Discussions
339,151 discussions.
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The survivors getting 3-gen'd is a team effort (or a stubborn killer). Deja Vu only shows ME the auras of the 3 closest gens, not my team, and there's little I can do to influence my team into working on problematic gens and ignoring the gens that are best saved for last. Until Deja Vu becomes a SHARED perk and shows the auras to ALL survivors, it will only be a SWF perk (who don't need it anyw4 comments 61 views last activity
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I have an idea how gen rush and tunneling no longer exist. How it would be more relaxed and fun again for both sides in the game. Here my suggestion: What would you think If survivor got a Gen repair nerf for every hook stage they have in total. That means per hook = minus 3 % Gen repair speed for each survivor. Stackable. Lets say two survivors hung twice that would be minus 12 %. If all20 comments 412 views last activity
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중요 게임 저장 데이터는 2023년 5월 17일 기준으로 라이브 게임에서 PTB 서버에 복사됐습니다. PTB에서 사용된 게임 데이터는 라이브 버전에서 이용할 수 없습니다. 새로운 스킬 / 지도의 한글 이름 및 설명은 PTB와 다를 수 있습니다. 최종 번역본은 라이브 업데이트와 함께 적용됩니다. 콘텐츠 신규 살인마 - 특이점 유전자적 한계: 생존자가 치유 작업을 완료하면 24/28/32초 동안 탈진 상태 이상 에 빠집니다. 강압 받은 망설임: 어떤 방법으로든 생존자가 빈사 상태에 빠지면 주변 16미터 내에 서 있는 모든 생존자들은 10초 동안 근육 손상 상태 이상에 빠지며 이동 속도가0 comments 1,901 views last activity
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I think it could be really fun for pre game lobby to have the survivors and killer able to run around in a little sandbox before the game starts. Killer can still see survivor items and the survivors could see what killer they will be facing. Also could help with some toxicity because people can like nod at each other and be cute and play around, might make people a little more compassionate both3 comments 21 views last activity
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Add the option to hide the prestige of the survivors in the lobby, and both killer and survivors' in the EGC screen pretty please. It conditions a lot of players for both sides and it's become a harassment tool to mock players if they don't play well and have a high prestige level.2 comments 21 views last activity
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What perk do you think people say is amazing and very efficient which you dislike and why? For me : Prove Thyself Reason : Much more efficient to work on 2 separate gens, generates more pressure on the killer and is simply just a waste of a perk. What's yours?2 comments 31 views last activity
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Disclaimer : These changes don’t consider specific game data. Some of that might be OP or too bad. Please just consider the idea without looking specifically at the values New Mechanic: Mood When a survivor is hooked by the killer, he/she gains these penalties: First hook : -10% in repairing speed and healing speed . Every time he/she obtain the Exhausted status effect, the effect last3 comments 61 views last activity
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Will the shirts come back? They looked so cool! I was hoping to wear them but unfortunately the codes expired right before I came back from a long break. :(2 comments 341 views last activity
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Hello devs. I love the idea and that it's finally going to be implemented. I am really looking forward to that one. But I couldn't help but notice how involved the search bar is right now. Once you click it, whole new popup shows up that has text in it and you need to actually submit it for it to start filtering. While it's still good to have such a filter (and I am happy you are looking into0 comments 31 views last activity
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"Kim Kardashian's voice" Hi guys, "Kim Kardashian's voice ends" I was wondering if there could be a rework on how crowns and masks work ? I really like the masks you made for each Twisted Masquerade (very faithful to each lore), but I only regret they only exist on the default head for survivors and killers (even though it is less ugly on the killers). Don't wannabe rude but default surviv0 comments 11 views last activity
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Not all killer have powers that can be adjusted freely like dregde teleport, or Nurses blink. But i dont understand why huntress cannot have different looking hatchets, Wraith different bell or Hillbilly at least sawblade. There is lot of games, even competetive ones, the big games, where character skills changes with skins, and noone have problem with that1 comments 11 views last activity
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Tt makes the process of spending your bloodpoints faster but doing so you end up with a lot of bad addons, items because you cant control what you get. It should also let you choose what addons, items to prioritize based on what killer you spend your bloodpoints on. For example if I wanna prioritize a killer iridescent addon, every time it shows up in the bloodweb, it prioritizes that addon fir3 comments 101 views last activity
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I'm certain you guys are hearing the outpour of requests for this quality of life feature for years, and now that you have quite literally given Survivor players the Visual Terror Radius (which in turn replaces Spine Chill entirely and gives an advantage to Survivors who use it), I think it's time that you do the same for Killers and give them the Field of View Slider . Please, it is a funct4 comments 81 views last activity
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I'm a 7k hour killer player and I feel like i'm encountering players who just bought the game. Killer queues are near-instant now, I'm fine with there being an option for tighter matchmaking even if queues take a little longer.2 comments 41 views last activity
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in the stream it was mentioned that there should be more communication with the players. do I have to register with tiktok or where are my questions answered?0 comments 41 views last activity
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Mending is not fun, it's people's biggest problem with Legion, and I think it's unhealthy game design to include features that force survivors to do even more of it. It should be standardized across the entire game. Add-ons that make it last one or two seconds longer are just annoying and obnoxious, I doubt they actually have that much of a meaningful impact on the match. As far as I know, the o7 comments 101 views last activity
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I have a big concern towards perk quantity. Each character brings 3 perks to the game, there is tons of perks from which lot of them shows up extremally often, and some almost never, its both quality and quantity of those perks, but because there is so MUCH perks in the game, there is no way to adress all of them and make all of them equally viable. This will be even harder and more difficult th6 comments 111 views last activity
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when im playing as pinhead or nemesis, instead of having vision from their eyes, i should see from their chests?! whats the reason behind that?2 comments 61 views last activity
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I know that healing a dying survivor won’t get you any tokens toward the speed boost as it doesn’t trigger skill checks, BUT I’m wondering if the penalty/bonus applies to healing dying survivors as well? I don’t see why it wouldn’t but you never know and I can’t find the answer anywhere. Thanks in advance!6 comments 161 views last activity
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Lets be honest, there are a couple duds out there not worth using. The flame trap explosion augment is a good example. It is extremely rare to find these in the wild. About the only thing worth mentioning about this trap is that the audio cue can be disorienting to a raider. But the explosive range is laughably small and the delay before the explosion is really long. A raider has to basicall3 comments 31 views last activity
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I just wanted to bring this up because I feel like it would help the controller community so much. I struggle a tiny bit with looking behind me because of how slow the camera rotation is on my joystick even at 100% sensitivity. I either have to look behind me for a long period of time whilst in chase in order to predict certain killer attacks or I have to do this in quick succession and both thes3 comments 51 views last activity
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Playing Survivor is like swimming in a cesspit now. In my perspective, the killer is on the other side of the obstacle, but as long as the killer uses the left click, he will teleport to my side of the obstacle. Like every killer brings a 10 meters weapon. AND THIS S**T HAPPEN ALL THE TIME EVEN THAT IM ALWAYS 30MS PING, HOW DOES THIS HAPPEN? I CANT GET IT. SELFCARE NOW ARE PIECE S**T. AS LO0 comments 21 views last activity
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Do we know when the PTB is? I thought it was today but obviously not.2 comments 41 views last activity
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A DC chapter would be awesome even though I'm not a huge dc fan. I just want the batman who laughs as a doctor cosmetic. What are your dream cosmetics?10 comments 221 views last activity
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I just had the most brilliant idea for the game mechanics in this thing When a survivor gets two hook state progressions without being rescued, +1 point When a survivor is killed, +1 point When a survivor d/cs for any reason, +2/1.5 points When a survivor gains substantial AFK status, +0.5/1/1.5 points When there are 3 (or 4 maybe) points in a single game, the killer is then allowed to open1 comments 11 views last activity
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I was playing Huntress and I began looking down as soon as I got pallet stunned with Enduring. My screen stopped moving down (meaning I was looking all the way down) BEFORE it started filling up brighter... And then it continued getting brighter... Then I was blinded. Purple flashlight with the iri bulb and the event bulb. Was this a cheater, a bug, or are survivor items just allowed to be tha10 comments 411 views last activity
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What has been going on recently. 99% of my games begin and someone gets tunneled out instantly and normally they have a mori. Ive never had so much of an issue with this before like what is going on? Mind you I play killer and survivor. I have never been so disgusted and tbh not want to play the game more in worry of running into people who kill right off hook or wait the bt out then insta down o58 comments 1,433 views last activity
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In the current state of Dead by Daylight, perks and add-ons that currently cause regression can stack. This is an unhealthy part of the game that can lead to games lasting far longer than they need to be and limits Perk variety and potential. For those that need examples, regression stacking is either of the following: Call of Brine and Overcharge can combine to go up to 155% gradual regressi16 comments 942 views last activity
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Let me hit the griddy to the exit gate while the killer sits there in disbelief please12 comments 421 views last activity
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Yes it's another one of those threads, it doesn't have to be picks with any actual realistic chance of making it into the game, just which characters would overall complete the lineup for you personally.22 comments 1,412 views last activity
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There's a desperate needs of them for our outposts! They'll be a very Cool addition for customization or... Hide a trap!5 comments 41 views last activity
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The save game could not be read. Please contact us at blah blah blah... i didnt find anything using the link. Any word on how to fix this? My wife is playing on xbox and tried to log in but keeps getting this error. Thank you in advance!0 comments 511 views last activity
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Hi! Is there any chance DBD would consider adding an FOV slider to the game? A lot of base games have it and it would be a great addition to this game. I feel like killers shouldn't have to run Shadowborn just to ease some comfort. It takes away the use of 1 perk slot. I also just mention this because I've been seeing this trend on twitter and such.0 comments 21 views last activity
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#1 The Walking Dead show by AMC. A more mainstream version of the franchise. Although, after seasons 7 and 8, many people stopped watching it after the inhumane death of a beloved character, despite his death also occurring in the comics (Steven Yeun was the goat). Although that was only one of the many reasons the show started to lose its quality and ga3 comments 133 views last activity
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In the fist Video of the currend Tome ( Video: https://youtu.be/2ieYklWXRbs ) You can see the drons flying around, also you can see the SM be able to mori someone in the drones radius. So why did the Entity gives use the currend trah form of SM. 😭0 comments 71 views last activity
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Through the years I have played mostly Wraith, Dredge and Pig. I will try each killer once or twice, and if I hate them I would just use BP from other killers to get their perks. Artist was definitely in the same bucket. I decided after two matches that she was just an inferior projectile killer, and left her alone. A few days ago, I picked her up again - and was amazed at the zoning, informa12 comments 201 views last activity
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I'm currently creating a map that uses towers to make a longer path for the players but for some reason Harvey only paths about 1/3 of the way up the first tower and from the harvester only a couple of steps up. I've seen this type3 comments 31 views last activity
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To be clear it is not so much anti-camp as it is not being around the hook at all. The bar for the Survivor unhook only stops filling if the Killer is beyond 16 meters, with an increasing fill rate as the Killer gets closer. Other Survivors in the radius slow the bar if the Killer is in it but it does not stop. I can totally see Survivors, especially coordinated ones, taking the chase to the hoo51 comments 2,722 views last activity
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They didn't say nothing about rotation (or discounts) for the Shrine of Secrets during anniversary event so I was wondering if they forgot or just don't have plans to do it again this year. There's still less than a month for an announcement for this so... (Hope any moderator or team/staff member could solve this doubt 🙇♂️ )0 comments 61 views last activity
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The PTB is in less than 24 hours. I can imagine 5 outcomes with the anti-camp mechanic. I'm hoping for "1" but I fully expect it will be "4": It will be perfect. Only hard campers will be punished with a self-unhook in about a minute. It will not work. Killers will be able to exploit it and make it useless. It will be bad. Going back to the hook to punish gen-before-friends will not work any16 comments 471 views last activity
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What if we don't punish killers for playing? What if, instead of constant nerfs and reductions in tactics, we start rewarding killers? for example, do not punish the camp (which will absolutely be used by the survivors to attack) go from the opposite for example, if the killer is not within a radius 16 meters of hook, then the survivor dies faster and suddenly the killer gets more pressure f67 comments 1,631 views last activity
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so the newest tome page has a challenge to get a flashlight save, and I am absolutely garbage at pulling this off. I see other survivors just run up to the killer and get the saves right away, no struggling to adjust their angle or anything, and I just don't get how they make it look so easy. I know the add-ons have a bunch of different settings like brightness, beam width, accuracy, which of t2 comments 41 views last activity
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Issue The Add-On "The Serpent" is supposed to activate when The Wraith kicks a pallet, generator or breakable wall, but the perk "Dissolution" is activating the add-on removing the need for The Wraith to interact at all, giving no chance for distance while The Wraith is able to stay fast and cloaked. Steps To Produce Equip Serpent Add-on + Dissolution Injure Survivor To Activate Dissolution0 comments 202 views last activity
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The prestige system is garbage honestly. the points before weren't that hard to get even without accolades, and now it's a joke. Accolades in no way reward a builder at this point. I recommend we rework accolades so that it gives the outpost more lifespan. each accolade given could add 30 minutes to an hour to an outposts life which would extend maps enjoyed by the community being in the ros0 comments 11 views last activity
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I mean think about it, with dbd's ever expanding roster of Killers that consist of both original and licensed, along with the many different maps to use for stages, the idea just writes itself really. It honestly just feels like a no-brainer of an idea and with the inclusion of licensed characters in it as well, it might even be possible to also pull off what the game "Terrordrome: Rise of the B2 comments 51 views last activity
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They say dead men tell no tales, Necr would beg to disagree Biolink 1 - Commune, Standing still for 2 seconds will display corpse markers from previous raiders within 3/5/7 blocks. Biolink 2 - Marionette, the last 1/2/3 guards you killed return to life to serve you, they follow mindlessly and will walk into hazards and off cliffs as if they are not there. Biolink 3 - Interact with a corps4 comments 51 views last activity

