Discussions
339,151 discussions.
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Stridor Survivor's Grunts of Pain while Injured are Increased by 40%/45%/50% and their Regular Breathing is Increased by 25%. Every 40-Seconds of a Survivor being Injured will cause the Survivor to Begin to Cough for 2-Seconds. Survivors within 16-Meters of Another Survivor being Injured or Put Into the Dying State will Begin to Cough for 4-Seconds and once for Every-Other Time another First c4 comments 61 views last activity
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So when artist came out everyone played her because brand new killer and survivors means achievement time but after a week I got zero I had one yesterday then nothing else I remember this happening with Twins but they weren't what people expected or whatever but Artist isn't OP or impossible to control so what happened.32 comments 601 views last activity
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So I'm playing a match with a Laurie,Meg and Tapp the Laurie is the salty one. We're facing a trickster on Thompson house and things are going smoothly until NOED pops Laurie and Meg are sent on hooks when it comes to Trickster and NOED. It's the sorta thing of either risk everything or just leave because he never got any hooks so he's proxing and trying to save someone is going to be knifes in t1 comments 81 views last activity
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Ok, so you want the game to be balanced around 2k/2escapes and I am fine with that but than tell me WHY is pipping in red ranks as killer SO difficult? I need to hook all survivors at least twice and then sacrifice them with more than 1 gen remaining to get ONE pip (bonus points aka double pip for more than 4 gens remaining). Your system is nicely put outdated.4 comments 21 views last activity
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For me, it's a toss up between Plague and Demogorgon. Both are strong, but not broken. Both have depth and counterplay. Both can be powerful if played well. Both have excellent addons that can completely alter the way they play without making them a meme. Artist comes close in terms of her kit, but her addons let her down. Myers has the opposite problem. Great (mostly) addons, but an outd87 comments 1,351 views last activity
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Nouvelles récompenses de Grade Dans notre dernière mise à jour des développeurs ( https://forum.deadbydaylight.com/en/discussion/303070 ), nous avons annoncé que nous augmenterions les récompenses des Grades à compter du 13 février . Ces récompenses ont été lancées à l’origine avec des numéros sûrs, mais nous avons constaté qu’elles n’étaient pas très0 comments 307 views last activity
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The cannibal ability it too over powered to be quite frank. To be able to spam charge it and be chased down easily without him dealing with any slow movement penalty it seems and when he starts it you can't really out run it at all or doge it cause he can chase with it pretty easily and catch you like it's a regular attack to go into an injury state. I'm just asking to put some movement penalty4 comments 111 views last activity
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거의 1년동안 안고쳐진 버그가 있는데 여전히 안고쳐져서 문의합니다. 도끼 회전축이 중간이고 동그랗게 돌아가야 정상인데 버그가 생기고 난 후로부터 도끼 회전축이 손도끼 손잡이 맨 아래쪽으로 바뀌어서 도끼가 너무 크게 돌아요. https://www.twitch.tv/umbra/clip/InventiveCulturedDunlinOneHand?filter=clips&range=all&sort=time 이 영상에서 설명하다시피 도끼가 크게 돌아가서 이상하게 보여서 헌트리스를 할때마다 너무 신경쓰여요. 1년 가까이 유지되는 버그라 빨리 고쳐주셨으면 합니다.0 comments 51 views last activity
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In unserem letzten Entwickler-Update ( https://forum.deadbydaylight.com/de/discussion/303033) haben wir angekündigt, dass wir die Klassen-Belohnungen ab dem Zurücksetzen der Klassen-Stufen am 13. Februar erhöhen werden. Klassen-Belohnungen wurden ursprünglich mit sicheren Zahlen eingeführt, aber wir fanden, dass sie für den erforderlichen Aufwand nicht s0 comments 501 views last activity
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Platform : steam Hatchet bug has been around 1 year but still didn't fixed. Before the hatchet bug, hatchet anchor point is middle and spin normal and very smooth. After hatchet bug, hatchet anchor point is too low and spin so weird. I'll give you an easy video. https://clips.twitch.tv/InventiveCulturedDunlinOneHand As you can see this is so diffrent. This bug is0 comments 31 views last activity
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I'm bored and I wonder which survivor have the best wiggle physics. I'm open to accept that Kate's are the best4 comments 131 views last activity
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Platform : steam Hatchet bug has been around 1 year but still didn't fixed. Before the hatchet bug, hatchet anchor point is middle and spin normal and very smooth. After hatchet bug, hatchet anchor point is too low and spin so weird. I'll give you an easy video. https://www.twitch.tv/umbra/clip/InventiveCulturedDunlinOneHand?filter=clips&range=all&sort=time0 comments 1 views last activity
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В наших последних Новостях от Разработчиков ( https://forum.deadbydaylight.com/ru/discussion/302997/ ) мы объявили, что увеличим награды за Разряды, начиная с 13 февраля. Эти награды были изначально введены с нейтральным числовым значением, но это не очень подходило затраченным на их получение силам. Спустя месяцы мы собрали достаточно данных, чтобы увиде0 comments 1,791 views last activity
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because why not i guess. idk bhvr is so quirky hoursLUL19 comments 1,031 views last activity
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This is kind of spitballing an idea. As noted in how emblems work, a game that lasts longer and allows for more interaction is more enjoyable. Unfortunately, the most efficient strategy on the killer side is to rush a player out of the game ruthlessly and the most efficient way to get out as a survivor is to rush gens. Neither of these tactics are enjoyable for the other side. As an idea, what9 comments 71 views last activity
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What do you think of a feature that would let every DBD player use a name in the game. This name could be different from console and steam names and it would be the only displayed name inside of DBD, in lobbies and in the match. You can't change names on consoles like you can on steam so I was thinking something like this would be nice to have. It could be changed only once or twice a month if5 comments 351 views last activity
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All right, I have a thought on about how to change this thing that tilts so many killers in this game. A little twerk that survivors can do that has been used in discussions for way too long here.. What does it do? Nothing. Really. But yet it is frustrating and a root for bad behavior and toxic gameplay. How can we "fix" this? I think the devs should make an animation for when survivor goes7 comments 131 views last activity
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"Мы не будем терпеть действия, направленные на распространение ненависти, и продолжим делать необходимое для защиты нашего сообщества." ПРЕТТИ ГУД ЖОПА Так к чему же разжигать ненависть между консольщиками и игроками на пк? Давайте всем автоорехи, или делайте закрытые от друг друга сервера, чтобы не было никаких проблем. Делайте сервера для консолей и отдельные для пк. Сколько уже в игре этот5 comments 851 views last activity
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Shadowborn Your Field Of View is Increased by 10/12/15-Degrees. When Looking at a Survivor’s Direction within 45-Meters in a 20-Degree Cone, the Survivor is Highlighted by a White Tint. Survivors within 45-Meters of you do not Perceive the Red Stain unless they are Looking within your Direction in a 20-Degree Cone or otherwise have Line-Of-Sight on You. Pop Goes the Weasel The Killer can6 comments 111 views last activity
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Now I know there are a lot of posts who complain about camping, tunneling, gen-rushing and other fancy stuff that ruins your day. Rescently some streamer have shown that Killers can get a lot MMR and "win" a lot by just playing as scummy as you can without perks or add-ons at all. Now many people suggest a punishment for camping or tunneling. I however want to rise the question if you can appro30 comments 371 views last activity
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Exactly what the title says. Jumped into a normal game and got pallet stunned a few times and got the same audio glitch all three times.0 comments 61 views last activity
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Nemesis A Survivor who Blinds or Stuns you using a Pallet or Locker becomes your Obsession. Anytime a New Survivor becomes the Obsession, the Survivor will be Afflicted by the Oblivious Status Effect when further than 8-Meters Away from the Killer for 40/50/60 Seconds and their Aura is revealed for 4 Seconds. After Nemesis' Effect Activates, The Obsession's Aura remains revealed to the Killer3 comments 81 views last activity
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Considering the survivors also play at a very high level and know how to counter your power. I would say its Blight or Oni. Blight because survivors will abuse most tiles and obstacles to counter your rushes and get angles on you that make it hard to get hits for you. Ofc it depends on the map aswell but even Mac Millain can be tought against a good squad. You need a lot of muscle memory to get29 comments 771 views last activity
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Is actually Bugged or something ,cuz its late with 33 minutes atm9 comments 291 views last activity
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Don't ask questions to which the answer is yes/no. Try formulating your questions so that it starts like "How ... ?" or "Why ... ?", "What ... ?", etc. Examples: BAD: Will you buff XY perk? Good: Why does it take so long to buff underused perks? Good: What perk changes are planned for the next quarter? BAD: Is the grind going to be removed? Good: Why is still so much grind required for0 comments 31 views last activity
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Rickety old plank wall sections, bent inwards to create a doorway that leads into an ominous darkness (where the teleport point is, it isn't visible, just blackness), with whispers emanating from it Placed at the edges of the map and in the corners of The Basement. Survivors and Killer can both use them, however Survivors will trigger Killer instinct on themselves when they use them, and Killer7 comments 111 views last activity
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Why, when the game crashes and the UE crash report box appears, must we also wait the 5 minutes for DCing upon restarting the game? The game clearly knows the trial was quit early, while giving us the option of reporting a crash, so why can't this game remember why the trial was quit early?1 comments 21 views last activity
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I play on PC i was playing a game on groaning storehouse and happened to be playing a game against pinhead (real fun kliler btw if you couldn't detect the sarcasm). Somewhere towards the middle of the match, or whatever you would call 4 gens left and a survivor that killed themselves on hook, I was solving the box as he had just activated a chain hunt by finding it prior. As I started solving0 comments 61 views last activity
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Can we put all interactions with Killer's power on either Survival or Boldness Score Events? It's overall inconsistent. One Killer gives Boldness only (Artist for for instance), other Survival only (mainly Legion and Plague), sometimes it's both (Deathslinger, Trapper), neither (Box Searches on Pig) or none (Shape). Also, add extra Score Events for: >Not getting into dying state during Sh0 comments 22 views last activity
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Exhaustion Status-Effect All Exhaustion Perks are Placed on a Shared-Cooldown. Survivor's Panting of Breath from Running will build-up 50% Quicker and Last 50%-Longer.(Applies through a Survivor's Injured-State as Well.) When a Survivor continuously Runs for 8-Seconds, the Survivor will stop Running,and the Run Action will be Placed on2 comments 32 views last activity
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Had roughly 3 games with 2 or more survivor with friends and how much that impacted each game is simply astounding. 2 games i had where i was picking up a survivor facing a wall, like directly in front of it and still get blinded with the flashlight user out of view. Even one game i got blinded through a shack wall, how is this a thing when you can't even move during pick up animation? It's jus16 comments 591 views last activity
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Furtive Chase Reduces Terror Radius by 12.5%-Per Token While in Chase. The Obsession Status Transfers to the Survivor Rescuing Another from a Hook if the Current Obsession is not in a Chase or in the Dying State. The Terror Radius Reduction Persists for 15-Seconds After a Chase Ends. Coup De Grace Current to Rework. When Chasing an Injured Survivor,the Distance of your Next Lunge Attack3 comments 31 views last activity
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My gamertag is Avinxyaa#c2dd i have crossplay enabled3 comments 101 views last activity
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Does that mean that Face-Camping is also a tool ? Watching opinions on both sides over the recent "Bubba masks" being removed. I got to thinking, most of the players hate crime targeting specific communities that occurs within this game, have one common denominator.... They all face-camp . Understandably, this playstyle is part of the game, but I do also believe it plays a role when yo120 comments 2,182 views last activity
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Long post so sorry everyone! So first of all I'll talk about me for some context. Always been massively into gaming, it's also something I excelled at even from an early age. Doesnt matter the game I'm usually very good at them, from arcade game like crash team racing beating DEV times, FPS like halo where iv always been high onyx and even DBD where iv been rank 1 (changed to mmr now) since it15 comments 1,011 views last activity
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It's immensely lame that Killers take 3 seconds to kick a gen for slow regression while Survivors can literally tap a gen in 1 frame of animation to halt this regression. Because of this, barring a few perks; Gen Regressing is literally a waste of time for the Killer. It's worse than useless. My fix: Make it so, when Survivors are working on Regressing generator, the regression is PAUSED. T12 comments 81 views last activity
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1) Получу ли я скины AP за триальный период? 2) Останутся ли эти скины у меня навсегда или исчезнут по истечении триального/платного периода? Плохо знаю об AP, поэтому решил спросить здесь, может кто знает.5 comments 52 views last activity
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My last message was removed because I was not civil so I will keep it so. The response the devs have given towards boon totems is inadequate. It shows a complete lack of urgency for the real outcry that boons are effecting the game negatively. I have played hundreds of hours and both killer and survivor for years now. As much as I use to hate self care as killer and the new dead hard changes with16 comments 327 views last activity
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Noed can be very unfair to go against and gives out free Insta down even when the killer doesn’t deserve it. And it can negate your hard fought win. While on the killer side it’s not very interesting and fun to use either, especially when it’s cleansed faster than you’ll be able to utilize it. So with my changes I want to make it more interesting for the killer and fun to use while making it not25 comments 511 views last activity
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Hello. Every Saboteur user should empathize with me. When I save someone from the hook, the game prefers sabotage prompt to healing prompt even I'm standing right in front of my teammate. That means, I waste my perk ability and have to wait for a cooldown. Thank you.0 comments 1 views last activity
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(Or clicks on the collapsed chat box) Even if Chat is turned on, suppress chat unless the Player themself is willing to initiate discourse. Edit: Also do not add any kind of notification on the closed chat that anyone has been typing anything as that would cause a FOMO incentive rather than genuine interest from the Trial itself. Also add in some kind of marker to show who is still in the0 comments 11 views last activity
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I see this piece of 'advice' often said to people who complain about solo queue and honestly I don't think it makes much sense. Part of the fun of video games is winning and feeling like you achieved something. As much as people want to talk about how useless rank was/is and probably same with MMR, the game still clearly tells you that you clearly lost when you die. You can run a killer for fiv27 comments 511 views last activity
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I'm probably the only one that didn't know about this. But the icon of Calm Spirit is two hands holding something. And I always thought they were holding a heart or some sort of vegetable. But no, it's a tiny sleeping bird. I'm the only one that didn't know it was a bird right? xd5 comments 121 views last activity
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I'm personally pretty excited, and I'm glad to see classic Japanese horror come to Dbd. Interested to see how the power will work.36 comments 371 views last activity

