Feedback and Suggestions
Our team will be happy to read these!
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If you get killed during a match and hang around till the end, instead of just showing "you died" show "X people survived!" or something. It sounds like a small thing but it helps make the point that even if that individual surv went down, if some or all of the rest of their team escaped, they still positively contributed, probably. Might help make people be a little less salty.1 comments 21 views last activity
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This post is in regards to the clown's current state and what I personally found the solution to his current problems to be. I have given these things A LOT of thought so just know I'm not throwing random things out here. So, to give a quick background, clown is the literal reason I bought DBD, as I found a video discussing him on Otz's channel, and I was hooked. Clown has been my main ever since0 comments 31 views last activity
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I remember seeing something about MMR changes coming but I don't remember where or when or if the source was even legit. there definitley needs to be MMR adjustments. I feel perpetually stuck in mid mmr where a lot of survivors are just…so so bad. But because im solo Q (my firends quit DBD), I often die as a result despite me being the only one to complete gens, survive chase, and heal and resc4 comments 61 views last activity
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The Governor is a killer relying on darkness and sneaky attacks to surprise and keep survivors on high alert throughout the match. Terror radius : 24 meters Speed : 4.6 m/s The Governor abilities : Ability 1 : Chamber of despair : Enter in a "chamber of despair " to fill up your insanity bar by watching the watertanks full of zombie heads and interacting with the sofa in front of0 comments 31 views last activity
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Can you give it 4 charges ? fog vials are useless right now it's bloodweb clutter especially the add-ons I don't think it's reasonable to wait months for such a simple change, this should be included in the next patch from 2 charges to 40 comments 41 views last activity
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It is really disappointing that there is no current upgrade for the Nintendo Switch 2, as the system can handle MUCH better performance than how it runs currently. Even adding support for 60fps would be appreciated, but should really be the bare minimum in this day and age.2 comments 61 views last activity
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Hello! Another round of 2v8 is now over, and I'd like to give my feedback as someone who has played both sides. I am a big fan of 2v8 and have played it each iteration for 20+ hours each. The Good: The new Play While You Wait mechanic is great, I have not played much 2v8 killer until this iteration, since I didn't wanna spend 15+ minutes in queue. This time I got around to play killer a lot m0 comments 31 views last activity
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Can the developers please consider reducing the requirements for the abandon match to become available. For example, if a survivor is tunnelled out at 4/3 gens, it's basically impossible for the reamaining survivors to be able to escape. And it just leads to a futile struggle that is a complete waste of time for the survivors. These matches can waste up to 10-15 minutes of a survivors time. Pleas2 comments 41 views last activity
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What if for anti tunnel, make that survivor invincible for 30 seconds and so they can't body block n sandbag do what the PTB had no collision and the killers hits go threw them too, make it like OTR if touching a gen it's gone and it does the blocking of the hooked survivor and no notification for the unhook as well like the PTB also the gen speed was nice if someone died (loved seeing hooks stat3 comments 51 views last activity
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The entirety of DBD's major problems such as tunneling, slugging, going next, and giving up early could be solved by a ranked game mode. These issues mainly exist when players of majorly differing skill levels face each other. @deadbydaylight Please consider a ranked mode! I don't think you need to add all of the proposed changes from the ptb to solve tunneling and slugging. A ranked game m11 comments 441 views last activity
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Lightweight + Ghostnotes is a really strong and annoying combo. I recorded footage as killer and scratch marks last less than 3 seconds with his combo. So unless the killer is a few meters behind you, you might as well not have any scratchmarks at all. Using this combo is especially strong on indoor maps. Drop a pallet, run around a corner while the killer breaks it and the killer will have no i22 comments 4,144 views last activity
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(Fan Chapter: The Last of Us Killer: The Bloater Suggested Survivor: Joel Miller (optional) Map: Abandoned University 🧟♂️ Killer: The Bloater 📖 Lore After years infected by the Cordyceps fungus, a human became a hulking mass covered in hardened fungal plates and poisonous spores. The Entity pulled him from the destroyed world into its realms, where he now hunts endlessly. ⚔️ Power: Fungal Pl0 comments 22 views last activity
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Hey guys, When I queue as Blight, Hillbilly, Nurse, Wesker etc killers of in depth mechanical skill I don’t want to play those killers on maps like Hawkins laboratory or lerys institute or midwich etc cause you can’t use your power in those indoor maps in your game. It’s not fun at all playing wesker for example on Hawkins. Please code your game to load into outdoor maps only when playing those0 comments 11 views last activity
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As many of you know, in DBD when 1 survivor dies and there are multiple gens still present, the game almost becomes unplayable. Similarly, if the first chase of the game takes too long, the game can sometimes almost feel over for killers. This problematic phenomenon has already been acknowledged by the Devs, in the form of the hatch. Although the hatch prevents people from DC'ing the second 1 p0 comments 41 views last activity
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As you all know, flashlights used to be a very cool item with unique interactions with killers, like the nurse and the wraith, where you would be able to burn them to prevent them from blinking or causing them to stun. Although very unique, it is understandable that it got removed, due to the strong counterplay against specific certain killers (Even though hag's might be arguably worse now since6 comments 312 views last activity
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Excuse the image its AI. Ever notice how DBD is full of hidden puppeteers? Take Tryks — the Mad Designer , the mastermind behind the Twisted Masquerade, whose influence is everywhere if you know where to look. Alias? Je-Zable . Tryks isn’t just a name dropped in passing. She’s a puppet master, artist, trickster, and storyteller all rolled into one.4 comments 324 views last activity
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Slugging: Make it 90 seconds every time survivors are downed. Tunnelling: Disable the penalty after 60 seconds. Even with the penalty in the PTB, I still got 4Ks. So I'm not sure what the problem is unless it's a skill issue.15 comments 121 views last activity
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Half of all the maps in the game feel like Dredge doesnt even have a power. There are gens where the closest locker is like 50 meters away. Why is this still the case? Some Autohaven maps have about 12 lockers total?? Why? There is absolutely no justifiable reason to make the already flawed philosophy of survivor/killer sided maps even WORSE by adding Dredge/Deadge sided maps on top. I made the s0 comments 21 views last activity
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So I was just checking the Store was reminded of the release of: https://www.youtube.com/watch?v=e5XnS2Q4nus and I was reminded how cool those outfits are and how much one of my friends love the Yui outfit. Could we arrange to have Ikumi Nakamura back again?2 comments 21 views last activity
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Overall Feedback of This Iteration I did not like this iteration of 2v8 much. Play While You Wait is a good function and worked well, but it doesn't really help the lack of survivors. Personally, I didn't use Play While You Wait that much because playing as survivor was simply not fun at all. I preferred to sit in the killer queue and do something else outside of the game. IMO, a large portion o0 comments 41 views last activity
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Oni should not have the combination of speed, maneuverability, and lethality that he does in 2v8. There is very little that can be done to counter him besides pre-dropping a palette, which you can do once before he catches up. He should not be this maneuverable, being able to turn corners so tightly.5 comments 41 views last activity
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The PTB has been a major flaw for quite a while now - with problems like no mmr, players goofing around with the new content, and overall the small minority of players that get to actually play the PTB, it seems it needs to get changed. It is meant as a public test but having it only available to people on Steam is not only unfair but inaccurate data to use and gather feedback on. The large major1 comments 21 views last activity
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So far the Wraith, Legion and every killer bot tunnels the crap out of everyone. I am barely off the hook / cage and getting chased and hit by the bots.0 comments 21 views last activity
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For the first time in three years of playing, I was actually having fun in the PTB. I even found myself bringing more items into the game, which I never do, because I know I'll end up getting killed more often. I understand that the decision not to implement these changes immediately wasn't an easy one. However, I hope, in your hearts, that you can revisit this discussion as soon as possible.4 comments 41 views last activity
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In this post, I will go over why hook incentives should already be enough to make slugging and tunneling less of a win condition. I'm not gonna go into why the survivors shouldn't receive most of the changes that were planned for them in the slugging reduction and tunneling reduction update, because that has been picked apart quite a bit by most of the community. Why do people slug? Some people1 comments 51 views last activity
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(EN) - Hey ! ^^ I'm a Houndmaster main, based on her add-on, basekit stats and what i know of her gameplay, i had some ideas for her stats and skills to integrate her into 2V8 ^^ Increases Snug's initial hunting speed by 6% . Increases Snug's redirect hunting speed by 10% . Increases Snug's search radius to 9 meters . Reduces the duration of the Houndsens status to 8 seconds . For4 comments 51 views last activity
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I've been updating this discussion and trying to make it more balanced and I think I finally did it! Please chack it out if you care about Legion ♥️ (I'm making this post again because no one commented on the last one, so I'll see if now anyone sees it) Good morning. I've played the game since 2018, watch Dbd content creators [ with over 10.000 hours ] on a daily basis ( JRM, Ayrun, Hens333,10 comments 372 views last activity
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If the controversial semi-recent changes have taught us anything, I think it should be that the Clown's power is volatile and difficult to improve in its current state. It has the potential to be OP in the most boring way possible if it's buffed too far, but he's also not very good so it's difficult to weaken those problematic parts of him in a fair or reasonable manner. With that in mind, it's0 comments 51 views last activity
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I was playing on and off for several years. Seen alot of changes, and played predominantly from surv at the beginning. Then I played almost half a year to 1 year exclusively as killer. So why did I have a change of heart? Why did i switch from surv to the killer? - cause no matter how hard and good u play, this game only gives u negative feelings. U struggle and try, eventually u just see how w7 comments 252 views last activity
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I recently made a post about the latest PTB, and concluded that killers changes that affect the whole killer roster won't work until the gap between the weakest and strongest killers is way smaller, with knocking the power of the strongest killers (blight, nurse, ghoul) down being more important. straight up nerfing a killer can end up backfiring, E.g nerfing the nurse so missing a blink is mor0 comments 11 views last activity
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Bring back the normal chance for map offerings, because 20% is absurd! Also, why did you kill Fog vials??? Make the fog density bigger. Make the Fallen refuge map bigger, you can't even call it a map, it's a small piece of the map. About PTB's changes, why did you give up so quickly? This game needs radical changes because it's not playable in Solo q because of all this absurdity with tunneling a0 comments 11 views last activity
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Like the title says. Slinger was my main when he came out, and since the quickscope change I have not touched him because his ADS feels horrendously sluggish to me. Also it just annihilated the feel of the character for me, as being able to quickly shoot on target made him feel like a proper gunslinger. Could we have an addon that allows him to have the quick ADS, but in return, if he lowers hi2 comments 41 views last activity
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Are there any planned changes to the perk meta for Killers? The current meta is incredibly boring, and without at least three perks to slow down the game and average strength, Killers like Pig, Wraith, Nemesis, Trapper, and so on have virtually no chance of winning the game. Therefore, it's not worth playing with other, more interesting perks, as they reduce your chances of winning.0 comments 11 views last activity
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So in 2v8 a bunch of Chests spawn around the map, maybe 10 to 15. But only 3 Spawn for Regular gameplay. I think Maybe 5 should spawn by default. The Coin offerings should be retired All of these Perks should Spawn +1 additional Chest with a Max of 13 as the cap. (13 is the current cap but they could make it 15) Additionally each player may only spawn up to +2 total just like the Shiny Coin0 comments 12 views last activity
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I just wanted to give my own suggestion on how the anti-tunnel and slugging can be done. It's fine if you don't agree this is just my own opinion. Anti-Slugging: Recovering and being able to crawl i think is a nice feature, this lets the survivor get in a better position for a save and allows them to heal so that other survivors can pick them up. I also think that the last survivor alive c0 comments 11 views last activity
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Her ENTIRE POWER is being able to kill survivors without needing to get them to 2nd hook state using her condemn. Doing this now will provide the survivors a PERMANENT repair speed bonus because to play Sadako efficiently you can't afford to hook the whole team 6 times before you condemn them, you'll have lost by that point already. Infact against most decent survivors you'll be at 1 generator49 comments 1,161 views last activity
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The focus on these changes are to incentivize multiple hooking, and give survivors tools to deal with the killer's strategies as a team. Slugging: When 3 survivors are slugged, the remaining survivor gains the a status effect "Desperation". While they have Desperation, they gain: a 5% Haste, Endurance, they will no longer scare crows around the map, they will not scream (so Infectious Fright0 comments 51 views last activity
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Hi Devs, Let me start by saying, not urgent or top priority. It would be nice to have in the future. When editing my profile and choosing an avatar, I noticed that Sable and Unknown are not available as options. I also saw that other characters released after Sable’s chapter are already included, so it looks like the avatar section might need an update1 comments 22 views last activity
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First off I want to say, DBD IS BACK! This update has truly brought the game into a renaissance era, this has been the healthiest update for the game. The silent unhook notifications are great, I love the elusive status, and I love that the unhooked survivor can see the killer without the need of any perks. 30 second endurance is the right amount as well as the haste. Overall these Anti-Tunnel c3 comments 102 views last activity
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Well today i found out that my PSN, Steam and Xbox acc are all somehow linked together which should not be possible because, 2 days ago i did for the first time merge 2 acc (Steam and Xbox, bcs on Xbox i had from years before lots of valuble DLC characters) and that went almost perfect because my Ghostface didnt merge from my Xbox acc for some reason…listen now, this whole time i have been playin0 comments 1 views last activity
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As a basekit effect, I was very much against the PTB feature to obscure the unhook from the Killer. It is an important part of the game for the macro control of the killer to track unhook timings and Survivor state, even if not tunneling. That said, the HUD effect was kinda interesting and stewing on this in conjunction with the recent Fog Vial nerfs I had an idea that could be pretty cool. So m0 comments 71 views last activity
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Okay, y’all, we need to talk. 1️⃣ SABLE WARD – DEATH BY ROSES - Disregard! Sable has make-up in recent PTB😍 Her concept art had stunning glam goth makeup - a full vibe. What we got in-game? A bare face. 😭 It feels incomplete and honestly doesn’t match the vision the artists originally gave us. Please BHVR, respect the concept and give her the makeu11 comments 361 views last activity
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That sounds quite interesting, right? In the light of the latest PTB and the proposed changes that felt like they punished the killer for playing "wrong" (tunneling) instead of incentivizing them for playing "correctly" (spreading hooks), a though hit me. In order to change a behavior, the alternative should be something that makes you feel better, more rewarded and more satisfied when you do0 comments 11 views last activity
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Myers was the killer that made me fall in love with killer, he is a pure m1 killer that has so many different ways to play him. This ptb takes away anything unique about him and just turns him into a tall pig/chucky hybrid Rework his lesser used add ons, hell remove tombstone if its that much of a problem but this isnt it, this isnt the killer I fell in love with Myers was a unique killer,2 comments 51 views last activity
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Please. I play jumpscare myers and a few other jump scare builds on different killers. I had a map offering on and in 20 games…not once did i get the map i wanted. Its sop bad im convinced i didnt get the map because of my offering…but just out of regular RNG. Not to mention map based achievements are so much more difficult now. just please. make them at least viable.0 comments 1 views last activity
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This discussion has been moved .0 comments 1 views last activity
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I just wanted to give my own suggestion on how the anti-tunnel and slugging can be done. It's fine if you don't agree this is just my own opinion. Anti-Slugging: Recovering and being able to crawl i think is a nice feature, this lets the survivor get in a better position for a save and allows them to heal so that other survivors can pick them up. I also think that the last survivor alive can0 comments 8 views last activity
