Discussions

1,334 discussions.
  • The Machine Terror Radius: 32 meters Movement Speed: 4.4 m/s Height: Average Three modes Detection Mode: While standing still for at least 3 seconds this power activates, Scratch marks become twice as bright and are further spread out. If a Survivor enters your terror radius you get a killer instinct notification until you begin moving; If you maintain line of sight for 3 seconds scan th
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  • It would only activate after stomping a boon totem, convert the first swing into a non damaging attack that forces the survivor to drop their item, and then be deactivated until another boon totem is stomped. It's not written like a proper survivor perk unless it requires you to do something completely situational and unrelated to core gameplay loop mechanics before giving you a maybe mildly use
    30 comments 821 views last activity
  • At the beginning of the trial, all survivors are inflicted with the Exposed status effect for 40/50/60 seconds. If a survivor is downed within this time, all survivors gain the Incapacitated status effect and are revealed by the killer for 20 second. When a survivor dies by any means, all survivors are Exposed for 30 seconds, if a survivor is downed within this time then all survivo
    9 comments 151 views last activity
  • I physically cannot progress my Ace bloodweb. He is p100 lvl 50 and when I click on the last item needed… it won’t buy it and even worse, when I use the new mass bp spend feature… it freezes my game and I have to forcibly close it. I’ve submitted 2 tickets with no reply yet and I mafe a bug report which was declined as it’s an “account issue”. Really hoping someone else has had this issue and can
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  • Hello devs is it possible for me to send in killer and survival suggestions?
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  • The current killer meta is - as it was for many years: slow down perks on top of slow down We have seen many variants: Ruin/Undying meta, Gen kick meta, Scourge hook meta… literally any strong slowdown perks have been touched by the devs at some point in history of the game. But this does not fix the issue, one perks rotates out, another one rotates in Slow down meta is the norm for balanc
    5 comments 131 views last activity
  • We all already know Custom Icons exist, Changing the Perk Icons, Character Portraits, Even the Items, Wouldn't it be nice if we got a Steam Workshop update to legalize it? Then it'd all be built into Steam, It'd be more accessible to be a fun, Cosmetic only thing without needing to install a third party to do it for us And while i don't entirely understand how the anti cheat works, yes i know
    6 comments 251 views last activity
  • Just to remember what the perk does: Even when things are at their worst, your spirit is indomitable. After spending 80/70/60 seconds in the Killer's Terror Radius while not in chase, when you fast-vault, stun the Killer for 3 seconds if they are within 2.5 meters . Then, this perk is disabled for the rest of the trial. "Some bullies, you can live with. Others, you gotta fight." - M
    30 comments 591 views last activity
  • Gives 5% haste once you've been outside chase for 9/8/7 seconds. Allows slow killers (pyramid head, trapper) to cross the map when they can't find anyone. - Balance A: If you teleport or your speed would exceed that which the haste offers, (so blight, hillbilly, nurse, springtrap) then the perk becomes weaker, enters, a cooldown, is disabled, or changes into a different, less powerful effe
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  • You know the entity is too tough to beat alone, so you rely on help from others and the magic of the mystical blue flames. Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon Totem Soft chimes ring out in a radius of 24 metres. The killer will gain following effects when inside the Boon Totem's radius: The killers perks and add-ons are
    0 comments 21 views last activity
  • 1. Call of Brine 150% regression → 175% Needs more strength vs toolbox stacking and fast-coop repairs. === 2. Overcharge Starts at 85% → Start at 100% , ramp up faster to 130% Early regression is too slow; skill check is rarely missed. === 3. Oppression Cooldown 40s → 30s , and add 5% base gen regression Skill checks alone aren't punishing enough. === 4. Surge
    26 comments 612 views last activity
  • This is the second time this story has happened to me.The randoms are letting themselves die anyway, bringing a lucky offering (or using slippery meat) and killing themselves on the hook. What happened? I'll narrate one of the games. Situation: We were 3 left with 2 gens. The map: Forgotten Ruins. I finished a gen (1 gen left to repair). There's a survivor hanging below, but he's already givi
    19 comments 431 views last activity
  • SUMMARY OF THE ISSUE: A hook on the west side of RPD does not allow me to use the perk Shoulder The Burden. I also used the perk Reassurance before I attempted to use Shoulder The Burden, although I am not sure if this perk pairing causes the problem. I know it is a problem with that specific hook because this has happened to me before. PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OC
    1 comments 61 views last activity
  • For a while, I've been using a build like Franklin's Demise, Mindbreaker, Pain Resonance and Weave Attunement or the generic build from Otzdarva's website for Springtrap, but i feel like some of these builds don't do well against good survivors, what are some general builds to run on Springtrap and what are some perks that fit well on him?
    1 comments 221 views last activity
  • Hello devs, forum members and the restricted 10 pig mais! I was writting some ideas to buff the reversed bear traps and I hope u like it. I already make a post, but i decided reorganize the text to better understanding. Weeeeeell, I know probably this post isn't going to reach them, but If a some kind soul find this, please read with kindness. All of us know that the pig is a pressure killer an
    1 comments 23 views last activity
  • I've been looking for some icon packs from Nightlight to use but some of them are a bit too distracting or bright during gameplay, what are some icon packs that is recommended for me that aren't too distracting or too bright on visuals?
    2 comments 203 views last activity
  • Please do something about this perk whenever I play as a killer I see at least two Vigils and my perks or skills on some killers don't matter because of this perk
    3 comments 71 views last activity
  • I never see the perk and honestly, Bond is technically longer range than it. (36 vs 32m) Sure the 2nd part of its power might be pretty neat in making an informed decision, but other survivors dont know that anyway so it does not really save time. Though it might help me make a good choice when it comes to a save. But I suggest we buff Better Together to have a better range at maybe like 64m, m
    20 comments 302 views last activity
  • When will you start thinking about the players who aren’t crying about the basic mechanics, but who actually want balance in this game — something that currently doesn’t exist? The game is being completely tailored to whiny survivors with barely 1k hours, who don’t really understand how anything works. They post their so-called “balance” suggestions here, and by listening to them, you’re
    2 comments 92 views last activity
  • So every survivor and killer perk that reveals the others sides aura should have the icon on the perk revealed to them like how SpringTraps Phantom Fear perk works when it shows its icon to the survivor when triggered.
    7 comments 71 views last activity
  • The Outlast Saga DLC Concept - 8 Killers, 5 Maps, 5 Survivors, 1 New Game Mode After spending the past several hours meticulously plotting and fleshing out an expansive Outlast-themed chapter, I’m excited to share my vision for what I call The Outlast Saga, a massive DLC chapter concept that captures and celebrates the terrifying and immersive horror of the entire Outlast franchise in one compre
    0 comments 91 views last activity
  • Lore: The Void. The fringes of sanity at which nobody sane can describe what lies within. A dimension outside of time and space. Friction and entropy, nay, movement itself, isn't even a concept. Hot and cold are one and the same, it's as close you can get to the edge of infinity, that is to say, the edge of non-existence. Yet in the infinite vast of everything and nothing lies the consciousness
    0 comments 21 views last activity
  • C Certain perks (especially those in the basement) cause the survivors to be in a broken state for the entire game. I propose creating a perk that allows them to break this state after being taken off the hook. That would help those basement perks get used more. I also find it awful that I have to use a skill that takes so long for a minimal benefit and the punishment is being injured for the ent
    5 comments 81 views last activity
  • This chapter contains a a new Killer, and a new Survivor, and a new map within the Gideon Meat Plant Lore: An expedition. Lead by an anonymous government, to investigate the depths of a reported "every changing labyrinth". All previous attempts to plunge into the labyrinth had come back unsuccessful, or not come back at all. After seventeen more attempts to access to labyrinth, it was conclu
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  • SUMMARY OF THE ISSUE: perks showing unknown as if it was chaos shuffle event and randomises my perks. as of the 11th of july 2025 it has happened a number of times and goes a few games after but i cant use my own perks even tho its standard game mode dbd PLATFORM: playstation 5 STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: saw question marks as if it was a chaos shuffle event and perks r
    1 comments 41 views last activity
  • Hello everyone, i've made an angel deceiver type killer a while ago, and now that i saw Divine as an idea for the new killer, im super excited to share it! I have his lore, power, terror radius music all in the link so please share your opinions! He's a deceiver, and his whole gameplay is tricking survivors while getting stronger the more survivors fall for his wretched tactics. I'll share the ar
    1 comments 101 views last activity
  • The perk will be removed and entire new perk will replace it, called Fever Dream. Having the perk Fever Dream equipped will spawn a slot machine somewhere in the map. The slot machine can be accessed by both survivors and killers. Up to a maximum of 4 can be spawned at a time. After the machine have been used, it will be swallowed by the entity. After 150/135/120 seconds , up to 4 more slot
    5 comments 101 views last activity
  • I know a lot of people talk down on the new player experience. And while that’s subjective, it’s undeniable that there is so much content in the game that it can be overwhelming. And I think one thing that would be a great way to make the game more digestible would be a better tutorial. The current tutorial does not explain certain game mechanics like hex totems or bloodlust. How, as a new player
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  • Buenas a toda la gente de la comunidady Devs de DBD, a partir de ahora ire haciendo posts en este foro, para aportar mi opinion de creador de contenido main killer y survi de 7k horas, con el fin de dar feedback y que mejor mas aun este juego que tanto amamos. Hoy vengo a comentar mi opinion sobre la PTB de the walking dead, empezando por los nuevos survis. En general la apariencia de Rick y
    0 comments 82 views last activity
  • saw in the patch notes unbound no longer works with killer powers, why not? It’s not like they were strong before. It helps out killers like Legion, Wesker, and Ghoul. And while ghoul probably doesn’t need any help, it’s still cool that they’re perks that exist that help some specific killers more than others. I remember when game afoot worked with Nemesis; and I wish this came back. Game afoot w
    20 comments 751 views last activity
  • Power: Ambush Predator: The Gator starts the match at the maximum stealth power, tier 5. Tier 1 is the minimum. Stealth power gradually depletes while in chase and replenishes when not in chase. Hitting a survivor with a basic attack instantly depletes 1 tier. While in tier 5, The Gator has a movement speed of 4.2 m/s, is 20% visible (80% transparent), and has a terror radius of 8 meters. Ea
    0 comments 21 views last activity
  • How is it that when you search "quick", Quick Gambit is at the top, but Quick & Quiet is at the bottom? Both have "quick" directly in the name. Both are teachables (on survivors that aren't the ones being played), so that's also out as a point of sensible logic. From Corrective Action all the way to Quick &amp
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  • the low pick in question : deja vu is very balanced, it awards u with bonus gen speed for going to the gen even if its the open and could put you in danger, do not buff nor nerf this perk please. its literally perfectly balanced, and the gen speeds are already concerning
    25 comments 1,003 views last activity
  • option to sort perks by, different categories such as info, exhaustion, regression, heal/anti heal. while you already can search by keywords, it'd still be a nice way to look at perks when you are trying to make your own builds character order with global perks in the front or in the back in the release order of the characters, trapper, wraith, hillbilly. this falls on the same as the othe
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  • If you are a brand new player who started recently and has nothing or just want to level up your character fast there should be something that would allow you to. I came up with an idea of creating a perk for both sides that would allow you to farm bloodpoints faster and will be for free (not coming with any other character ). Break the bank!: Increases maximum capacity of bloodpoints you ca
    11 comments 811 views last activity
  • very good and awesome cosmetic. dont say its inapropriate, you got Pilot Ace Cosmetic Smoking a Joint #*ADDWEEDTODBD add new map/survivor/killer around ganja. awesome community that accepts all groups like lgbtq, pride month, (INCLUDING CANNABIS MONTH!!!) Otherwise. we all dont really does not accept each other do we?
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  • SUMMARY OF THE ISSUE: In earlier patches, when there are only three generators remaining, if ANY of them were a Compromised Generator (From Machine Learning, and now from Help Wanted), then ANY other generator (Included uncompromised ones) getting completed would have it considered that the Compromised Generator is completed as well. However, with this current patch, this is not the case. IF th
    1 comments 21 views last activity
  • This chapter contains a new Killer, new Survivor, and a new Map within the Red Forest. Lore: The rich and influential veteran, Christopher Hoggs, had heard of rumors massive amounts of wealth in ancient ruins found in Guatemala, taking a solo expedition to these ruins, Christopher had heard that the ruins had extremely primitive electrical systems, and frequent, yet not deadly, traps! Striving f
    0 comments 31 views last activity
  • I'm not the exact best at the killer role sometimes and i was wondering, what are some suggestions/advice can you give me for my current Springtrap build, I've been running this build during the event and i feel like it doesn't do that well, what are some different builds i can run for someone who isn't exactly the best at killer sometimes? (gen kick buil
    4 comments 51 views last activity
  • SUMMARY OF THE ISSUE: The axe attack doesn't cause you to drop items when hit as intended, but when you get hit with a basic attack with an axe in your back, the dropped item from franklin's demise drops where you were initially axed PLATFORM: PS5 STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Axed in the back while unhooking, medkit relocates after downed to initial position where you are
    0 comments 3 views last activity
  • Insidious . You reduced the time you need to stand still to activate to 1 second? Like you want to stand still anyway, all this does is make your terror radius dissapear 1 second faster. This might be one of the most pointless changes in the game history. This would be like if you said "we are going to nerf Nurse" and then all you do is reduce her movement speed during fatigue. Yeah, technically
    1 comments 71 views last activity
  • And i fear honestly eventually there wont be that many good ideas for perks and just sidegrades. it's complicated because even now we have several useless perks and more and more survivors and killers will keep coming out. Now the issue is if survs and killers started releasing without perks or with just 1 perk that would affect their sales… So what's everyones opinion? also If you could cre
    6 comments 81 views last activity
  • "Fear is what created it, so it will instill the fear it was born to make" Perks: An Eye For The Idle: Survivors within your Terror Radius who haven't progressed or completed a generator, haven't begun of completed a heal, or interacted with a chest or totem in past 20 seconds, will have their aura revealed to you for 5 seconds. This effect can only trigger once every 30 seconds. Paranoia Inca
    0 comments 22 views last activity
  • I saw a report for this but it was last checked by the devs about 2 years ago. When you look at pigs card it says her perks are Hangman's Trick, Surveillance, and Make Your Choice The issue is that it doesn't say Scourge Hook: Hangman's Trick Might be confusing to new players and be misleading in the perks if you don't pay close attention Pictures attached of what Pig's card looks like a
    2 comments 31 views last activity
  • Overgrowth: When the power bar is full, press the active ability button to block all vault locations and upright pallets within 20 meters for 5 seconds. Perks: Hex: Twisted Roots: All survivors have 10% hindered and see this totem's aura when within 36/32/28 meters. Adaptive Resistance: Whenever you are stunned or blinded, gain a token, up to 15/20/25. For each token, stun duration is reduced
    1 comments 31 views last activity
  • Hello. Recently Behaviour started saying they are buffing perks because they are low pickrate. However, there are some low pickrate perks that I would say desperately need a buff and havent been announced for one: A) Self Preservation: This perk is a very rare and weak perk. It released back inearly 2021 and hasn't been changed since. What it does is "Whenever another Survivor within 16 me
    1 comments 51 views last activity
  • Wake up was changed to prevent the last survivor from letting their teammates die to get an easier door escape after the hatch is closed. Sole Survivor is much worse as it's effect only kicks in when your teammates die. Survivors running this perk will often let their teammates die to play for door even when the game is still winnable through normal means. Survivor perks that encourage letting yo
    4 comments 51 views last activity
  • I always wanted to try icon packs from Nightlight, i thought they look cool and i want to try them but I'm nervous that i might get banned for using them, can people get banned for using them or is it safe to use?
    7 comments 1,912 views last activity
  • Hi everyone, lets give this another try! I’d like to propose a concept that could help reduce unfair matches, rage DCs, and trolling especially in situations where killers face high-MMR SWFs running full-meta builds and other way around for solo queue survivors. The idea is to preserve player freedom while applying lightweight, dynamic adjustments that improve match fairness without removing per
    34 comments 450 views last activity
  • SUMMARY OF THE ISSUE: The Lara Croft perk Hardened is supposed to give 5 seconds of aura reading upon instance when you would scream. I have had the perk activated in 4 matches now, one of them against a Nightmare with the new Phantom Fear perk. The perk is suppressing screaming just like Calm Spirit, but doesn't give the 5 seconds of aura reading as it should. One of the 4 matches was against a
    0 comments 31 views last activity
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