Discussions

339,151 discussions.
  • Just an idea! I think it'd be really cool if BHVR focused on greater perk variety by creating more generic (non-killer/survivor-specific teachable) perks like Hope, Resilience, NOED, etc. I think the last one was Shattered Hope, and before that, I don't remember the last time this happened. I would propose 4 new killer perks and 4 new survivor perks, for a total of 8! Whilst I appreciate the 'm
    5 comments 91 views last activity
  • I cant barely stand it anymore with solo q its almost impossible to break with no communication. When killers just hold a three gen at the beginning of the game and my teammates just do all the outliyers and leave us to and unwinnable slug of a game lasting 30 minutes until we get tired and give up. Please bhvr gang it up!!!!
    50 comments 1,141 views last activity
  • You know how you can look up your DBD stats online? I think you should make that implemented into the game by putting competitive rewards for top 1000 blight rushes, or top 1000 pig traps, or top 1000 pallet stuns, it would change the how the games are played because there will be more players that play that killer, kind of like the rift pass with the rewards except you have to play competitively
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  • So what if instead of making gen rush perks, survivors got perks to counter regression. The idea came when i saw that survivor only have niche perks like repressed alliance to counter the heavy slowdown. So i wonder if instead of giving survivors more ways to makes go faster they just gave counters to those perks would incentive more variety and more enjoyable matches. Maybe changes like that
    0 comments 11 views last activity
  • So little background information. I’m a PlayStation player and ive played dead by daylight for like 2 years now. I’ve ran into my fair share of things pc players can do that gives an advantage that playstation players cant. Recently though, the bugs on PlayStation have been insane. I would rather switch to pc but ive spent so much time on my PlayStation that itd be pointless to switch. There shou
    0 comments 11 views last activity
  • Title. I've had a few, one in particular over Christmas where I somehow got matched against a comp team where I had Demo, a flan and chill perks for a 'let's give everyone BP' Christmas Eve match and they were butts. But the utter worst is still a match where I played against a Cyrillic 4man who sent me to...I think it was Badham. I was on Wraith and I got destroyed. Not just because they outpl
    18 comments 262 views last activity
  • I miss the old, larger text size of the survivor usernames (not character names) in the lobby, especially when playing killer. It was fun to look at survivor's names and see what silly or clever names they have. Now, I have to squint and lean forward to even try reading them, and sometimes I can't even read them. Can this be changed back, please? BHVR has
    0 comments 11 views last activity
  • Awakened Awareness : 20m range aura reveal while killer is carrying. Used to have a 2s linger on anyone still in the 20m when carrying stops. Let’s say the Survivor starts 0 meters away from the killer who just downed their teammate. They start running away from the killer. Standard Killers Killer standard attack cooldown is 1.8s. Pickup takes 3s. Hooking or dropping takes 1s. Survivo
    4 comments 161 views last activity
  • Was wondering if theres been any news about like the sleeveless jeff shirt or the pixel pizza hoodie for dwight? I have every single jeff cosmetic besides the one sleeveless top from i think the second rift and would love to have bhvr take my money for it
    0 comments 51 views last activity
  • i love a game where there’s lot of chases, gens are popping , killer getting hooks, and maybe 1-2 ppl make it out the gates. A fun balanced match. Doesn’t always happen. I enjoy facing Myers. But that infinite addons makes the match pointless because it becomes nothing more than a game of hide and seek (solo q) especially when 2 ppl have been Mori’d. I hate to complain but that’s really the onl
    9 comments 471 views last activity
  • I've been eyeing a Feng Min skin for a few days and when I checked for it again to buy it, it was missing :(. I'm not sure of the name but it's like a sleep over skin, with slippers, a sleep mask, and a back pack, and I checked the shop today and it was missing. If anyone knows why it has been disabled from the purchase or if it is being removed please let me know! i was really looking forward to
    2 comments 611 views last activity
  • Repaired the generator on the 1st floor and escaped. I finally did it from start to finish on my own-the entire generator and escaped and it still didn’t work. Additional information Character played= Laurie Strode Perks played= Distortion, Saboteur, Sole Survivor, Rookie Spirit Map: RPD Frequency of the issue: every time. Tried it with multiple characters and multiple different perks. Sa
    1 comments 22 views last activity
  • Hello everyone. How's it going? I hope you have a great week ahead of you. So... from under the sea of complaints, here it comes an actual thread. Beside the obvious... meaning this game being asymetrical. What are your "this is why it's hard to balance" thoughts? For me, I think one of the most problematic things to balance around is looping. But wait, don't scroll down and type the "git gud"
    20 comments 431 views last activity
  • At this entrance on Disturbed ward, only from this side survivors/killers can get stuck on an invisible wall that is inconsistent on when you get stuck on it
    0 comments 31 views last activity
  • What would you like to see? Personally I think an exhaustion effect that lasts until the next health state loss could be interesting, it wouldn't punish being hit multiple times but would be a big negative that can't be ignored without just removing survivors from the game for 30 seconds.
    28 comments 331 views last activity
  • I think today was the day for me 0/10. I played during off hours, and every match I got a mix of newish teammates and/or killers prepped for a 4 man on comms sweat squad. Today was not my day.
    21 comments 352 views last activity
  • Yeah that title is worded poorly but I can't think of any other way to word it, well anyway I just wanted to know how the hatch spawns exactly. Is it completely random? Or are there set locations it can spawn at? I just wanted to ask because sometimes I have a hard time finding hatch, had a match earlier today where I had to go afk for 20 minutes and me and the survivor still didn't find the hatc
    3 comments 1,754 views last activity
  • Hey all, I wonder if anyone has a good set of equalizer settings for Dead by Daylight, specifically for killer, that they could share? To be even more specific, although I'm not sure if it matters a whole bunch, my headphones are Arctis Nova Pro Wireless using Sonar. Thanks!
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  • Nurse builds will swap to full slowdown. As a result, Nurse’s kill rates will go up at least slightly, because quadruple slowdown is much easier to succeed with than Exposed, as well as much stronger. As a result, people will complain even more about Nurse when the actual problem is stacking slowdown perks/certain slowdowns being too strong. There will be people who miss Exposed Nurse builds
    62 comments 1,311 views last activity
  • occasionally boons get placed and no sound is played (the loud thunder noise doesnt happen, the humming of the boon does) idk how much it happens, but a lot of the time when i find a boon no sound has played im on steam, players with these silent boons are both on and off platform to reproduce play killer against survivors with boons i dont know how i would do a video clip of this
    4 comments 91 views last activity
  • Some of you might have already seen it but as I don't really follow Tru3 I only found out about it today. If you want to watch it yourself here is a link. https://www.youtube.com/watch?v=ty09qLWOtso The video he watches is from before the closed beta so keep that in mind. Also, be mindful of the NDA I am not sure if this "Wolf"(???) guy might have broken NDA by telling TrU
    2 comments 111 views last activity
  • When I want to mass level a new surv/killer in order to prestige its WAY too tedious. Please just either implement either a "shift+left click" to instantly grab that node of the bloodweb or remove the slow animation and make it instant by itself. I might be the only one who finds this annoying but please hear me out.
    1 comments 11 views last activity
  • I'm not personaly epileptic but I was subjected to rapid flashes after getting mori that really surprised me and could be potentially dangerous. Step 1 : Boot the game Step 2 : Play as survivor against The Knight in custom match Step 3 : In-game get killed by mori Step 4 : Rapid red and white flashes occur after mori animation Additional information Mikaela Reid Small Game / Boon: circ
    0 comments 11 views last activity
  • I got a photo from my match 2-3 minutes ago. The match was going pretty well and then this happened... BOOM! Random bug! I couldn't move or release Victor. Behaviour please fix this bug. Twins mains will raise!! But that is hard if u guys don't fix the bugs.
    1 comments 31 views last activity
  • Been playing this game since the early years and I've received a few nice and not so nice messages post game (console) But I've not quite experienced this on any game before. Just played a match as killer on RPD as Oni. It was a well fought match win I deservedly won in the end after a good start and good end game. The survivors got me down to 2 gens (almost 1) but I managed to get them all out.
    1 comments 61 views last activity
  • I really don’t understand how this game can go from memeing in snowmen and having fun with the killer, to getting beaten to death on the hook, slugged as last person alive until bleeding out on the ground, instantly removed from the match because of ultra-rare addons like tombstone or offerings like mori. It seems like camping and tunneling that one survivor for a mori is more important than actu
    Mod
    47 comments 1,171 views last activity
  • https://youtube.com/watch?v=orkzXTuIzwU Bullet points: Only 5% of the player base is above 1600 MMR. MMR splits the playerbase between sub-1600 and above 1600 in most cases, unless extreme wait times. Even above 1600, MMR system continues to try matching similar MMR killers to similar MMR groups of survivors. MMR gain is slowed at 1000, then slowed to a crawl at 1900
    30 comments 2,493 views last activity
  • On the previous forums there were two discussions I liked to peek into: One for coming up with add-on ideas for your favourite Killers (or ones you thought needed help) and one like this, where we share perk ideas for either side. I haven't seen it be recreated every time I've checked, so here I am, trying to get it started again. Below is how I format mine, you do not have to follow it, and YES
    0 comments 1 views last activity
  • Just a thought, if a player that has Dead Hard available had a slightly different injured running animation, it'd be less frustrating to deal with. This animation would also not play if they are exhausted, and don't have access to Dead Hard It would be nice to just know when not to have to expect Dead Hard. It would for sure make the perk weaker, but I think it would be a sensible change. One
    10 comments 141 views last activity
  • Bonsoir, je poste ce clip ici car je sais pas où l'envoyer pour qu'il soit analysé?. Nous étions en jeu et le tueur à coucher le dernier survivant, au moment où le tueur porte les QTE ce font mais la barre par après rempli rien impossible de retomber de l'épaule du tueur pouvez vous nous aider https://l.facebook.com/l.php?u=https%3A%2F%2Fclips.twitch.tv%2FTenderCogentNikudonSeemsGood-_N1jYb8un
    0 comments 22 views last activity
  • As someone who plays a lot of Sadako, I've had a lot of time to come up with a list of changes to improve her overall kit and make her much more enjoyable to play as and against. Basically, I want to give her a bit more presence in chase, without making it what most people would consider Anti-Loop . Here is a list of changes I would make to give her a Power in chase: ➕ Old Newspaper base-
    9 comments 141 views last activity
  • This issue for me is the grind. There's something like 60 characters, 3 perks each, 3 tiers in total. That requires a massive amount of bloodpoints to accumulate. Grinding for something isn't the issue, but the amount of BP per match is just wonked. When I play survivor in the evenings, there is no bonus. It's reserved for killer until about 3 am. Playing killer is stressful at that time ca
    10 comments 171 views last activity
  • I posted this in the bug report forums already several months ago but just as the title says, spending tokens to extend chainsaw sweeps does not always extend them, I lost several chases last game because of this and as a result I have to do chainsaw sweeps from practically point blank to have them not just outrun the sweeps
    0 comments 21 views last activity
  • What I mean is Lethal pursuer is good but the I feel like you get the most out of it with other aura reading perks because if you don't have another aura perk it basically makes Lethal a waste of a perk after the 7 seconds are up but putting it with other aura perks makes it better since it adds those extra two seconds which is a life saver.
    21 comments 651 views last activity
  • IMG_20230111_184110.jpg IMG_20230111_184146.jpg Hi, I'd like to report a bug in these 2 outfits of Nea Karlsson in the lobby.
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  • Okay so this was random, I was taking my evening nap when I had this dream it was about deadbydaylight (play too much of this game..) and in that dream I was being chased by the Doctor, But his illusions didn't stand still like they were supposed to in the game, much like the knight and his guards they were chasing me also, only they didn't hurt you when they came near they just pretty much disap
    6 comments 51 views last activity
  • No one knew how to play the game (looping didn't exist). Survivors were scared of Killers. You basically had near perpetual sprint burst. Gens were super quick. The maps were dark, moody, and foggy. The animations were different and a little . . . clunky lol Man, I wish I could've played this back in 2016 lol https://www.youtube.com/watch?v=dNyC2PucqWw
    28 comments 752 views last activity
  • I am talking about Off the Record and Basekit BT, for example; and how many Survivors would proclaim that "the killer is tunneling" even though they literally are bodyblocking the killer from chasing another survivor (the Rescuer) from taking any hits and tank a hit for them. It forces the killer to straight up tunnel, as well... what can you do if they are bodyblocking a doorway of killer shack
    13 comments 251 views last activity
  • Hello, sometimes I see Memento Mori's animations and this moment looks like a piece of film, but the HUD immediately dispel this feeling. I don't want to see HUD while Mori animation is go on. It's concerns both sides like Survivor so Killer.
    0 comments 11 views last activity
  • This is pretty much a cosmetic pallet, whats the freakin point? Even if its a hell of a experienced survivor faking the drop and making the right reads, the killer can fake one billion times and will eventually get the survivor, theres no point. Also, things are getting really messy when you look down with clown
    27 comments 601 views last activity
  • Parasite tentacles should pop out and squirm for like a quarter second when a gen is affected by eruption. Not a balance thing or whatever. I just think it'd be cool flavor.
    0 comments 21 views last activity
  • Why Iron Maiden is Pointless Ever since patch 6.4.0, with the introduction of the ability for Killers to grab Survivors out of lockers without penalty, one of the two primary functions of Iron Maiden has become obsolete. This makes the Perk only ever usable for two Killers due to its other primary function: the reload speed. The notification and Exposed status effects are practically moot sin
    13 comments 211 views last activity
  • Use it as a checklist, use it to budget, use it to protest, use it however you like.
    55 comments 6,573 views last activity
  • A friend of mine is upset about the fact that killers can hit over the windows a little bit and they are not allowed to do that so I want to ask around what your opinion is about it?
    13 comments 591 views last activity
  • I have DBD on my Xbox with a few days in the game, and I know cross progression isn't coming anytime soon, but I thought about getting it for my switch as well just to play casually while laying in bed. Anyone who has it on the switch or knows much about it, do you recommend it? Why or why not?
    6 comments 1,531 views last activity
  • Like, how often can you actually get a hit on the NON-unhooked Survivor (unless they're still in the process of being unhooked), regardless of positioning, latency, and how far off the hook you all now are? Well, aim assist; hitbox jank; target prioritisation. Call it whatever you will. I'm just wondering if there's something consistent about hitting the endurance-affected Survivor first.
    1 comments 81 views last activity
  • Like seriously why it is a thing. Even when I delete all the text and click off it save it as if i never deleted it in the first place. What's worse is that you can't delete all drafts at once and every time you delete a draft you have to wait for a page refresh. Then sometimes those page refreshes shifts a making the X shift so if you could get sucked back into a different post.
    Mod
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  • This discussion has been moved .
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