Project W Is Pathetic

It's out. It's finally out. And it's just sad to see. It's a waste of a license just like the first time. I hope it flops but obviously it won't because gaming's BIGGEST horror game franchise's name on it. People shouldn't spend money on it though. It tell them we want more of this just... Badness.


I saw the skins. They look bad. Wesker's looks weird, Leon's looks terrible, Ada's looks good, Rebecca's looks fine, and Jill's looks fine. Carlos and Sheva look fine. So does Hunk. But then we get trash like Feng and Felix? Why would you make those? It's insulting because first off, absolutely no one is buying Feng's because you made the genius move of also releasing it on Jill at the same time, and second, Felix's is insulting because why is that just not on Chris himself? You spent precious time making crap instead of something that makes sense. I don't think anyone is buying those. The look bad. Especially Felix's.


Hunk shouldn't have been a killer skin. This is just stupid. Sure he's not a "good" person. Sure he works for Umbrella. Ada also worked with Wesker though and obviously she shouldn't be a killer. Hunk doesn't fit the killer DBD role. He's not the same as a Wesker or a Nemesis. He should've been a survivor skin. It's just dumb. Looks cool, but makes no sense to me.


Obviously, finally, Wesker's power eats toe nails.

Comments

  • @TheDarkTyrant said:

    https://forum.deadbydaylight.com/en/discussion/comment/3160540#Comment_3160540

    You act like that's new for DBD though. Ash is running. Chris Boulderfield is running.

    did you know the fact I don't really like those too lul

  • what a bitter person

  • @Peanits said:

    Friend, we're gonna need some more constructive feedback than that if you want any chance of it being addressed. Eat less toenails is not enough to go on.

    Weskers' hitbox is too small now. Please fix soon.

  • @Kazim said:

    what a bitter person

    Well do you expect someone to be happy when their favorite stuff gets pooped on?

  • @TheDarkTyrant said:

    It's out. It's finally out. And it's just sad to see. It's a waste of a license just like the first time. I hope it flops but obviously it won't because gaming's BIGGEST horror game franchise's name on it. People shouldn't spend money on it though. It tell them we want more of this just... Badness.

    I saw the skins. They look bad. Wesker's looks weird, Leon's looks terrible, Ada's looks good, Rebecca's looks fine, and Jill's looks fine. Carlos and Sheva look fine. So does Hunk. But then we get trash like Feng and Felix? Why would you make those? It's insulting because first off, absolutely no one is buying Feng's because you made the genius move of also releasing it on Jill at the same time, and second, Felix's is insulting because why is that just not on Chris himself? You spent precious time making crap instead of something that makes sense. I don't think anyone is buying those. The look bad. Especially Felix's.

    Hunk shouldn't have been a killer skin. This is just stupid. Sure he's not a "good" person. Sure he works for Umbrella. Ada also worked with Wesker though and obviously she shouldn't be a killer. Hunk doesn't fit the killer DBD role. He's not the same as a Wesker or a Nemesis. He should've been a survivor skin. It's just dumb. Looks cool, but makes no sense to me.

    Obviously, finally, Wesker's power eats toe nails.

    Me when Wesker's hair is slightly less blonde than in the RE:5 spinoff: Weskin Time deluxe premium ultra edition featuring dante from devil may cry (literally unplayable)

    Tantrum.gif


  • @Peanits said:

    Friend, we're gonna need some more constructive feedback than that if you want any chance of it being addressed. Eat less toenails is not enough to go on.

    #1 best dev

  • Jill & Ada read the op and

    image.png


  • love your artstyle Tooth, I eagerly await your inevitable STARS Feng doodle

  • @TheDarkTyrant said:

    It's out. It's finally out. And it's just sad to see. It's a waste of a license just like the first time. I hope it flops but obviously it won't because gaming's BIGGEST horror game franchise's name on it. People shouldn't spend money on it though. It tell them we want more of this just... Badness.

    I saw the skins. They look bad. Wesker's looks weird, Leon's looks terrible, Ada's looks good, Rebecca's looks fine, and Jill's looks fine. Carlos and Sheva look fine. So does Hunk. But then we get trash like Feng and Felix? Why would you make those? It's insulting because first off, absolutely no one is buying Feng's because you made the genius move of also releasing it on Jill at the same time, and second, Felix's is insulting because why is that just not on Chris himself? You spent precious time making crap instead of something that makes sense. I don't think anyone is buying those. The look bad. Especially Felix's.

    Hunk shouldn't have been a killer skin. This is just stupid. Sure he's not a "good" person. Sure he works for Umbrella. Ada also worked with Wesker though and obviously she shouldn't be a killer. Hunk doesn't fit the killer DBD role. He's not the same as a Wesker or a Nemesis. He should've been a survivor skin. It's just dumb. Looks cool, but makes no sense to me.

    Obviously, finally, Wesker's power eats toe nails.

    how is hunk not the killer type?? the killers themselves are literally angsty teens

  • @scenicpickle said:

    https://forum.deadbydaylight.com/en/discussion/343652/project-w-is-pathetic

    how is hunk not the killer type?? the killers themselves are literally angsty teens

    They are original characters. Hunk isn't. Hunk isn't DBD's type of killer. He's just a solider. A survivor. He has killed people but doesn't mean he should be in the killer role. We literally have murderers as survivors so Hunk isn't new.

  • I thought this would be about something meaningful like how Wesker's power is barely functional.

    Instead you're just whining about a few cosmetics.

  • Trust me, I won't be spending money on Trash By My Trash Bin until the game isn't garbage.

  • Alright because why not, I am 100% sure that Hunk wouldn’t fit as survivor as Hunk’s name literally means “human unit never killed”, so it would make no sense if he was…killed, also isn’t one of his nicknames also “grim reaper”

    Dude is a killer, and if you haven’t noticed he is a legendary skin for specifically Legion, who is very survivor like for a killer


    Feng is a cosplayer so why would you find a problem with her cosplaying as an outfit jill wears just cause they both got it at the same time, people like playing Jill and Feng, some people like playing one more than the other, the only reasonable complaint is for just Felix, and even then his skin is fine as well

  • @TheDarkTyrant said:

    It's out. It's finally out. And it's just sad to see. It's a waste of a license just like the first time. I hope it flops but obviously it won't because gaming's BIGGEST horror game franchise's name on it. People shouldn't spend money on it though. It tell them we want more of this just... Badness.

    I saw the skins. They look bad. Wesker's looks weird, Leon's looks terrible, Ada's looks good, Rebecca's looks fine, and Jill's looks fine. Carlos and Sheva look fine. So does Hunk. But then we get trash like Feng and Felix? Why would you make those? It's insulting because first off, absolutely no one is buying Feng's because you made the genius move of also releasing it on Jill at the same time, and second, Felix's is insulting because why is that just not on Chris himself? You spent precious time making crap instead of something that makes sense. I don't think anyone is buying those. The look bad. Especially Felix's.

    Hunk shouldn't have been a killer skin. This is just stupid. Sure he's not a "good" person. Sure he works for Umbrella. Ada also worked with Wesker though and obviously she shouldn't be a killer. Hunk doesn't fit the killer DBD role. He's not the same as a Wesker or a Nemesis. He should've been a survivor skin. It's just dumb. Looks cool, but makes no sense to me.

    Obviously, finally, Wesker's power eats toe nails.

    The skins are fine.


    -"Wesker's power eats toe nails."

    This I agree with as Wekser is buggy and weak. He's a B tier killer and I'm not gonna buy a B tier killer when we have 2 S tier killers in the game.


    Here's an idea : make every killer into an A tier killer. If you release a B tier killer then I'm not even going to consider buying them.


    @Peanits said:

    Friend, we're gonna need some more constructive feedback than that if you want any chance of it being addressed. Eat less toenails is not enough to go on.

    Wesker should be breaking walls and pallets with his power by default. All the old Gen 0-1 killers cant do this with the exception of the nurse and as a result they suck.


    Killers need to have at least 3/5 of the following options to be worth considering buying:

    1) fast movement power

    2) strong antiloop

    3) one hit downs / very fast downs (the ability to keep 8 stacks from STBFL qualifies : see Demo, Pig, Nemesis)

    4) nearly instant pallet breaks

    5) the ability to pressure multiple survivors at once (Pinhead's cube and Nemesis Zombies are an example)



    Something to consider when we look at a killer like Billy is that he only has options #1 and #3 and as a resut he sucks. He kind of has number 4 but not really so in the end he has 2.5 of the 3 requirements to be worth using.

  • Part of the reason for Nemesis' and Wesker's specific abilities and their limitations is because it is part of the Entity's lore that it edits and refines the powers of people it takes in in order to suit its needs. Take Freddy's lore for example - "His powers were tempered in some ways and focused in others." No one is intended to have the exact same powers they would have had outside because the Entity adjusts them to make them useful to the trial grounds. Killers need to be mostly unstoppable, but also not able to lay waste to anything they touch immediately. The Entity is after the fear of the hunt, the fear of being chased down inexorably. A Rocket Launcher wouldn't exactly be conducive to that kind of fear. That's more fear of being blown up/warzones/fatalism. The Entity eats the cycle of hoping you can escape and then dying anyways. It's partially a game mechanic adaptation thing, but it's also like... a lore thing.

  • I think wesker Is very fun. Side tangent nemesis needs his gd zombies fixed it's embarrassing

  • @TheDarkTyrant said:

    There's nothing real!y special about this chapter. I played a few matches and I'm just tired already. The killer just isn't fun. I mean what makes these chapters special is paying respect to the licensed characters but you don't get that or fun gameplay here really. At minimum Nemesis was fun. At least for me he was. Wesker is just clunky and may look cool in a video or something but it gets old quickly.

    The maps are cool. I enjoy the maps a lot. So yeah. End of the map section.

    One of my favorite parts is actually the music and it's just bland here again. I just do not care for the music. Nemesis had some phenomenal music. With Wesker I feel like I'm facing a boss but not iconic final boss material. Like Krauser level boss is how I feel I'm playing as.

    I'm gonna be honest the skins are too much. I think there is too many skins. I would've just made it only the new characters and release the rest far later by themselves.

    The special thing about this chapter is that you get some nice new survivor skins.


    Wesker in terms of power level sucks. His anti loop is bad because it's the wrong shape for 90% of the loops we have in game. This makes him super "Janky".


    He lacks enough tools to be a viable killer.

  • Wesker is bitter sweet as of now.

    Sweet aka fun is when you can land your power.

    Bitter aka clunky / unfun is his tiny hitbox dash and slowness and cooldowns

  • @TheDarkTyrant said:

    https://forum.deadbydaylight.com/en/discussion/comment/3160564#Comment_3160564

    Well do you expect someone to be happy when their favorite stuff gets pooped on?

    When the poop in reality is barely a speck of dust... yeah

    The fact that you had to dig so deep as "the cosplay skins of the original survivors is a insult" to find something bad to say shows how good the adeptation really is.

    It's honestly impressive that with each anti RE threat you make you convince me more and more what an amazing job BHVR did with both of them

  • Damn you, Karu! I am so jelly of your upvote farming skillz! I am literally sitting here in front of my PC, malding like mad!!111

  • @Deathstroke said:

    https://forum.deadbydaylight.com/en/discussion/comment/3159472#Comment_3159472

    Only thing Im disapointed is reassurance being nerfed to ground. I agree it was bit too strong before but now it's useless. I know campers complained lot about it but camping is unfun playstyle for survivors. You could make the reassurance timer be 60s and the activation range bigger that could make it already usable. I think it would be fair to deactivate in endgame.

    My fix: give the perk three charges. So one survivor in a good spot could burn them all on one survivor on the hook in one hook state, or spread them around. But there is a hard limit and no one can be held hostage against their will. Bam. Done.

  • @DBDVulture said:

    https://forum.deadbydaylight.com/en/discussion/343652/project-w-is-pathetic

    The skins are fine.

    -"Wesker's power eats toe nails."

    This I agree with as Wekser is buggy and weak. He's a B tier killer and I'm not gonna buy a B tier killer when we have 2 S tier killers in the game.

    Here's an idea : make every killer into an A tier killer. If you release a B tier killer then I'm not even going to consider buying them.

    https://forum.deadbydaylight.com/en/discussion/comment/3159472#Comment_3159472

    Wesker should be breaking walls and pallets with his power by default. All the old Gen 0-1 killers cant do this with the exception of the nurse and as a result they suck.

    Killers need to have at least 3/5 of the following options to be worth considering buying:

    1) fast movement power

    2) strong antiloop

    3) one hit downs / very fast downs (the ability to keep 8 stacks from STBFL qualifies : see Demo, Pig, Nemesis)

    4) nearly instant pallet breaks

    5) the ability to pressure multiple survivors at once (Pinhead's cube and Nemesis Zombies are an example)

    Something to consider when we look at a killer like Billy is that he only has options #1 and #3 and as a resut he sucks. He kind of has number 4 but not really so in the end he has 2.5 of the 3 requirements to be worth using.

    You remind me of those people with a list of requirements you have to meet before you can date them.

    For me to consider buying, you have to be over 6'0, have a STEM degree, make 120k a year, own a 900 square meter home..

  • @typervader said:

    https://forum.deadbydaylight.com/en/discussion/comment/3159651#Comment_3159651

    Oh i know he wants the rocket launcher, but im asking HOW. How could it possibly work in the game and be balacned while still feeling like a rocket launcher?

    Could you imagine? Go to do a gen and just find a smoking pile of rubble

  • @TheDarkTyrant said:

    It's out. It's finally out. And it's just sad to see. It's a waste of a license just like the first time. I hope it flops but obviously it won't because gaming's BIGGEST horror game franchise's name on it. People shouldn't spend money on it though. It tell them we want more of this just... Badness.

    I saw the skins. They look bad. Wesker's looks weird, Leon's looks terrible, Ada's looks good, Rebecca's looks fine, and Jill's looks fine. Carlos and Sheva look fine. So does Hunk. But then we get trash like Feng and Felix? Why would you make those? It's insulting because first off, absolutely no one is buying Feng's because you made the genius move of also releasing it on Jill at the same time, and second, Felix's is insulting because why is that just not on Chris himself? You spent precious time making crap instead of something that makes sense. I don't think anyone is buying those. The look bad. Especially Felix's.

    Hunk shouldn't have been a killer skin. This is just stupid. Sure he's not a "good" person. Sure he works for Umbrella. Ada also worked with Wesker though and obviously she shouldn't be a killer. Hunk doesn't fit the killer DBD role. He's not the same as a Wesker or a Nemesis. He should've been a survivor skin. It's just dumb. Looks cool, but makes no sense to me.

    Obviously, finally, Wesker's power eats toe nails.

    You need to realize, though, that in Jills case, thats her actuall costume from the first game (or the remake of RE1, to be precise), while in Fengs case, its a cosplay. Feng is an avid cosplayer and has done all sorts of cosplays in the past and even encouraged her friends to do so.

    ACTUALLY, if you look at the details, its amazing. The two outfits are NOT the same; Jills outfit looks like its a real military or special forces outfit, with usable AND well-used pouches, clips and whatnot. Fengs outfit looks like a well made costume. The pouches all look a bit inflated like they are only there for show and there has never been anything stored in them, just like real costum accessory look and behave. They even look artificially aged, drybrushing the edges with some light white etc. Also the rigging is faux lether and not the real deal. Its a very, very good costume, but you can actually see that she is just cosplaying the part, and thats some amazing attention to detail from BHVRs part.

  • Wdym, this chapter is amazing! It's 10000x better than the first Resident Evil Chapter.

    New Jill looks nice, Rebecca is cute, Ada looks like she has some business at the club and Wesker's is seggsy af. The killer is fun to play against and Wiretap is incredibly fun to run. RPD isn't as bad as it was before so that's amazing. Feng Min and Felix got new skins, and they look adorable. The Mettle of Man nerf got reverted and last but not least, they actually reduced the grind this time.

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/3159646#Comment_3159646

    don't get them started all we'll hear about is the damn rocket launcher

    Maybe we could give him a sword? That would be dope, wouldn't it?

  • @DBDVulture said:

    https://forum.deadbydaylight.com/en/discussion/343652/project-w-is-pathetic

    The skins are fine.

    -"Wesker's power eats toe nails."

    This I agree with as Wekser is buggy and weak. He's a B tier killer and I'm not gonna buy a B tier killer when we have 2 S tier killers in the game.

    Here's an idea : make every killer into an A tier killer. If you release a B tier killer then I'm not even going to consider buying them.

    https://forum.deadbydaylight.com/en/discussion/comment/3159472#Comment_3159472

    Wesker should be breaking walls and pallets with his power by default. All the old Gen 0-1 killers cant do this with the exception of the nurse and as a result they suck.

    Killers need to have at least 3/5 of the following options to be worth considering buying:

    1) fast movement power

    2) strong antiloop

    3) one hit downs / very fast downs (the ability to keep 8 stacks from STBFL qualifies : see Demo, Pig, Nemesis)

    4) nearly instant pallet breaks

    5) the ability to pressure multiple survivors at once (Pinhead's cube and Nemesis Zombies are an example)

    Something to consider when we look at a killer like Billy is that he only has options #1 and #3 and as a resut he sucks. He kind of has number 4 but not really so in the end he has 2.5 of the 3 requirements to be worth using.

    Wait wait wait...did you just say Nemis Zombie pressure Survivors?! That's really funny those lumps of flesh are only useful on indoor maps and even then they are no real threat.

    Me I love walking my Zombie around the map they are so cute I would put a cute little ribbon in their hair

  • @Grandpa_Crack_Pipe said:

    https://forum.deadbydaylight.com/en/discussion/comment/3160948#Comment_3160948

    You remind me of those people with a list of requirements you have to meet before you can date them.

    For me to consider buying, you have to be over 6'0, have a STEM degree, make 120k a year, own a 900 square meter home..

    I read those and wanted to laugh any Killer would be worse than Nurse if the had a combo of any of those "requirements"

  • I'll never understand why people (aka Op) want the 'iconic' rocket launcher so badly.

    He uses it for a single minute long chase scene. How is that 'iconic'? His flamethrower should take that role if anything, as its used in a *lengthy* chase scene *and* a boss fight.

    His main weapon outside of these two sequences? His fists and his tentacle. Exactly what he uses in DbD.

  • I'm not trying to start trouble, just wondering if the forums are bugged.


    I wrote out a semi-long response, because I wanted to be honest an open about communication, but my post seems to have been deleted?


    It doesn't say it was removed, etc...it's just gone.

  • @TheDarkTyrant said:

    https://forum.deadbydaylight.com/en/discussion/comment/3159472#Comment_3159472

    I've made many, many posts that go into detail on the first chapter alone. I've been doing that ever since it released. My core and most important issues from the first chapter apply to Project W.

    The killers are just not accurate to the characters. Nemesis isn't Nemesis and Wesker isn't Wesker. Nemesis is actually Antagonist and Wesker is Alberto Whiskey. Visually (for the most part) they are good. One of the most important aspects though, the power, don't represent the characters well. It's been said many times by your own team that you wouldn't want to morph characters into something unrecognizable and that's exactly what happened 2 times in a row. Resident Evil is A franchise I care quite a lot about and DBD is A game I like a lot. The 2 attempts at RE were just failures in bringing the killers into DBD.

    Nemesis is best described as a zombie general (obviously I know he doesn't necessarily control the zombies) instead of the intelligent, fast, and powerful iconic boss enemy. One of gaming's most iconic bosses. He was missing 2 of his iconic abilities. The rocket launcher and the sprint. And if the team wants to use the excuse of they didn't want to make something too similar to other killers or they think a rocket launcher wouldn't fit, the simple answer is, just do not use that character. It doesn't make people happy when their favorite characters are squeezed for money. We see this all the time in movies and stuff. Even with RE recently with that abysmal show. They take something people love and use it as a vehicle to just make whatever they want and it doesn't resemble that franchise or in this case, character.

    Wesker is a step in the right direction, sure, but how many RE chapters or years would we have to go through to get it right? Another 2 chapters? Like EA's Madden or something? Not a nice comparison I'm sure but that's how it feels for RE fans. Wesker has little dashes when he should've also had a sprint. But he has problems in more areas than even Nemesis did such as his animations and... He has a knife? Just get rid of that knife and give him his palm strike or something cooler like that.

    These aren't the characters that are advertised. Literally every other killer is accurate or WAS (Freddy Krueger). Somehow you guys get harder characters like Sadako and Pinhead right but not 2 very simple and easy ones. That's my problem with RE in DBD.

    Then don't play dbd.

    Or maybe if you are so hardcore: just play RE.

  • @UnknownKiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/3159472#Comment_3159472

    Hello Im gonna be constructive.

    About wesker it feels fair and such but i think his power should definetely recharge faster.

    Skins: Skins are okay i mean there were not the ones I expected but definetely good.I would say the ones I dont really like much is Ada skin also his face seems a bit odd for me in base model.

    The felix skin shpuld say B.S.A.A uniform not S.T.A.R.S one.

    I would really like new skins from RE 6 I think leon have cool skin on that game and rebecca chambers could get skin of Sherry Birkin on RE6 also Ada have pretty cool one skin on that game. A skin of wesker when it absorb uroboros and become shirtless would be dope ( Dont really need to be exactly the same as the videogame but more likely his arm is filled with uroboros)

    I like Hunk skin its pretty cool.I would like somekind of voice changing more according to Hunk tho.

    A skin for nemesis as Mr X or a Tyrant model from RE 1 its necessary in this game. I personally would like a RE 1 tyrant skin

    Thats basically all i can add atm

    SHIRTLESS WESKER!

  • @Superyoshiegg said:

    I'll never understand why people (aka Op) want the 'iconic' rocket launcher so badly.

    He uses it for a single minute long chase scene. How is that 'iconic'? His flamethrower should take that role if anything, as its used in a *lengthy* chase scene *and* a boss fight.

    His main weapon outside of these two sequences? His fists and his tentacle. Exactly what he uses in DbD.

    Some people just want THEIR version of a licensed character and won't be satisfied with anything else.

    And they forget that bhvr needs to ask the license holders if they are fine with what they are doing.

  • @TunnelVision said:

    I couldn't care less about the skins, the only one that i'd be remotely interested in is the Hunk skin (Just not for the price they're asking)

    As for Wesker, i absolutely love him, he's fun to play and the animations along with voice lines are fantastic. The perks on the other hand are nothing amazing sadly.

    He doesnt have a unique terror radius or even a new voice, he just reuses frank's so i dont think even hunk is worth it

  • @DBDVulture said:

    https://forum.deadbydaylight.com/en/discussion/343807/project-w-is-just-kinda-boring-and-bland

    The special thing about this chapter is that you get some nice new survivor skins.

    Wesker in terms of power level sucks. His anti loop is bad because it's the wrong shape for 90% of the loops we have in game. This makes him super "Janky".

    He lacks enough tools to be a viable killer.

    That's not special as the skins could've just been released whenever.

  • @Sonzaishinai said:

    https://forum.deadbydaylight.com/en/discussion/comment/3160627#Comment_3160627

    When the poop in reality is barely a speck of dust... yeah

    The fact that you had to dig so deep as "the cosplay skins of the original survivors is a insult" to find something bad to say shows how good the adeptation really is.

    It's honestly impressive that with each anti RE threat you make you convince me more and more what an amazing job BHVR did with both of them

    I say they were an insult because of Chris specifically. Chris was already butchered since they chose a non canon version as the base Chris and then Felix gets the outfit that Chris should've gotten but guess who doesn't get it? Chris. At least Jill got hers.

  • @Nazzzak said:

    https://forum.deadbydaylight.com/en/discussion/comment/3159661#Comment_3159661

    Could you imagine? Go to do a gen and just find a smoking pile of rubble

    Sounds pretty badass.

  • @Peanits said:

    Friend, we're gonna need some more constructive feedback than that if you want any chance of it being addressed. Eat less toenails is not enough to go on.

    This post's OP is just salt posting.

    There are plenty of posts going over it in constructive detail. I even made one myself. Essentially, his power should have a 30/35cm detection on survivors so that he stops phasing through people. He could also do with his charge and recharge times being reduced to allow him to be in his power more often. This is because the counterplay to his power is extremely powerful (just going behind a tree or any kind of object), and so he should be allowed to use it more smoothly and more often.

    Here are some links to forum posts discussing this which are actually helpful. A lot of the most helpful feedback takes place in the comments:

    @GravelordNito99 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3161310#Comment_3161310

    It is not hard to say, at all. There are plenty of clips around youtube demonstrating the problem. My own experience also confirms it. Here are a couple of clips going around for example:

    https://www.youtube.com/watch?v=BVOayhDfuaY&ab_channel=HensClips

    https://www.youtube.com/watch?v=pFI5zUNgUO0&ab_channel=TrueMortal

    Wesker went from being the most fun I've had in any game in years on the PTB to being one of the most frustrating experiences in just as long on live. His survivor hitbox was too large on the PTB at 40cm, however the nerf to 20cm is excessive. It should be 30-35cm to allow for some feedback when playing Wesker. His power is ridiculously punishing to miss, so making it this unreliable to hit only causes frustration.

    Survivors have extremely easy and effective counterplay to Wesker - any tree or object of any kind neuters him and forces the killer to play as an m1 killer. Even just running in circles around a small rock will make him powerless, which means he's essentially an m1 killer with some mediocre map traversal against good survivors. For example, the Kate in Hens's clip could simply have hugged that tree to break line of sight and Hens would have been completely powerless, as unlike Blight, there is no mid-bound adjustment. It is because of this that survivors SHOULD be punished for being in the open against Wesker. It happens very rarely against competent survivors, and having it so that grabbing the survivor who made this huge error is so unreliable removes what little of his power he has left, since most of the time he will just slide round the survivor.

    The current hitbox means that going for long range bound plays is no longer viable, because survivors can just randomly move around to make hitting the bound a total guess for the killer. This is a huge shame, because going for these long range bound plays was where all of Wesker's fun and excitement came from on the PTB. People love it.

    I quit playing the game yesterday out of frustration for the first time since 2020, and this was all down to my immense disappointment with how much weaker Wesker now is. He sometimes just lets go of survivors when you're clearly slamming them into a wall, and they run to safety. I don't mean throw, I quite literally mean he just lets go. One example of this was slamming into a wall with a chest against it. The most common place this happens is at corners. It has happened every single game, often multiple times in a row.

    As it currently stands, Wesker will likely do well at low mmr, but be unable to kill anyone at high mmr. In order to help fix this, his hitbox should be increased, and both his bound charge and recharge times should be reduced. It would also be worth considering increasing the speed of his second bound. His first bound's speed is okay, as it should be slower. This would create a fun kind of preparation and then blitz kind of gameplay. I still think his counterplay fundamentally neuters him enough that the issue will remain, but it will definitely be lessened. I also think he should have some addons that affect the speed or charge times of his power - many of the current addons are useless. If Blight can have several addons that skyrocket him from S tier to Nurse tier, then why can't Wesker's be useful too? First aid sprays are also too plentiful. Maximum infection almost never happens, and survivors can spray straight away without worry because there are so many more sprays on the map. No games go on long enough for survivors to have to worry about when they use a spray. The Complete Global Saturation scoring event may as well not exist.

    Of course, you've likely already heard that he also gets no brutality points - when he lands a bound hit, he gets 3 scoring events, all of which are deviousness. He has no way to get brutality outside of m1. This makes his bloodpoint gain poor.

    To be honest, I love the concept behind Wesker, and your team did a great job making him slide around objects now and hit people over vaults. However, the issues I mention here are totally killing his fun. Some less informed people are confusing his object and survivor hitboxes, but don't get it twisted - his object hitbox is much MUCH better. His survivor hitbox is the issue.

    @GravelordNito99 said:

    Hi, some of Wesker's changes are good. It feels good to be able to slide off of things somewhat now, and to be able to hit survivors while they vault. Although not all the issues I addressed on my popular PTB feedback post have been addressed (which has strangely disappeared for some reason; perhaps the entire section of the feedback archives was deleted), I'm glad at least some of them have.

    However, there are still many issues. In fact, I'd say that Wesker is not only weaker now than the PTB, but he is also 100x less fun. This is a massive shame, because I had the time of my life on the PTB.

    Despite the apparent buffs, Wesker is definitely weaker overall than he was on the PTB. This is in its entirety due to the reduction in survivor hitbox size with his power. On the PTB, it was 40cm, which was a little excessive. However, now, it is only 20cm, which is excessive in the opposite direction.

    With the current 20cm hitboxes, you will often slide off of survivors, making hitting them even at point blank often extremely difficult. Coinsidering how punishing missing a bound can be, I don't think this is healthy. This one enormous hitbox nerf has turned what on the PTB was the most fun killer you've ever designed, to one of the most frustrating to play.

    Even in narrow corridors, where the survivor has barely any room to move, Wesker will usually just slide round them if he is not 100% square on with the running survivor. This means that any survivor who makes an effort to dodge can be almost impossible to hit, since a bound becomes guesswork for the killer.

    This current hitbox also makes it so that long range bounds are not a viable tactic against decent survivors, since they can very easily dodge it by moving randomly. This is an enormous issue since -

    these long range bound hits are where the excitement and satisfaction of playing Wesker comes from.

    Therefore, my suggestion to fix this issue is not to revert to a 40cm hitbox like it was on PTB, but instead to -

    make the hitbox a nice happy medium of 30cm.

    This would allow for better feedback playing Wesker, giving back some of that power he had in the PTB, and it would also allow for some leniency for survivors, since it wouldn't be as unmissable for Wesker as it was in the PTB.

    Another issue worth bringing up is the fact he lets go of survivors at strange times still, even worse than on the PTB. I grabbed someone on a corner, who became infected, but for some reason Wesker let him go without injuring him. I believe this is a bug. It once happened twice in a row, grabbing people in the open and just letting them go. This occurs almost every game, making it quite an issue. I just recently had a clear slam on the wall outside of PRD, but because there was a chest there or something, Wesker simply let the survivor go that I was slamming. I decided in that moment that I was done playing Wesker until something changes.

    Another huge issue with Wesker is his BP gain. Currently, he has absolutely no way to gain brutality points. When he lands a bound attack, he receives 3 point scoring events - all 3 of these are deviousness events.

    At least one of these should be made into a brutality event, so that he has more than 2000 brutality points in a long match.

    Here is a youtube clip demonstrating the issue with the awful new hitbox. It has sucked a lot of the fun out of playing him - https://www.youtube.com/watch?v=pFI5zUNgUO0&ab_channel=TrueMortal

    The current hitboxes have him around a high C tier killer at best. He feels incredibly weak. I'm disappointed that you nerfed him, when he desperately needed buffs. Wesker went from being the most fun I've had in any game in years, to the most frustrated I've felt in over a decade.

    If you want Wesker to truly be the ultimate introduction to the best your game has to offer, then you have some work to do. I would suggest making his hitbox on survivors bigger, and reducing the time it takes to charge and recharge bounds. This would easily put him in the high B tier.

    @CrimsonMothKing said:

    Pros -

    1. His power is really enjoyable, whether it is dashing around the map at lightning-fast speeds, or launching survivors, when it works, there is a lot of fun to be had.
    2. His infection, unlike Nemesis, actually poses a threat that survivors need to be wary of
    3. His voice lines bring more life to his character, helping you embrace the smug twat he is.
    4. His release skin is cool. I really hope we get a blighted Wesker skin or a shirtless Wesker :)
    5. The fact he can damage multiple survivors with his power, unlike Nemesis, feels really nice.
    6. Has some really good addons, each feels impactful. Unlike Nemesis.

    Cons -

    1. The changes to his survivor grab hitboxes were just a bit too far, he can slip past survivors too easily.
    2. For some reason, he will randomly drop the survivors he grabs. Mainly near vault points.
    3. Unlike Demo, using his dash from high up to gain considerable distance (Something that a lot of players enjoy on demo) isn´t possible on Wesker. He just stops the second he leaves the edge.
    4. His running animation is really goofy. If he was more imposing, by say being more upright, it would look considerably better. Right now he doesn´t look like a supervillain mastermind, he looks like a combination of Trickster and Legion.
    5. Was really hoping we would get a killer that could change forms, similar to Oni or something. It´s resident evil. Really hoping Wesker would have some kind of side power where he could ubercharge himself for a period.
    6. Reassurance was nerfed hard, by Hyper Focus was untouched,
    7. Gen Speed was removed from Better Than New.
    8. Low Profile
    9. Awakened Awareness was nerfed because of Nurse´s existence.

    What I would change -

    1. Give Wesker a third dash or increase the hitbox on survivor collision.
    2. Reduce the cooldown before he can attack after vaulting with his power.
    3. Change his running animation.
    4. Allow him to use his momentum to jump off of ledges.
    5. Improve his power, so he doesn´t drop survivors as easily.
    6. Hypothetically give him a secondary "empowered state".
      1. For example, he could have the ability to greatly increase his movement speed and only has access to virulent bound for x amount of seconds.


    I must admit, I do myself find it frustrating that important forum members from bhvr such as yourself mostly reply to posts such as the current thread's blatant salty nature (as is obvious by the use of the word "pathetic"), yet very VERY rarely comment on actually constructive pieces of feedback. I think this does nothing but perpetuate a sort of toxic relationship with your own playerbase. Rather than only replying to posts of praise, posts in which people are misinformed about the topic they're sharing an opinion on, and posts of salt, you should also consider replying to middle-ground posts of genuine constructive criticism. For example, moderators will often not reply to posts of good reason, yet will then reply to comments following it in which the commenter is confused about what is actually being discussed. A more specific example would be discussion of Wesker's hitboxes. In one discussion, some people were pointing out that the object hitbox is much better, but that the survivor hitbox is now too small. These things are both true. Then, another commenter made a poorly informed comment in which they wrongly assumed all of Wesker's power runs on a singular hitbox. The only comment out of all these that was responded to by a member of bhvr was the one from the misinformed person. This is very frustrating to watch, as seeing some feedback being given to those who actually know what they're talking about would be far more productive.

    You have to remember, these kind of constructive posts with clear effort put into them only come from a good place. These people (myself included) genuinely want to encourage good change and see the game improve. You should be encouraging these kinds of posts, rather than mostly only replying to these salt posts in order to consolidate an unproductive relationship. I'm sure the community would be overjoyed to see more interaction with constructive posts.

    Hopefully you read this, although I sadly doubt it. If you do, have my genuine thanks for all your work, and I hope you take what I have to say into consideration.

  • @Akumakaji said:

    https://forum.deadbydaylight.com/en/discussion/343652/project-w-is-pathetic

    You need to realize, though, that in Jills case, thats her actuall costume from the first game (or the remake of RE1, to be precise), while in Fengs case, its a cosplay. Feng is an avid cosplayer and has done all sorts of cosplays in the past and even encouraged her friends to do so.

    ACTUALLY, if you look at the details, its amazing. The two outfits are NOT the same; Jills outfit looks like its a real military or special forces outfit, with usable AND well-used pouches, clips and whatnot. Fengs outfit looks like a well made costume. The pouches all look a bit inflated like they are only there for show and there has never been anything stored in them, just like real costum accessory look and behave. They even look artificially aged, drybrushing the edges with some light white etc. Also the rigging is faux lether and not the real deal. Its a very, very good costume, but you can actually see that she is just cosplaying the part, and thats some amazing attention to detail from BHVRs part.

    Jill's is the RE3R version of the outfit. They don't have the license to RE1 because none of the contents are from that game. But yeah Feng's doesn't bother me too much. At least Jill does have it. In Chris' case, that one is stupid since Chris didn't even get it as well.

  • @Kira4Evr said:

    Wdym, this chapter is amazing! It's 10000x better than the first Resident Evil Chapter.

    New Jill looks nice, Rebecca is cute, Ada looks like she has some business at the club and Wesker's is seggsy af. The killer is fun to play against and Wiretap is incredibly fun to run. RPD isn't as bad as it was before so that's amazing. Feng Min and Felix got new skins, and they look adorable. The Mettle of Man nerf got reverted and last but not least, they actually reduced the grind this time.

    My reasons for saying it's bad is different than these. As for Jill, that has nothing to do with this chapter. That's just fixing mistakes from the first so it just makes the first better. It's in some ways better than the original but in many ways, worse.

  • @VikingDragonXii said:

    https://forum.deadbydaylight.com/en/discussion/comment/3160948#Comment_3160948

    Wait wait wait...did you just say Nemis Zombie pressure Survivors?! That's really funny those lumps of flesh are only useful on indoor maps and even then they are no real threat.

    Me I love walking my Zombie around the map they are so cute I would put a cute little ribbon in their hair

    They've body blocked me as Nemesis more than help me honestly.

  • @Superyoshiegg said:

    I'll never understand why people (aka Op) want the 'iconic' rocket launcher so badly.

    He uses it for a single minute long chase scene. How is that 'iconic'? His flamethrower should take that role if anything, as its used in a *lengthy* chase scene *and* a boss fight.

    His main weapon outside of these two sequences? His fists and his tentacle. Exactly what he uses in DbD.

    Not being in it too much doesn't make it not iconic. If it wasn't iconic, then how come it's literally with him everywhere he goes? Toys, statues, games, movies, books, and more. The best scenes in some movies aren't too long.

  • @LapisInfernalis said:

    https://forum.deadbydaylight.com/en/discussion/comment/3161376#Comment_3161376

    Some people just want THEIR version of a licensed character and won't be satisfied with anything else.

    And they forget that bhvr needs to ask the license holders if they are fine with what they are doing.

    Licensed characters should represent that character good enough. If not then answer this, what is the point in using the license then? Other than money of course. "It's a new take on the character." It's just simply not the character. If they wanted to do whatever power Wesker has, it simply should've been an original character and same goes for Nemesis. what they did to these 2 characters is like giving Jason a throwable axe. He's done it but is that what he should have in a game where they limit it? They can do that if he has his own game of course because the entire game is built around him. That's not the case with DBD so they should grab the most iconic abilities and put those center stage.

  • I don't necesarily think the chapter is bad, but the Feng and Felix skins are what bugs me the most, the Felix one is mislabelled and it should be BSAA not STARS. and i 100% agree we should have gotten it for Chris.

  • @LapisInfernalis said:

    https://forum.deadbydaylight.com/en/discussion/comment/3159570#Comment_3159570

    Then don't play dbd.

    Or maybe if you are so hardcore: just play RE.

    People are allowed to push back against stuff like the RE Netflix crap but not this which has very similar issues? That doesn't make any sense.

  • @GravelordNito99 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3159472#Comment_3159472

    This post's OP is just salt posting.

    There are plenty of posts going over it in constructive detail. I even made one myself. Essentially, his power should have a 30/35cm detection on survivors so that he stops phasing through people. He could also do with his charge and recharge times being reduced to allow him to be in his power more often. This is because the counterplay to his power is extremely powerful (just going behind a tree or any kind of object), and so he should be allowed to use it more smoothly and more often.

    Here are some links to forum posts discussing this which are actually helpful. A lot of the most helpful feedback takes place in the comments:

    https://forum.deadbydaylight.com/en/discussion/comment/3161387#Comment_3161387

    https://forum.deadbydaylight.com/en/discussion/343749/current-issues-concerning-wesker

    https://forum.deadbydaylight.com/en/discussion/343991/project-w-feedback-mainly-wesker

    I must admit, I do myself find it frustrating that important forum members from bhvr such as yourself mostly reply to posts such as the current thread's blatant salty nature (as is obvious by the use of the word "pathetic"), yet very VERY rarely comment on actually constructive pieces of feedback. I think this does nothing but perpetuate a sort of toxic relationship with your own playerbase. Rather than only replying to posts of praise, posts in which people are misinformed about the topic they're sharing an opinion on, and posts of salt, you should also consider replying to middle-ground posts of genuine constructive criticism. For example, moderators will often not reply to posts of good reason, yet will then reply to comments following it in which the commenter is confused about what is actually being discussed. A more specific example would be discussion of Wesker's hitboxes. In one discussion, some people were pointing out that the object hitbox is much better, but that the survivor hitbox is now too small. These things are both true. Then, another commenter made a poorly informed comment in which they wrongly assumed all of Wesker's power runs on a singular hitbox. The only comment out of all these that was responded to by a member of bhvr was the one from the misinformed person. This is very frustrating to watch, as seeing some feedback being given to those who actually know what they're talking about would be far more productive.

    You have to remember, these kind of constructive posts with clear effort put into them only come from a good place. These people (myself included) genuinely want to encourage good change and see the game improve. You should be encouraging these kinds of posts, rather than mostly only replying to these salt posts in order to consolidate an unproductive relationship. I'm sure the community would be overjoyed to see more interaction with constructive posts.

    Hopefully you read this, although I sadly doubt it. If you do, have my genuine thanks for all your work, and I hope you take what I have to say into consideration.

    I don't think you even understand why I don't like it. These other posts aren't substitutes because they are completely different issues.

  • @TheDarkTyrant said:

    https://forum.deadbydaylight.com/en/discussion/comment/3161079#Comment_3161079

    They've body blocked me as Nemesis more than help me honestly.

    Yea thier AI and Pathfinding need a serious upgrade before I will consider them a actual threat

  • I bought everything!🤭 My only problem is Wesker not hitting survivors when using his power!😭

  • @TheDarkTyrant said:

    https://forum.deadbydaylight.com/en/discussion/comment/3161433#Comment_3161433

    People are allowed to push back against stuff like the RE Netflix crap but not this which has very similar issues? That doesn't make any sense.

    These are completely different scenarios.

    But I won't discuss with you further, because I see the same stubbornness and narrow mindedness in you that I had to deal with talking with many Tolkien purists 10 years ago. No thank you.

  • @TheDarkTyrant said:

    https://forum.deadbydaylight.com/en/discussion/comment/3159469#Comment_3159469

    It tells you who posts it. I'm not gonna be playing DBD much though or sticking around. There are other games more deserving of people's time.

    Sure. bye then.

    This is not an airport. you don't need to announce your departure.

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