Discussions
4,119 discussions.
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Survivors have a timer, they cannot work on generators until they fill up their repair gauge by being in a chase. Once they've been in a chase they can repair generators for the same amount of time as the chase. Otherwise, they cannot work on generators. If survivors complete 3 generators within a span of 300 seconds between the first generator and the third generator, they cannot use items,0 comments 31 views last activity
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DeadByDaylight-backup-2025.08.31-10.57.22.log SUMMARY OF THE ISSUE: Pallet Stunned mid activate before skeletons manifested. spell no longer activatable image just flickers instead of charging for rest of match. other spells are unaffected. PLATFORM: Steam, PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: was trying to mind-game a Pallet on The Game. got too close3 comments 41 views last activity
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I’d like to start by saying that the version of Michael Myers before the most recent rework truly captured the essence of his character. He embodied the slow, methodical, and terrifying presence that made him iconic in the Halloween films. The new rework, however, seems to diverge from that identity, adding a dash ability and increased speed that feels out of place for a character who is know10 comments 401 views last activity
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First off, I just want to say that "play while you wait" feature is absolutely superb, 11/10, it's a great solution to killer waiting times. The new items (except smoke bomb because it got nerfed into oblivion) add a bit of veriety for survivors, especially keys, which are really good for chest looting. However, there are also issues still remaining. Not gonna touch map designs I am not interes0 comments 21 views last activity
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Which Survivor or Killer has the most aura in the game?9 comments 151 views last activity
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I'm reposting here because I mistakenly posted in General Discussions first, apologies. I've been thinking about this recently because I honestly feel like the way condemn works genuinely cripples her design space. Condemn is both exceptionally powerful and exceptionally inconsistent. That power prevents her from having any meaningful ability in any other area despite the fact actually getting t1 comments 41 views last activity
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Get a toggle option? Like I know why but they have the ability to Spin and 180 Lunge without trying. I play console and don't want to throw up every time I tilt the right toggle for an advantage no one should have. I have default/low camera sensitivity and toggle off for the same reason. Commitment to the horror aspects. I don't prefer getting caught and losing the subsequent chase, but that's t0 comments 51 views last activity
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I've been thinking about this recently because I honestly feel like the way condemn works genuinely cripples her design space. Condemn is both exceptionally powerful and exceptionally inconsistent. That power prevents her from having any meaningful ability in any other area despite the fact actually getting the mori often only happens to a single survivor if at all. Not to mention being an M1 kil0 comments 31 views last activity
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BHVR's decision to replace Strahd with Vecna might seem like a minor change, but it actually highlights everything wrong with how Dead by Daylight is being managed. Their reasoning was straightforward enough: they didn't want two vampire characters back-to-back with Castlevania coming right after. Fair point on paper. But step back and look at the bigger picture – this perfectly captures how the0 comments 92 views last activity
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Just imagine how popular this chapter would be, most popular survivors could be Ellie and Joel and maybe even Abby? I think this would be a really big chapter for them considering its so many diff locations they can choose if they brung a map to this chapter, St. Mary's Hospital, Jackson, The Boston Mall, Silver Lake…..They could create "Clickers" as the Killer and possibly the zombies? I feel li3 comments 51 views last activity
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This idea comes from user @Slan So basically the basekit pain resonance, it would save time a lot of time actually than just having basekit pop that requires you to hit a gen. Yes it removes ability to choose which gen which to regress and will probably make certain people mad but this is just more in flow and more natural synergized than basekit pop. Its better for it to be automated regre18 comments 321 views last activity
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It's like Ghostface's Exposed Mark but it isn't. I ran around the whole Trial luckily avoiding him. It didn't even go away when he hit someone else. Unless the Legion was getting every hit off, this perk is just a perk. No downside. If Legion was the Enforcer, that's even worse. What is the point of Haste vs Injured when this mark can be cashed in at any time? Killers are free to break chase ev0 comments 21 views last activity
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SUMMARY OF THE ISSUE: when i compromise one of three last gen when gen is completted machine learning is not activating PLATFORM: Pc/Steam STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED:compromise 1 gen and when another gen is completed Machine learning is not activating VIDEO: PLAYER LOGS: Player logs are required from PC players only. DeadByDaylight.log1 comments 31 views last activity
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SUMMARY OF THE ISSUE: Complete the Evolution Trophy is completely unobtainable!!!!!!!!! PLATFORM: PS5 (PC and XBOX also affected) TROPHY DESCRIPTION: In public matches, injure or down 3 Survivors who are Hindered. STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Cenobite is the only character this is counting on. This isn't tracking on a single other character that can give survivors th2 comments 81 views last activity
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Last Night's 2v8 match was Crazy. I was Doing 2v8 with some friends and One survivor who was a Toxic pos was blocking everyone from trying to get me off Hook. even Killers where trying to help. Dude is rude as Hell and toxic they even made fun of me doing a charity event i was doing. Like y are some players like this? the Devs need to start handing bans out like it's TP for this kind of Toxic bs2 comments 51 views last activity
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Safe to say the upcoming changes coming to the PTB this week are interesting to say the least. Whilst they look to be a good indication of the devs taking a more hands on approached when correcting balancing, I believe that many players (including myself) may have some possible suggestions to improve the overall concepts of the changes before seeing the full patch notes. Slugging reduction: F1 comments 41 views last activity
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SUMMARY OF THE ISSUE: Good Guy Bug PLATFORM:PS5 STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: slice and dice will become bugged if colliding on a wall or random collision. Auto aim is extremely buggy on good guy. Survivors will abuse this mechanic. VIDEO: https://youtu.be/01140u_X3M0?si=4NuDpmajhSR-nKJN PLAYER LOGS: Player logs are required from PC players only.0 comments 12 views last activity
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So, i've been thinking. The Game, feels pretty stressful right now as Killer. And you kinda feel forced to use slowdown Perks, in order to have a chance of winning. But Survivors, hate Slowdown Perks. They wanna get their Gens done. So what do they do? That's right, they play more efficiently. "Genrush" as some People like to Call it. Leading to Killers, needing to find a different way, to s18 comments 343 views last activity
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Look, im not interested in raging like a maniac or cursing at anyone, im just going to say my part here. I play this game since 2018 and although I play survivors with my friends I enjoy the killer gameplay much more. I have all the killers at least on prestige 3 and and spend money regularly on the game. Not a whale by any means but Im a "good" customer. There are some good ideas on both the ant0 comments 21 views last activity
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So admittedly, I'm a survivor main and really baby at playing killer (prior to this I stuck to Trapper when playing killer), but during the 2v8 event, I've been trying out Spirit while duo-ing with my friend and I've found her really enjoyable to play. Problem is I know that Killers in 2v8 receive pretty buffed kits and the whole game mode is different, so I have no idea where to even start for2 comments 31 views last activity
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i was just playing on The Game. (unfortunately not recording so i can't provide a clip) and when i tried to throw the FotD at a raised pallet i was a little closer than i meant to and got stunned at the same time as i pressed activate. the skeletons flew off mid stun in a raised diagonal and then that power was completely unusable for the rest of the match. i could use the other spells but that o0 comments 31 views last activity
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As title states I lost a few of my Prestige 1 outfits on both survivor and killer. I dont know when as i rarely look into my outfits but i noticed that my P1 outfits and weapons on the characters i prestiged before the bloodweb / progression update back in 222 comments 71 views last activity
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With the advent of antislug measures, killers looking to secure adepts or other similar 4k achievements are stuck between a rock and a hard place. They can either slug, buy themselves a one-time 90s window to find and kill the other survivor, or they can kill their 3rd and hope that RNG favors them by giving them a good hatch spawn and good gates. With that in mind, reducing Adepts and simila4 comments 71 views last activity
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I think I found the cleanest, least intrusive fix for Legion that makes them feel fair in both 1v4 and 2v8 without gutting the fantasy: Two small rule changes to Frenzy Legion cannot grab/open lockers while Frenzy is active. They’d need to exit Frenzy first to interact with lockers. Killer Instinct does not reveal survivors inside lockers. Frenzy KI simply ignores hidden survivo3 comments 132 views last activity
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So after a bit of testing and a bit of thinking, testing out certain perks, and running around shack in a few 1v1 tests to see what legion could use the most and also a few minor things that could be helpful, these changes are things I thought would benefit legion but also not make him oppressive, most of these are updated from the last post, this will also include a few add on changes Fat3 comments 101 views last activity
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5 times, 5 TIMES IN A ROW I've had a Legion-Oni duo, and 5 TIMES IN A ROW I've been tunneled out instantly. 2v8 is still riddled with toxic killers as well as survivors who would much rather throw you under a bus than be decent human beings. For a company who has been saying that they've been listening to feedback, it surely doesn't look like it.7 comments 152 views last activity
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I just got done reading the August developer update and just had a question about the repair speed bonus that'll be granted to survivors if one dies before the killer gets 6 hooks. I hope a dev can answer this. EXAMPLE Let's say Survivor 1 gets downed after being hooked twice before any other survivor has been hooked even once, then the killer Mori's them because they brought an Ebony Memento13 comments 341 views last activity
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Since they mentioned that they want myer players to get both of both worlds so stealth + lethality in a simple switch from one to another. They also mentioned they want to keep OG tier 3 with Tuft addon but thats about it what has been mentioned. Can we expect an addon which will be similar to Scratched × Vanity mirror combined that makes Pursuer mode noticably more weaker but still usable and6 comments 351 views last activity
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Yes, it is a bit early to jump to conclusions before the PTB gets revealed and had a proper test with it, but I have been growing very worried about these changes the more I think about it. I've been wondering about the state of the game ever since the Walking Dead chapter dropped all the ups and downs of the game, all the baffling changes and decisions. As someone who has played both sides,12 comments 301 views last activity
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Having some kind of slowdown for killers or some bonus for survivors is a great idea, but the current catch up mechanic doesn't make much sense in practice. The bonuses are: For Killers, a stack-able -5% per completed Generator (8 gens, so 40%). 8 gens total, so a max of 40%. For survivors, a stack-able +2.5% per Cage State. 3 states per survivor (first, second, sacrifice?), so a total of 6015 comments 391 views last activity
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I know pig ghostface and sadako will be hurt drastically by this But what are the other killers that will be affected from the recent changes? if this change ever go through11 comments 201 views last activity
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Last time I played a sabo squad, I managed to 4 man slug them but because they all went down in the same area and I think I remember they brought an Ebony Oak offering I could only reach two hooks and had to bleed the other two out. Either add more hooks or add remote hooking once there is a 4 man slug. Otherwise there is literally nothing the killer can do if the Survivors all go down in the sam0 comments 21 views last activity
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it wouldn’t make me much sense lore wise but stuff could be fudged. It would instantly fix and prevent tunneling. A bunch of perks would have to be changed but it’s a perfect fix. Either the killer would go search around for someone to kill giving the unhooked survivor time to heal or they would go back to the hook to get the survivor who did the unhooking which would be perfectly fair. You could2 comments 41 views last activity
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I was playing a game against a Billy and he picked-up a survivor. At the same time this survivor disconected then the billy wasn't able to hook the suvivor ok drop them. The survivos was locked in the pick-up location and in the "wiggle" animation. I was on Steam and on Crotus Prenn Asylum.0 comments 12 views last activity
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Out of all the Killer models in the game, Myers has legit one of- if not THE most oudated looking models in the entire game and this update would have been perfect timing to visually overhauling him. Seriously, his current model looks like it's made out of clay or play-doh.2 comments 31 views last activity
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With the upcoming Myers rework, one fear crosses my mind (Besides BHVR making him yet another dashslop killer.) In the post they stated "Add-on adjustments" Not specifying that SOME add-ons would be adjusted. So, I feel it's safe to assume that all add-ons will be adjusted. My one fear with the rework is that we will potentially lose Scratched Mirror, his single greatest add-on. Terrorizing custo3 comments 71 views last activity
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I know there are a lot of kneejerk reactions going around about all the changes, but I actually have a good feeling about most of the anti-slugging and anti-camping changes. However, the one change that sticks out to me is the change to The Shape. It feels like it doesn’t fit Myers as a character. He isn’t known for large bursts of speed like with the lunge. He is supposed to be a constant lurkin2 comments 71 views last activity
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So kidnap tech is strong, which is why it's being removed. Now there is a counter to it but there is a counter to the counter which I am NOT opposed to being removed, however kidnap tech itself I am. I have a suggestion to make it so you can only do kidnap tech when you're not enraged, this could be done alongside a rework of broken chain to make it so that Kaneki is unable to become enraged.2 comments 72 views last activity
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Honestly, banger of a patch. There are good and bad parts of it, but this patch is great. I've seen a lot of people complaining about the Slugging and Tunneling reductions, but in my opinion, if you complain about it, you're probably part of the problem that made this have to happen in the first place. I play as killer and survivor so I'm seeing this from all angles. I also don't participate in5 comments 91 views last activity
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Regarding the subject matter. In the long run, measures to reduce frustration on the Survivor side—which has more players requiring support—might be the right approach. After all, that's how we've implemented base kit BT, the anti-three-gen system, anti-face camping, and HUD action visualization up until now.Even so, since it's a competitive game with opposing factions, depending on how the ma4 comments 202 views last activity
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Please read this, BHVR. Please *actually listen* to people in the PTB this time, you have the potential to make a good change, but this needs to be done very carefully, if you ignore all feedback and let the anti slug and tunnel roll straight into the live servers it'll be disastrous for the game, but things do need change, and I appreciate that you are trying. You NEED to address tunnelling an3 comments 81 views last activity
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Picture DBD with Scooby-Doo working together 👀🔥 The revised map could be a Haunted Mansion with countless doors leading to random rooms, eerie paintings with shifting eyes, and antique armors with interminable corridors. making noise in the dark, plus a little Scooby-Doo easter egg for somepart of the map. Each with benefits motivated by their gang roles, survivors may be Shaggy, Velma, Daphne,8 comments 101 views last activity
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The ghouls power should be changed to a 3 part combo, first hit with power marks but doesn't injure/deep wound. The 2nd hit injures or deep wound but only if they are already marked or injured. Then give ghoul the ability to down with their power on the 3rd hit but only if the survivor is marked. This would solve most survivors frustration with the first hit feeling like a free hit but would als1 comments 31 views last activity
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You turned Myers from one of the most interesting Killers into a dash killer. He was unqiue with a cool set of playstyles and in the top 5 of best add on variety. Now he is a Dash Killer. Like why? He was fine.12 comments 161 views last activity
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SUMMARY OF THE ISSUE: After prestiging The Legion to level 5, the Mad Grit perk did not unlock as expected. The other teachable perks unlocked correctly, but Mad Grit is missing. PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Selected The Legion as killer. Prestiged The Legion to prestige level 5? (I've had this game since you guys first released so there's al1 comments 21 views last activity
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As of right now in my own opinion, the knight is the coolest looking killer with the most boring power in the game aside from maybe trapper, he is also quite weak when against survivors that know what they are doing. What i propose is a rework that keeps the guards but makes them more unique. Order Rework As of now, the orders are: Patrol, Break Order, and Hunt. These make for a use for each0 comments 31 views last activity
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Since the choice of killers in 2v8 is limited and changes with each update, new Moris could be added that require both killers on the same survivor, like Combo Moris.2 comments 11 views last activity
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Hello, I recently started playing the game Dead by Daylight, I really like this game and I want it to develop. In the next post, I suggest speeding up the control customization. The game is constantly adding a lot of new content, but the control time of the game remains unchanged. What do I mean by "expanding control customization?" Recently I encountered a problem that due to the poor variety of0 comments 12 views last activity
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SUMMARY OF THE ISSUE: While entering a match, I found that the Header that usually displays the map name, is bugged. PLATFORM: Playstation STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: I played dead by daylight on 8/27/2025 and upon entering a 2v8 match, I noticed that my bottom header glitches out, although this does not affect my gameplay, it is quite bothersome. Im sorry for the re-u0 comments 31 views last activity