of this game and most important part of gameplay for me – macro and decision making. And as 50/50 player, it will just dumb down gameplay on both sides a lot. I honestly thought we had enough testing of free UB in past and community explained these points a lot, but I'm glad t18 comments 322 views last activity
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Granted, it's acceptable to break free from being just an M1 killer—the worst possible role in this game—but I really don't understand why they'd compromise the long-range stalking playstyle or add that inexplicable dash mechanic. I've already used it during PTB and reported issues, but I'm still worried. I really don't understand why they're working on The Shape right now when there are so ma0 comments 32 views last activity
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Springtrap was my dream killer for well over 5 years of playing DbD, so since he's come out I've played him extensively. I have my gripes with him as any other killer but I've been incredibly happy with him overall. Though, I've gotten well over 200 matches logged on him since release, and throughout every single one of those matches, I have not gotten a singular iridescent chaser emblem, not eve3 comments 171 views last activity
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3 years since they banned Russia to buy games in Steam, but everyone those who had russian steam find the way to buy the game buy creating the Kazakhstan Account. And, developers pls find the ukrainians who can translate the game, we have this people. Above 2000 ukrainian people since 2022 wait for the Ukrainian Localization in the game!1 comments 31 views last activity
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Can we revert map offering changes? The 20% to get the map you want is absolutely horrible, especially if you want to do achievements that are map specific. And if you want to go somewhere like Shelter Woods, then good luck. Shelter Woods is part of Macmillan Estate, which is you burn the offering will send you to ONE of ELEVEN maps, with the 20% chance that the offering even works in the first p4 comments 421 views last activity
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Hello ghoul haters and ghoul enjoyers, now that we know ghoul is getting some changes sooner or later, i think it would be very helpfull to hear the changes you guys think ghoul need. Personally i have over 80 hours on ghoul and have him prestige 100. I have also played against ghoul countless times already. I absolutely love that "kidnap" tech is finally getting adressed!! Props to BHVR for tak21 comments 361 views last activity
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SUMMARY OF THE ISSUE: After hitting a survivor with a tail attack, I got a speed boost which allowed me to catch up quickly. The Yun-Jin had used lithe just a few seconds beforehand, so I don't know if that factored into it. PLATFORM: PC/Steam STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Chasing Yun-Jin, she activates lithe, I hit her with a tail attack and get the speed boost. VIDE0 comments 11 views last activity
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Hi, I was wondering if behaviour would change the chase music for certain killers in a future update, such as Bubba, Freddy, Pig, and The Plague. I think it's a shame that they don't have unique chase music.7 comments 111 views last activity
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As someone who does not have a single P100 yet I have a pretty short list of characters I actually want to get there. Killers: since I’m a killer man, I have like three characters I actually want to get to P100 specifically Myers, Artist, and Krasue once she comes out. Springtrap was going to be on that list somewhere, but I was so disappointed with him after a while to the point where I just ki9 comments 161 views last activity
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CW: really long text. Hello. I just want to try to explain here what concerned me this whole month in the most casual (and maybe emotional) way. This post is going to be very long, and considering English isn’t my native language, I have to try a lot to keep this post long yet simple, constructive yet subjective, and emotional yet not offensive at the same time. I would be grateful to73 comments 1,061 views last activity
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The Anniversary Event should be a "DBD Classic" game mode/event that celebrates and shows off the past. Every year a few patched get chosen in release order and during the AE the chosen patches are released with the Survivors, Killers, Items, Add-ons, and Perks in that patch's state. So for example; during the first one do patches 1.0.1 to 1.3.1c with the game in that state for the event queue to1 comments 21 views last activity
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Hey Team BHVR I have a suggestion for a killer / Series collab. Dexter as in Dexter Morgan from Showtime series - with the new show gaining popularity again, i was wondering if there was a chance to get a killer colab going here. Dexter could be a great killer - both stalker type but also butcher type. With the OG melody as his terror radius and his iconic kill room as the Mori Kill. His s0 comments 1 views last activity
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SUMMARY OF THE ISSUE: The Houndmaster has 2 Rare skins in the store : The " Mighty Strut " : Pink coat, details themed with ' Amethyst ' And the " Mighty Swagger " : White coat, with details themed around ' Sapphire ' The issue is the Mighty Strut skin, even though it has Amethysts gems all around (crown, boots, belt, accessories i0 comments 71 views last activity
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SUMMARY OF THE ISSUE: This is an issue that has only occurred to me twice during my time playing and I have no idea what caused it as I never touched either of the keys (Alt or Enter) that would normally trigger the change. The first incident was a couple years ago when I was playing as the Onryo. As I was chasing the final survivor, two of my three cats at the time were trying to get my attenti0 comments 22 views last activity
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What's a perk that's not really that strong or used often that you still hate regardless it can be any perk survivor or killer41 comments 682 views last activity
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I know in the grand scheme of things it shouldn't matter too much; however, I really like collecting and placing achievements on my Steam page, and the Stranger Things ones are still missing, specifically the adepts. I was wondering if there was any chance that we would possibly be seeing their return in the near future? Am I crazy? I can't be the only one who wants the return of the Stranger Thi1 comments 12 views last activity
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Many people (not including myself) have the desire or need to be able to communicate with their teammates, so I came up with the idea of imagining how it would be, and I designed a new item for my friends. First of all, we know that quite experienced SWF players tend to be punishing when they encounter novice killers, as they have the overwhelming advantage of being able to communicate remotel6 comments 91 views last activity
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Honestly, killrate is such a bad standard for balancing. The difference in games between a 3k and a 4k, are not big enough to warrant a 25% difference in strength rating. There are multiple factors that I will get to, but a big factor is slugging for the 4k. If a killer slugs for the 4k, usually they have a huge advantage on finding and hooking the survivor, finding and hooking the survivor and5 comments 161 views last activity
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Genuine question cause auto aim has only just messed me up and never helped. I know this is mainly a problem for us controller users but it would be very nice to just toggle the feature on and off like in most games instead of forcing it. And for me personally since the walking dead update i've been having way more of these auto aim whiffs. Thoughts?22 comments 583 views last activity
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No, I’m not saying that the devs get the men in black memory wipe treatment, I’m instead talking about the killer reworks the devs kinda just ignored after it was said and done. Skull Merchant: this is probably the most obvious example of this but it can’t be helped, Skull Merchant after rework was ignored for a year before getting gutted just because people hated her. It still baffles me becau18 comments 361 views last activity
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SUMMARY OF THE ISSUE: Freddy's Dream Snares often cannot be activated. It seems completely random when it works and when it doesn't. I tried it several times in all possible variations. Most of the time, the action is simply canceled, regardless of whether the power is fully charged or not. PLATFORM: PS4 STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: I started the game with the perks2 comments 172 views last activity
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Listen, Im not mad that you gutted my favorite event this last last month, Im more disappointed in myself for not convincing you that random perk selection needs to be a basekit feature earlier in Dead by Daylights life cycle. So thats what I am here to do in this thread… The point is… "Time is short in this world and Random Perks are very fun and we should make fun things last longer if we ca5 comments 121 views last activity
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This """"high speed""""" killer is moving 15% faster during their """""high speed"""" power. Chaining hits genuinely just isn't viable and has never been viable because Legion moves TOO SLOW. Clown can move as fast as Legion with one purple add-on. A cloaked Wraith moves faster than a Legion with 3 Frenzy stacks. Bubba moves faster than Legion at full chainsaw sprint. I cannot even begin to5 comments 405 views last activity
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Adding collision to headlong flight but with the option to vault mid flight, idk I personally liked the other version where you lose collision and body block the survivor to prevent certain spots We'll just see once it hits live4 comments 171 views last activity
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I don't understand you developers, did the Ghost Face PTB situation teach you anything? Why does Animatronic have addons that give bonuses to the survivor? Bonuses received from the killer should not exist. These addons are garbage. Moreover, in the case of the Animatronic, the survivors receive exactly the same bonuses as the killer! What is the point of these addons then? Consider that they29 comments 422 views last activity
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Less of a movement penalty while charging to make it feel more like a lunge? Lunges don't have a movement speed penalty while charging at all. Because lunges don't need to charge at all. Lunges also don't have a reduced turn rate, they trigger M1 perks, they deal the same damage as a regular hit does, they don't have a cooldown separate from the normal M12 comments 41 views last activity
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SUMMARY OF THE ISSUE: Pallet stunning Nurse during her post-blink fatigue doesn't seem to actually count as a pallet stun in any way. It doesn't stun her, or give the killer stun score event, or trigger Exultation as shown in the video below. Despite this, it plays the pallet stun noise as normal. PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Load into a match against Nurse,4 comments 141 views last activity
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Every single time I level my bloodweb i'm met with the same choice. Either level quick and possibly get a ton of terrible add-ons, or level up manually the slow way but end up with way more add-ons I'll actually use. This is a much bigger issue for some killers, namely ones who don't have a ton of great add-ons, but it affects everyone. There should be some sort of way in the auto level menu to s0 comments 21 views last activity
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so fun and wild both a blessing and a curse dont ya think? i remember when i tried my first Hex only build, i regreted it. not because the hex's were cleansed but… more along the lines half my build fell through because no one cleased the totems. Haunted ground, really is a menace to both killer and third partied survs whats your favorite story on a hex build? as killer or going against it?11 comments 781 views last activity
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Springtrap is still somewhat fresh, so I went through some matches + community testing to see what perk combos people are actually running on him. Ended up with 4 builds that keep coming up : Build 1: Haste Build Furtive Chase, Hex: No One Escapes Death, Machine Learning, Batteries Included Build 2: Unde0 comments 40,278 views last activity
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Pyramid Head's cages are worryingly in direct opposition of the current dev philosophy on tunneling.The main benefit of cages is that they deny on-hook perks, such as DS, Off the Record, Deliverance, Shoulder the Burden, etc. They have other, side benefits like denying flashlight saves, sabo-plays, and being faster than hooking, but pretty much nobody will deny that the main benefit is making survivors who have been uncaged more vulnerable to being killed than survivors that have been unhooked.0 comments 121 views last activity
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I actually enjoy playing against Nurse, but that's basically until she stacks aura reading, because there is no counterplay at that point. Can we finally make it so she doesn't see survivor aura while charging a blink? She was gatekeeping aura perks long enough in my opinion. btw COMPDBD just published really good video on Nurse counterplay: https://www.youtube.com/watch?v=u52 comments 981 views last activity
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I have played legion for a significant amount of time beginning shortly after his release, and with more and more killers added, it feels like the legion is not worth picking anymore. Legion is on paper supposed to be a hit and run killer that can keep survivors injured with "very easy" first hits. The power also gives some mediocre tracking and mobility. Since legion's release there has been a19 comments 412 views last activity
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SUMMARY OF THE ISSUE: Killer got stuck in carry animation after grabbing survivor off gen. PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: I was playing survivor (Lara Croft) on Father Campbell's Chapel against Trapper. While I was hooked, Trapper grabbed Daryl Dixon off of the gen (see video @ 0:06), but something glitched where Trapper was stuck in the grab animation for a0 comments 12 views last activity
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SUMMARY OF THE ISSUE: If you are queued as Killer, then switch to another Killer and try to spend bloodpoints, you get switched back to the Killer you are queued as without being able to spend bloodpoints. PLATFORM: Steam STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURRED: 1. Queue up as any Killer 2. Switch to another Killer 3. Click to open the bloodweb 4. Killer reverts back to queued1 comments 21 views last activity
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The Doctor has an outdated addon set. A dozen of his addons are worse versions of others, and the most of the unique add-ons are still very low in value. This addon pass modernizes the Doctor to give each addon a unique place in his kit, and gives players a much more varied experience as and against the Doctor, while remaining within reasonable design constraints. These changes are reminiscent0 comments 71 views last activity
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Can y'all add the Yellow Rabbits mask from the film into the game, I'm not a fan of the exposed face look and would prefer a masked option.0 comments 41 views last activity
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I see a lot of people here who have a fundamental misunderstanding of how the game is balanced, a lot of people here seem to think that the game is tilted one way or the other, this is likely because they A: Solo queue exclusively or B: Only play weaker killers. Now in case A, these people call the game killer sided. In case B, these people call the game survivor sided. The truth8 comments 271 views last activity
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Actually embarrassing how many players were crying about BHVR hating killer players this past week just for them to annouce they're holding back the anti-tunnel and anti-camp changes 2 DAYS after the ptb. Like y'all look so goofy right now.35 comments 1,233 views last activity
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I'm a killer main and I've seen the backlash about the anti tunnel, slugging, and camping systems. And how it's too hard to 4k. It's not. 4Ks are too easy. I'm a killer main with 2200 hours and you absolutely do not need to play so selfishly to win. My playstyle already adhered to the changes so it was just a free buff for me. I make sure survivors have fun too. There's too much power on o53 comments 821 views last activity
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Not only does this rework turn Myers into yet another dash killer, which we already more than enough of for now (the term "dash-slop" has taken off in this community for a reason), this rework completely destroys his identity, both in a game play sense and in a lore accuracy sense. In almost all of the Halloween movies, Micheal Myers kill his victims by rushing down his victims, that's just not3 comments 101 views last activity
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Explanation of each tag: Aggression: Actively chases and pressures survivors. Ambush: Uses stealth or surprise attacks to catch survivors off guard. Control: Manipulates the map or survivor movement (traps, slows, zoning). Punisher: Targets mistakes, injured survivors, or isolated players. Ranged: Can attack or influence survivors from a distance. Primary tag shows main playstyle, secondary1 comments 61 views last activity
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SUMMARY OF THE ISSUE: when grabbing a surviver with his ability wesker drops the surviver over very minor elevation changes. PLATFORM: PlayStation 5 STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: it happens mainly when grabbing a surviver while dashing past some walls or rocks. it happened to me a lot on the map "nostromo wreckage" near some of the rocks in the middle of the map VIDE0 comments 21 views last activity