Feedback and Suggestions

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  • Hello, I will be keeping this simple. I know the Macmillan Realm had too many overly strong pallets before due to an RNG bug, and Mothers Dwelling had a good bit of strong filler pallets plus the strong main building. It is good to move things to an extent in the other direction. However, the filler pallets that now exist on those maps are incredibly weak and not interesting to play. At le
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  • Can we please make it to where you don’t get inevitably broken while infected. Can we also add a cooldown when she shoots her blood to infect you instead of her just being able to spam it over and over and over again. Thanks
    4 comments 162 views last activity
  • Bhvr plz fix her dude cuz why is her head forms lunge so long, literally like so far from her yet she’s still hitting me through pallets and windows when im literally already over them, and even when looping too her lunge range is just insane and no this is not a skill issue its literally so long theres no point in pallets anymore and she has 0 cooldown as well like for instance when she’s regurg
    0 comments 11 views last activity
  • To put it simply, you guys didn't give a single ######### about the community HATING the Myers rework and pushed it anyways. We know you won't revert it, and if you do, it'll take years. Why run PTBs if you consistently ignore the feedback? Why butcher the identity of one of your most iconic killers for no good reason?
    12 comments 201 views last activity
  • yes the 0 counterplay vault really fun made a fun killer in to a literal snooze fest
    9 comments 221 views last activity
  • These perks are utter garbage. wandering eye: There are only 3 killers in game that could get even a small amount of value out of it like legion,plague,kaneki and in my countless testing i didnt even get a single amount of value. Its too situational, it only works in a 20 meter radius and ONLY for INJURED survivors, i mean cmon who in there right mind tought this would be a good perk, increas
    3 comments 242 views last activity
  • As a player with over 5k hours (mostly on Killer), I think overall the changes have been good for Myers. I only have one significant gripe, which the rest of the community will come to notice. Slaughtering Strike's turn rate. Please consider buffing it, it caught me by total surprise how sluggish it is. This is not a natural counterplay opportunity baked in for Survivors, this is an artifici
    0 comments 21 views last activity
  • It looks like Sable is missing her pink lipstick and eye shadow in her newest Community Rift Skin. Everything else looks great (apart from the obvious bug with her cape) but it does look like the makeup was left out from the original concept art. The crown, corset, caged skirt and open-toed shoes all look well translated and need no further adjustments. 💀
    2 comments 551 views last activity
  • I don't even have the update. You needed to at bare minimum released the Elusive status effect. Now they are going out of their way to play like this. It should have been all or nothing the perk changes shouldn't have gone through if you planned to not go through with any changes to anti slugging or tunneling. Something needs to be added even temporarily so new thing can be changed later after be
    0 comments 21 views last activity
  • I don't know what's up lately with you guys and the idea of killers being able to vault pallets and M1 quickly afterwards, but can you stop please? It didn't work with original Legion. It didn't work with Chucky and necessitated a quick rework. It's made Ghoul miserable to play against for months. And now the Krasue can do it. It worked with Wesker because he has a big slowdown after he does it
    0 comments 42 views last activity
  • When the basekit mori was still floated, they knew something had to be done to balance it out. So they tried basekit unbreakable, then received the feedback it was too powerful and exploitable, removed the basekit unbreakable and simply shoved the basekit mori through anyway. That compounded the slugging problem and community culture until it reached such a peak of toxicity it needed the 'mercy r
    5 comments 111 views last activity
  • This patch has worsened balance issues dramatically Krasue, extremely oppressive chase killer, the projectile has no counterplay. Head Form is just better OG chucky. She is also very tunnel heavy with her infection mechanic Myers, extremely weak. It's mainly because of increased number of pallets, but survivors have far more information and he has very limited opportunities to surprise people
    0 comments 71 views last activity
  • Why on earth did Off The Record get its Endurance removed? Or Monitor and Abuse get its effect nerfed for the smaller TR Killers? I thought the feedback was pretty clear here. Revert these ASAP.
    18 comments 301 views last activity
  • I'm tired of randoms cancelling my heals because they don't know I have this perk and want to do the healing first. It's really annoying.
    0 comments 1 views last activity
  • Survivors can crawl to the nearest hook and pull themselves up if downed, with a progression meter. It would be a very risk-reward move, given that you are directly next to a hook when you use it, but it could help you stay in the game and possibly prevent incredibly long slugging.
    0 comments 12 views last activity
  • Even in a match where I 4k, and get the +2500 Score Event for killing everyone, I can only barely get the category to 75% full. He needs more Score Events, and existing Score Events to be buffed.
    0 comments 1 views last activity
  • This tenacity nerf is ######### bullshit. You scrapped the anti slug changes but removed the ability to crawl and recover at the same time with tenacity???? What the ######### are you guys thinking?????? I'm so pissed, it was one of the only perks that made this game actually playable against killers who slug and you destroyed it for no reason. It says in the patch notes that recovery in the dyi
    2 comments 161 views last activity
  • Can we include a window preview of charm and killer/survivor exclusive DLC cosmetics in steam DLC purchase screen, or in game windows. Also an option to mark all as read for exclamation notifications in game that are bugged or no clear indication where to clear them from.
    0 comments 1 views last activity
  • General Changes There are now 7 different "brackets" of "Player Experience" rather than an "MMR system". "Player Experience" is determined by total playtime as a specified role, with half of the player's playtime as the opposing role being added to the currently played role when determining current bracket: Bracket 1: less than or equal to 250 hours. Bracket 2: less than or equal to 50
    4 comments 81 views last activity
  • Who else sees a map offering for this map or see it as the match is starting and think to yourself "this is gonna be a snoooooze" I personally, despite being a RE fan really dislike the map design in DBD. The middle staircase area is just way too no brainer safe due to a forced pallet break which can then lead to survivors going into the West Office room which also has a must break pallet. This
    20 comments 241 views last activity
  • Ya know, normally, this type of post is made within the week, not literally like 4 hours after the Chapter itself is released, but uh, yeah she is. It is UNBELIEVABLY easy to tunnel some poor dude out of the game. The Leeches stick around after being Hooked and allow you to be damaged by Intestinal Whip. This is important because of Headlong Flight. What ends up happening a lot is the Krasue sp
    1 comments 31 views last activity
  • Friendly reminder everyone called this killer C tier even though she was being tested with changes that heavily nerf killer. They even doubled down and gave her multiple buffs when she was unironically at least low A tier. There is legitimately negative counterplay to krasue atm for solo queue players you just go down within 10s of her landing projectile. Mobility, scamper, really good chase powe
    4 comments 81 views last activity
  • look, dredge on RPD is actually bad. First of all: locker places! We need lockers on outside on east side, somewhere in main, upstairs of where the office is, outside on west side. And on top of that get rid of lockers behind the library! There is triple locker for no reason. Dredge is not the best killer out there, but on some maps she is struggling. There is also so many god pallets th
    6 comments 142 views last activity
  • I don't think it's necessary to have messages like "Thank you for supporting [CC]" remain for so long. Why not have them automatically deleted when the period that you are supporting them ends? What was it, 7 days or 14 days? That would be more than enough, and help remove clutter in my inbox. On a side note, I bought 2 Auric Cell packs and got the mess
    0 comments 1 views last activity
  • Right now in the current state of the game, it has come down to basically using speed reduction perks again to level the playing field in any sort of way against survivors that can coordinate and clear gens quickly. Due to the numerous nerfs to generator damage from perks and limits placed on how much is inflicted and how many times, killers that are viable are basically being limited to see a g
    7 comments 281 views last activity
  • The patch is out and… it is still a dash. Does not feel remotely like a Lunge even with the reduced distance. You can't even feel the slightly faster movement speed while charging. It even still feels as janky on PTB with you needing to crank your mouse around to get around corners. I am glad that they reduced the rarity of the Fragrant Tuft of Hair cause I won't be playing him without that.
    0 comments 21 views last activity
  • Hello! I'm writing this post in hope to reach devs about anti-slugging changes and explain why it will ruin many aspects of this game and most important part of gameplay for me – macro and decision making. And as 50/50 player, it will just dumb down gameplay on both sides a lot. I honestly thought we had enough testing of free UB in past and community explained these points a lot, but I'm glad t
    18 comments 322 views last activity
  • Just like the title says. He is great how he is and his new rework takes away how he is in the movies.
    7 comments 111 views last activity
  • I noticed that some of the maps are boosted right now… BHVR can you please not boost those maps? I am getting nostromo, toba landing, lerys and hawkins all the time and I really don't enjoy them… and meanwhile azarov, macmillan and colwind farms are 1.37%…
    3 comments 1,032 views last activity
  • "Fan shirts" Survivors can wear a shirt that represents their favorite killer. And killers can wear a shirt that represents their favorite survivor. :)
    2 comments 21 views last activity
  • I have made 2 tickets about a permanent ban on my account that I believe was falsely applied and I have gotten no support from the staff whatsoever. With my first ticket, I explained the situation and I got a ticket nearly a month later stating I had to put my appeal through easy anti-cheat. Not only did the employee give me the wrong code to send to easy anti-cheat, it technically counted as a d
    Mod
    1 comments 51 views last activity
  • Seriously, how this map continues to dodge a rework is a mystery to me. Not only is the main building incredibly safe, but you also have two incredibly safe houses, shack, AND some of the strongest filler pallets in DbD. Oh, and that's not mentioning the absurdly long fenes. Like what is this? Not a single gap in this entire fence. Other side of the
    5 comments 141 views last activity
  • Firstly, there is nothing that BHVR can do to remove tunneling from the game. People are going to tunnel. If tunneling is a problem for you run off the record and decisive strike. Its why the perks were created. However, that does not mean that we cannot make tunneling less apparent. I have a few changes I would propose to reduce the need for tunneling in DBD. So, why does tunneling exist? Tunn
    19 comments 261 views last activity
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  • 3 years since they banned Russia to buy games in Steam, but everyone those who had russian steam find the way to buy the game buy creating the Kazakhstan Account. And, developers pls find the ukrainians who can translate the game, we have this people. Above 2000 ukrainian people since 2022 wait for the Ukrainian Localization in the game!
    1 comments 31 views last activity
  • Hello, 8 years i play this game, 8 years that hits are bullshits. Every year i'm asking the same question on this forum : when are you going to fix this issue ? By the way, for few days, I see a lot of ping issues, survivors and killers have their ping goes up very quickly then goes down again.
    2 comments 72 views last activity
  • Hello ghoul haters and ghoul enjoyers, now that we know ghoul is getting some changes sooner or later, i think it would be very helpfull to hear the changes you guys think ghoul need. Personally i have over 80 hours on ghoul and have him prestige 100. I have also played against ghoul countless times already. I absolutely love that "kidnap" tech is finally getting adressed!! Props to BHVR for tak
    21 comments 361 views last activity
  • Title. Deathbound gives free aftercare for survivors. Having a perk that handholds survivors through that counterplay while also buffing them is..... ridiculous. Considering that most maps have clear sightlines Oblivious is not a strong enough effect to warrant this. Please remove it.
    1 comments 21 views last activity
  • First of all I know this stuff may sound boring to many people and make them not wanna read it at all but I just have so much passion for audio and sound design in general. So I just wanted to share some of my observed timeline of audio and reverb acoustic changes throughout the years, along with some feedback. I kept track of these changes mainly by playing myself and also by watching other pl
    0 comments 11 views last activity
  • I'm getting screwed over as a console player that can't use mouse and keyboard as both killer and survivors. I get survivors who move in unrealistic sharp angles and rotations that I'm unable to keep up and vise versa as survivor with killers and they force the auto aim to kick in instead of roaring me over more to try and hit them. If people move like they are able to their center of gravity wou
    6 comments 92 views last activity
  • Sunglasses: This zombie was evidently cool before becoming infected, your zombies are immune to being blinded by flashlights or flahbangs.
    0 comments 11 views last activity
  • HAVE YOU FORGOT THAT YOU PROMISED US TO ADD THEM THREE YEARS AGO?! The killers are ruining my challenges/tomes when they leave the match out of anger. This is unacceptable! Add killer bots for our challenges. Let them be dumb, we're playing with dumb survs bots too and don't complain about it much!
    0 comments 21 views last activity
  • Even luck offerings such as the Jar of Salty Lips and Black Salt Statuette now display in their description that they increase Survivor's luck by 3% and 2% respectively. Yet map offerings still have the very outdated 'Tremendously' in their description, the same as it was before. Wouldn't it be better to have that changed so it displays the actual value, this being 20%? Might help alleviate con
    0 comments 11 views last activity
  • (This is, in fact, a reposted discussion. I don't know if that's illegal on these forums or not. I'm sorry if it is.) How's it going lads and lassies of the Fog? Today I'm going to go through a detailed list of killer changes/buffs that I believe would make the killers more interesting/less bulliable. These changes are up to constructive criticism from both Killer mains (such as myself) and Surv
    2 comments 81 views last activity
  • Ive had a couple of matches now where i throw a pallet down and wesker pulls me back to the other side actually slamming me against the pallet i threw. this cant be intentional and its a pretty big deal in the counter play to wesker.
    3 comments 32 views last activity
  • This would be a nice touch to the game also being that they are creepy and springtrap is already there so maybe the FNAF 4 characters will have there own move set but I think this would be a nice thing to add
    0 comments 11 views last activity
  • The chests spawn at the edge of the map, far from gens and every ressource. Its a big detour to get an emp and that would be fine, if it was intended on every map, but the swamp is an outlier.
    3 comments 32 views last activity
  • Thank you very much for opening all descriptions in all Tomes/Books. It was very interesting to find out how some of the stories ended. Would you like to add Event Tomes? It would be nice to read their descriptions someday in game. Is it possible to add them in game?
    0 comments 2 views last activity
  • Play a single game of Dredge on RPD, and look around with right click during chase. There is not a single area in the map where locker placements are favorable for Dredge, assuming there even are any. An entire quarter of the map has none. Do the people making decisions genuinely not play the game? Like I don't understand.
    0 comments 1 views last activity
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