Discussions
4,119 discussions.
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The latest Developer Update (August 2025) has a whole bunch of flashy new changes, and I think those are overshadowing one of the most important things in the entire update: the fact the new "unique hook bonus" system is hard-coded to be weaker or stronger depending on which killer you're playing. This is fantastic and so, so important for the future. Dead By Daylight can never be truly balanced0 comments 21 views last activity
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We can see right off the bat his stalk meter is still being wasted even before charging for the lunge hybrid dash. The next thing we can see is a survivor taking wide loop approach and not throwing a pallet down knowing that michael is in his pursuer mode which means the survivor should know that his other mode is undetectable and cant pop the lunge unl0 comments 81 views last activity
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https://imgur.com/a/PqrtlrO Umm.... yeah While I do like playing dash killers like pig chucky wesker ect, but really? A killer rework becoming dashlop? I feel like with Myers we're straight up going away from stealth to just straight up a killer with a dash ability And after coming from the 2 skull merchant rework preview (a killer I like) showed us that she was plan5 comments 271 views last activity
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I mostly like the anti-tunneling changes (besides faster gens peed if you get a kill udner 6 hooks and permanent gen regression block if you hook someone twice in a row), punishing the killer for tunneling and rewarding the killer for spreading hooks, but one line bothered me. "These effects are slightly lessened for The Blight, The Dark Lord, The Ghoul, The Hillbilly, and The Nurse." I do not l2 comments 41 views last activity
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With the rest of the changes to give benefits after being unhooked, losing scratch marks, blood grunts of pain, haste and endurance hide survivors aura and killer instinct, increase gen speed if someone dies early There's absolutely no reason to remove information of the hooked survivor as you might want to go back and go after the person who unhooked1 comments 71 views last activity
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Title.4 comments 102 views last activity
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Dracula has two addons that say the exact same thing.0 comments 21 views last activity
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Since Pyramid head got his add-on pass I’ve been thinking who needs one next and Sadako seems like the prime candidate for an add-on pass because Half of her add-ons are either so bad to the point where you really shouldn’t run them like mother’s comb, telephone, VCR, And all of her green add-ons, or are actively to use like iridescent videotape which straight up removes condemn in exchange fo8 comments 171 views last activity
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I feel tapes currently has no downside at any means So why not bring back tapes being destroyed when a survivor takes any damage from her 2.0 version but doesn't inflict any condemn as a downside Whether or not it's exactly a good thing or not but it's at least something to punish players for keeping a tape for that long I also have other ideas to sadako ideas alongside the tape changes I'v1 comments 121 views last activity
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Twins is the killer with the lowest pick rate in the entire game, they have had issues with victor collisions for a while now, and keep getting nerfed, because no one knows how to play against them so their kill rate gets artificially inflated, there's a lot of popular perks that straight out counter twins like wglf, mft, conviction and sould guard, i propose some qol: * madeleine's scarf fully5 comments 61 views last activity
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1 comments 31 views last activity
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Since Pyramid head got his add-on pass I’ve been thinking who needs one next and Sadako seems like the prime candidate for an add-on pass because Half of her add-ons are either so bad to the point where you really shouldn’t run them like mother’s comb, telephone, VCR, And all of her green add-ons, or are actively to use like iridescent videotape which straight up removes condemn in exchange fo2 comments 31 views last activity
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Здравствуйте, я недавно начал играть в игру Dead by Daylight, мне очень нравится эта игра, и я хочу, чтобы она развивалась. В следующем посте я предлагаю расширить кастомизацию управления. В игру постоянно включается множество нового контента, но управление в игре длительное время остается неизменным. Что я имею в виду под "расширением кастомизации управления?" Недавно я столкнулся с проблемой, ч1 comments 2 views last activity
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SUMMARY OF THE ISSUE: Addons for The Dark Lord "Pocket Watch" and "Medusa's Hair" have the same description on English language. PLATFORM: PC/Steam STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: just open addons on charecter Dark Lord PLAYER LOGS: DeadByDaylight.log0 comments 31 views last activity
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We gotta keep the breaking of the totem as a feature, its unique and something one can tinker with. So hear my out, we take a page out of Haddie's Overzealous and slap speed on it too. So if when you break a totem, you gain like 7% speed for 10 sec. (or something like that) and aura reading for 10 seconds on any Survivor within the Boon Range (24m) when you kick it. But if you break a boon tot4 comments 71 views last activity
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I was originally going to tack this onto my "Identity Crisis" post, but the more I thought about it, the more I realized this is such a fundamental flaw in DbD that it deserves its own discussion. The biggest reason DbD feels unfair, inconsistent, and thematically messy is this: the killer is always random. Think about it: One match you load in against Pig and it’s a tense, cinematic horr6 comments 202 views last activity
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SUMMARY OF THE ISSUE: When loading into a match, the header where the name of the map is, appears to distort. It looks like my monitor is broken but it is not. I played 2v8 and it appears to be a problem on survivor and killer where the header is broken. PLATFORM: PS4 slim STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: I loaded into multiple games, survivor and killer and the header would1 comments 11 views last activity
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Hello people of the fog, I was kinda bored one day and was thinking, what if Trickster had a skin with one of my favorite likings, cowboys, so I did a really sketchy sketch and wanted to know the peoples thoughts. I know it's kinda bad, I'm not the best at drawing, and I used the official The Trickster art to draw this, I hope you can understand my visio0 comments 31 views last activity
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I love DbD, but I keep coming back to the same question: what kind of game does BHVR actually want this to be? Because right now, it feels like they’re throwing everything at the wall and hoping something sticks. Look at the killer roster and tell me it makes sense. We’ve got legitimate horror icons — Michael Myers, Alien, Freddy, Pig — standing alongside a K-Pop star throwing glowsticks, a cowb0 comments 41 views last activity
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Normally it's not that bad, but in the last few days I get to many hatchets rejected. I don't even talk about hit through small holes or something, I mean deadcenter hits in the chest - the survivors don't even crouch. I don't know if it's 2vs8 or just randomly, but it's really annoying to waste 7-8 hatchets in a round for nothing. My ping is between 24-40, that's not perfect but also not that b2 comments 72 views last activity
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SUMMARY OF THE ISSUE: The add-ons medusas hair and pocket watch for the Dark Lord have the exact same item description and appear to do the same thing PLATFORM: Xbox series x0 comments 11 views last activity
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SUMMARY OF THE ISSUE: While playing Nurse, a bug occurred: suddenly, my teleportation stopped working. I could no longer activate the power—the second-click animation would appear, but nothing would happen. I even changed the key to check if it was a mouse issue, but the error persisted. PLATFORM: PC PLAYER LOGS: Player logs are required from PC players only.0 comments 11 views last activity
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What i mean is, instead of kaneki being able to injure people so freely every time what if he was only able to mark people when not enraged. This would make him get less irritating to go against. obviously he should get some buffs in return like tendril length buff or smth. Also kidnap "tech" shouldn't be a thing.(still confused if they are changing it or not)8 comments 141 views last activity
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So as everyone already here probably knows that he is getting gameplay changes soon. I am to suspect that he will be undetectable in tier 2 when outside of chase just stalking and while inside chase he will have his normal TR maybe slightely bigger? Either way i do hope his iri addons get like a half rework to not become completely useless. But i am really hoping that my feeling is right about26 comments 551 views last activity
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1 comments 51 views last activity
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its an event just let both sides get extra bloodpoints waiting for 30 mins to play with another person and get normal bloodpoints feels like such a buzz kill for an event8 comments 241 views last activity
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I think BHVR should consider reworking the Judith's Tombstone addon or making slight changes to make it more interesting in a game because right now it's a little boring seeing people use tuft hair with tombstone for infinite tier 3 and the counter play on survivor promotes gen rushing and doing actions like doing a gen ,blessing a totem ,hiding in a locker to avoid being taken out of the game be1 comments 11 views last activity
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Limited time gamemode to show how deadly the killer is without the constraint of the entity but will still have a ick if another witnesses the show to still allow the survivors a chance to escape together. Modifications: Survivors' aura is revealed to all survivors when in chase. If another survivor is in chase or in the dying state, all survivors not in chase gain 50% speed boost unless a s0 comments 11 views last activity
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Summary : As title says, the Animatronic's perk Phantom Fear triggers when it shouldn't, based on the description of the perk. It has activated when the Killer is out of sight numerous, numerous times. I've had it trigger while I'm looking away from the Killer, I've had it trigger against the Animatronic himself while I was operating cameras and he walked past. Sometimes it triggers through5 comments 441 views last activity
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This Killer concept is to be considered fair use under the legal restraints/ownerships of James Gunn & The H Interactive should Bhvr and said parties ever collaborate. I do not claim any ownerships or rights to the character presented. Should any and all related parties choose to collaborate, Bhvr may look to this forum post as inspiration should they desire. New Killer: The Villain0 comments 91 views last activity
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SUMMARY OF THE ISSUE: No view model + no hit sound when hitting a wall with both charge and normal attack I believe this happened when I moried a sable down in the basement when her friend was body blocking me. When I got out of the animation I couldn't look vertically up or down even using key binds. All vertically camera control was lost. The view models were also gone as well as the some so0 comments 31 views last activity
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SUMMARY OF THE ISSUE: Sometimes when using the perk Spirit Fury, the Blight will continue to rush despite being stunned. PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Play Blight wtih Spirit Fury and Enduring Break 2 pallets Let a pallet stun you while rushing VIDEO: https://youtu.be/wN0aCClu6RQ PLAYER LOGS: Player logs are required from PC players only.1 comments 41 views last activity
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SUMMARY OF THE ISSUE: This isn't the first time it's been brought up, but the Dredge Mycelium Nightmare skin has a horrendous amount of clipping on/around the neck due to the neck being as flat as paper compared to the default Dredge. PLATFORM: All platforms INSTRUCTIONS ON HOW THE ISSUE OCCURED: Always active. VIDEO: https://streamable.com/t6x2hq1 comments 41 views last activity
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You said you would like to add some custom games options, so here is some which would make is easier for us to learn and teach maps, Killers etc. We can call it Practise or Infinite mode and it should have the following options: 1.Survivor Health Options: off toggle / Infinite Lives / Infinite Health Infinite Lives mean Survivors will respawn once then lose their last hookstate and can then con0 comments 72 views last activity
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SUMMARY OF THE ISSUE: Manipulating the backwards movement input (S key for keyboard) alongside one of the sideway keys (A or D depending on which side the object that Ghoul is meant to round the corner of) will make Ghoul enter a somewhat fully-maneuverable and extremely buggy state while leaping. Videos provide further detail. PLATFORM: Steam, PC. STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OC0 comments 61 views last activity
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Hi BHVR team, Since the recent changes, Clown finally feels viable, rewarding, and fun to play—not oppressive, just capable. Survivors can still finish gens and escape, but now he can threaten with his kit instead of relying only on gimmicks. Some feedback says his buffs “lowered the skill floor,” but I see it differently: Nurse and Blight have extremely high strength ceilings while provi14 comments 271 views last activity
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Hey BHVR team and fellow DBD fans! I propose an official collaboration between Dead by Daylight and the critically acclaimed horror manga/anime The Summer Hikaru Died (光死る夏). This IP is a thematic goldmine for DBD – here’s why: === WHY IT FITS === 1. Shared Horror DNA The story’s body horror and psychological dread mirror DBD’s core identity Rural Japanese folklore setting o2 comments 131 views last activity
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What do you think the gameplay would be like for the maniac from the anime "Akudama Drive"?0 comments 11 views last activity
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The gameplay experience for both sides is just night and day. Survivors can escape if you have a decent time of playing without any meta perks and items, while killers are almost obliged/forced to use slowdowns or else get gen rushed while the game will be around 5 mins short and lucky to get even a single kill. Sure you can get a 4k with one or no slowdowns but the chances are so low and hard co4 comments 111 views last activity
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I started thinking about it after I noticed something: almost every killer that inflicts a unique effect on survivors has it displayed in the Status HUD as a state. For example, when facing Trapper, being caught in a trap shows up as an icon on the survivor portrait. Other killers with similar features include Artist, Doctor, Trickster, Twins, Knight, and more. So why doesn't Deathslinger have t5 comments 131 views last activity
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Fear Street is a slasher series developed by Netflix, so I know this would also mean that DBD would have to collab with Netflix to be able to create survivor/killer skins on the platform. DBD has pretty big/well-known infamous killers on their game already (Freddy, Micheal, Ghost Face, Alien, Chucky, etc..), so it’d be really cool if there would be some Killer skins like Tommy Slater’s outfit wit0 comments 61 views last activity
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Hi. I understand why you can't switch killers once you are in a 1v4 lobby. Cuz players would switch to the strongest Killers whenever they saw a full medkit or flashlight lobby, etc. But we don't have to worry about that in 2v8. So why are we still locked onto a killer? I feel like we should be able to switch characters even after we've found a lobby. Especially since queue times for Killer are2 comments 51 views last activity
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It's really bad. I like that we can play as survivors as we wait, thank you to the people who implemented that, however the queue times remain abominable :( I've never seen that in a video game. It's a shame as I love 2v8. I think if you offered skins for playing survivors maybe it would lessen the queue time for killers. I don't think people care that much about blood points.45 comments 1,531 views last activity
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the slowdown from normal hip to ads for deathslinger is too slow and very clunky to use, why not add a in game sensitivity slider, rather than increasing your dpi on pc, while theres nothing for console players, dont understand why its programed the way it is, thanks.1 comments 51 views last activity
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Hi everyone, This is my personal concept for a brand-new Dead By Daylight collaboration, featuring a killer inspired in Orochimaru from the Naruto universe — reimagined as The Sannin. Below you’ll find images showcasing the killer and his unique perks, all designed to feel fresh, original, and balanced within the game’s mechanics. I am still working for the Survivors side, so for now I will0 comments 261 views last activity
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I think it would be nice if we could know which hex is which. Either with a color code system or a number system, but I always find it annoying I run to the opposite side of the map to defend what I thought was my devour but was actually a different totem.3 comments 41 views last activity
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Why has Behavior over-reacted to Fog Vials and nerfed them into the ground but the moment people realize that Clown is absolutely busted in chase it takes them weeks upon weeks upon weeks to fix it. You have the answer staring you dead in the face Behavior, revert the Clown buffs until you decide on a different buff/nerf patch for him. Instead we are left here to rot with brain dead Clown gamepla59 comments 2,022 views last activity
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Please BHVR can we have this pallet at home eh? This parking lot is so useless normally.3 comments 81 views last activity
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DEVS, WE NEED TO CHAT. If I burn an offering for RPD, Midwitch, Labaratory, or any other offering that has one map on it, I''m given a 20% chance at getting that map now yeah? I have no problem with that, it is all well and good, and its also great work by the devs in making those offerings work fairly for all players. ive noticed everyone burns lab tokens, now its not always the lab, its bee10 comments 261 views last activity
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It happens both on consoles and PC After successfully slamming and injuring survivor using The Masterminds "virulent bound", chase immediately ends(chase music also disappears), chase starts again in couple of seconds if you see the survivor. Hit the survivor using virulent bound = chase ends, music disappears It happens every time you hit a survivor with your m20 comments 1 views last activity