Discussions
1,334 discussions.
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Contents Killer - the Matron Killer Data Power: Hands that Feed Hands that Bind Mechanics Trap Attributes Interaction with Survivors Detection Cleansing Hands that Bind The Reminder Status Effect Hands that Rise Add-ons Perks Anticipation Hex: Expectation Scourge Hook: Amplification Survivor - Esther Masoumi Survivor Data Perks World Weary Skulker Shad5 comments 232 views last activity
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When working with someone else on a generator, you and survivors working on the same gen gain "Friendly Competition stacks". The charge rate is 1% of a generator = 1% of activation of the perk. (Max = 100%) Friendly competition needs at least 1% charge to be used. Starting repairing a generator when you have stacks activate this perk and starts slowly using them at a rate of 1 per second. Whe0 comments 11 views last activity
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Franklin's Demise is borderline useless if not paired with Weave Attunement. Not removing charges means survivors can get the item when they would naturally pass by that area, instead of having pressure to get it. It will still be decent with Weave, but that doesn't make it okay. It's like if you removed the generator aura reading from Jagged Compass. Perks should be stronger in combos, but they19 comments 371 views last activity
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This discussion has been merged .0 comments 21 views last activity
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To start off this game is bugged to an insane degree, to the point it doesn't feel like the developers play test, or regularly play the game they create. General Opinion: If the developers actually took in all the feedback from the PTB, like they did with the knight standard changes, instead of just pushing through barely modified versions of things like Clown, Fog Vials, Conviction etc. (tha0 comments 31 views last activity
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SUMMARY OF THE ISSUE: Whenever i go to a new perk page the perk icons can be rainbow until i interact with them. For additional info it started when the inventory got updated not long ago. I also don't use any programs to change icons, nor do i even use reshade i just use Nvidia filters which as far as i know doesn't tamper with game files in any way. I have tried verifying game files and even re2 comments 1,022 views last activity
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SUMMARY OF THE ISSUE: every time i launch the game, my Michonne has her perks, items, and addons unequipped as if I just bought her. same with new cosmetics i got for yun-jin lee, my old cosmetics are equipped on launch and not the new ones i have been repeatedly equipping. PLATFORM: PC / Steam STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: launch game. check michonne. no perks equipped.3 comments 31 views last activity
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I've been trying to use Overwhelming Presence in some of my matches and I'm finding that the 25 second cooldown prevents the perk from inflicting exhaustion entirely rather than just the aura reading as I thought it would be. This means even just the aura reading alone being proc'd from any instance of nearby exhaustion shuts off its ability to exhaust anyone using an item nearby. This makes it0 comments 41 views last activity
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SUMMARY OF THE ISSUE: New maps granted by Dramaturgy are always green rarity with no addons. PLATFORM: Xbox Series STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: When using Dramaturgy and given a random item, maps will always come as green rarity with no addons. VIDEO: PLAYER LOGS: Player logs are required from PC players only.0 comments 21 views last activity
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Hello there DBD community! I’ve been thinking a lot about the state of killer within the past three months and thought that I would throw my hat into the ring as to what I believe people’s opinions on the state of killer of DBD is like and how I have been viewing it from my lens as a killer main. To quickly answer the question of whether killer has become more difficult or not; I believe th25 comments 652 views last activity
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Upon using dramaturgy, when receiving a random item I sometimes am given an uncommon or common key/fog vial instead of the rare version of these item like the perk says I should get0 comments 41 views last activity
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“Your humanity was never real. Just a ritual to pass the time until extinction.” When the last city fell, her voice was the only signal that remained, perpetually transmitted through cracked speakers and half-buried antennae. Some called her a savior. Some called her a liar. But all who listened came to understand that hope was the cruelest deception of all. She was not born to be a4 comments 141 views last activity
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There were so many feedbacks for this perk to be reworked, but it never got changed at all. I wonder what made the devs think just tweeking the numbers was a good idea. Dissapointed. Just dissapointed.3 comments 51 views last activity
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I was playing a trial as Legion in Sanctum of Wrath. I could see every totem because they were all lit. I wasn't running any other Hex perks. After one totem was blessed Haunting Grounds activated, but never deactivated on HUD. It timed out as I could only injure healthy Survivors, but all totems other than the blessed/snuffed one(s) were lit. I'm recollecting this hours later so this may only b2 comments 41 views last activity
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Even if it should be base kit, which I agree with, destroying totems is a no-go bcuz Pentimento exists. Even if no one uses it. The aura reveal is nice but means nothing since dull totems are ultimately for Survivors now. I know Plaything and NOED are things, but you need a dull totem. Since there are a finite amount depending on what the Survivors do, there's needs to be more incentive to not w0 comments 11 views last activity
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SUMMARY OF THE ISSUE: In the in game perk screen desperate measure shows 14% whereas it used to be 20% before the latest update. PLATFORM: STEAM STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: On the in-game perk screen, find the desperate measures perk and it will show values from 2 updates ago Before Patch : After Patch :0 comments 122 views last activity
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Desperate measure returned to 14% from 20% since the walking dead patch No announcements about reversion were made so I made this post in case it is an oversight To recreate? Just go in the in game perks menu and see it for yourself0 comments 81 views last activity
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For most people - before vigil's buff, vigil was better than leader. And if Vigil got a buff, why Leader shouldn't get one? Leader is not only one of least used perks, but its effect don't work on the owner and are weak enough to support others in exchange My suggestions * Increase distance to 16 meters * Increase the effect from 25% to ATLEAST 30%, this change is good if it didn't affect4 comments 32 views last activity
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The problem is Vigil doesn't executes its direction well at all. The flavour text reads "You look over your friends even in dire situations." The player fantasy described is you are an anchor watching over others through tough times. Since it came out it has never been good at that, only utilised in builds that are maximizing exhaustion perks as that is the only status effect you as a survivo2 comments 133 views last activity
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The new preset system is amazing but it needs a few tweaks to push it over the edge, pretty simple suggestion, let us copy and paste them between survivors. I don’t know how it would work for killers because they have specific add ons, but this would be a nice addition.1 comments 92 views last activity
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Windows is undoubtedly the most used perk in the game because of its versatility. Nerf idea: Reduce the aura reading to 15 or 20 meters and only activates when NOT in chase. (Not activating while in chase leads to require to have some skill, which is remembering which loops are safe and because of the upcoming change for map items.) Survivors sometimes use Off the record not as an anti-tunneli6 comments 71 views last activity
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all of these are intended to make perks stronger. while nerfing the top options to be more in line is beneficial this game has far too many useless perks that give you no reason to stray from the meta KILLER Beast of Prey: When you begin a chase, grants the Undetectable status effect for 30 seconds. Beast of Prey has a cooldown of 75 seconds. giving the undetectable immediately makes this p1 comments 62 views last activity
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Does the broken status effect count as being injured for the use of other perks, for example if I am to use the weaving spiders invocation does this mean that I can also use the resilience perk and get the buff from it?2 comments 51 views last activity
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Whenever I play both sides, at least 80% of the builds are the same genre perks. Killer: braindeadly running 3~4 slowdowns Survivors: Exaustion perks, second chance perks and Windows of opportunity. Doing these doesn't guarante a escape/kills but they still run the same thing like a door swinging back and forth. I have played using meta perks when I started playing this game for the first t24 comments 521 views last activity
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With how much Dead by Daylight has evolved over the years, Whispers is one of the perks that hasn't changed much for years ever since Dead by Daylight released, the perk is really bad as it only lights up whenever survivors are nearby similar to Spine Chill, i really do think that Whispers needs a long awaited rework to make it somewhat decent to run on most builds as it would encourage most play1 comments 22 views last activity
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Object of Obsession is supposed to offer a strategic advantage through aura reading. However, against stealth killers (like Ghost Face, The Shape, or The Wraith), it often works against the survivor. Instead of being a "perk," it becomes a debuff , revealing the survivor’s position while giving nothing in return. I propose a simple and fair adjustment : If the survivor is not seeing th12 comments 312 views last activity
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So this perk needs an additional effect: when you are injured and heal others, your healing speed will increase by 15/20/25%. This will be related to the perk "empathy"1 comments 11 views last activity
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SUMMARY OF THE ISSUE: In general, the perk "Still Sight" doesn't activate while interacting with most props, such as Generators, Chest and healing other survivors. But cleansing Totems seems to be an exceptions to that, as it activates and shows the auras. I believe this is a bug because the same thing doesn't happen while blessing a totem with a boon perk. PLATFORM: PC (Epic Game Store) STEP B0 comments 62 views last activity
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You are able to see the aura of all generators within a radius of 30/35/40 meters. When you begin repairing a generator, the aura of all generators will temporarily deactivate. The aura will reactivate if you stop repairing. While repairing a generator, you are able to see the aura of all other generators currently being repaired by other Survivors for 5/7/9 seconds. A cooldown of 35/30/25 se1 comments 11 views last activity
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I think this would be an amazing QoL change to the game. When this change first went live, it was amazing to be able to switch builds and therefore enjoy an entire new approach to my next match! And while that still is the case, the ever growing nature of dbd’s perk list has opened up multiple new perk combos, builds and strategies to try, with the list growing longer with each new DLC. I think a1 comments 11 views last activity
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Clown is one of my least played killers in the game due to how difficult he seems to be to master and i was wondering, what is a good beginner build/add-on combo to use on Clown for players who don't play him much?2 comments 2,396 views last activity
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First of all, having had a pause from the game and coming back, to have found that DBD has taken initiative to fix certain core gameplay elements, not with situational perks, but with core gameplay changes, like Built in Borrowed Time, the Hatch closing mechanic, and allowed slugging/all hooked DC, makes me proud! The basekit initiative has helped so much with addressing common frustrations man21 comments 5,752 views last activity
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Alright first off please be respectful even if you hate it (i just know you will). So my thinking was how could we implement and represent more niche themes and niche fandoms into dbd so i came up with a chapter that has a strong fantasy/darkfantasy and also anthromorph character theme because since we got furry skins for killers why dont do a chapter? So first of heres my killer concept: s3 comments 81 views last activity
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I'm kind of a BNHA fan (Please don't group me in with the wierdos) and I was thinking about how, if Shigaraki was a playable killer, he would maybe work. I've never made a kit before so if it looks OP that might be why. He could also go under The Villain but I feel The Vessel sounds better and less generic, it still makes sense in terms of his character arc too. The Vessel : Tomur0 comments 150 views last activity
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Overcome is a good exhaustion perk, you get injured and get a bigger speed boost to reach someplace you maybe wouldn't have reached if you didn't have Overcome. But it only works from healthy to injured. I think it would be a good quality of life change if Overcome also worked when being put into deep wound from injured. This for instance would be good against a tunneling scenario, where the ki0 comments 51 views last activity
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The Prototype is a cybernetic organism which resembles a mix of an anthropomorphic animal with mostly cybernetic traits, including a pointed but round robotic visor for it's face, metal tail, feet and claws. Made as a weapon of war by a country run by evil people, it was made to be merciless, and he such became that, evil and serial by his own accord, killing his creators, and killing much more0 comments 121 views last activity
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I've been playing Springtrap for a long while now and I'm currently in the P30s and on the road to my first P100 character and i was wondering, what are some tips i should know about playing him, what are some add-ons or perks that are worth running on him most of the time and what are some perks and add-ons that i should avoid running on him? Keep in mind that I'm not the exact best killer in0 comments 1 views last activity
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I know that a lot of people in the Dead by Daylight community have been wanting a dinosaur killer for quite a while now and i think it would be pretty cool and interesting to play as a literal dinosaur chasing down people like Lara Croft, the Entity can clearly bring in creatures and people from the past and future so why not add something like a raptor or a literal t-Rex into the fog? I would1 comments 11 views last activity
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Currently when selecting characters we can filter them by owned, name etc. would love to have prestige level filter - where characters are filtered according to their prestige level, thanks!1 comments 11 views last activity
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With how many iconic IPs that are in Dead by Daylight these days with things like Resident Evil, Silent Hill, Halloween and more, I'm still surprised that the world of Bioshock hasn't made it into the fog yet. I honestly think that Rapture would make for a really amazing and unique map and you could also have a Big Daddy as the killer with a legendary skin for Subject Delta and have 1 or 2 survi1 comments 21 views last activity
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Chest‑based survivor perks are basically dead on arrival, rare survivor will sacrifice 25% of their build for a chest related perk. Moreover if choosing between this category, there are way more useful ones. Current perk desc states: After unlocking or rummaging through 2 chests, press Ability Button 1 for 8 seconds next to a broken pallet to build a fragile pallet. What if we change it to?:12 comments 291 views last activity
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This is mainly question towards the devs and the community manager/s Since the SWF kinda make it really one sided in the game where playing a killer and your goal is to earn bloodpoints and progress the grade but you technically try your best to be all over the place and eventually not killing anybody and just having singular hook status on 4 survivors and then end up not earning much points eve28 comments 372 views last activity
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i think it would be good to restore the 2 second aura linger since nurse blinks aren't basic attacks anymore, since nurse players would pair it with starstruck and agitation.1 comments 51 views last activity
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SUMMARY OF THE ISSUE: Previously, Help Wanted and Machine Learning would trigger in endgame if at least 1 generator was Compromised, as all generators are powered in endgame. This behaviour is now bugged and causes the sound effect for a Compromised generator being completed, but neither effect activates. PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Kick a generator at 1 gen2 comments 91 views last activity
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Does the perk [Last Stand] give the survivor fast animations, or i'm imagining it? Please look at this clip: https://www.twitch.tv/otzdarva/clip/PluckyBashfulEggPicoMause-52jEJkH-m8sRSiqI i can't post this in the PTB Feedback because i keep getting "Permission Problem".9 comments 431 views last activity
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Psych x Dead by daylight Two new survivors: Shawn Spencer and Burton Guster Shawn’s perks Psychic detective: Though people believe you're a psychic, you actually can see the smallest details. The killer leaves behind barely/slightly/moderately visible scratch marks, only visible to you. “Hello, I’m Shawn Spencer, the head psychic at the Santa Barbara Police Department.” -17 comments 211 views last activity
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Youll normally see in your matches that people tend to run 4 slowdown perks as Killer. And while this can (often) be an effective way of playing, I personally think it is bad for the game for multiple reasons. Not only does it lead to less diverse and interesting gameplay from both sides, but it ultimately serves to be less effective than other builds that can be used on Killer. For a Killer lik36 comments 1,051 views last activity
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The Fallen Speed: 4.6 (115%) Terror Radius: 36m Height:Tall Weapon - Gaudy Broadsword that’s been forcibly serrated Lore: A warrior who had battled his way to rule over his own kingdom through war and political deceit. A kingdom built on one man's efforts. A kingdom doomed to fall to the hands of those he had walked over. A lord forgotten to time and a castle lost to the elements, yet0 comments 31 views last activity
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The meta has been the same for over a year, and the changes we got so far isn't enough. Even this is an asymmetrical game, every other game that has a decent player number has a balance patch with better meta shake ups. The players should be sick of seeing the same perks/killers over and over again but others perks/killers are down in the dirt when they need more love by the devs. There are perks8 comments 141 views last activity
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Just like the cosmetic contests, I would love too see peoples perspectives on original perks and perks reworks. Maybe one perk could be created or reworked monthly. Taking it in turns from killer too survivor or both each month. Obviously I bet people would go crazy but numbers could be tweaked.5 comments 71 views last activity