Why is facecamping with the cannibal still a thing? Why are devs ignoring it?

I've been playing for a year now, and one thing that strikes me as odd how this is still, after all this time, this is still in the game.

When boil over was changes the developers quickly nerfed it because in some circumstances the killer had no way to hook a survivor in certain areas, they had to let the survivor bleed out if they wanted a killer.

Flash forward to the most recent patch, box camping pig was nerfed, which was probably the closest comparative to basement Bubba in the game. Survivors had no chance to live, this lasted only months before it was fixed in the latest patch.


But here we are, still being camped by a Bubba on hook with no way of countering it. His chainsaw speed and number of charges completely negate borrowed time. There nothing you can do. Oftentimes it happens within the first 60 seconds of the match, and thar unluckily survivor just spend 10 min in que just to have this happen to them and have them eliminated from the game.


Why is there double standards, why is one thing considered broken and hotfixed or patched, but this isn't. It's makes no sense and it's beyond frustrating at this point.


You see posts pleading for BhVR to change this everyday, yet they won't even acknowledge it in community streams. It makes zero sense ignore it when you're actively and aggressively removing others like it from the game.

Tagged: BHVR

Comments

  • @Toaster427 said:

    I've been playing for a year now, and one thing that strikes me as odd how this is still, after all this time, this is still in the game.

    When boil over was changes the developers quickly nerfed it because in some circumstances the killer had no way to hook a survivor in certain areas, they had to let the survivor bleed out if they wanted a killer.

    Flash forward to the most recent patch, box camping pig was nerfed, which was probably the closest comparative to basement Bubba in the game. Survivors had no chance to live, this lasted only months before it was fixed in the latest patch.

    But here we are, still being camped by a Bubba on hook with no way of countering it. His chainsaw speed and number of charges completely negate borrowed time. There nothing you can do. Oftentimes it happens within the first 60 seconds of the match, and thar unluckily survivor just spend 10 min in que just to have this happen to them and have them eliminated from the game.

    Why is there double standards, why is one thing considered broken and hotfixed or patched, but this isn't. It's makes no sense and it's beyond frustrating at this point.

    You see posts pleading for BhVR to change this everyday, yet they won't even acknowledge it in community streams. It makes zero sense ignore it when you're actively and aggressively removing others like it from the game.

    you see, it's for post like your that keep the bubba camp meme going on... if you complained it means that it worked... just don't give it too much importance and take kindred, for me it works perfectly

  • @Marik1987 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2993455#Comment_2993455

    If u dont want to throw the game, than u have to. Of course, try to save that one guy (ye, it could be myself - happened in the nearby past), but thats a issue (one of a lot) which has to be fixed by the devs.

    It's a design flaw, facecamp can secure 1-2 kills easily sometimes whole team lol, zero skill needed you just stay in front like a moron, they also swing at you until you're dead and it works like a charm against solo queuers, I'm sorry it's just trash

    I'm iridescent and facecamp is like 30% of my matches, it's not even a low rank thing people do it because they can... If I want a fun match nowadays I have to go killer and play "nicely", solo q survivor is just BS camp and tunneling

  • @Munqaxus said:

    https://forum.deadbydaylight.com/en/discussion/comment/2992210#Comment_2992210

    I play both sides and have recently switched fully to killer. BHVR genuinely is out of touch with the survivor side.

    Think about it, they haven't updated survivor game play since the game has come out, it's the exact same as the first day of the game. Nothing new.

    And look at survivor meta perks. The only new meta perk in 4 years (Again that is 4 years), was Circle-of-Healing and it's been nerfed 4 times.

    Face-camping and tunneling-off-hook-till-dead, both catastrophic game-design flaws, have existed since the games inceptions. Still here.

    And come on, Face-Camping Bubba. How can you justify that in a game.

    This isn't, hey, make survivor OP. This is players genuinely wanting unfun, toxic elements that completely prevent players from playing the game, fixed.

    from what I know killers would like to change survivors gameplay too... You can actually change your gameplay with perks tho. 

    @Munqaxus said:

    https://forum.deadbydaylight.com/en/discussion/comment/2992655#Comment_2992655

    Before I became a mostly killer main, I was a mostly survivor main and before that I was a pure killer main. Survivor game play is trash at all MMRs, Killer game play is actually fun depending on where you position yourself in MMR.

    So just because you insure your gameplay as killer is horrible, doesn't mean everyone does. There's no where in Survivor gameplay that isn't miserable.

    I wouldn't say it's trash overall. That would mean it's hard / bad for them, which is true for soloQ for sure. I have played only SWF, so survivor side seems easy and boring to me instead.

    I don't mind tunneling, that means I get to have chase, which is most fun thing.

    Camping is not really an issue for us neither, everyone in our group use BT and we just trade hooks if needed.

    That is not possible for soloQ of course.

  • Camping definitely is an issue. It's no fun for either side to have 1 person on the hook knowing that they will die in 120 (or 60) seconds, just waiting for it to happen. However camping works. Camping is often a lot stronger than leaving the hook and going for someone else. As soon as the killer leaves the hook they have no pressure anymore. 2 people work on gens, 1 goes for the rescue, the killer needs to make their way over to the next survivor. That's it. The biggest problem for many killers is, that they can't traverse the map fast enough to actually not give survivors free quality time pressing M1 (and sometimes Space, I know) and doing their objective without any interruption. So instead of calling for punishments (that would be abused by SWFs, let's be real), why does no one ever ask for incentives for killers to decide against camping? Even something small would be a possible reason to consider leaving as the better option.

    Also there is a very similar strategy, that is often used by survivors, which is considered annoying but not unfair. Commiting on a gen means you STAY near your objective even though technically it could put you at a disadvantage to achieve something the killer cannot revert. Finished gens can't be reverted, same with hook stages.

  • New perk Angry Camper -When Killer Stands near hooks grants immunity to Survivor against Killer chainsaw attack for 1,1.5 and 2 seconds.

    -Deactivates if more then one survivor is near by during the rescue

    -Also grants %1 to repair and healing speed for the remainder of the trial (stacks for each camp rescue)

  • @catkillsmouse said:

    New perk Angry Camper -When Killer Stands near hooks grants immunity to Survivor against Killer chainsaw attack for 1,1.5 and 2 seconds.

    -Deactivates if more then one survivor is near by during the rescue

    -Also grants %1 to repair and healing speed for the remainder of the trial (stacks for each camp rescue)

    We would still just grab you off of the save you think is free and then you will be parroting Otz about how there should be no counterplay to unhooking.

  • @Xernoton said:

    Camping definitely is an issue. It's no fun for either side to have 1 person on the hook knowing that they will die in 120 (or 60) seconds, just waiting for it to happen. However camping works. Camping is often a lot stronger than leaving the hook and going for someone else. As soon as the killer leaves the hook they have no pressure anymore. 2 people work on gens, 1 goes for the rescue, the killer needs to make their way over to the next survivor. That's it. The biggest problem for many killers is, that they can't traverse the map fast enough to actually not give survivors free quality time pressing M1 (and sometimes Space, I know) and doing their objective without any interruption. So instead of calling for punishments (that would be abused by SWFs, let's be real), why does no one ever ask for incentives for killers to decide against camping? Even something small would be a possible reason to consider leaving as the better option.

    Also there is a very similar strategy, that is often used by survivors, which is considered annoying but not unfair. Commiting on a gen means you STAY near your objective even though technically it could put you at a disadvantage to achieve something the killer cannot revert. Finished gens can't be reverted, same with hook stages.

    Losing to a gen rush doesn't feel that bad tho, it just means you have zero pressure and you get no value out of your perks but at least you still get to play the game.

    Dying on first hook in solo queue because you're facecamped and your mates are afraid/can't save you is far more frustrating, lot of players just DC or suicide on hook when it happens it's so lame, and if you DC you get the penalty not the killer

  • @DrDeepwound said:

    survivor bodyblocks a hook prompt = totally ok

    killer blocks unhook prompt, survs say: thats not fair = cheating

    both sides can block the main objective, bodyblocking hook prompts is the same thing as camping.

    del wit it

    The bodyblock hook is not fair play or even anti game, I never do a bodyblock hook.

  • @rvzrvzrvz said:

    https://forum.deadbydaylight.com/en/discussion/comment/2993826#Comment_2993826

    Losing to a gen rush doesn't feel that bad tho, it just means you have zero pressure and you get no value out of your perks but at least you still get to play the game.

    Dying on first hook in solo queue because you're facecamped and your mates are afraid/can't save you is far more frustrating, lot of players just DC or suicide on hook when it happens it's so lame, and if you DC you get the penalty not the killer

    I see where you're coming from. But my point is: More incentives to actually leave the hook as a killer = less facecamping. At least in theory. It's always a killer's obejctive to kill survivors. The issue is that facecamping is a better and easier to execute strategy than playing the game normally in many cases.

  • @Xernoton said:

    https://forum.deadbydaylight.com/en/discussion/comment/2993975#Comment_2993975

    I see where you're coming from. But my point is: More incentives to actually leave the hook as a killer = less facecamping. At least in theory. It's always a killer's obejctive to kill survivors. The issue is that facecamping is a better and easier to execute strategy than playing the game normally in many cases.

    Except that a draw will remain a draw, no matter what bhvr will put in place (penalty), a draw will always camp. Only effective solution temporary ban after x temporary ban you will see, they will finally learn to play.

  • @Salacia said:

    https://forum.deadbydaylight.com/en/discussion/comment/2994007#Comment_2994007

    Except that a draw will remain a draw, no matter what bhvr will put in place (penalty), a draw will always camp. Only effective solution temporary ban after x temporary ban you will see, they will finally learn to play.

    So overall your suggestion is to ban people for playing in a way that you don't like? Imagine if the survivors got banned for doing the gens too fast or finishing it in the killer's face because they don't like it. It's basically the same. One side is unhappy with how the other side played.

    That might kill the game entirely as it would punish survivors just as much as killers. Killers getting banned (even temporary) = less people playing killer = longer queue times for survivors = less people playing survivor because waiting 30+ minutes for a match is boring.

  • @Xernoton said:

    https://forum.deadbydaylight.com/en/discussion/comment/2994154#Comment_2994154

    So overall your suggestion is to ban people for playing in a way that you don't like? Imagine if the survivors got banned for doing the gens too fast or finishing it in the killer's face because they don't like it. It's basically the same. One side is unhappy with how the other side played.

    That might kill the game entirely as it would punish survivors just as much as killers. Killers getting banned (even temporary) = less people playing killer = longer queue times for survivors = less people playing survivor because waiting 30+ minutes for a match is boring.

    Do you think the developers had planned the camping when creating his game? answer no, a killer who camp will never red rank.

    Camping is anti game, go do anti game in a sport, you will be banned from the sport very quickly, camping = taking the party hostage forbidden thing.

  • @Salacia said:

    https://forum.deadbydaylight.com/en/discussion/comment/2994168#Comment_2994168

    Do you think the developers had planned the camping when creating his game? answer no, a killer who camp will never red rank.

    Camping is anti game, go do anti game in a sport, you will be banned from the sport very quickly, camping = taking the party hostage forbidden thing.

    Devs say camping is a viable strategy though... Also taking the party hostage? I disagree. It's boring to be camped but it will end after a maximum of 2 minutes. Killers that camp will never reach Red Ranks (I assume you mean grades.)? Maybe watch 1 or 2 streams by killer mains in supposedly high MMR. If they want to win, they will camp, slug and tunnel relentlessly. Somehow these people still manage to get to Iri 1 every month. Last but not least DBD is NOT a sport. It's not hockey, it's not football, it's not baseball, it is a game. That is a difference.

  • @Xernoton said:

    https://forum.deadbydaylight.com/en/discussion/comment/2994179#Comment_2994179

    Devs say camping is a viable strategy though... Also taking the party hostage? I disagree. It's boring to be camped but it will end after a maximum of 2 minutes. Killers that camp will never reach Red Ranks (I assume you mean grades.)? Maybe watch 1 or 2 streams by killer mains in supposedly high MMR. If they want to win, they will camp, slug and tunnel relentlessly. Somehow these people still manage to get to Iri 1 every month. Last but not least DBD is NOT a sport. It's not hockey, it's not football, it's not baseball, it is a game. That is a difference.

    Camping, tunnel, team are the main causes of players stopping.

    You say that the devs encourage players to go see competitor games?

  • @Marik1987 said:

    You play against Bubba. He facecamps. What are u supposed to do?

    Well, do the gens and let that one guy die.

    But if there's 5-4 gens left they wont be done until the first person dies.


    You see the problem?

  • @AnchorTea said:

    https://forum.deadbydaylight.com/en/discussion/comment/2993447#Comment_2993447

    But if there's 5-4 gens left they wont be done until the first person dies.

    You see the problem?

    Then same strategy again. 2 guys comes out.

  • They would have to completely rework Bubbas entire power in order to change this. His current kit makes him unstoppable in regards to camping.

  • @ThiccBudhha said:

    https://forum.deadbydaylight.com/en/discussion/comment/2993835#Comment_2993835

    We would still just grab you off of the save you think is free and then you will be parroting Otz about how there should be no counterplay to unhooking.

    Not true also not sure what Otz has to do with this but gotta say he's pretty great at the game and gives good advice.I made a needed suggestion link to yours if you have one.

    Face camping doesn't bother me but I've had friends quit day 1 because of it. Seems a problem to me if people think it's trash.

  • So 2 survivors are guaranteed kills for Bubba. How is that not broken?

  • @Salacia said:

    https://forum.deadbydaylight.com/en/discussion/comment/2994198#Comment_2994198

    Camping, tunnel, team are the main causes of players stopping.

    You say that the devs encourage players to go see competitor games?

    The devs have made it perfectly clear on many occasions that camping (though not as much facecamping) and tunnelling are perfectly legitimate tactics.

  • @Nathan13 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2992051#Comment_2992051

    There’s no skill involved when certain Bubba players only facecamp hooks. It’s not abusive but something needs to be done to discourage this.

    So when a Bubba spawns into the map, it randomly picks a Survivor and hooks them right next to him? Weird, mine doesn't do that.

  • @Bardon said:

    https://forum.deadbydaylight.com/en/discussion/comment/2994219#Comment_2994219

    The devs have made it perfectly clear on many occasions that camping (though not as much facecamping) and tunnelling are perfectly legitimate tactics.

    it’s a bad one. I understand it at endgame but at 5 ####### gens is ridiculous.

  • @Bardon said:

    https://forum.deadbydaylight.com/en/discussion/comment/2994219#Comment_2994219

    The devs have made it perfectly clear on many occasions that camping (though not as much facecamping) and tunnelling are perfectly legitimate tactics.

    They should find out why players quit the game, I think they will soon change their minds.

  • @Toaster427 said:

    I've been playing for a year now, and one thing that strikes me as odd how this is still, after all this time, this is still in the game.

    When boil over was changes the developers quickly nerfed it because in some circumstances the killer had no way to hook a survivor in certain areas, they had to let the survivor bleed out if they wanted a killer.

    Flash forward to the most recent patch, box camping pig was nerfed, which was probably the closest comparative to basement Bubba in the game. Survivors had no chance to live, this lasted only months before it was fixed in the latest patch.

    But here we are, still being camped by a Bubba on hook with no way of countering it. His chainsaw speed and number of charges completely negate borrowed time. There nothing you can do. Oftentimes it happens within the first 60 seconds of the match, and thar unluckily survivor just spend 10 min in que just to have this happen to them and have them eliminated from the game.

    Why is there double standards, why is one thing considered broken and hotfixed or patched, but this isn't. It's makes no sense and it's beyond frustrating at this point.

    You see posts pleading for BhVR to change this everyday, yet they won't even acknowledge it in community streams. It makes zero sense ignore it when you're actively and aggressively removing others like it from the game.

    Bubba is sort of designed to do exactly this and while not the most engaging for all parties involved it is in a lot of situations just the most optimal way to play him as until recently he wasn't even really able to effectively chase folks with his power. He was designed with very strong defensive instadown unlike Billy whose designed to be hyper aggressive. He still has to work for it, but once he gets a person that person is usually just dead unless you have coordinated teammates who know how to navigate making a save again a camping Bubba.

  • @AnchorTea said:

    https://forum.deadbydaylight.com/en/discussion/comment/2994237#Comment_2994237

    So 2 survivors are guaranteed kills for Bubba. How is that not broken?

    Id never said its fair. But it is how it is.

  • @Munqaxus said:

    https://forum.deadbydaylight.com/en/discussion/327519/why-is-facecamping-with-the-cannibal-still-a-thing-why-are-devs-ignoring-it

    Switch to Killer, you'll be happier. The Devs haven't changed survivors forever and had only changed the survivor meta once in the last 4 years, with Circle of Healing.

    The game is far better on the Killer side than the survivor side. It has variety, they get useful perks every patch and they don't deal with face-camping and tunneling-off-hook-till dead.

    Trust me, when the developers do this meta switch up, every single survivor perk will be about as useful as Corrective Action.

    The only useful thing survivors will get when the developers nuke the survivor perks will be built in borrowed time.

    Oh boy you clearly havent played Killer enough. Also you seem to lack the ability to use other things then busted meta perks, I feel sorry for you.

  • Why is complaining about facecamping still a thing? The year is 2022, we are approaching the 6th anniversary of this game. The only counter to a facecamping killer is gen rushing and getting out of there. Yes, it may suck. Yes, it may seem unfair if you are the one being facecamped. The best thing to do is to deny the killer a 4k by getting out of there asap. The killer will use your altruism against you. Don't play into it.

  • @Viridyan said:

    Why is complaining about facecamping still a thing? The year is 2022, we are approaching the 6th anniversary of this game. The only counter to a facecamping killer is gen rushing and getting out of there. Yes, it may suck. Yes, it may seem unfair if you are the one being facecamped. The best thing to do is to deny the killer a 4k by getting out of there asap. The killer will use your altruism against you. Don't play into it.

    A lot of facecamping bubbas also bring Noed too which doesn't give anyone time to find totems because you have to rush the gens to get out, which then gives him another unearned kill for putting in so little effort in doing so

  • @Mandy said:

    You cannot compare the Pig camping a box to Bubba camping a hook.

    The issue with Piggy was that she could use an addon, then AFK in front of a box - do nothing at all, and still get a kill. Bubba at least has to chase and hook survivors.

    While I do agree that AFK Pig was pretty stupid. You still have to remember that her power is based on RNG meaning whatever box she chooses to camp, it's a 50/50 chance that either the survivors get unlucky with their key being in that box she's camping, or everyone gets their trap off and Pig gets no value out of it. Against a facecamping Bubba, it's always a 100% lose because you cannot save you teammate no matter what. Hook trading doesn't matter and BT doesn't matter. There is no saving against Bubba.

  • Atleast with newer killers they included limitations to their power around a hooked survivor.

    Maybe it's just complicated to include those changes to old killers, without reworking them...... AGAIN. (Thinking of canibal and hillbilly. And I guess hag and huntress could fit, but they weren't ever reworked as far as I know)

  • @HPhoenix said:

    the dev could disable the Saw within (insert amount of meters here.)

    otherwise, just do a gen if Bubba is face camping.

    That'd prevent a lot of plays, though. Bubba deserves to be able to saw someone who's dumb enough to rush a hook with him on their tail. Plus survivors would use hooks as safe zones against him - same issue as people looping near hooks during the paused hook timer experiment.

    I don't think there's a foolproof way to do this, and there's probably flaws in this suggestion I haven't thought of, but disabling the saw if he spends too long in the same tile as a hooked survivor without being in a chase sounds better. He can still proxy camp with the saw, just not facecamp.

    @Viridyan said:

    Why is complaining about facecamping still a thing? The year is 2022, we are approaching the 6th anniversary of this game. The only counter to a facecamping killer is gen rushing and getting out of there. Yes, it may suck. Yes, it may seem unfair if you are the one being facecamped. The best thing to do is to deny the killer a 4k by getting out of there asap. The killer will use your altruism against you. Don't play into it.

    Because it creates games that are boring as sin for everyone involved, and it's extremely effective for the amount of effort it requires, so it's common enough to not be the occasional annoying fluke? It's not healthy for the game any more than a killer who is literally AFK is healthy for the game, because that's the experience you get if you play it correctly. When you have dominant strategies that are uninteractive, you get an emergent problem with gameplay - see Dead Hard.

    Also, the complaint isn't facecamping, per se. You can counter any other facecamping killer with a coordinated rescue or even just a hook trade. Some make it more difficult and require several people or for you to wait out a timer (Trickster, Myers, Oni, Plague), but saving your teammates is an option. A competent Bubba no-sells saves.

  • NOOOOO BUBBA YOU CAN'T JUST STAY THERE LOOKING AT ME UNTILL I DIE YOU HAVE TO CHASE ME RUNNING CIRCLES AROUND RANDOM OBJECTS AND THEN GET STUNNED AND BLINDED WHILE I TEABAG NOOOO!!!!

    Bubba: Chainsaw goes vrrrrrrrrrmm ahahaha

  • @Laluzi said:

    https://forum.deadbydaylight.com/en/discussion/comment/2993699#Comment_2993699

    That'd prevent a lot of plays, though. Bubba deserves to be able to saw someone who's dumb enough to rush a hook with him on their tail. Plus survivors would use hooks as safe zones against him - same issue as people looping near hooks during the paused hook timer experiment.

    I don't think there's a foolproof way to do this, and there's probably flaws in this suggestion I haven't thought of, but disabling the saw if he spends too long in the same tile as a hooked survivor without being in a chase sounds better. He can still proxy camp with the saw, just not facecamp.

    https://forum.deadbydaylight.com/en/discussion/comment/2994816#Comment_2994816

    Because it creates games that are boring as sin for everyone involved, and it's extremely effective for the amount of effort it requires, so it's common enough to not be the occasional annoying fluke? It's not healthy for the game any more than a killer who is literally AFK is healthy for the game, because that's the experience you get if you play it correctly. When you have dominant strategies that are uninteractive, you get an emergent problem with gameplay - see Dead Hard.

    Also, the complaint isn't facecamping, per se. You can counter any other facecamping killer with a coordinated rescue or even just a hook trade. Some make it more difficult and require several people or for you to wait out a timer (Trickster, Myers, Oni, Plague), but saving your teammates is an option. A competent Bubba no-sells saves.

    Yea, I forgot to add such detail as it was stupid late. But yea, the idea here is that his saw is disabled whenever he is camping to the hooked survivor if he stayed there for x amount of time. He could still proxy camp of course. If there no one on the hook then there no reason to shut his saw down, other wise that would be a bit unfair. Otherwise, what you said made sense and I agree.

  • @Toaster427 said:

    I've been playing for a year now, and one thing that strikes me as odd how this is still, after all this time, this is still in the game.

    When boil over was changes the developers quickly nerfed it because in some circumstances the killer had no way to hook a survivor in certain areas, they had to let the survivor bleed out if they wanted a killer.

    Flash forward to the most recent patch, box camping pig was nerfed, which was probably the closest comparative to basement Bubba in the game. Survivors had no chance to live, this lasted only months before it was fixed in the latest patch.

    But here we are, still being camped by a Bubba on hook with no way of countering it. His chainsaw speed and number of charges completely negate borrowed time. There nothing you can do. Oftentimes it happens within the first 60 seconds of the match, and thar unluckily survivor just spend 10 min in que just to have this happen to them and have them eliminated from the game.

    Why is there double standards, why is one thing considered broken and hotfixed or patched, but this isn't. It's makes no sense and it's beyond frustrating at this point.

    You see posts pleading for BhVR to change this everyday, yet they won't even acknowledge it in community streams. It makes zero sense ignore it when you're actively and aggressively removing others like it from the game.

    If you're the one getting facecamped by bubba, you can still help ur team by not dcing and just stay hooked thru struggle hit all ur skillchecks til u die. If bubba camps u to death without moving it gives ur team lots of time to get gens done. Sounds very boring i know but he will only get 1 kill from doing that.

  • @FushionCactus said:

    https://forum.deadbydaylight.com/en/discussion/327519/why-is-facecamping-with-the-cannibal-still-a-thing-why-are-devs-ignoring-it

    If you're the one getting facecamped by bubba, you can still help ur team by not dcing and just stay hooked thru struggle hit all ur skillchecks til u die. If bubba camps u to death without moving it gives ur team lots of time to get gens done. Sounds very boring i know but he will only get 1 kill from doing that.

    Real thrilling gameplay, all for 800 survival BP for me. Yippee!

  • @GoshJosh said:

    https://forum.deadbydaylight.com/en/discussion/comment/2995211#Comment_2995211

    Real thrilling gameplay, all for 800 survival BP for me. Yippee!

    You should feel honored if you're the one chosen by the bubster 😂😂

  • You mean like how we can ignore it by doing gens instead of feeding the camper?

  • @mistar_z said:

    You mean like how we can ignore it by doing gens instead of feeding the camper?

    How many times does it have to be said and illustrated that there isn’t enough time (and on top of that information in solo queue) to do all five gens and open the gates in two minutes?

  • @mistar_z said:

    You mean like how we can ignore it by doing gens instead of feeding the camper?

    you can do 5 gens in two minutes? Also bubbas always have noed so

  • Yeah, Bubba is by far one of the worst (if not the worst) designed killer in the game in terms of playstyle. Correct me if I'm wrong, but there's no other killer in the game who's that strong just from camping a hook. I'd say 9/10 Bubba's I go against usually play this way, and they almost always bring NOED as a fail safe just in case the survivors are efficient and don't swap hooks by being too altruistic. Like I get it, the "Basement Bubba" thing was a bit of a funny meme for a while, but now it's just boring going against this killer.

    I really wish he'd get a rework.

  • @pseudechis said:

    https://forum.deadbydaylight.com/en/discussion/comment/2992099#Comment_2992099

    What people seem to forget is they already removed facecamping.

    It’s no longer possible to block the hook and prevent people from unhooking, that was true face camping.

    You gotta learn to play around the saw. It’s hard but not impossible.

    Half the time I get accused of camping because I turn my back and some survivor is rushing in for the unhook after I’ve only taken 2 steps away.

    I remember a time when survivors would wait and/or hook exchange and not make stupidly bold plays that get themselves killed but those days are over it seems.

    If bubba is camping smash out gens and then go for a hook exchange.

    Unless you're going against a complete baby Bubba who manages to mess up the most simplest things, you won't "play around the saw." The way Bubba's power works allows him to down anybody who tries to trade hooks and he will completely confirm the kill. Yes, you can just do gens while the Bubba is camping, and while I do get that players who hover around the hooks will probably complain that face camping Bubba is OP since they all end up dying for not just rushing the gens, it still isn't fun for the Survivor on the hook, or even the Survivors in the game.

    To me, this whole argument was never about losing or winning. It's the fact that the person on the hook literally can't play the game anymore all because the Bubba's face camping, and there's basically nothing the Survivors can do to get that person off. Also, it isn't fun for anyone else in the game since they have no choice but to hold M1 the entire game and they get absolutely no Killer/Survivor interaction.

    There's no way that any competent Bubba will allow a hook trade in most cases. Now sure, there are some cases where the Bubba can slightly mess up and won't be able to rev his chainsaw fast enough to stop the save, but assuming that the hooked Survivor doesn't have DS, the Bubba can just hook the Survivor again since he'll eat through BT, or he'll just have the other Survivor to hook and it restarts all over again.

  • @VLight said:

    https://forum.deadbydaylight.com/en/discussion/comment/2992113#Comment_2992113

    Unless you're going against a complete baby Bubba who manages to mess up the most simplest things, you won't "play around the saw." The way Bubba's power works allows him to down anybody who tries to trade hooks and he will completely confirm the kill. Yes, you can just do gens while the Bubba is camping, and while I do get that players who hover around the hooks will probably complain that face camping Bubba is OP since they all end up dying for not just rushing the gens, it still isn't fun for the Survivor on the hook, or even the Survivors in the game.

    To me, this whole argument was never about losing or winning. It's the fact that the person on the hook literally can't play the game anymore all because the Bubba's face camping, and there's basically nothing the Survivors can do to get that person off. Also, it isn't fun for anyone else in the game since they have no choice but to hold M1 the entire game and they get absolutely no Killer/Survivor interaction.

    There's no way that any competent Bubba will allow a hook trade in most cases. Now sure, there are some cases where the Bubba can slightly mess up and won't be able to rev his chainsaw fast enough to stop the save, but assuming that the hooked Survivor doesn't have DS, the Bubba can just hook the Survivor again since he'll eat through BT, or he'll just have the other Survivor to hook and it restarts all over again.

    “The person on hook can’t play”

    This is a very common misconception about DBD, loss of license or inability to participate is a core part of survivor gameplay.

    It’s one of the threats you face.

    You are still playing while hanging in hook. It’s not particularly interactive but it’s still in game.

    If you struggle to outplay a camping bubba then play some camping bubba and you’ll see what works and what doesn’t against it.

    I’ve never understood people who hate non participation and elimination signing up for a non participation and elimination game.

  • As unfun at it is for the camped person it's a strategy to secure a kill with a drawback,,,A camping killer isn't patrolling gens,,i swear survivor players aren't happy with anything,,,just do your gens and leave,,let the Bubba take his one kill,,maximum 2 if they run deadlock/noed and leave,,they will get a black pip at best,,

  • @Entitled_survivor said:

    As unfun at it is for the camped person it's a strategy to secure a kill with a drawback,,,A camping killer isn't patrolling gens,,i swear survivor players aren't happy with anything,,,just do your gens and leave,,let the Bubba take his one kill,,maximum 2 if they run deadlock/noed and leave,,they will get a black pip at best,,

    Why would anyone be happy with that game? Lmao

  • How to fix camping, take away hooks. Survivors now become a orb that must be picked up and get revived at a altar. Orb has a time limit like hook phases. Basically how Fortnite and apex revive dead teammates

  • No one is forcing you to go trade or die trying to trade hooks,,,Bubba takes a good of amount of time to get a down unless you get caught out in a dead zone you should have enough time to finish gens unless deadlock,,Also the way killer mmr works ( 2 + kills = win = higher mmr) indirectly endorses such tactics if killer can't get good chases,,face camping is boring specially with instadown killer but that's the way game works,,,what would you have them do ? remove chainsaw instadown ? and put aside those who face camp at 4-5 gens,,let's say you play killer and you got a strong 3 gen and you also manage to get a down and a hook in that said 3 gen,,why even leave that area ? you can't change how camping works just because bubba can abuse it,,sometimes, like it or not it's the best play for killer IF they want their win

  • @Viridyan said:

    Why is complaining about facecamping still a thing? The year is 2022, we are approaching the 6th anniversary of this game. The only counter to a facecamping killer is gen rushing and getting out of there. Yes, it may suck. Yes, it may seem unfair if you are the one being facecamped. The best thing to do is to deny the killer a 4k by getting out of there asap. The killer will use your altruism against you. Don't play into it.

    Complaining about 1-step-camping is still a thing because it unfairly rewards the killer with kills. I played 40 straight games 1-step-camping and had a 3.1 kill rate. In a well designed game, the less effort you put into something, the less points you should get. I shouldn't be able to stay within one step of downing a survivor the entire game and get a 3.1 kill rate.

  • @pseudechis said:

    https://forum.deadbydaylight.com/en/discussion/comment/2995603#Comment_2995603

    “The person on hook can’t play”

    This is a very common misconception about DBD, loss of license or inability to participate is a core part of survivor gameplay.

    It’s one of the threats you face.

    You are still playing while hanging in hook. It’s not particularly interactive but it’s still in game.

    If you struggle to outplay a camping bubba then play some camping bubba and you’ll see what works and what doesn’t against it.

    I’ve never understood people who hate non participation and elimination signing up for a non participation and elimination game.

    Such a terrible argument.

    Yes, the basis of the Survivor role will sometimes leave you with the inability to play the game. That alone isn't the issue. The issue is that it takes no effort on the Killer's end to make that happen, it has no room for interactive counter-play. I have no idea what kind of Bubbas you go against, or how you play Bubba, but face camping isn't some big brained strategy that can be outplayed. It's literally standing still in front of the hook. It's nearly impossible to ever mess it up if you know what you're doing. If you're gonna make the argument that it's possible to get that one person off the hook, then sure, maybe it can happen, granted that you're in a 4 man SWF, and the Bubba isn't amazing. But, the fact is that the Bubba will never leave without someone on the hook or have people slugged. If you're somehow able to bait him into downing another Survivor, giving you time to save, he can still hook the Survivor he just downed, and it's just a rinse and repeat after that, where it eventually ends up with a Survivor dead anyway. It takes no effort, and there's no gameplay involved.

    You can't just dumb down the argument to "it's a part of Survivor, deal with it," because it's a flaw in game design. It's not an easy issue to fix, and honestly, they Devs shouldn't even be putting priority on this since it really isn't that big a deal, but I didn't know anyone in their right mind would continue to defend it.

    I can assure you, any time I ever face camped with Bubba, I confirmed the kill on the hook, or I walked away with even more kills. It isn't hard to stand still. Again, I'm not saying that this strat is necessarily OP, since Survivors can just do gens, but the fact that the entire team has to finish the game with a salty Killer who won't do anything other than stand still, and the person on the hook just has to hang there, it creates a really boring game without any interactivity from both sides.

  • @Mandy said:

    You cannot compare the Pig camping a box to Bubba camping a hook.

    The issue with Piggy was that she could use an addon, then AFK in front of a box - do nothing at all, and still get a kill. Bubba at least has to chase and hook survivors.

    So he has to only do 1 chase and hook and effectively do the same...? Its not as bad but still the same sort of concept.

  • Because how else am I supposed to face camp survivors during the anniversary?

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