Feedback and Suggestions

Our team will be happy to read these!
  • Playing some killer and just hit milestone 6. 1050 hook stages. What is this? Kindergarten levels of commitment? I would expect at least 5k with a leaderboard so we can show off our achievement, instead of just bragging to ourselves. This may be /s. But seriously… Seriously?
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  • Our Dead by Daylight community wishes for a new killer. We would like to leave feedback and request that 'Art the Clown' be added as a killer. We would be infinitely grateful if you could fulfill this wish for us.
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  • It may be a large undertaking, but I feel like all Killers should have a more standardized amount of bloodpoint gain for using their power, currently it feels quite arbitrary For example, Dracula getting a hit with Hellfire or Pounce Attack each grant 800 Deviousness, but only Pounce Attack also awards the default 300 Brutality for a hit while Hellfire does not On the other hand, Pyramid Head o
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  • We know the Trapper is often referred to as one of the weakest of all the Killers and its a longstanding debate between simplicity and needing an entirely new Power. I wont thread more ground on this beaten path that I need to. So if we want to keep him simple and boost his kit, just make Bloody Coil base kit. I think it has a shot of doing something for him and I would really like to see it tr
    2 comments 41 views last activity
  • Hello I've come back to DBD after a long break and I saw the best outfit ever - the Lara Croft Wraithskin in the deep rift variant but sadly after googling about deep rift cosmetics I've read that it's impossible for me to get this skin 😥 It's made me feel distraught whenever I think about DBD and from what I've read many players feel the same way when they find out their favorite skin is impossi
    2 comments 866 views last activity
  • Slugging I'd argue is not as big of a deal as it once was back then, we have perks and we have the abandon feature, instead introduce the new mechanic of Altruistic Sacrifice, where; Whenever a 2v1 scenario happens that the killer refuses to kill the second to last survivor by any means, and if left on the ground for 60 seconds, give that survivor the option to forcibly bleed out and die within
    16 comments 261 views last activity
  • In my opinion and a lot of players feel this way there is a huge gap between solo players and swf due to the fact swf have audio with external apps. Every balance change to improve solo player experience is criticized because it will make swf too powerful. So it's pretty obvius the way the game should evolve is to close the gap and add comms for solo players. It is the only way to have a decent b
    4 comments 131 views last activity
  • 新規プレイヤー、カジュアルプレイヤーが息ができません、色んなものの評価を参照してマッチングして欲しいと切に願ってます。 プレイ時間、脱出回数、殺人者の評価、アイテム取得数、キャラの取得数、などのetc まだ色んな項目があると思いますが特質するならば、脱出回数とキャラの合計レベルでしょう、プレステージレベルが100のプレイヤー(生存者)とプレステージレベル3のプレイヤー(殺人者)のプレイスキルの差は火を見るより明らかです。殺人者が圧倒的に不利になるんです。逆も同じです。通堂にどうにかしてください、もっとこのゲームが楽しくなることを願っています。
    0 comments 11 views last activity
  • There shouldn't be more then one side by side double pallet on any given map and this has 4 abusable ones. This was one of the most lazy maps ever. Before anyone saying no they aren't abusable yes they are because Windows is a problem they aren't addressing and they get chained. I'm over them not addressing the perk and the least they can do is gut these pallets. And just keep one of them. Also r
    4 comments 71 views last activity
  • Here’s some ideas and changes I’d really like to see in the game as a 50/50 player - Please let me know what you agree or don’t agree with, can be on any point Anti Camp in the Endgame Collapse - I really think it’s really obnoxious for killers to camp around a hook during the endgame.Also, intentionally hitting a survivor on the hook is just childish and should greatly increase the anti-ca
    0 comments 31 views last activity
  • The new losing grade level is broken. How is it my fault for getting tunneled, slugged, or anything else that can kill me fast. I didn't miss a single skill check or anything but because I was tunneled I lost a grade level. Respectfully fix actually issues instead of on problematic once. People killing themselves didn't mess with the game.
    4 comments 71 views last activity
  • It’s time, in my opinion, for developers, to understand that they don’t need to mess around with bullshit in their own game and create crutches with anti-systems, but to make the gameplay interesting. To make objectives in the game so that playing them is fun. Because what’s happening now is a fight against negative experience for one side, meaning the survivors’ side. Because if we look at the
    0 comments 41 views last activity
  • Can we have a Dead biker Zombified or Ghostly, Like he died in an accident I feel like Adding a killer with a motorcycle or snowmobile would be great, I REALLY FEEL A Vehicle would Drive more fans towards the game, especially adding another sword killer, as horror relates with many thrill seekers same with bikers as they do speeding for the thrills. With this new addition, you can add Barb wire
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  • Hex: Franklin's Demise When a survivor is injured or sent into the dying state by any means, they are inflicted with a new status effect: Clumsy. This Clumsy status effect persists after the hex is cleansed, and lasts until the survivor becomes healthy. Clumsy survivors are unable to hold items. When a survivor becomes clumsy, they drop any item they are carrying.
    0 comments 31 views last activity
  • with the conceptualisation of killer being limited in their ability to kill a survivor as quickly as possible, we also need to standardise the survivor objective and reduce their ability to finish each generator as quickly as possible. my idea is simple and doesnt have any bells and whistles: a solo* generator cannot be completed in any less than 70 seconds under any circumstance (except for if
    18 comments 242 views last activity
  • I'm in a quite frustrating situation; I'm missing 4 achievements, 3 of which are very easy to get but the one I am trying to achieve for the past month is the "Don't open - dead inside". I've played around 100 hours in the past month and I've only come across this map TWICE. I know that some achievements take time and patience - you don't have to tell me this, I have almost 4000 hours in Dead By
    1 comments 21 views last activity
  • The my gf and I missed the last 2 v 8 event but we did get a chance to play it this time around and we loved it. Please make 2 v 8 a permanent game mode because not only that the match can go either way but also you have an opportunity to earn more bloodpoints and complete challenges. What can I say, 2 v 8 is awesome!
    1 comments 21 views last activity
  • If Behaviour truly wants to make 2v8 terrifying, the ultimate duo, to me, has to be Freddy Krueger + The Dredge . Both thrive on fear, disorientation, and darkness - together, they’d make survivors feel like they’re trapped in a horror movie they can’t escape. Freddy punishes survivors who fall asleep, teleporting to them in the Dream World, while The
    5 comments 111 views last activity
  • I just unlocked the Twins to try. I haven’t seen anyone use them before. Bearing in mind that I play inverted, everything was fine until I tried to control Victor. His “look” control was not inverted for me. Please consider correcting this. I imagine it’s a lot of fun playing as the Twins but I just can’t maneuver Victor in this current state.
    0 comments 11 views last activity
  • To better highlight each character's individuality, the 4th perk (or possibly a newly added 5th perk) will be randomly and forcibly selected from the character’s unique (signature) perks. However, if a unique perk is already included in the initial selection, a different one will be chosen to avoid duplication. If the player selects all three perks from the character’s unique options, the 4t
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  • Myers' uniqueness is that T3 which let you have all survivors exposed status effect, it makes for some scary matches because he can caught you off guard if he has any stealth perks. It is ok to rework the insta mori and switching between T1 and T2, but give him a lunge attack is too awful, and making the exposed T3 an addon is bad for those who cannot afford to invest a lot of bloodpoints in him,
    9 comments 121 views last activity
  • For those who are unaware if you play Dead by Daylight on an ultra wide monitor you are locked to the standard 16:9 aspect ratio. It has been stated int he past that this is for "Balancing" This is such a crazy thing, Dead by Daylight is at its core a casual game, not to mention the addition of the FOV Slider recently. You are not going to lose a game or chase because the killer/survivor has an u
    0 comments 172 views last activity
  • Nerf: Make them consistent across all maps. They should not be worse better depending on what map you are playing on. They need to be consistent! Buff the opacity back to 40% so they are useable again. At the moment the killer can just see right through them and they do basically nothing. Buff: You can recharge fog vials infinitely by collecting fog. How do you do that? For each second o
    1 comments 81 views last activity
  • Hey guys. Wanted to make a post of some survivor concepts I came up with over the past couple years. Some may seem off or needing tweaked but all just fun concepts that would be a cool and fun addition to dbd. Enjoy :):)
    4 comments 91 views last activity
  • Ill be brief. We're those changes harsh? Yes. But... I believe we are on the right path. Nobody likes to be tunneled out immediately. You get denied a game, get no points hardly. It sucks. Should the killer be given incentives to go for hooks over quick kills? Yes. Because its more fun even for killers to chase. You just lose matches by chasing and spreading hooks so its flawed. We need an anti
    5 comments 91 views last activity
  • Right now tunneling feels like the "efficient" strategy, which is why so many competitive minded killers default to it. The problem is that it makes the game miserable for the tunneled survivor and leaves the rest of the team with less to do. If tunneling is the most rewarded strategy, people will keep doing it. Endgame Feedback Instead of always showing "Entity Pleased" when you 4K, make t
    18 comments 191 views last activity
  • So now that we know whats abt to come w the anti slug/tunneling changes, we need to help killers w the early game cause usually by the time u finish a chase at least 2 gens pop. So to fix that i have a simple solution, make the first two gens take longer to repair, just 2 not more. not sure abt the exact numbers but smt like this: the first and second gens both take 120 sec to finish, or the f
    6 comments 92 views last activity
  • hi im back on the forums again lately ive been thinking really hard about ways that i feel the community could be refreshed and i settled upon the idea of custom maps or community maps! i realized that dead by daylight doesn't exactly give as many options for the community to fully interact with the game creatively outside of actual in-game play and the occasional community skin contest. from m
    3 comments 182 views last activity
  • i just want ONE freddy krueger skin added, i am BEGGING you, i NEEEDDD this
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  • Hello! I am a survivor and killer main who enjoys this game a whole lot. Unfortunately, since birth, I have had a slow denigrative hearing disability called bilateral sensorineural hearing loss. I especially love playing the survivor role but due to auditory issues I am often left avoiding gens as I simply am unable to approach them without occasionally missing the auditory marker. Here are s
    0 comments 11 views last activity
  • this post will be purely be my idea of a new mechanic for the onyro. NOTE: only for funsies :> it may be lore inaccurate or unbalanced.. mechanic name : invisibility while demanifested, she can hold down m1 to become invisible to survivors, her lullaby fades away, and can go through pallets and windows, with the duration of 6 seconds. after 6 seconds or less, it takes 1 second to start rec
    1 comments 21 views last activity
  • I’d love to have Pinhead back, I just missed him when I started to play him and I’d really love to be able to buy him.
    3 comments 71 views last activity
  • it isnt complicated, killer is miserable to be on either side of because the core mechanic simply fails to work more than a quarter of a time
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  • They shouldn't be able to abuse it like that and get to use it afterwards.
    7 comments 111 views last activity
  • WIndows of opportunity - now is active only when out of chase Lithe - now only triggers when fast vaulting window (remove boost from pallets and medium vaults) Resilience - decrease speed bonus from 9 % to 5 % Déja Vu - reveals the closests gens at all time, no longer grants speed boost untill at least one survivor is sacrificed Finesse - increase cooldown to 60s, cause 30s exhausted Dead Ha
    6 comments 131 views last activity
  • Looks like Sable’s Death by Roses finally got the goth glam makeup we were waiting for 👀 But now I can’t stop thinking… what if she got the Deep Rift Tier 100 glow-up? See images below - total missed opportunity, and a peek at what could’ve been.
    2 comments 81 views last activity
  • Hi there, Vecna main here who plays both sides with a message to the devs in hope this request could be considered. Vecna is a wonderful killer, extremely fun to play and go against, his abilities are addicting at least for myself and I believe he is rewarded for putting time into him whilst also been a fairly nice balanced killer. My issue is Potion of Speed is completely worthless and it be
    4 comments 92 views last activity
  • can we like lower the chances of these maps because they are literally horrid and boring
    1 comments 21 views last activity
  • Is to remove death from the game. I've suggested this before. The premise is the same as every other PvP game out there, respawn. The only games that I know of that don't have automatic respawn are based on DbD. Every one of those games fails. So, the idea is simple. When a killer reaches a certain hook count, be it 10, 9, or whatever is chosen, they win. Game over. If a killer kills a survivor
    11 comments 152 views last activity
  • I think Vecna is way too forgiving to survivors on vaults. I had a match where a survivor vaulted a window, I predicted they would vault back so I faked going through the window and canceled flight. The survivor, indeed, vaulted back, but then had the time to vault back AGAIN before I could swing, even through a medium vault. I think this is silly. Like, I think if this happens with Dracula
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  • This is a part two to my previous post about changes needed for clown, although my original post is much more important as it was in regards to his basekit (please read it). Clown definitely doesn't have the worst set of add-ons in the world, but over half of his add-ons between brown and blue rarity are either practically useless or very niche (along with his horrendous iri add-ons), so I though
    0 comments 21 views last activity
  • So 2v8 has finally come to a close, and I wasn't too sure on the Legion changes when they were proposed, so I left it as long as possible to gather data. After playing as many games as I could, overall I would say while Legion wasn't weak in any way shape or form… they didn't seem quite as oppressive as they were in previous iterations. I don't tend to play Legion in 2v8 (and I dind't get a cha
    5 comments 101 views last activity
  • Cheryl hasn't got anything new in the last 2-3y, her last cosmetic (Princess Heart) was released almost 3y ago and nothing since then (2y if we count Maria legendary). 
 While Pyramid Head got not only Blighted but original Chrysalis collection skin and recently full addons rework, so I don't really get why Cheryl haven't got anything whenever BHVR worked with Konami either on Midwich Rework
    9 comments 604 views last activity
  • For Killer and Survivor: During the Endgame Collapse. sometimes as killer you dont feel like trying for a better result and just want to get to the next game, the game is effectively over at this point anyway. gate 1v1s are one of the most boring parts of the game for both sides and usually you just want to get out asap, theres no real difference between 3k and 4k at this point Survivor: When th
    7 comments 71 views last activity
  • Even though I'm sure this has already been said a lot, I would just like to start by saying that it is hard to keep up with so many changes taking place all the time. As a survivor main, I think tunneling is fine to be honest. It's one of those things that yes some salty people complain loudly, but I think most of us are able to just accept our fate if that's how it goes. I remember when I was
    1 comments 31 views last activity
  • Hey Survivors & Killers! 👋 DBD’s 4v1 is iconic, but matches can feel repetitive, and some mechanics- hexes, fog, maps, chests - don’t get enough love. Other games keep things fresh with rotating modes. I’ve drafted seven possible permanent rotating modes-four tension-focused and three exploration/reward - to mix up gameplay and encourage strategy, stealth, and teamwork. Would love community
    13 comments 271 views last activity
  • Look BHVR yall need to rethink this update because if you go threw with this you will lose players and mainly because killer mains wont want to play anymore because at that point survivors will be invincible. i hope you think this threw.
    33 comments 693 views last activity
  • I play on the EU servers, probably mostly Frankfurt, since that is my closest server in West-EU. I am on 25-30 ping average. Im a 2016 player, so my memory has about 10000s of matches as experience here, this isn't just one or two bad days. But here is my experience playing against other ppl on this server: At the very least Russia… Since they are such a massive portion of the player base in Eur
    12 comments 192 views last activity
  • So, what a wild few days huh? Now that the anti-slugging and anti-tunneling changes have been officially held back for now I think it's prudent to give feedback on how these systems could be healthily reworked. Given that BHVR wants to iterate on them and try them again in the future, now is the time to have discussions and provide suggestions so that they have as much time as possible to float a
    2 comments 141 views last activity
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