Feedback and Suggestions
Our team will be happy to read these!
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Hello! I've been wondering lately, will we ever see addon reduction on old items? Med-kits, flashlights and toolboxes. We now have 13 different addons for flashlights - 3x batteries, 4x durations, 3 lenses and 2 aim grips and 1 filament. What if we made 1 battery, 1 duration, 1 lens, 1 aim and 1 filament? That would make them 5 total. Med-kits Also 13 addons: syrringe, styptic, 4 charges1 comments 21 views last activity
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"Hi @DeadbyDaylight , I have an idea for a new cosmetic skin: Carmilla from Castlevania. She’s an iconic vampire character with a rich history in gothic horror. A Carmilla skin would be a fantastic addition to the game, offering players a chance to embody this legendary figure. Please consider this suggestion for future updates!"3 comments 62 views last activity
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Im a big metal head, in fact while writing this im listening to Slaughterhouse by Motionless in White but a rockstar killer who uses a guitar as thier weapon would go incredibly hard. I know we got Trickster but he's kpop and we got legion's chase theme and that do go hard but we can never get enough metal.13 comments 221 views last activity
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DBD Idea Recommendation What if we could play on a map that looks a lot like The Maze Runner? A map even the killer can get lost in. I’d also like the idea for anyone to choose the Griever creature as a killer. It would be cool for us to play as some of the main characters too, as a survivor. I don’t have any ideas for the specific traits and abilities for both the killer type and0 comments 1 views last activity
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The Clowns yellow bottles are way too unfair, especially in a small map such as Dead Dawg Saloon where The Clown can spawn. He was fine and pretty balanced before the yellow bottles and now he can be over 35% faster then the survivor which is unfair. He's not fun to play against at all and it's a burden to hear a bottle cracking when you load into a trial13 comments 111 views last activity
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At this point every match feels the exact same: Someone gets hooked Teammate trades Killer goes right back to hook and tunnels There’s no counterplay, no variety, no skill expression. It’s just hook → trade → tunnel until someone is out of the match in the first 5 minutes. Survivors don’t even get to play the game, and killers aren’t being pushed to actually improve because tunneling is the97 comments 2,813 views last activity
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A photo mode/freecam for custom games would be amazing for making cinematics or thumbnails. I think it'd be really cool to have.1 comments 41 views last activity
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Residual Manifest, allowing a Survivor to discover a flashlight from a chest, is a really healthy perk for the game. Instead of survivors instantly bringing items into the match, they'll have to obtain them during the match. That is why I wanted to give them perk some love Residual Manifest Buff: At the start of the match, reveal the chest closest to you for 20 seconds Nothing big, just to9 comments 211 views last activity
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Pyramid Head's cages are worryingly in direct opposition of the current dev philosophy on tunneling.The main benefit of cages is that they deny on-hook perks, such as DS, Off the Record, Deliverance, Shoulder the Burden, etc. They have other, side benefits like denying flashlight saves, sabo-plays, and being faster than hooking, but pretty much nobody will deny that the main benefit is making survivors who have been uncaged more vulnerable to being killed than survivors that have been unhooked.0 comments 121 views last activity
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I need new tomes. I need goals. The daily things are not it. I've done all. The survivor ones I can. Please. I beg of you. Give me new tomes3 comments 21 views last activity
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his speed is ridiculous, bro catch any endurance/exhaustion perk and has 0 downsides to using it, even if you get the tonic speed buff he still catch's up to you cause bloodlust stacks with it. un fun killer who now takes 0 skill to use, he went from being a hard killer who needed skill to a easy killer that takes no skill. well done3 comments 22 views last activity
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I get you need permission from Wizards of the Coast but yall seem to have a good relationship with them… I'm begging you give me the Eve of Ruin outfit and my life is yours1 comments 41 views last activity
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Why hasn't dbd inacted a ranked mode yet? I think it would solve a lot of common problems that players commonly run into such as people queueing into a survivor team with meta perks and all that that's trying way harder than you are to win, or vice versa queueing against a killer that it doing everything in their power to win with meta perks and all that stuff. Give us a ranked mode so that peopl25 comments 732 views last activity
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Hello everyone. I have a love and not love relationship with DBD most of the time, which I’m sure all of you do too. But I do enjoy the game, and I wanted to share two concept chapters that I thought of and wanted to see if you guys think they’re interesting too. Both chapters feature a KILLER and a SURVIVOR. I think both the killers offer a unique gameplay that’s different and a little bit the s0 comments 61 views last activity
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I wanted to make a forum about possible original or licensed chapters. Here are the Criteria: -A killer or survivor (an existing movie or game character or just an original idea) perks (do as many as you want, be creative!) A power 1 possible add on. Here's my idea. Killer: The Zombie (Jason Voorhees from Friday the 13th movies) perks: Endless Pursuit- Nothing can stop you. Nothing e9 comments 171 views last activity
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Feel like it added an extra flair in chases and skill level to pull it off… the mind gaming was fun with that. Think it should be added in officially. Same difficulty to pull off so its not completely weighted towards survivor. But chasing someone and hearing the vault thinking they are heading one way only to find out they completely skilled their way out of the direct chase and added some dista0 comments 21 views last activity
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Thoughts on getting a dismantle option for unused items and offerings? I have hundreds of items and offerings of the same that I do not and will not ever use. It would be nice to be able to either sell or dismantle for bloodpoints to get items we prefer. My brain hates having these items in there just sitting and being unused. The new bloodweb updates have been a breath of fresh air! Would su2 comments 71 views last activity
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I just played a Haddonfield match, and I was wondering since when were massive wooden boxes added to some of the truck tiles to further help killers win mind games on already unsafe loops? Is this yet another one of those undocumented changes that help killers (as if they were struggling on that map to begin with)? Another change that give killers this false belief that they've "gotten no buffs"41 comments 821 views last activity
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Forgotten Ruins is a very disgusting map. It has an infinity loop portal. If you play The Knight and get this map, it’s almost a guaranteed loss because your Guards will immediately stop chasing as soon as the survivor enters the portal. And it’s not just for The Knight. this applies to every killer. The portal has no cooldown, no limit on the number of uses, and it’s extremely unfair to kill0 comments 21 views last activity
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The Doctor has an outdated addon set. A dozen of his addons are worse versions of others, and the most of the unique add-ons are still very low in value. This addon pass modernizes the Doctor to give each addon a unique place in his kit, and gives players a much more varied experience as and against the Doctor, while remaining within reasonable design constraints. These changes are reminiscent0 comments 71 views last activity
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Been playing a ton or New Vegas recently and just now saw the season 2 trailer for the show. So it has me thinking. Fallout has a TON of horror elements to it. Unethical experiments, bio-engineering, zombies, abominations and the likes. If Deathclaws aren’t enough for you look at the centaurs. I think the main issue would be what to do with the chapter? Because the world of fallout works best in9 comments 111 views last activity
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This is out of hand. At least make it a setting. You cant even type "killer" or "kaneki" even indivudual letters and simple phrases are banned. Ill literally say something nice in chat and it looks like im cussing someone out by half of it being blocked. The game is M for Mature. If you cant even handle the word "killer" you may not be mature enough to play this game lol. Please do something abou21 comments 491 views last activity
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For survivors. For great escape from chasing.6 comments 101 views last activity
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Would this work? This is a solution to the unique hook incentives not really sufficing for low mobility killers and suiting high mobility killers whilst they get a nerfed version anyway. If you swapped the pop for a pain res but keep the same values so 20% of current gen progress for default and then 10% for the previously affected killers. This would make it so low mobility killers actually h15 comments 201 views last activity
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When you're on a hook, you see the auras of all the remaining survivors. Sometimes you want to point out the player who could save you from the hook. Is it possible to create a perk with a similar mechanic that would hint to the player that he is in a better position than others to save me from the hook? The motivation can be x2/x2.5/x3 blood points for saving within 30 sec.6 comments 61 views last activity
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I just had this idea, let me know if it has any legs or I just had too much free time at work. to be clear, the anti-tunneling and anti-slugging stuff should still happen in some capacity. this is just addressing what I think is a common concern for killers that leads to tunneling. As we know, the longer the trials go, the more favored is the killer. assuming survivors are being put on hooks.19 comments 222 views last activity
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As a Twins main it's often necessary to keep someone slugged for a bit after downing with Victor when Charlotte is on the other side of the map or you need to apply some more pressure. If survivors get basekit unbreakable this will disrupt the whole flow and each time you down someone it will be a race against time to get there asap with Charlotte. To make matters worse, the changes of survivors6 comments 41 views last activity
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..is just miserable these days. Killers are still way overpowered especially the newest killer which makes huntress obsolete. Unlimited hatchets, teleport and built in tracking. Really BHVR? Then when word gets out survivors get a little help via tunneling and slugging its the end of the world. Ignore the killer mains on the update. There is no reason to ever leave a survivor slugged more than 9013 comments 131 views last activity
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I am a famous horror author, and I have been contributing to the world of Dead by Daylight for many years. I have been communicating with the development team through community satisfaction surveys. I lost the phone number of the BHVR employee I had contact with. I have finished the script for my next psychological horror video game, and I would like to collaborate with Dead by Daylight to bring0 comments 31 views last activity
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Hey BHVR, I’d love to see Tryks (the Mad Designer) expand her Alice in Wonderland collection ! The original set was amazing, and it would be incredible to see new cosmetic ideas for both survivors and killers. Some suggestions for new additions: The Houndmaster – Queen of Hearts w/ Bayard the Bloodhound Dredge – Caterpillar The Twins – Tweedledum & Tweedledee Vittorio – White1 comments 111 views last activity
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More often then not they gen rush the nearest gen before I can get one hook state. I'm sick of being bottle necked into perks like Lethal. It's time to address gen progression as a whole. Toolboxes, perks and Co Op gen actions need to be looked at and addressed in a way that prevent them from doing that. I try and seperate on a gen as survivor and more often then not 2 other people want to gen r4 comments 91 views last activity
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I think honestly for the survivors for another add-on just like the flashlight I think honestly having a small weapon like a gun to stun the killers as well would help the survivors to give them a fighting chance because most of the killers are extremely too fast3 comments 21 views last activity
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I’ve been playing Dead by Daylight for several years now, and up until recently, I was deeply invested in the game. However, I must admit that my enthusiasm has significantly waned over the past few months. The primary factor behind this decline in interest is the excessive and, at times, seemingly unnecessary nerfs that keep being introduced. A prime example of this is the Fog Potio2 comments 91 views last activity
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Why does it have breakable walls highlighted? How is that an opportunity for survivor? Please remove. It's pointless and lags me out with the extra graphics.4 comments 51 views last activity
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A werewolf character which begins the trial as a human and plays on the side of the survivors. Every positive action done in this form contributes to the haste/aura reading of the werewolf form and/or an exposed effect on the survivors when a full moon hits and the killer will then spend the remainder of the trial in wolf form hunting survivors. Maybe survivors could temporarily force the killer4 comments 41 views last activity
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Not only does this rework turn Myers into yet another dash killer, which we already more than enough of for now (the term "dash-slop" has taken off in this community for a reason), this rework completely destroys his identity, both in a game play sense and in a lore accuracy sense. In almost all of the Halloween movies, Micheal Myers kill his victims by rushing down his victims, that's just not3 comments 101 views last activity
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Explanation of each tag: Aggression: Actively chases and pressures survivors. Ambush: Uses stealth or surprise attacks to catch survivors off guard. Control: Manipulates the map or survivor movement (traps, slows, zoning). Punisher: Targets mistakes, injured survivors, or isolated players. Ranged: Can attack or influence survivors from a distance. Primary tag shows main playstyle, secondary1 comments 61 views last activity
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How about adding this? Anyone who achieves iridescent rank as killer and/or survivor is given the OPTION of starting at Gold 4 (Silver 1?) immediately. This will allow them to get to the higher bloodpoint awards faster, as well as keep them placed against more experienced players. In addition to this, for those who choose to go back to Basic 4, the following happens: If a killer, the survivor2 comments 11 views last activity
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A simple idea for a rework of the PTB tunneling changes. Instead of outright revoking the ability to damage generators if a survivor is killed before 6 hooks, give the tunneled survivor, (A survivor is considered tunneled if they are hooked twice in a row), helpful effects such as a permanent haste bonus on top of the new elusive effect and possibly a large repair speed bonus. This would help dis0 comments 21 views last activity
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instead of discussing the controversial current myers rework, i want to give my own take on a rework to his power while hopefully staying truthful to his current preferred playstyle and movie counterpart. Stalker Mode and Pursuer Mode should stay as is, except for the following: The Shape can stalk Survivors within 16 meters while in Pursuer Mode The Shape can re-enter Stalker Mode while3 comments 81 views last activity
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instead of gutting one of the most unique characters in the game in favour of turning a pure m1 killer into tall chucky dash I propose reworking his 2 completely useless aura add ons that reveal for 2 seconds after stalk To allow them for the coup and pallet break in tier 3 respectfully Do a tweak to tombstone piece so it requires more stalk and has a cap of 2 survs Allow for enduring baseki2 comments 41 views last activity
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First off, for those who based their entire opinion about the pallet density update off of presumptions and not the actual changes on the updated maps (thinking that they just added a bunch of pallets everywhere, etc.), I recommend you watch DStrike's video on the matter so you actually understand what they did. DBD's balancing updates have tended to revolve around killer and perk updates since0 comments 221 views last activity
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This is a part three to my suggested changes for Clown (please read part one of my Clown changes if you read anything), although this specifically has to do with much more than Clown himself, but he is the biggest abuser of this. Haste is something that is very delicate, as changing a percent or two can make or break a specific perk (add-on, power, etc.) from being viable. As for haste stacking,2 comments 201 views last activity
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title. instead of going through the long locker animation and needing to drop first, have the option for the survivor to drop out like a knight guard grab and instantly get mori'd (when a mori is otherwise available)0 comments 11 views last activity
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I think that Visionary can be a great gen info perk but i feel like the blocking gen auras for 20 seconds once a gen is done really drags it down the tiers since after u finish a gen, you want to find and move on to the next generator so the aura block doesn't make sense Ideal/Realistic way: Get rid of the gen aura block and make the tiers based off of range (ex: 24/28/32 meters) and maybe give3 comments 71 views last activity
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NEW STATUS EFFECT: 'I SEE YOU' Instead of Deep Wounds, frenzied hits apply 'I See You', which reveals other survivors in a radius around the afflicted. Visual effects communicate to both survivors that, by being close to each other, they are giving The Legion information. The afflicted survivor will not be revealed themselves. However, if an afflicted survivor's radius collides with another aff6 comments 121 views last activity
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It’s kinda ridiculous that you can restun/reblind killers like 10 times in a row. This is especially true with new players, light sensitivity, or cheaters (talking about the situations that create this not why I am proposing this change). Can we get a basekit 2-3 second window from when the blind/stun animation ends where a killer cannot be reblinded or restunned. This may also help people with l16 comments 171 views last activity
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Please buff the trapper, I already made a previous post asking for adjustments, and the killer is simply HORRIBLE to play, if not basement trapper. suggestions: Trapper Base Kit Buffs Increased maximum number of carried traps: From 2 to 8. Increased number of carried traps at the start of the match: From 2 to 5. Reduced number of traps spawned on the map: From 8 to 5. Improved trap setup2 comments 54 views last activity
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While in Charlotte's body, she makes sounds of the pots, hay and basket that are tied onto her base skin's back. I think it'd be cool if instead the sounds made were more rustling cloth and the snickering laughter of the little girl clinging to her (Misako Hikizuri). It might be a bit "Pay to lose" while in Charlotte's body, but it'd make more sense with her appearance and would add a nice and c1 comments 11 views last activity