Discussions

339,151 discussions.
  • The after match for a farming game I did. I got one gold, one iri, but personal progress only increases once. I do not know which emblem was not counted.
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  • With the mid chapter, Killer pallet breaking time and attack recovery time is being buffed by 10%. Demo has shred addons that make the shred hit 15% faster and pallet breaking 15% faster. With the new killer buffs, these addons seem like they will make the shred hit and pallet breaking just about as fast as a standard pallet break or standard m1 attack. Are there any plans to also buff demo's shr
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  • In regards to both WGLF and BBQ & Chili, I get your reasoning for removing the blood point bonus on both perks. After all, you plan to reduce the grind, and so you reason they're no longer necessary. However, there's a second side to these effects that you appear to have overlooked and that make me want you to keep them in. And that is FUN. Both of these perks are big reward boosters.
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  • Aliens Galore, which would you not mind seeing in Dead by Daylight, your favorite alien horror franchise?
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  • It doesn't. You may want to pre-emptively cleanse a godspawn totem if you come across it, but you definitely don't want to pre-emptively cleanse anything else unless you have strong indicators that NOED is in play. Let me just lay the situations out... Situation A: 5 totems cleansed, killer has NOED = NOED disabled, killer loses one perk. Does also mean a loss of 70 seconds of work, so it st
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  • So I propose a simpler description 'Removes base movespeed increase of feral frenzy'
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  • So this just dawned on me, the Dev's mentioned in the dev chat how they were seeing kill rates a little too low and part of these buffs is to boost it up. Doesn't this mean that the match making system is not working. I mean, if a survivor survives too much their mmr should go up and they should face tougher killers until balance is restored with escape rates approximately equalling kill rates.
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  • Let me preface this by saying, I understand that the developers are working hard and have an extreme passion for the game. There are tons of moving parts and it takes a great deal of professionalism and focus as a coherent team to keep Dead By Daylight in a good state. However, I am extremely disappointed with the announcement. I personally disagree with the direction that many of these chang
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  • Platform: PC personally, but assuming all. Description of problem: Midwich hook spawning logic is seemingly broken on the ground floor around the basement. Two games in a row if someone went down halfway down the hallway between the basement and the other end of the hallway that doesn't have an exit to the courtyard there were no hooks within range to get them to, including the basement hooks.
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  • This'll be a long one, there's a lot in this update. Overall, I feel very positive about these upcoming changes, with a few concerns and a few things I'll have to test before I can form a proper opinion on them. So: Progression System changes: These are good! I don't think that the grind is necessarily done with, in regards to making it less of a chore, but I do think it's now in a spot where
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  • Hello, in this thread I want to give my feedback and Points to the June Dev-Update: https://forum.deadbydaylight.com/en/kb/articles/337 This will be a long post. Just a few words in advance: I play DBD for 4 years, I did not witness the very first years of DBD, but I experienced a lot of Patches. Currently I have a bit over 7400 hours in the game, I play on a daily basis. I play both sides so
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  • Because 25% of Jeff moans is equal to if not greater than 100% of every other survivor moans. In fact, the iron will nerf kills half of my survivor roster. Rip iron will you will be missed.
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  • I don't understand how the devs want to "shaken up the meta" but all they did was nerf some killer slowdown perks while buffing other ones, so slowdowns will still be meta, while nerfing stealth survivor perks like Iron Will and Spine Chill, and buffing looping basekit for killers (faster breaking pallets, bloodlust buffed, faster recovery from hits). Everyone was complaining about dead hard, an
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  • I play both killer and survivor, but full disclosure i play survivor in higher ranks than killer, so i don't know about high ranks experience from the killer perspective. Following the news, i'm wondering, where's the meta changes? Survivor meta got nerfed, that's for sure. But killer meta? The only two perks I think won't be used anymore are BBQ, which will be switched for better aura reading
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  • Instead of making perks with an cool idea legit and strong they nerf good and legit perks just to change the meta? Not recognizing that people choose "meta perks" because they are good at what they should do? Take Detectives Hunch. When it was released no one was playing it because it was bad af. Nowadays it's good and you can add so much coordination to a solo team. or Windows of Opp. What
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  • I've seen that there are lots of killers that the killer mains apparently refuse to play. Here is my Top 5 list of Killers who I haven't seen in a long, LONG time in my matches as a survivor: Hag Billy Demogorgon Twins Plague
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  • new gen time is 90 seconds thana new maximum penalty is 22% which makes boring action take almost 2 minutes which is not great. Coulrophobia presents new effect which is faster skillchecks so: For each injured survivor skill check speed increases by 25%. i think this change makes skill checks more interesting and actually u cant tab out and chill on gens but pay attention to skill checks maki
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  • Or just your favorites? Now that the incentives have been revealed. Seems like the best time to do just that.
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  • What is it with this game wanting people to kill as efficient as possible? Because of lore and ice hockey? Why would you push towards that instead of trying to design the game around getting chased by a serial killer? Why not reward doing well in chases instead of camping hooks and tunneling efficiently? What is a win anyways? You can '4k' (domination right?) in 2 minutes and 'black pip' (draw)
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  • So I want to start things off with that I agree with the developers on the change regarding Spine Chill. I think it's a healthy change that will allow Stealth to play a much bigger part of certain killers. However, I'm not a massive fan of what this will bring for those who are impaired hearing wise. I've already seen tweets and reddit threads discussing this so I'm wondering if the devs have a
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  • Hear me out. I play both sides, mostly survivor because survivor is wwaayyyy less stressful than killer. Im also extremely altruistic regardless of role. I frequently get no kills but 8 hooks, and that's intended. The problem is, if there are 3 Claudette's and a Nea, I can't tell which Claudette I've hooked. Give me a way to tell. I know the answer to this: "it'll make killers camp MORE". W
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  • Unfortunately there has be no announcements on helping out solo q, since they proposed the idea of adding icons to show what the survivor is currently doing. Gen speed increase, buffed bloodlust, less cooldown on basic attacks, increased default kicking generator damage, quicker pallet breaking, less distance gained from being hit etc. And survivor got base kit bt for 5 seconds... Now I don't
    27 comments 271 views last activity
  • Greetings! I received only the first two awards (June 16-30 and June 17-18), then they simply stopped falling out. There are no notifications, no "resources" are added. I logged in several times in the game during the day - it's still the same. I have already written to support, waiting for an answer. (sry for english, using translator)
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  • На данный момент, все выжившие отличаються только своим внешним видом с своими 3 уникальными навыками, но у самих выживших нету никаких уникальных бафов в той или иной области, они просто скины. При этом у каждого мана есть своя механика и своя способность. Что вы думаете по этому поводу? Например, тот же Двайт мог бы иметь небольшой буст к починке(основываясь на его перках). Или же это всё бред
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  • There's a problem with the Dredge currently and it's that many of its add-ons are typically either too situational or too terrible to use. While the title itself is clickbait, the thread here is meant to showcase the problems with quite a number of its add-ons and how they could be fixed. Let's start. Fallen Shingle Current: Increases the Nightfall meter charge rate while using Reign of
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  • It'll absolutely be less useful in many situations, but I think that it will remain what caused it to be such a big problem in the first place- a perk that allows survivors to get away when they should go down. The most obvious problem is that if there's no queue for it to activate such as a special animation, then killers will not know if it's active or not. I really hope they keep its animati
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  • As far as I remember, Circle of Healing gives everyone an invisible Self-Care perk while in the radius, which is why its description says it increases healing speed, but it still takes longer than 16 seconds to heal. The current Self-Care speed penalty of 50% is already present before CoH's speed boost is accounted for, resulting in a lower speed. Since Self-Care is being lowered to 35% speed, d
    12 comments 141 views last activity
  • You're close to a window but you will be hitted by the killer. Press E and vault the window while in the endurance status. Not a big difference from the current dead hard to a pallet/window.
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  • If anything DS needed a buff more than a nerf since the last change made the perk only work as anti-tunnel perk. 5 sec stun wasn't even enough against killers like Nurse/Spirit/Blight. Keeping in mind the perk only work once per match. Now it's nerfed (again), to be 3 sec only and dosen't work in end game. Why? Because some streamers (for some reason) still hate it. But hey now we have 5 sec has
    28 comments 391 views last activity
  • So were getting an attack cooldown reduction on m1's which is great but nemsis tentacle attack is a power. Could we at least take the speed boost of his infection hit its utter nonsense we have to land 3 hits to down and it can be reset by vaccines. I don't understand how an icon of video game horror is so weak especially one who many recognize and initially want to play. As far as killers go he
    6 comments 41 views last activity
  • Why does he have such a high kill rate when he's a basic attack killer. Last time they showed us the kill percentage of all killers he was second behind Pinhead, I don't understand it. Is it because he can teleport on top of gens and use Pop and Tinkerer, what's up with that. His antiloop feels lack luster, you always have to use 2 snares at a loop to get a hit vs good survivors and sometimes yo
    7 comments 121 views last activity
  • The next update is massive and I appreciate devs' work on that. However, I would like to discuss about the change on camping and tunneling. Adding the buffs (endurance and haste) are good to prevent tunneling. If killers still decide to tunnel, it may take a little bit longer. However, I'm concerned that this change won't help with camping. Both buffs will active once the survivor is unhooked
    72 comments 1,641 views last activity
  • I was kind of expecting/hoping we could start doing our Mori kill animations on last survivors soon. Didn’t I hear that was happening? I thought it was gunna be apart of this big update. Did I just have a ‘wake up’ Scott Jund fever dream moment? God I love those animations, be nice to see them more often :/
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  • Title. Thanatophobia is a perk that particularly excels on killers like legion and plague, but in general it rewards the killer for keeping multiple survivors injured. Increasing the penalty stacks to 5.5% though will only make it better on the killers it’s already best on (making it an even more obvious pick on them than it is already) and will be negligible on most others. Botany is already a
    25 comments 191 views last activity
  • I like the perk. I just want to throw in my 2 cents. Lethal Pursuer: At the start of the Trial, all survivors are revealed for 9 seconds. After losing a survivor in a chase, Lethal Pursuer activates. Lethal Pursuer charges over 75/60/45 seconds while outside of chase. Once charged, Lethal Pursuer reveals the auras of all survivors for 2/3/4 seconds. Charge pauses whilst in chase and resets
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  • How does this really good looking character Turn into this monstrosity? I don't get why it's so hard to make the faces models for the Silent Hill and Resident Evil characters.
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  • A unhooked survivor is injured and faster to kill which means 1 less survivor will be on generators from that moment forward and the game won't be so incredibly difficult. This new update is basically forcing you to go for the unhooking survivor but there is no incentive. Here is an idea to give killers pressure even if 4 survivor are in the game. Give base stat buffs to the killer for hooking a
    0 comments 41 views last activity
  • After the Killer get hit by a pallet 2 times, Lethal Pursuer activates. The Survivor become exposed for 60 seconds. After the Survivor get into the dying State the perk deactivates. The perk gets a cooldown of 30 seconds. @BHVR & Community Opinions please
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  • i can get pallet stunned, or FOV screwed, and by the time i get a bead on the survivor again, they're across the map. that's either a total get away and heal, or over committing to an exceptionally long chase. this is why W is so strong, and this is why there's an issue with gen speeds, because chases take TOO LONG. you want a quick adjustment to the whole game balance? Slow survs down.
    16 comments 551 views last activity
  • sorry if this is a dumb question idk how desktop pc works (im a laptop owner)
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  • At this point flashlights should be taken out the game you survivors don't know how to use them right all you do us use them to bully the killer for what? "Fun" to make yourself feel good for constantly clicking in the killers face or a constant sun and then teabag at the gate endlessly because oh I suned the killer 20 times Please it's times to take the toys away from the babies
    31 comments 351 views last activity
  • If so, this is very interesting. I understand why some may be apprehensive to this change, so I am not 100% okay with it yet, but getting multiple potential medkits perk game does sound fun.
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  • This was a perk made solely to counter boon totems. In my opinion, it would have been better that you made the boon totems have a cooldown, or a limited time use/range. If you still do that, you could do away with this perk. Anyway, if you plan to keep Shattered Hope, it needs changes, imo. Several matches I brought this perk and no-one ever booned! It's a wasted perk slot. The only incentive to
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  • You getting fully healed means you're not getting tunneled right? So Let's just add "Getting Healed into Healthy State" into the list of Actions that will turn off Endurance and DS. This would make Off the Record a more fair anti tunneling perk.
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  • I was going to put this in feedback but with the PTB next week, I take it this time has passed, so now it can just be what could have been. What would have been preferable (compared to an icon) and what I'd kinda hoped for was a time limited enhanced gameplay or game feature boost. An actual reward. For example (numbers arbitrary and used for example only): For the next 60 trials, your prestig
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  • Please give us honesty. Show us MMR if we want to see MMR values. Let us see the MMR of everyone in the game after the game is over. For what purpose do you hide MMR? - Is it so you can pull hidden strings? If so then this is exactly what we suspect. My guess is that MMR is not displayed because people would be upset if they saw the types of games the matchmaker gives them. -Is it to pro
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  • With bt getting base kit and off the record being absolutely ridiculous I feel like people body blocking with endurance is gonna be quite a pain to deal with. Should survivors with endurance maybe lose collision or something?
    59 comments 611 views last activity