Feedback and Suggestions

Our team will be happy to read these!
  • Survivors vs Killer. 4v1. always 4x more people than killer experiencing any given match. THESE are the players you should be catering to. The people who experience MORE of the game should be getting the 60% escape rate. The justification I have seen around the 40/60 killrate-vs-escaperate is laughable, at best. "We want the killer to seem powerful and scary"... Then make the game more scary an
    69 comments 1,802 views last activity
  • An anti-tunneling system was discussed for a while, but it wasn't implemented. Instead, the "Off the Record" perk, which significantly helped survivors escape tunneling, was nerfed. It became simply unbearable to play. Every third game, a killer kills me or my teammate after the first or second generator, and the game becomes 3 vs. 1. Please return it to how it was. Or at least buff the "Decisi
    11 comments 491 views last activity
  • Make her ranged attack less spamable. Either make her slow down when she's using it or make the cool down longer
    6 comments 71 views last activity
  • As of the newest update, it was specified that there was more pallet density added to maps to help reduce dead zones, which sounds like a great change. However in practice they didn't just add a few pallets to areas that are dead zones, they added pallets EVERYWHERE on EVERY part of EVERY map. It's not just like they added pallets to dead zones, they added it to areas that already has loops and
    9 comments 332 views last activity
  • The killer is incredibly overtuned. She needs to at least have some changes or adjustments. 1.) Let survivors feed the other survivors the mushroom. You can spray/inject with wesker/neme and use a wand in chase with singularity but you can't give feed someone a mushroom? I can bring one to the hook but having to drop it and hope they notice/pick it up is stupid. Half the time the killer is alrea
    0 comments 41 views last activity
  • I dont think I need to elaborate on what EXACTLY is wrong with her power. There is a lot. Most of that is fundamental that cant be solved with nerfs. If you are here, you most definitely experienced how Krasue feels in chase. Either as or against, it doesnt matter, you can tell how cheap and uninteractive, yet brutally efficient she is. They buffed her because they got stats and feedback from
    75 comments 1,953 views last activity
  • I understand the frustration of playing against a Killer who hard tunnels- plenty of them just use it as a crutch to make up for poor macro play or chasing ability. In fact, I recently played against a Freddy who missed most of his power uses, got looped like crazy, but still got 3 kills because he hard tunneled somebody out of the game and brought NOED. Competitive DbD lobbies manage to discour
    8 comments 151 views last activity
  • I have some minor suggestions that I hope the devs could implement, without too much trouble. These shouldn't be controversial as they are for the community as a whole. Retire Map Offerings They clutter the Bloodweb and are simply too expensive for a 20% chance. It's frustrating getting a new Killer or Survivor to P3 and have more Map Offerings than Escape Cakes / Survivor Puddings, Bl
    5 comments 71 views last activity
  • Scratched mirror myers is one of the most popular and mutually enjoyed builds. After the death of map offerings, it became so much harder to enjoy and rarer to see. Now it is an IRI addon so it will be even harder and rarer to play as. Scratched mirror myers isn't even particularly strong. Its just funny for everyone (unless you get the lame ones that just camp by the hook). Scratched mirror nee
    6 comments 182 views last activity
  • Ugh I'll keep the dang caps sorry. You need to make it so if more then one totem is in play they cannot re boon the same one twice in a row and once place it can't be moved until removed by the killer. Also deactivate anyone else's boon of the same once it is on the map. If this can't be done which it sure can then make it that killer will destroy the totem after the 3rd snuff and get rid of the
    3 comments 61 views last activity
  • I used Tenacity for a superstupid/fun build (I don't think there were much more uses for Tenacity). Now that build is even more useless. I mean, what's the use of Tenacity now? This nerf is nonsense.
    0 comments 21 views last activity
  • I Regret now for P100 him. Michael myers got absolutely gutted. Please revert and give him a real buff.
    6 comments 131 views last activity
  • I play both sides and I have been left to die for hatch and seen people left for dead on hook for it! Remove the damn offerings and make it so it will spawn at shack or main building like 4% of the time ( make it the new 4% ) and if a map has both it won't spawn on either location! Also perks like Left Behind and any other perk that help find it should be totally reworked into something else! I'm
    0 comments 12 views last activity
  • I really like the idea for Pursuer mode and would like an add on that basically makes it twice as powerful but the downside is that he's stuck in Pursuer mode for the whole match. So he has 40% reduction on all stuns and breaks stuff 40% faster and vaults 40% faster. Think this'd be really in keeping with his source material too Edit: Nevermind I used the classic pallet breaking build and s
    0 comments 1 views last activity
  • I think a little “random perk” button would be cool to add, and maybe each perk slot can have its own “lock” toggle which prevents a slot from being randomly generated if it’s locked. it’d def help me use perks i normally wouldn’t use, or the most random build just for giggles
    1 comments 31 views last activity
  • I don't mean balancewise. How accurate are the powers from Krasue? Maybe you have seen the killer in movies or other media. Is there anything missing? I think her appearance is very well done. Gameplay feels a bit stale. Except the mushrooms on the ground, you don't see much of them as a killer. Looking into wikipedia Krasue is good represented in the game for me. Anyone know more or have an
    7 comments 101 views last activity
  • This Add-On is so ######### nuts man. Why do you just know where someone is in phase? That defeats the whole purpose of phasing removing your survivor vision
    8 comments 221 views last activity
  • About a year or two ago, Wraith's weapon used to be barely noticeable while cloaked, but nowadays the shimmer effect is strong enough that it can be a bit distracting while playing him. They should make his weapon fully invisible while cloaked from the 1st person pov.
    0 comments 11 views last activity
  • Про баланс не говорю, о нём и так уже все знают, но почему если в форме головы она несёт выжившего, она может бить не заражённых выжившых
    1 comments 11 views last activity
  • Y'all completely gutted his scamper and kept the achievement for it, which is diabolical. Do you guys even play it live? His scamper is countered by..get this…standing next to the pallet, because there is no way to hit a survivor standing next to the pallet. Revert the scamper back to counter looping and gut the slice and dice to reduce his sneak attacking ,which isn't so much sneaking as he yell
    2 comments 31 views last activity
  • A lot of confusing perk nerfs/changes with all of the canceled features of this chapter. I saw you guys asking for Road Life Feedback, so I hope you're really considering feedback for MORE than just new perks. I decided to give you what I consider to be safe adjustments/reverts/buffs to the perks below. Perk Change Feedback Vigil I really wish you guys would have listened to feedback abou
    3 comments 431 views last activity
  • This feedback is for the developers, and I'd like one of them to respond. So, I'm not interested in comments from surv main complaining about everything, so please avoid them. Regarding the recent changes to Dracula with the latest installment, aside from the improvements made to the bat form, which moves better than it should, the other changes to the vampire and wolf forms don't make much sen
    3 comments 81 views last activity
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  • Let's get all of the cinematics remade for every chapter up through Legion remade with the modern touch (and give actual cinematics to those who never got them) . All the older killers deserve the love of genuine cinematics like the new ones get today.
    0 comments 11 views last activity
  • Currently I propose a new “Damage Type” system that uses the current health states but adds minor secondary effects depending on the damage type. This would not break current gameplay but would add tactical depth and open opportunities for new perks. Proposed classification: Damage Type Current Killers / Examples Suggested
    0 comments 11 views last activity
  • Allow Killer to abandon during end game collapse timer.
    0 comments 11 views last activity
  • coldwind has always been my favourite realm since 2016 I stopped enjoying it when nic cage came out because they added the horrid pallets and made it basically deadzone city then they added the horrid weird tiles that no one asked for But now finally coldwind is fun to play on again I think it’s time we bring back the dark skies and vibe we used to have on that map I hate having my eyes burned o
    1 comments 31 views last activity
  • Hello, I am not going to say if I enjoy the new Myers Rework, because I might get crucified, so my zip are lipped but… I wanted to bring attention to some weird things with Myers that make parts his playing experience right now not as good as it could be, and we all want top dollar quality here. When Myers goes into T3 or now Evil Within Mode, he takes a good look at his knife. But when that
    1 comments 61 views last activity
  • I like the concept of taking generator skill checks and using it to enhance healing. However the requirements and restrictions on this perk make the payoff, which is only equivalent to other healing perks, not worth the trouble. My suggestion would be to have Road Life function as so: Whenever you succeed a great skill check while repairing a generator, Road Life gains a token up to 3/4/5 toke
    2 comments 31 views last activity
  • Lately I’ve been thinking a lot about how the game used to feel. Back then, maps felt bigger, there were more places to hide, and the atmosphere was closer to an actual horror game. You could really feel the tension of being hunted, the dread of not knowing where the killer was, and the fear of making noise in the wrong spot. https://www.youtube.com/watch?v=NNiHc2d3oWs To
    6 comments 141 views last activity
  • The Krasue: Regurgitate Cooldown: 3.5 seconds (was 2.5) Extend the delay after Regurgitate before you can Basic Attack Remove Regurgitate Ricochet Aim-Assist Head Form can no longer vault pallets Head Form can break pallets Remove the 0.6s no collision window Head Form Movement Speed: 4.6 m/s (was 4.8 m/s) Head → Body Transition Speed: 2.3 m/s (was 1.15 m/s) Basically just nerfs acro
    3 comments 161 views last activity
  • maps like Badham, Swamp, MacMillian are way too broken now. Why not just add small filler pallets why is every pallet safe and non mind game able. Not to mention the absolute trash maps in rotation for killer.
    1 comments 51 views last activity
  • Until bhvr gets the point they need nerfs. Ghoul for his leap has no cooldown and he shouldnt get to leap across the whole map and krasue for her speed. That dash she does has no cooldown at the end either so she can just dash, catch right up and hit you all at the same time. Nerf these killers.
    0 comments 51 views last activity
  • I would give it so much if Nemesis got the Mr.X skin. I love Resident Evil games. What you already have and the game Dead By Daylight. I could imagine it like Trapper, The Dark Lord, or what's coming in now is the new skin for the Oni killer. It would have a Legendary rating and a unique mori to it. I could imagine it as the base with just the difference
    0 comments 152 views last activity
  • Bring back old hatch. Not the hatch standoff but the hatch spawns early. Realistically no ones really going to be happy about the changes but I say tweak the current Slugging Update (in terms of numbers) and bring back old hatch
    22 comments 351 views last activity
  • Before you say it isn't a nerf, watch Scott Jund's video to explain how every aspect of this killer was nerfed. In my opinion, I agree with Scott's assessment. https://youtu.be/G32WBB4dUGA?si=pneQb2i0mH5_Mwi3 Two major things need to change with the new Shape. First, you need to remove the animation when switching to Slaughtering Strike. Get rid of it. It was unnecessary
    38 comments 733 views last activity
  • Visually, she is great, like everything, one of if not the best original killer look wise (tho I would say Unknown looks better)… But balance wise, oh my god. She was already strong on the PTB, like somewhere in A, the lowest top of B, she needed her attack to be smoother and Head to Human transition feel better. They did the second one perfectly, almost 3 seconds to do anything with big af slow
    2 comments 331 views last activity
  • Phase 2 of the new Quality of life updates specifies fixing high priority/impact killer issues so I'm making this thread to compile a bunch of issues on Sadako. Some are bugs, some aren't so instead of creating a bunch of different threads I'm compiling them all here, also I'll provide a log file. Manifest Action Lockout When manifested, if you tap the demanifest button it will lock you ou
    17 comments 452 views last activity
  • Just saw this on Reddit. Somebody posted this video. https://www.reddit.com/r/deadbydaylight/comments/1nr7j43/krasue_has_basekit_lightborn/ Apparently, Krasue can just look up when she's in head form while picking up a survivor. Her 'eyeline' is panned up and she can just avoid flashlight saves outright. Killswitch when?
    4 comments 111 views last activity
  • Survivors should be able to swap items or still be able to use their own item if they’re holding a killer’s secondary objective. For example : Wesker’s spray and a toolbox, Sadako’s tapes and a flashlight, etc etc. Thoughts? Reminder this a question that can be answered politely.
    5 comments 91 views last activity
  • Every killer should have at least one add-on that grants extra blood points for using them. That is all.
    0 comments 1 views last activity
  • Hi everyone, I was wondering if we could get an option to recycle items and offerings we don’t want to use (because we find them useless, or they simply don’t fit our playstyle) in exchange for Bloodpoints. Even with a loss (for example, only getting part of their value back), it would still be very appreciated. After all, everyone has their own view on what’s useful or not, and this would
    0 comments 1 views last activity
  • So I was trying to make a build using Any Means Necessary, and came up with Troubleshooter, Chemical Trap and Resilience. Not meta, but a decent little build, and after getting a run of playing against about 6 different killers from modern DBD followed by a Wraithand a Ghost Face... I realised how similar the builds and play styles of all the modern killers are... Ignoring the fact the Krasue is
    4 comments 141 views last activity
  • could you buff the iron will effect to 100% and give it an effect that causes pools of blood to disappear faster (like lightweight with scratch marks).
    0 comments 11 views last activity
  • A little bit of background to me. I started playing around the Knight release. At that time sadako still had her first version, my favorite version. She was really scary and hard to play against. She constantly appeared out of nowhere and had full control over her TVs. Something that I‘m very much missing. To make it clear I‘m not complaining about winning too little. I have a 65% kill rate, but
    2 comments 101 views last activity
  • So the Myers rework dropped and I am very disappointed in how it turned out and this post explains my and many of the community's grievance points. So firstly lets start with the positives of the rework: The stance switching mechanic. Myers's status as a stealth killer has always been a bit of a joke since as soon as Myers hit tier 2 it would go away forever so the ability to switch back t
    23 comments 1,742 views last activity
  • Hello! I have tinnitus and I play this game quite a bit, the low-buzzing sound in the current lobby is honestly terrible to be constantly hearing. I'm already hearing constant buzzing and hearing it in the lobby as well is very annoying! I can imagine even for people without tinnitus, it can also be dreadful. The last lobby had constant fly buzzing, groaning and other zombie noises that just get
    1 comments 31 views last activity
  • Sorry if this is a bit odd or unnecessary but I enjoy doing so. I have been playing DBD in Italiano and would love other language translations like Latin, Aramaic, Arabic, Hebrew even….I get not many people would play in those languages but It is a lot of fun learning other languages that way and playing DBD in a different dialect/tongue.
    0 comments 11 views last activity
  • I've heard a lot of talk about the auto-aim, and I wasn't quite grasping exactly… HOW strong it is. Until I saw this video. This is, well. Insane. https://youtu.be/dNPJH40tCHs The projectiles literally bounce backwards against logical physics to magnetize to Survivors, you don't even have to try aiming. This Killer has had all skill expression totally and utterly ripped
    12 comments 311 views last activity
  • If we look at Oni he was a very strong chase power, which can down even faster than Krasue's can. However his power is balanced because he has to work for it in an M1 Scenario. If Krause had to work harder to infect survivors, then her power could also be balanced, that being a 120% move speed killer + big lunge. Regurgitate should have a longer cooldown before you can m1 after and should hav
    0 comments 21 views last activity
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