Feedback and Suggestions
Our team will be happy to read these!
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So. After playing a few games as survivor, running into the new killer (all fine, it is normal) and experiencing games that were basically 100% the same (first survivor gets hooked and from there it's just tunneling from hook woth almost no counterplay), I have some suggestions on how to downtune and balance Krasue a tiny bit better: Can you maybe make her infection work like Wesker's? The whol0 comments 11 views last activity
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Tenacity Off The Record Hope Dead Mans Switch Tenacity was already a very niche perk and this change ruins a lot of fun non meta meme builds Off The Record, I was not a fan of the Anti-Tunnel Anti-Slug changes in the PTB BECAUSE perks already existed to help prevent this stuff, so WHY would you remove one of the better perks that helped with this? If you don't want people body blocking7 comments 162 views last activity
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I ended up writing about a lot of things here so I'm going to title each paragraph for easy readability. Menu Sound Effects: We should be able to individually tweak the menu ambience, menu music, menu button sound effects, character sounds (like oni's roar and Wesker's voice lines), and bloodweb sounds. There is literally no reason why we shouldn't be able to do this. I can understand the reas1 comments 121 views last activity
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Taurie, Orela, and Houndmaster are the only og characters left this year that need halloween shirts/weapon and I think it would be something more worth to play out the event for imo.2 comments 21 views last activity
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Can I add more tasks for the weekly quests? Or that there are weekly quests and the reward for them is decent (preferably in the fragments of the gap).0 comments 1 views last activity
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She has no cooldown after regurgitation and can convert this into an instant-M1 attack. She has next-to-no cooldown when she switches between body and head form. Her regurgitation has some insane auto-aim abilities. She is able to tunnel relentlessly because her infection isn't removed when a survivor is hooked. Going against Krasue is a miserable experience at the moment. She has literall0 comments 21 views last activity
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Devs, one of Michael's best asset is Vanity mirror as since he's slow, sometimes it can be easy to get turned around and lose players. For super ultra hardcore players, might not be an issue, but for casual players like me who works a lot of overtime, when I have time to play, Vanity mirror helps in being able to get back in the pursuit when players run around you, fast vaulting or dropping the p0 comments 1 views last activity
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You are working on anti tunneling yet you didn't do a thing to his red add on that allows him to see survivors auras when in the orbs. This just makes it easy to see when the unhook happens and to run back before the survivors can leave the area especially with Lethal Pursuer extending it to 4 seconds. You need to take into consideration stuff like this when thinking about anti tunneling. Even i2 comments 21 views last activity
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40 seconds is not enough to do much of anything when he has a cooldown just to use his lunge. It's even worse with Tuft of Hair, we're now using an addon to get old Myers with a bigger TR, smaller stalk range, tier 3 animation set and 20 seconds less tier 3. One of Myers biggest strengths was his snowball potential and now that's gone on both versions and the anti-loop on a cooldown doesn't ma0 comments 1 views last activity
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Any idea when she's getting her RBT back in the lobby where she's holding it? Is removing it intentional or just something not worth looking into re-adding? Also, any talk about adding a lobby and TR chase theme? 🐷That is all for now. crouches off3 comments 21 views last activity
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TWD patch was full of bugs which were annoying, but at least the Survivors were cool and the content was fun. This patch, however, has a series of deliberate decisions that have wider reaching consequences that make the entire game feel awful to play right now. Firstly, Survivor is kind of awful with the release of the new killer. She's quite overtuned, good at tunneling since infection doesn't5 comments 91 views last activity
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The 2v8 classes are way more balanced than the normal game. It would be great to see a 1v4 ranked playlist with these class presets.0 comments 1 views last activity
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His axe goes through rocks and his attacks have no cooldown if he misses. Fix please.7 comments 101 views last activity
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He needs 2 changes: Smoother Slaughtering Strike, I can't lie, it feels like ######### to use in most situations, even more if you want to use it in a loop cause it has a much slower turn rate and 150 degree limit After Evil Incarnate ends, it puts you in Pursuer not Stalking, you most likely gonna lose it in chase and then you probably will chase normally instead of being sneaky or stalking0 comments 1 views last activity
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With the recent changes tested during the PTB I would like to suggest an alternative to the anti-slug system. The PTB version while making slugging a short term inconvenience removed the legit reasons why it's done. Survivor down at a pallet with known survivor in the area. Survivor down in the open with a known flashlight survivor. Survivor down but another objective is taking priority.23 comments 232 views last activity
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Little too cartoony for DBD. The bright red background also makes it hard to look at.6 comments 191 views last activity
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He has not been updated since 2020 or something so hes outdated. people know how to counter him. Hard to actually kill survivors even if you are super good with him. Legit just buff him hes terrible. so many killers are better than him. Please behavior :)2 comments 31 views last activity
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Knock out has been reworked for a while now, and the majority of players already knows that its not a great perk, it has been made into a perk to counter ONE thing and that is pre dropping, and as every one knows it does an atrocious job at it, so i just dont understand why bhvr decided to leave it as it is, even tho we were very clear abt it being too weak, on the ptb and even after that. It ho14 comments 102 views last activity
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We all know by now tutorials are useless for learnin complex, intricate gameplay. Not to mention that new stuff gets added to dbd every three months, which means upgrading a tutorial is extra, unnecessary work. So what if we get a screen during trials (right next to match details) that displays quick information of what’s happenin, like: why did I scream, why the generator got blocked, what exac4 comments 101 views last activity
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Hi! I've been loving this game as of recently, went through a few killers and my favorite has been Skull Merchant, I just love her playstyle and learning more every game. I'm a little scared for her rework, and think she will be in a solid place with just a few changes! I'd love for this to be considered by the team.. Here are my 3 main change suggestions I think are very necessary for her to j0 comments 1 views last activity
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Wasn't sure if the devs had ideas for items other than the fog vials so I figured I'd share some randoms I had. Might be broken, might not be. I'm not a balancin person. Gatestone, place a stone, place another within 4/8/16 meters, you can now 'vault' to the other stone once, single use consumable item. Aura is revealed for two seconds after use. Throwing Needle of Life - Press active abili1 comments 31 views last activity
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I was kind of afraid she'd turn out this over-tuned because I didn't want a killer that was hated and who I can't play because there's no point in learning her before she gets her inevitable changes… Well many people are making suggestions, I'll add mine to the pile. I actually think her projectile is really really cool and fun to use so here's what I'd do to it: Make it so that a direct pr6 comments 141 views last activity
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Great concept and killer but cooldown for power is very small compare to the other killers, Krasue needs at least a bigger cooldown for changing power modes and basic hits. Please and thank you devs0 comments 11 views last activity
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Her fly should works like Dracula’s bat form and be related to different button, so u need change between forms. It also would be nice if her ability to use this flight would go progressively, giving chargers only after infecting people, so she wouldn’t have such mobility from the start. Infection can stay even if person would be unhooked, but the speed of getting rid from this infection shoul11 comments 221 views last activity
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Krasue can chain actions into one another way too effectively. She can headlong flight into a vault and instantly has full movement speed, can attack and has the ability to interact with things. Meanwhile Wesker or Lich get slowdowned when using their power to vault or just to move. Krasue can also Infect you and immediately follow it up with a basic attack or she can transform and use her intes0 comments 11 views last activity
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From all I'm seeing in discussions and threads, a lot of the vocal people want practically every part of her kit nerfed. You need to take baby steps here, and not do the BHVR thing where a fun killer gets overnerfed. Start by: •Removing Leeched status upon hooking a Survivor •Make Glowing Fungus either cure Leeched faster, or cure immediately upon use. As a console player, I'm begging you DO0 comments 41 views last activity
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Can you add an option for the killer to Abandon the match when the exit gates are open. It's getting quite annoying having to sit through that hell4 comments 31 views last activity
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What’s the point? Who was asking for this? Out of all the perks in the game, Tenacity was not a problem. It wasn’t meta, it wasn’t broken, it wasn’t ruining anyone’s matches — and yet somehow it gets gutted? Why? The whole identity of Tenacity was being able to crawl and recover at the same time. That’s literally what made the perk worth using. It gave you some options, some creativity, and at12 comments 461 views last activity
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After walking, crouching or standing still for 4/3/2 seconds, reveal the aura of the Killer, Generators and Chest within 24 meters If the killer chases you, the perk deactivates. After being out of chase for 5 seconds the perk activates again0 comments 41 views last activity
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Stop giving me the power rangers as survivors when I play killer-not even as a P1 killer and survivors who don't do anything as teammates when I play survivor. I'm at the point where I'm tempted to delete my account because that's just how terrible matchmaking is. Put the survivors who don't want to work together in matches together and give me teammates who actually play and stop giving me prest2 comments 21 views last activity
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Hi, I wasn't going to make another nerf Krasue post because I feel as though more accomplished survivor mains are making the points I want to make better than I am. This said, there is one add on from the Krasue that I have found very overbearing since the PTB which is the Lorenza's Remains add on. Due to how easy it is to force players into Leeched 1, this add on is essentially a free slot for a1 comments 101 views last activity
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With all the talk about nerfing tunneling and buffing not tunneling, I think its time DS got reworked to truly focus on its effort to punish tunnelers only. I find it a common occurrence as someone who rarely tunnels people that I hook someone, go enter a new chase, hook someone else, they get unhooked, I find them like 30 seconds later, down them, and BOOM DS, even though they aren't being tunn3 comments 51 views last activity
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Im not sure if this was intended or not, but I've been able to see hook states as a killer. It's been a significant positive change for me, because now I can far more easily spread out hooks on matches where survivors are having a difficult time. Essentially, im an underdog fan, so I mostly focus on killers such as ghostie, slinger, pig, and so on. This essentially means having to go in with you3 comments 51 views last activity
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The scrub army marches in demanding nerfs not even 24 hours after D-day. It's the same disingenuous, posturing rigamarole. Every. Single. Time. The process is to see what counter-play develops after a realistic amount of time has elapsed for counter-play to develop at all (hint: it's a lot longer than a single day), consider performance targets (rooting out players who purposely give up or th6 comments 141 views last activity
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The turn speed is very slow, it's very difficult to get survivors on tight spaces. And you also could increase the duration of Evil Incarnate to 50s, 40s is a bit low.1 comments 31 views last activity
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Let me get straight to the point, Krasue is undoubtedly S tier at this current moment so, yeah, she does deserve to be toned down. Here's some quickly-put-together changes: Removed the ability to vault pallets while in Head Form. The Krasue can now break pallets while in Head Form at the cost of disabling Headlong Flight for 3 seconds afterward. Leeched progress is completely removed once0 comments 51 views last activity
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in no particular order, no wasted text with explanation, not necessarily all in combination with eachother: Remove Leech on unhook Increase cooldown between repeated usage of Regurgitate Add slowdown when using Regurgitate Increase delay before you can use Intestinal Whip when transforming from Body to Head Mode Remove Pallet Vault in Head Mode Add a lullaby to Head Mode Reduce hurtbox of0 comments 211 views last activity
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instead of the dash (slaughtering strike) what if he had a similiar abbility from Friday the 13th the game where jason could use his shfit abbility. It could be more fun and more fitting. what do you think?9 comments 61 views last activity
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Jesus crist, played the game yesterday and just realized how bad it truly was, some of these maps have so many pallets it feels like there is one every 5 meter, and the majority of these, are not even mind gameable.10 comments 141 views last activity
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Hey guys, just posting my thoughts on how to try and help relieve tunneling and slugging, probably nothing new and they may have already come up and been shot down (don't frequent the forums here too often), but I thought I'd throw my two cents out there. I guess I'll start off by saying that I get tunneling and slugging aren't fun for the survivor side, but I also know that (some) killers do it0 comments 11 views last activity
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…they buff killers instead. Off the record nerfed and now killers can see our hook states so tunnel every game now. Appreciate it bhvr.0 comments 11 views last activity
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I'm sure this has been suggested but I'm adding my voice to others. Leeched status should not carry over after you are hooked. A Krasue is already able to down a person within 30 seconds of a match starting. Coming off the hook with full leeched status just allows a survivor to be tunneled. Also there should be some cooldown between her spits. She shouldnt be able to rapid fire her saliva at peop2 comments 41 views last activity
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I know this will probably get downvoted because it's a killer complaint and the update is overall killer sided but the new pallets in macmillan mainly but other maps too are so frustrating for lower tier killers. I was playing as myers and this survivor dropped 3 pallets in less than 15s against my myers. Pale rose had a tile with 2 vaults and 2 pallets, this is something i have never seen as6 comments 241 views last activity
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3 ideas Road Life While injured, not Broken and repairing a generator, gain 1/1/1 token for each regular great skill check success. When you have 6/5/4 tokens , spend all tokens and gain 300%/300%/300% healing speed until you stop healing. Lose 1/1/1 tokens when you fail a skill check or While injured and repairing a generator , each great skill check heals you for 8/9/10% of yo3 comments 71 views last activity
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I understand why devs felt it was necessary to make generators more visible, and it's definitely not the worst way to implement this change, but oh my god I wish there was a way to disable it. It just looks off and sometimes when playing survivor the flashing fast-moving pistons take up a huge part of your screen when repairing. I saw a single gen that still had the old model and it just looked s1 comments 21 views last activity
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I think majority of players can agree that she is very strong S tier killer. And while I don't mind have more S tier killers, especially with keeping in mind that killers will be forced to do nothing except chase different survivors one by one, I DO mind S tier killers which are super easy to play as. And I think we can make Krasue harder to play as and more fair to play against without destroyi14 comments 311 views last activity
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Dead by daylight is a nuanced and carefully balanced game when it comes to crucial mechanics, such as the distance of a loop to get to a pallet or window. These fine numbers determine whether these parts of the game are mind-gameable and to what degree, or whether they are just completely safe, removing the interactive play around them. However with that fine balancing and precise length of eac0 comments 21 views last activity
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He has like 50 000 new sound effects for EVERYTHING he does, tiering up? new sound effect, 50% of your gauge up? new sound effect, readying your power? new sound effect, using your power? new sound effect, and so on… From atmospheric sounds to sfx polution on a stealth killer. I'm not sure what happened but all of his new animations are so half-assed, his knife from the Survivors' POV looks like12 comments 261 views last activity
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Today, a teaser for another Halloween game was released. Since it follows the gameplay style of the Jason game, it didn’t feel very fresh, but I still found it better than the new version of him in 9.2.0. It’s been quite a long time since his release, and I can understand the attempt to adjust his abilities to fit the current Dead by Daylight. However, I believe his completeness remained consist1 comments 1 views last activity
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Please, the last time I talked to someone on the dev team they said this was getting fixed. It has been in the game since the FNAF PTB. Freddy's charge-up for his snare has been bugged for 3 months, it takes a second longer than it should and his hand animation is wrong, every time you charge it. It makes him feel clunky. I just want to know that this bug has not been forgotten. It affects his en0 comments 22 views last activity