Feedback and Suggestions

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  • I see a lot of people get slaughtered cause they cant find a pallet and I know the direct advice given in game is to plan an escape route, but I think this wont cut it and survivors really dislike trying to find one, instead of using a perk, like Windows of Opportunity. This perk is really good at helping you find the pallet. So why not help Survivors find a pallet more? Like honestly Maps are
    0 comments 21 views last activity
  • In my opinion the long awaited Michael Myers rework is a complete failure for several reasons… Old Myers rewarded smart, distant stalking for faster progress. New Myers pushes you to stalk mid-chase, the penalty for moving is negligible, you build Tier 3 quite fast, and the reduced stalk range makes stealthier plays worse. Slaughtering Strike is overloaded with sound effects, from Survivor POV
    0 comments 183 views last activity
  • NOTE: This will only include commentary on the "Changes from PTB" section of the patch notes. While the 9.2.0 PTB feedback section is closed and therefor I can't link to that post, you can still find my thoughts on the rest of the 9.2.0 changes (including the postponed ones) on my GitHub if you're interested. Changes from PTB New Killer: The Krasue NEW KILLER POWER: Intestinal Whip w
    0 comments 61 views last activity
  • So with the recent update of 9.2.0, there was a change made to the game that decreases the presence of "dead zones" by more evenly distributing the pallets throughout the map. There may be upsides to this for the survivor side of the game, however, this poses a problem amongst many for the killer side of the game. As someone who plays Survivor and Killer almost at a 50/50 split, and while I admit
    1 comments 41 views last activity
  • Here are some anti-camping/tunneling/slugging ideas that are actually reasonable: Anti-tunneling idea: Survivors lose collision for 10 seconds after being unhooked Anti-tunneling explanation: The most obnoxious tunneling is stuff like a survivor being unhooked in a basement, and the killer immediately trying to bodyblock them in the shack stairs, until the basekit endurance wears off. This chan
    Mod
    26 comments 421 views last activity
  • A good survivor perk that I have not seen yet would be something that would prevent gen explosion from or reactions from eruption, oppression or scourge hooks. Something called 'Iron hands' or something similar.
    0 comments 1 views last activity
  • I know it's not a bug because the perk description changed, seemingly to coincide with the automatic recovery+ability to crawl feature introduced in the PTB. Can we have that reverted since these changes never made it out of the PTB? Tenacity as it is now feels almost entirely useless. You now crawl slower, you can't recover while moving at all, the aura being hidden is not a worthy tradeoff for
    5 comments 121 views last activity
  • In the last 2/3 survivor games I’ve played, server has disconnected mid game. I demand compensation… These matches are a complete and utter waste of hard earned blood points. What do these bloodpoints mean? Absolutely nothing if the integrity of your game is not meaningfully remedied
    0 comments 1 views last activity
  • Obviously this is about the new killer, and its no secret to everyone that she is now one of the strongest killers in the game. Possibly better than Blight and maybe on par with Nurse. I'm a killer main and I don't want to play her because she's too strong. She makes the survivor experience miserable and unfun which just makes me feel like a bully. Its not even a pvp game at that point. Its why
    4 comments 71 views last activity
  • No anti-tunnel system but they nerfed anti tunnel perks anyway? Tunneling is basically buffed atp. It's miserable. Every single match the killer makes sure to make the game as miserable as possible. Krakue is way too damn strong, as is Kaneki. I don't understand. Do you just not give a crap about the survivor experience at all anymore?
    2 comments 42 views last activity
  • I love 3 slowdown dissolution krasues I can’t do nothing about it’s really fun !!!
    3 comments 82 views last activity
  • Krasue is an S+ tier tunneling machine with low skill ceiling, braindead to play, ignoring everything expect walls. If you get infected, the counterplay is 0. I get the killers gotta be strong at release to boost sales but Krause is overkill. Ruin at 150% changed the meta, hook markers for easiest tunnel, Unknown buffed, Myers buffed. Survivors perks, gutted. Every game I've played yesterday
    15 comments 321 views last activity
  • So I made a feedback post on the PTB for the Krasue, and I am now reposting a rough rework for her based on the lack of changes to her from PTB to live. To begin, I LOVE the vision of the killer: the folklore that inspired and created this killer amazes me, however the implementation, particularly in using Head Form, leaves a lot to be desired. In the folklore, I don't imagine she uses her regu
    2 comments 141 views last activity
  • Let me begin by pushing back against a common opinion I've been seeing about it; "He's nothing like he is in the movie now". Nobody else from a licensed property is either. I don't remember Pyramid Head and Freddy Kruger slinging lasagna lasers, Wesker and nemesis are in a perpetual leisurely jog, and they had to nerf Vecna with lore for him to fit at all. Point is, matching up with the original
    3 comments 41 views last activity
  • I think I understand that the core idea of this killer is that the need to "infect" the survivor is what keeps her insane Head Form power in check, but there are definitely some things on both ends that I want changed because she is currently too strong. Head Form can no longer vault pallets Head Form can break pallets The pallet vault 95% of the time makes her extremely un-counterable, espe
    2 comments 41 views last activity
  • I've played a while now and here are my opinions on everything. I think there's more good than bad, but it is definitely a mixed bag. If I don't mention something it's because I think its fine or good. The Krasue: I go in depth here: https://forums.bhvr.com/dead-by-daylight/discussion/457271/krasue-suggestions Summary of Suggestions: Replace Head Form's Pallet V
    13 comments 229 views last activity
  • Krasue is an awesome design and I love the Killer. Playing her is a lot of fun but I did notice things that felt a little too overpowered. First time playing her I noticed that even if I was stunned or punished for making a mistake. In head form I could easily close the gap while in chase. Survivors making 'one' mistake can cost them the whole game but often Killers can make several mistakes and
    4 comments 23 views last activity
  • I have done nothing but play Krasue since she released, and I knew within the first hour of gameplay that she was very, very busted. This post is to go over every single non-bug related issue I have with the "What That Neck Do?" Killer. Regurgitate Starting it off with her first ability, Regurgitate. This thing comes back far too fast. By the time your Leeching Gland has bounced off a surface a
    6 comments 351 views last activity
  • The skill of the assassin Krasue has no penalty, and there is no penalty for canceling the skill when moving too fast. The charge-up time of the blade is too long, which has a significant impact on the gaming experience of human players. We hope that the development team will urgently weaken the assassin Krasue as soon as possible! 😥😥😥
    1 comments 21 views last activity
  • Survivors have many caveats that allow them to disconnect, with being able to leave after being slugged twice the most recent one. What about killers? Why can't they leave when the exit gates are powered? Just remove the killer from the map and let the survivors free roam. Being obligated to watch survivors gloat in order to go next is outdated in the current game. It's even worse when you go p
    9 comments 91 views last activity
  • Krasue currently is A tier in level of strength, maybe A+, BUT…as soon as there are some bodyblocks, especially in tight doorways….it's almost chase lost, because transforming back to human form, and puking, takes 5.5 seconds. Hitting with M1 takes 7.5 seconds. 8.5 or 9 seconds with both, if the survivor doesn't try to dodge. This not considering another doorway, tight spaces, which could make t
    2 comments 101 views last activity
  • Currently, puking on walls makes the projectile autoaim to the survivor automatically. This should not just be a thing, as it removes one of the most interesting aspects about dodging the projectile. So, it should be removed, in my opinion.
    0 comments 11 views last activity
  • Hello everyone, After PTB, that I tested for the whole weeks for 1v1s and even public games as Krasue, I'm disappointed at the full release of this killer I was waiting for. The main problem is that tricks, timings, positionings and micromanagement of the forms that I was learning and finding fun to learn and master are gone in favor of some changes that oversimplified her gameplay loop. I know
    2 comments 211 views last activity
  • in the midst of the new killer release i think its worth discussing how dissolution is just not a very healthily designed perk. im suggesting a simple rework that reduces its effectiveness on the strongest killers but keeps it still useable for killers with no chase power. before any mechanical changes: While Dissolution is active, Entity claws will rise from the sides of all affected pallets
    1 comments 81 views last activity
  • This Ideas make Looping Realy Easy because Killer are slower then a Survivor in generell at Vaulting, to this idk why you Guys choose Double Windows in one Wall that needs Explaining Please, in generell i find some of youre last Changes are more for Survivor, i mean its good that you guys overthinked the Anti Tunnel and Slug System to delay until it is be
    0 comments 21 views last activity
  • as the title says, why did they even decide to nerf it? there was no reason as to why they had to decrease the slowdown to 30% considering how strong healing perks/medkits are. all they had to do is increase the time its on to like 45 sec and keep it 50%. now u need gift of pain just to make it actually good
    0 comments 11 views last activity
  • Most of them just don‘t feel good playing on, are unfun and look bad when you see all four ends from one end of the map. It also makes mobility killers a even bigger pain to play against because you don‘t get a few seconds to breathe. There are more maps that need a size increase than a size reduction.
    21 comments 241 views last activity
  • When I get close to exits in general, or even when I try to open doors, my FPS drops drastically (new patch 9.2.0) Platform: PlayStation 5 It happens on all maps, even when playing as the killer. I don't think it's an issue with my console, which I bought in December 2024.
    0 comments 1 views last activity
  • remove the sliding for one it makes every loop unsafe it is brainless and it puts the surv in a lose lose situation you greed the tile she slides round and gets the hit you pre drop she vaults Give her cooldowns on her head mode why does vecna have a swing cooldown on his flight but krasue has no form of cooldown for anything and vecna being a much worse killer Mushrooms there’s just not enough
    0 comments 21 views last activity
  • I always knock out the adept while characters are new because it can be frustrating to play iwth inferior builds. I always get it because people arent used to the killers. This anti slug has had effects I didn't even thinkj of and this is one of them. It's so obnoxious to me that I can't pursue BOTH the final survivors until after the gens are done. And im only saying after because im assuming
    5 comments 91 views last activity
  • It's the same reason Chucky got his scamper gutted. When a Killer can't be looped and can't be run from, the survivor has almost no tools to evade I'm that position. Blight is still powerful even with hug tech removed just by his speed alone. Killers like Blight, Nurse, Krasue, and Ghoul are fundamentally flawed in design because they cannot be evaded by any means. Ghoul is the only one that is
    0 comments 11 views last activity
  • Problem Currently, The Trapper struggles to use his power effectively: Survivors quickly share information about trap locations, making them much less effective. Constantly picking up and repositioning traps wastes too much time. For most of the match, he plays like a standard 4.6 m/s killer with almost no real power impact. Proposal To make The Trapper more competitive and fun to
    10 comments 101 views last activity
  • Please return the Off the Record perk to its previous state. No new anti-systems have been introduced into the game, so there's no need to change this perk. Because of this, all killers tunneled me, and I can't do anything about it. I really miss this perk. I kindly ask to return it to its previous state.
    0 comments 22 views last activity
  • Portals: Increase portal removal time for survivors by at least 5-8 sec, imo it takes very little time for survivors to remove em, compared to how much time it takes for the killer to set up. Increase the detection range by a couple meters like 4-6 meters, bc the only way u can get info from the portals is if u put them right besides gens. Make coming out of portals silent, or the map wide aud
    0 comments 1 views last activity
  • While it's very early to say for sure, Krasue has been severely overbuffed from PTB to live. Her skill expression was removed and she was made effortlessly free with the inclusion of a built-in hugtech (which should not be a thing). All of the buffs from PTB to live need to be reverted immediately. On PTB, she was already INCREDIBLY oppressive, competitive players were already saying she was S-
    7 comments 312 views last activity
  • This is seriously going to make me not play until the next update I don't want to listen to static the entire time nobody wants to ready up your game is audio required so we use headphones and now I gotta listen to some band speaker static in the background for 3 mins in-between games who seriously approved it y'all funny it ain't comedy it's a horror 🤷‍♂️
    1 comments 12 views last activity
  • After playing this killer for a bit its very obvious shes overtuned and has issues, i think the biggest issues she has are: 1. Her headform lunge has way to much controll now, this is almost hugtech blight level of curving you can do. I think the version on the ptb with slightly better collision would be a sweetspot. 2. Regurgitate is way too spammable and should have a longer cooldown. Its a
    0 comments 31 views last activity
  • new killer is too strong. low cooldowns, barely any counterplay in chase and outside of chase
    24 comments 1,202 views last activity
  • With the release of the 9.2.0 patch Sinister Grace earlier today for the game, one major issue that I think contributed to the issues many players are having with the patch was the size and scope of the 9.2.0 PTB. I believe that it was a mistake to have a PTB that featured huge impactful game-play changes to test like the anti-slug and anti-tunnel systems alongside brand new content like Krasue a
    2 comments 131 views last activity
  • Thoughts?? Maybe with ranked rewards to encourage the sweats to stay in 1v4. As a casual player, I don't bother playing 1v4 anymore, it's too stressful and competitive
    2 comments 21 views last activity
  • So I think most of us can agree by now that Krasue was overbuffed from the PTB. Unfortunately, there's now a lot of animosity towards her, and — only a day after her release — she's already becoming an "instant give up" Killer for some Survivors. It's a huge shame because she's easily one of the coolest Killers they've ever made. Seriously, the visuals, music, animations, etc. of this Chapter ar
    1 comments 21 views last activity
  • would like to express my deep frustration with the current state of Dead by Daylight. The game is not balanced at all, and this is something that has been pushing me, and many others, away from playing. I had already stopped playing the game in the past exactly because of this kind of issue, but I came back recently believing that the latest update would finally bring some real improvement. Unfo
    6 comments 291 views last activity
  • So I was surprised, Krause seemed like a wet noodle before but now that noodle is a 10m long Anaconda. Playing as the Head is absolutely amazing and honestly its a cool idea that you have to Leech Survivors to use the stronger form to down Survivors, but that comes to MY MAIN critique of Krasue. Its bloody easy to Leech Survivors, her cooldown after spitting and the cooldown of the Power itsel
    4 comments 111 views last activity
  • I love Lara Croft and she's one of my favorite characters. I play the game with French voices bc I think the performances are very good.. For the most part the voice acting in French is good, Sable sounds good, licensed characters are cool. But Lara Croft sounds SO inappropriate and bad. The lines are well translated but the tone of voice and the grunts of pain are shockingly painful to hear. S
    0 comments 51 views last activity
  • Body Form Regurgitate recharge time increased to 5s (Was 2.5s) Post throw cooldown increased to 1.75s (Was 1s) Head Form Vaulting a pallet in head form now consumes 4 charges of Headlong Flight per use Blood pools are now highlighted in red Can no longer see scratch marks During Headlong Flight, Survivors affected by Leeched II are revealed with Killer Instinct Intestinal Whip missed c
    0 comments 21 views last activity
  • At the moment Krasue is very strong, leaning heavily towards too strong. I have played about 20 matches as her and 25 Against and she is very easy and fun to play as killer, but very unfun to verse as survivor. At the start I thought she was weak when I vs. her as survivor, but as the Krasue players learned her better and understood how to play her it became awful to play against. Here are s
    0 comments 91 views last activity
  • Have it to where when a survivor is hooked on a standard hook, they are randomly transported to a different hook on the map. Completely eliminates hook camping, tunneling, and farming all at once with one simple fix.
    4 comments 31 views last activity
  • If you're going to drastically change every stat and release an entirely different killer, what was the point of the PTB ?? I'm not playing until the anti-tunnel changes go live. See you in another three years
    0 comments 31 views last activity
  • you can not leave this killer like this it’s actually making playing survivor a chore please for the love of god don’t leave her like this all week https://youtu.be/0FV42gs8O0A?si=BmB0U4S4GFr269ar revert her back to the ptb version she didn’t need any buffs she was already really strong
    1 comments 52 views last activity
  • Before reading on; I would like to say that, in my opinion, this PTB had some of the best quality of life improvements out of all posted test builds. IMO, nothing from this PTB needed to be changed. The anti-tunnel changes made the game more fun and basically playable for a veteran like me. Her original PTB power was fine the way that it was. It's been awhile since I've had genuine fun playing t
    0 comments 61 views last activity
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