Suggest changes for Roadlife

3 ideas
Road Life

  • While injured, not Broken and repairing a generator, gain 1/1/1 token for each regular great skill check success.
  • When you have 6/5/4 tokens, spend all tokens and gain 300%/300%/300% healing speed until you stop healing.
  • Lose 1/1/1 tokens when you fail a skill check

or

While injured and repairing a generator , each great skill check heals you for 8/9/10% of your maximum health.

or

After completing a generator, gain 100% healing speed for 70/80/90 seconds

Comments

  • @CursedPerson said:

    3 ideas
    Road Life

    • While injured, not Broken and repairing a generator, gain 1/1/1 token for each regular great skill check success.
    • When you have 8/7/6 tokens, spend all tokens and gain 300%/300%/300% healing speed until you stop healing.
    • Lose 1/1/1 tokens when you fail a regular skill check

    or

    While injured and repairing a generator , each great skill check heals you for 8/9/10% of your maximum health.

    or

    After completing a generator, gain 100% healing speed for 70/80/90 seconds

    No point in keeping the original activation requirement, its too unpredictable, too hard to get and just not a good basekit buff

    A reactive healing for generators sounds pretty balanced actually

    This third one just sounds like a worse We'll make it. Spamming gen pops would make the perk useless or get alot less value

  • @CompetitifDBD said:

    https://forums.bhvr.com/dead-by-daylight/discussion/456814/suggest-changes-for-roadlife

    No point in keeping the original activation requirement, its too unpredictable, too hard to get and just not a good basekit buff

    A reactive healing for generators sounds pretty balanced actually

    This third one just sounds like a worse We'll make it. Spamming gen pops would make the perk useless or get alot less value

    The PTB version of Road Life applied that speed to healing yourself as well, so assuming OP doesn't mean to change it to altruistic only, the third one would have that over We'll Make It.

    Though, I do also favour the second one, I like that idea. It's restrictive enough to not be unbalanced, but also in such a way that it encourages running other tools alongside it, I like that.

    If Road Life were to get a full rework - which I think could be beneficial but isn't necessary - that's what I'd lean towards.

  • Ok so the buff to road life was just two pathetic token decreases. I feel like nobody at bhvr even understands why its hot garbage.
    First you cant even start gaining tokens until injured.
    Second you cant even heal yourself with it.
    Third you lose tokens if you cant hit 4 greats in a row.
    Forth you lose the 100% if you stop healing (what if ping causes a misshap or the survivor being healed accidently moves).

    The perk just doesnt do anything in the realm of healing perks. The perks is straight downsides with a barely usefull effect compared to other healing effects. At least make it a sidegrade to other healing perks or give it a proper niche to fill without making you go on a week long quest, sacrificing your first born, for the most mediocre effect ever.