Will the new Dead Hard be used for vaulting?

You're close to a window but you will be hitted by the killer. Press E and vault the window while in the endurance status.

Not a big difference from the current dead hard to a pallet/window.

Comments

  • vaulting and palleting, both.

    although killers can still grab over an endurance effect, but at that point they can just tap M1 and hit survivor anyway so...

  • It should be deactivated on the vaulting actions.

  • Im gonna post what someone else said in another post

    Old Dead Hard: 0.5 second window


    New Dead Hard: 1 second window


    Old Dead Hard: 6m travel distance


    New Dead Hard: 12m travel distance


    Old Dead Hard: Straight-line movement that could run into walls or corners if not aimed correctly


    New Dead Hard: Full control over your character's movements


    Old Dead Hard: Able to make it to pallets but prevented you from vaulting


    New Dead Hard: Able to make it to pallets AND vaults


    Old Dead Hard: Movement only


    New Dead Hard: Free range of motion under the invulnerable status, including uninterruptable unhooking

  • @Bran said:

    It should be deactivated on the vaulting actions.

    If you can't perform actions, dh would become useless. We'll see in ptb I guess

  • That would only work on lunge attacks.

    If the Killer is close enough, they can just grab you mid vault, ignoring the Deep Wound state altogether.

  • @fulltonon said:

    vaulting and palleting, both.

    although killers can still grab over an endurance effect, but at that point they can just tap M1 and hit survivor anyway so...

    You can't grab fast vaults, and undropped pallets will be identical to how it is now. This is why I'm not a fan of new DH.

  • @dednark said:

    https://forum.deadbydaylight.com/en/discussion/comment/3021784#Comment_3021784

    If you can't perform actions, dh would become useless. We'll see in ptb I guess

    I mean...I could definitely change my mind on that. But just thinking of totally safe vaults is...not something I wanna think about

  • @TheArbiter said:

    Im gonna post what someone else said in another post

    Old Dead Hard: 0.5 second window

    New Dead Hard: 1 second window

    Old Dead Hard: 6m travel distance

    New Dead Hard: 12m travel distance

    Old Dead Hard: Straight-line movement that could run into walls or corners if not aimed correctly

    New Dead Hard: Full control over your character's movements

    Old Dead Hard: Able to make it to pallets but prevented you from vaulting

    New Dead Hard: Able to make it to pallets AND vaults

    Old Dead Hard: Movement only

    New Dead Hard: Free range of motion under the invulnerable status, including uninterruptable unhooking

    Should probably fact check before reposting a post.

    That post is full of baseless assumtions

    Untill we see it in the ptb nobody knows how it exactly works

    We know it still has a animation so it's very likely that you can't do other actions while in that animation. Just like you can't with the current one

    I don't think that vaulting or throwing a pallet while under endurance by dead hard is going to be a thing

  • @TheArbiter said:

    Im gonna post what someone else said in another post

    Old Dead Hard: 0.5 second window

    New Dead Hard: 1 second window

    Old Dead Hard: 6m travel distance

    New Dead Hard: 12m travel distance

    Old Dead Hard: Straight-line movement that could run into walls or corners if not aimed correctly

    New Dead Hard: Full control over your character's movements

    Old Dead Hard: Able to make it to pallets but prevented you from vaulting

    New Dead Hard: Able to make it to pallets AND vaults

    Old Dead Hard: Movement only

    New Dead Hard: Free range of motion under the invulnerable status, including uninterruptable unhooking

    That's just wrong, and the person who posted this has no idea how Endurance status effect works. The problem is for M1 killers, new DH won't feel all that different, and for some killers its actually even stronger, specifically Huntress, Pyramid Head and Trickster since it makes predropping vaults a safe thing to do against these characters.