Feedback and Suggestions

Our team will be happy to read these!
  • No, I don't want to spend the entire match just damaging generators to complete the rift. I’ve completed all the weekly quests (except for the 100 basic attack hits as Killer) and finished the 2v8 quests, and I’m only halfway through the Rift. The challenges take far too much time, while the rewards have been reduced, making progress feel slow and unrewarding. The Rift should be fun and motivati
    1 comments 21 views last activity
  • Background: 6.5k hours including 10k games as survivor, including many solo games, and 5k killer games. I'm not the casual player the 9.2.0 PTB was aimed at, but I agree there are issues with the survivor experience (9.2.0 was not the solution). Tunneling and slugging is made worse by: Solo queue survivor S tier killers (think Billy, Blight, Nurse) or killers uniquely good at slugging or tun
    20 comments 554 views last activity
  • I’ve been maining Artist for a while and love her concept and design, but her crows still feel clunky and could use some attention. She could really use a bit of care - maybe even a small rework - to make her feel smoother and more consistent without losing what makes her unique. Some of the main issues I’ve noticed: Setup feels slow: Getting crows r
    4 comments 35 views last activity
  • The Anniversary Event should be a "DBD Classic" game mode/event that celebrates and shows off the past. Every year a few patched get chosen in release order and during the AE the chosen patches are released with the Survivors, Killers, Items, Add-ons, and Perks in that patch's state. So for example; during the first one do patches 1.0.1 to 1.3.1c with the game in that state for the event queue to
    1 comments 21 views last activity
  • I’ve been maining Artist for a while and love her concept and design, but her crows still feel clunky and could use some attention. She could really use a bit of care - maybe even a small rework - to make her feel smoother and more consistent without losing what makes her unique. Some of the main issues I’ve noticed: Setup feels slow: Getting crows r
    0 comments 42 views last activity
  • Hey Team BHVR I have a suggestion for a killer / Series collab. Dexter as in Dexter Morgan from Showtime series - with the new show gaining popularity again, i was wondering if there was a chance to get a killer colab going here. Dexter could be a great killer - both stalker type but also butcher type. With the OG melody as his terror radius and his iconic kill room as the Mori Kill. His s
    0 comments 1 views last activity
  • Hello, devs and forum users! With one of the QOL updates, Maps have been updated. My opinion is that their basekit is mostly fine, but some of the uniqueness was lost in the changes. About what is wrong with them, I agree with @jesterkind entirely . Currently, generators are only revealed when you activate the Beam of Light. This is kind of clunky and limiting, as it only tracks gens in
    6 comments 131 views last activity
  • Dear Developers, I am writing this out of pure frustration, because at this point playing survivor has become unlivable. This is no longer about “challenge” or “competitive gameplay” – it’s about being completely robbed of any chance to actually play the game. Every single match looks the same: Killers tunnel relentlessly, deleting one player from the match within minutes. Killers slug acros
    9 comments 102 views last activity
  • I love the 2v8 game mode I think it’s the most fun I have in DBD however, playing as killer against swf’s or even decent loopers is horrible with the amount of resources the survivors have. We also have to deal with group sprint burst I already hate when one survivor sprints away now I have multiple survivors sprinting away in all different directions and with only a 20 second cool down is very f
    7 comments 92 views last activity
  • My first impression was positive after reading about the Knight changes, they make him much more flexible and interesting to play, but my praise ends there. Solo Survivor feels like it's barely changed, yet Killer feels far more difficult to do well at than it did a year ago (Vecna patch was when I last played), and that was already a pretty high baseline. Unless DbD just doesn't reduce your M
    0 comments 41 views last activity
  • I am someone who was very much against the Anti Tunnel changes just gone in the PTB for a myriad of reasons... but there is a indication these anti tunnel changes are coming back, so I had a thought today on it and wondered if it would work. One of the things I especially hated is the fact rhe anti-tunnel measures punished killers who didn't tunnel by denying them information, and this was espec
    0 comments 31 views last activity
  • Make the game fun again for killer and survivor. This would be a good first step. Lets try to remember there's a real person behind that screen. To those who aren't toxic more power to you.
    14 comments 201 views last activity
  • If you repeatedly enter a locker or repeatedly slide over a pallet, the notification sound becomes very loud! I often use "Iron Maiden" when using Huntress, but when survivors abuse this, it is very noisy because of the repeated screams! If you are noisy during the chase, it will be difficult to hear the noise of the person you are chasing, which will affect the match. To protect the ears and
    9 comments 162 views last activity
  • I like the rugged, worn look of the prestige clothes but they are limited to the default outfits. I think that once you unlock all three prestige pieces for your character's default outfit, there ought to be a toggle to turn on/off the bloody print on whatever underlying cosmetic you use. Even if the toggle is for the full body and not each individual of the three pieces.
    0 comments 1 views last activity
  • I'm either not fully understanding how they work or they don't work as they should. I personally feel they aren't working as intended. Are they meant to move the whole group or. Individusls? I've been using shroud of seperation and I'm still spawning with everyone else. I use Vigo's shroud I have someone near me. If there's something I'm not fully understanding please tell me if not please take a
    1 comments 21 views last activity
  • I know in the grand scheme of things it shouldn't matter too much; however, I really like collecting and placing achievements on my Steam page, and the Stranger Things ones are still missing, specifically the adepts. I was wondering if there was any chance that we would possibly be seeing their return in the near future? Am I crazy? I can't be the only one who wants the return of the Stranger Thi
    1 comments 12 views last activity
  • Compared to other killers especially to the newer ones demo is really getting powercrept and outdated at the same time. I have some ideas on how to fix him: First when he misses a shred, his camera should NOT be locked in place. Literrally i don"t remember any other killer to have that (remind me if a am wrong). Second remove the sound cue whenever he is teleporting, for example springtrap or x
    33 comments 393 views last activity
  • That add-on is pretty much useless, 2% just doesn't do anything, I propose one of two simple changes: Running Shoes Increases Slice & Dice movement speed by 10% . Simple, impactful, when run would be a middle ground between old Chucky's movement speed and current movement speed, would love to have it! Running Shoes Whenever using Scamper, gain a stackable 5% haste for the duratio
    2 comments 31 views last activity
  • I'm not saying to get rid of hatch but I have seen survivors kill team mates for hatch by sandbagging or leaving them on hook to die and stealth killers camp hatch to get the last kill in stealth. Offerings need to go and I think they need to spawn anywhere but shack or main building or make that the new 4 percent. If maps have both it won't spawn in either place. Also I think it's time to rework
    5 comments 71 views last activity
  • If I'm aiming them away from the hook it should allow my crows in ecg. Also I think her crows should do these things or at least one of these things in the match not just ecg, Prevent fast actions when swarmed. The crows should no longer be removed by lockers if anything they should swarm the locker they get in. Hinder survivor a bit (if they can't do rushed actions this wouldn't be added)
    16 comments 221 views last activity
  • …where survivors just stand at the pallet you just lifted and throw it in your face again before you can actually attack? This is silly and I thought you guys made changes specifically to address this but apparently its still not working like this. Just have the hand hold the pallet for like half a second longer after lifting it or something. Survivors can already counterplay by making a read
    15 comments 251 views last activity
  • It makes me so sad, that more and more players that don't enjoy survivior experience. I can't get my friends to play with me ever again, they don't want to be bothered to play it, if they don't enjoy the experience. It feels like queuing up to be a punch bag for a killer. Every new killer now gets a lot of powers at once, making it more difficult for surviviors, especially the new ones. I get
    38 comments 561 views last activity
  • I've just had 4 teammates today use luck offerings to go next on hooks. This has become a more common occurrence too. Every time I see them in the offering screen I dread that entire game, we all know why they're bringing it. Luck could do more useful things, like effect items in chests or interact with skill checks somehow. That would be a pretty damn cool change. Instead, we get a system that
    2 comments 51 views last activity
  • I dont know why you would buff a Clown whose ability allows him to speed up. It’s difficult to run this killer, when he’s on you in seconds. He needs a nerf or boost the survivor speed.
    0 comments 21 views last activity
  • I tried play with Myers Ninja on Lery's map and it's impossible to play in open maps. One solution is increase the percentage to 50% and make sure not stackable offerings so neither side has a advantage when choose realm. Another solution is remove all map offerings if want to keep the changes.
    4 comments 31 views last activity
  • Listen, Im not mad that you gutted my favorite event this last last month, Im more disappointed in myself for not convincing you that random perk selection needs to be a basekit feature earlier in Dead by Daylights life cycle. So thats what I am here to do in this thread… The point is… "Time is short in this world and Random Perks are very fun and we should make fun things last longer if we ca
    5 comments 121 views last activity
  • Basic idea is when players run or stand still they press button on keyboard and leave their copy in the form of standee with they portrait. This new object can do passive noice to attract killer. It could be destroyed by killer with basic atack. No standeesnuts please..
    0 comments 21 views last activity
  • Imagine looking both ways before crossing the street Then being hit by a airplane. Every new patch doesn't solve anything, and when it ever does it never fixes the core problem and makes players find alternatives to work around it. It has felt this for the past 3 years and every new problem just piles on the last. Played after a month, won't even mention what side, and got massacred by mean
    0 comments 21 views last activity
  • So we have Chris's RE5 Skin in the game but for Felix (and for some reason it's labelled as STARS outfit when it's not STARS) But I've always wanted to see that Skin for Chris, i don't know if BHVR has to keep the Legendary skin count between Jill and Leon the same or something, or don't feel like adding 2 Legendary skins of the same character. But I really want to see Chris in his RE5 unifor
    16 comments 1,949 views last activity
  • So, Quests got an update this patch… And it mostly doubled down on the fomo tactics. But, before I tell you the cons, I will first talk about the good stuff: The "Into The Fog" quests are amazing for newbies. I'm glad the devs decided to expand the tutorial like this. I'm glad that now there are enough Daily Quests to at least fill up a single tier. They improved the iri shard gains from Ri
    11 comments 201 views last activity
  • Hello. I would like to make a suggestion for the Nintendo Switch version of the game. I am a player who has experience with Dead by Daylight Mobile, and in that version, there is an option for gyroscope controls. I believe that adding gyroscope support for the Nintendo Switch would greatly improve the gameplay experience, especially when playing as a Killer. It would make aiming and camera cont
    0 comments 12 views last activity
  • The only solution to camping, tunneling and slugging is as follows: Acknowledge that these are terms that were made up by game-scrubs. Accept that the killer is trying to kill you and is under a strict time constraint. Abandon the idea that the other player in a PvP game should not try to defeat you.
    7 comments 82 views last activity
  • Any news on the new killer yet? Did BHVR say they were gonna buff er a bit or no? I feel like nobody is talking about her after the first 2 days, and unless I missed it nobody gave feedback here rly? I'll start with something positive: Everything visual about Krasue is fantastic. Kudos to the team responsible for that. From looks to animations I feel like Krasue is my favorite since 2016. Now t
    11 comments 211 views last activity
  • This """"high speed""""" killer is moving 15% faster during their """""high speed"""" power. Chaining hits genuinely just isn't viable and has never been viable because Legion moves TOO SLOW. Clown can move as fast as Legion with one purple add-on. A cloaked Wraith moves faster than a Legion with 3 Frenzy stacks. Bubba moves faster than Legion at full chainsaw sprint. I cannot even begin to
    5 comments 405 views last activity
  • Sooo, since we got myers reworks sooner than we thought maybe merchants rework could be released sooner also? 😊
    8 comments 81 views last activity
  • After playing the reworked Freddy a bunch of times, I find him stronger, but a bit clunkier as well. I find that him teleporting to survivors is both annoying as a survivor, but very often not that useful when playing as Freddy. Yet the ability still acts as something that prevents more useful changes to Freddy, hence why I think it needs to be removed, so that more useful buffs can be given to F
    0 comments 51 views last activity
  • So, before I start, congratulations if you got your favorite character who won the contest, and congratulations to the artists, my point here is not to bash anyone for their choice, nor am I going to discuss about the contest at all, but it has been my motivation behind this disscussion/suggestion. ———————————————————————————————————————————————————————————————— My main point for this is that
    0 comments 21 views last activity
  • Swf
    playing in a team of survs should receive a penalty to gen repair of 20%. this should not even be discussed. thanks
    3 comments 41 views last activity
  • Iv had an idea for a killer and map The map would be a giant outdoor corn maze where generators can only been seen when close to one to see the lights above it , have some corn fallen or died to be vault windows and have some corn be weaved together to form and have some scarecrows scattered around The killer would be a scarecrow with 2 abilities on the map , the first been able to hide o
    0 comments 1 views last activity
  • I don't understand you developers, did the Ghost Face PTB situation teach you anything? Why does Animatronic have addons that give bonuses to the survivor? Bonuses received from the killer should not exist. These addons are garbage. Moreover, in the case of the Animatronic, the survivors receive exactly the same bonuses as the killer! What is the point of these addons then? Consider that they
    29 comments 422 views last activity
  • Since the 9.0.0 update to prevent survivors from self-hooking and bypassing the DC penalty all together by "going next," I wonder why we still have Personal Luck Offerings, as more often than not I've had teammates bring these offerings in to still go next against killers they dislike or when they're put into positions that are perceived as undesirable. Not only does this suck a lot as someon
    0 comments 41 views last activity
  • I just had a game where killer just camped me on hook, not allowing any survivor to come closer. the struggle progress activated just before I died on hook. It's crazy that it's only useful when killer is face camping you, as it's proximity. change it to on constant speed not proximity crap.
    12 comments 171 views last activity
  • Less of a movement penalty while charging to make it feel more like a lunge? Lunges don't have a movement speed penalty while charging at all. Because lunges don't need to charge at all. Lunges also don't have a reduced turn rate, they trigger M1 perks, they deal the same damage as a regular hit does, they don't have a cooldown separate from the normal M1
    2 comments 41 views last activity
  • → For each injured survivor, all survivor gets 4 % speed debuff per stack (basekit thana) → When the generator is manually kicked or damaged remotely, the regression rate is 0.5ch/s instead of 0.25ch/s (partially basekit call of brine) → When two or more survivors work on generators, you see the aura of gen in yellow (basekit discordance) → When you hook a survivor, the furthest survivor is re
    6 comments 92 views last activity
  • Every single time I level my bloodweb i'm met with the same choice. Either level quick and possibly get a ton of terrible add-ons, or level up manually the slow way but end up with way more add-ons I'll actually use. This is a much bigger issue for some killers, namely ones who don't have a ton of great add-ons, but it affects everyone. There should be some sort of way in the auto level menu to s
    0 comments 21 views last activity
  • The Ghoul is currently at the top of the list for most hated killers next to Clown (I suggest reading my suggested changes for Clown). He is in an awkward state where killer players tend to love him and survivor players tend to hate him. The thing is that he wasn't considered that annoying or strong during the PTB before his release. If you guys remember, the Ghoul's slide duration after performi
    6 comments 131 views last activity
  • Everything should be in general. This part of the forums is a ghost town and don't think I haven't noticed mods moving problematic threads to this area to kill them off. Or greatly reduce visibility! The forums should always be moving quickly separating something as wide as suggestions and feedback from general discussion is crazy as the anything from talks about a new perk to telling some one to
    6 comments 163 views last activity
  • Can you PLEASE turn off Scene Partner's map-wide screaming? I don't need to hear it, as a fellow survivor, if it's right next to me when the person using it is on the opposite side of the map.
    16 comments 271 views last activity
  • I'd like to assume we'd all want the same thing for our community, that being less toxicity than one flooded with all sorts of unhinged man-children. I simply suggest a more strict and stern penalty/punishment for toxicity in the EGC. No one should feel comfortable tweaking out and DCing and then spewing all of their toxicity out in the chat. Are there any plans in the works that'll tackle this i
    2 comments 31 views last activity
  • The official stats page tracking mostly all time stats is useless information. https://stats.deadbydaylight.com/ Please add a page that tracks only latest results, meaning one month/one week or latest session, which would be vastly more useful in figuring out whether last updates have been good or bad for the game.
    0 comments 11 views last activity
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