Feedback and Suggestions

Our team will be happy to read these!
  • Survivors just do not use the security doors to travel. The risk is too high vs the time saved crossing the map. I think that it should be lowered to one time or also add the hatchet grab to the jump scared tracker. Ive been trying to get these for a while and i think its kinda impossible to earn legitimately
    5 comments 61 views last activity
  • it's still useless after months. It was fine at 10%, but just make it 8% or something and it would be fine then as well.
    7 comments 111 views last activity
  • It bothers me how these two very important things don't contribute to your emblems. Imagine if the Benevolent emblem didn't give you points for healing other survivors, that's genuinely what that feels like.
    2 comments 32 views last activity
  • I cannot play on the European server because the ping is too high. I kindly ask you to add Middle East or Indian servers, I don’t mind which one, just one of these. And one last request: we want the option to choose the server we play on, not have it be automatic.
    0 comments 11 views last activity
  • S tier, Nurse, 1 blink, 4.4 m/s, 12 second cooldown on power, some add-ons changed Blight, 4 token rush's, some add-ons changed Billy, Nothing A+ tier, Krause, Nerf leach effect, buff mushrooms, one add-on changed Larry, Nothing Ghoul, Nothing Dracula, Nothing Hound master, Fix bugs, some add-ons buffed Plague, Nerf range Spirit, similar foot steps like chucky Twins, Nerf ran
    4 comments 1,493 views last activity
  • Since you guys have MMR changes coming in like 6months, some feedback might be in order to help, so I wanted to bring up some issues that are annoying me when I play. The constriction of all my Killers being set in a following each other around is annoying because should I decided to play a Killer whom which my skill is very bad, I will be thrown against Survivors within a range of my other kill
    0 comments 31 views last activity
  • I know that due to the proposed and subsequently scrapped anti-slugging and tunneling changes, some perks were adjusted. One tested feature was basekit tenacity, so the perk got changed to fit that. Now in the live build, without these changes, tenacity is still nerfed by being unable to recover whilst crawling, which was the main usage point of this perk, because the haste and muffeling by thems
    3 comments 61 views last activity
  • I know this has probably been asked thousands of times, but now with the official cancellation and removal of sale for Evil Dead : The Game, how possible is it to get young Ash in Dead by Daylight? Specifically Evil Dead 2 & Army Of Darkness. I know the licensing is tricky but I feel like they’d be more than happy to have Ash live on.
    7 comments 281 views last activity
  • Hi, With more and more cosmetics coming out, it can be hard to decide what outfit you want to wear & to really get the use out of your locker. I think if BHVR added some kind of randomize button where it just shuffled your outfit (including full outfits), that would help a lot of this and we would even see better diversity among cosmetics. I've seen many other games do this, one being Fortn
    1 comments 21 views last activity
  • saying that your cats and i quote "got mogged by a 2007 wii game" im crying cz they right on a real tho, why do they look like that? tomb raider cats! 2000 auric cells for tomb raider cats !
    1 comments 61 views last activity
  • I like the idea of some of Freddy's add-ons giving him parts of his old powers, but i feel like the snare change from blue dress is kind of just a weaker version of his old snares. A change i would really love to see to this add-on would look something like this: 5 Dream tokens for snares. Snares no longer having a limited lifespan. Snares disappear after being triggered. Of course, they shou
    0 comments 11 views last activity
  • I think it's first time I won't reach 100 lvl of Rift, even with bigger amount of matches than in previous one. I saw some posts here about same problem, so maybe devs can help with it, please?
    11 comments 171 views last activity
  • Hello guys, I want to talk about the new Ghostface Add-ons coming out soon, and how I think one of them should be changed for the better. For some context, I'm a GF main and I've played it for about three years now as my main. I live in High MMR and occasionally beat Top MMR. My personal YouTube Channel is Adi for you to judge (probably need to type Dead By Daylight or Ghostface to find me).
    15 comments 551 views last activity
  • Can we get a nerf to healing? Syringes and all the healing perks make games really miserable. I would say rework syringes and buff anti heal perks. It makes it really hard to play killers that i enjoy because i have to swap to killers like ghoul to counter healing. Please do something about this.
    17 comments 241 views last activity
  • In order to address krasue's aim mechanics power creeping some older killers that actually have to aim their powers, those powers should be adjusted: Trickster knives should gravitate toward survivors on their own. Think making survivors magnetic. Unknown projectiles should also home in on survivors. Aiming is hard and bad. We should fix this. Plague vomit should be a stream of tiny magnetic
    9 comments 91 views last activity
  • Estou tentando farmar o passe, porém está horrível nesta nova versão, ainda mais com essas metas bizarras que foi colocada, cada passo mais bizarro que o anterior e o pior é que a quantidade de fragmento de fenda é sempre a mesma, como que termina o passe assim sendo que a missão de passe eu já fiz toda, como que completa o passe assim? O passo 4/10 da primeira meta é 100 partidas, BHRV as pess
    0 comments 11 views last activity
  • Now I know Krause's vault speed was increased to 2 seconds when vaulting over a pallet and window but this makes no sense why was Chucky's scamper such a big deal but when a new killer get's a similar ability it's not a problem Now I know chucky scamper was 1.4 seconds and now Krause's is 2 seconds but it makes no sense that chucky can't have a fun mechanic and chucky mains hoping that it will co
    2 comments 73 views last activity
  • I do think her head form lunge is too big and the auto-aim spit is lame, as well as not being able to share mushrooms, but that's about it as far as I can tell. The few times I faced this killer, greeding pallets seems to work wonders and when she's in head form, I just pre-throw pallets and she can't vault it fast enough for me to make it back around, and she can't break it without swapping ba
    9 comments 192 views last activity
  • BHVR you faced some backlash when you announced the Frank Stone Skin, Any chance Frank Stone could still come as a Killer and not a simple Skin? I mean he is pretty cool especially with the whole "counterplay with hand held cameras", it has potential. Reminds me of playing Wraith back in the day when he was countered with flashlights. Im not so sure removing that counter play was a good idea, b
    7 comments 102 views last activity
  • This map survey is the perfect time to bring back forgotten memories. Please, before any changes, bring us back to Dead by Daylight. The sounds, the darkness, the shadows, the lights, the noises, the fog, the feeling of being in a generator and hearing the whisper of a bird nearby, of an owl. Bring back the ambiance of the 2018 maps, the moonlight. Use your current tools to create stormy, rainy,
    17 comments 222 views last activity
  • i love everything about the rework, except the dash thing. why do we have to overcomplicate it? just bring back Exposed and the old T3 Lunge. keep all the other new changes. Bob's your uncle, you got a great Myers. Please consider.
    0 comments 11 views last activity
  • I don't know what's been going on lately, but something about the map rotation isn't working anymore. I keep getting the same maps, the most frequent of which are "the laboratory," the D&D map, and my worst nightmare, the Nostromo map. I initially thought it was just a coincidence, but yesterday I got the laboratory three times in about ten games. Ormond still exists? I haven't seen this map
    0 comments 21 views last activity
  • Far be it for me to question a nerf to a killer who everyone seems to be freaking out about but does anyone else feel like the head pallet stun is crazy long now? I legitimately thought my game froze the first time I saw it happen. It was on the Game map so they dropped down a hole and everything was weirdly motionless for a period of time. It says it's only .5 seconds longer but man does it f
    5 comments 141 views last activity
  • you guys didn’t hardly make her enjoyable to play against she’s still miserable to play against and free why can she still vault why does she not have a cooldown are you guys being so for real right now I’m so done with this game and company I’m so bored of this but I get a penalty or get a grade regress for not wanting to play against the most unfun broken skilless killer you guys have ever re
    4 comments 81 views last activity
  • Scamper The Krasue has a Scamper in head form. After Scamper she has the ability to throw a fast long lunge immediately. This reminds me of Chucky's Scamper and Slice & Dice right after which was "sooooo" problematic back then, even if he had the footsteps, the laugh (so he could never be 100% undetectable), and he moved at 4.4. He was small, sure, but what do you want, that's how the kille
    1 comments 21 views last activity
  • Please add a fPS and graphics update to switch 2
    0 comments 11 views last activity
  • It's no secret that Krasue's release has been… seismic, shall we say? The crux of the issue seems to be her pallet vault: it translates to free hits way too easily in Head Form and makes her chase feel entirely un-interactive. Most of the time, when a Killer gets too many free hits because of their pallet vault they're HEAVILY penalised for it by major nerfs. I think there's an opportunity here
    1 comments 31 views last activity
  • The disparity between surivor healing perks and killer anti heal perks are so big that it baffles me when people say anti heal/heal perks are fine the way they are rn. Like the most killers can slow down healing is by 55% with leverage,gift of pain, sloppy butcher mean while survivors can have 200% healing speed with we'll make it,do no harm and they still have the most busted of them all resurg
    9 comments 131 views last activity
  • In simple words, get rid of this stupid slaughtering strike and bring old Myers back
    8 comments 121 views last activity
  • Hello Behaviour Interactive Team and the Community! We all deeply appreciate the incredible partnership with Resident Evil and the amazing characters who have joined The Fog. The collaboration has brought some of the best content to Dead by Daylight! Following the massive success and continued relevance of the Resident Evil 4 Remake, there is significant community demand to add one of the ser
    0 comments 1 views last activity
  • Hello! I would like to suggest an idea that would greatly increase customization for killer mains and become a great source of revenue for BHVR. The Idea: Add several alternative Mori animations for each killer that can be unlocked. Why is this a good idea? 1. Customization: After thousands of hours, the same Mori becomes stale. Different finishing moves would freshen up the game for
    9 comments 141 views last activity
  • I'm not sure if it's because I'm using the lock of hair add-on or what. (The lock of hair add-on makes it so that you can cancel your evil incarnate prematurely and gain 50% of its progress back in the form of stealth.) I am trying to trophy grind but for some reason it isn't updating at all. You guys give it a try and see what you guys think please. I would love to hear you guys' feedback.
    2 comments 121 views last activity
  • Url example: https://deadbydaylight.com/game/characters/rick-grimes/
    0 comments 11 views last activity
  • Before her 2nd wave of nerfs, I'd just like to reiterate that everybody hated strict turn rate and collision for Head Form on the PTB. Please do not revert/nerf this specific aspect. My suggestion is to aim at nerfing ease of use for the infection itself. It needs to be a bit harder to keep survivors infected, and easier for them to remove infection, to force the Krasue into Body Form more oft
    0 comments 31 views last activity
  • When you remain leeched off hook and get instantly tunneled out by the Krasue as soon as you're off hook with great counterplay options like instantly dying, and getting punished for it 10/10
    1 comments 81 views last activity
  • Playing outside of anniversary events or without a lobby using BP offerings feels like a waste of time. Specific items in the bloodweb are too expensive or rare to find. The bloodweb is too cluttered with items and offerings nobody cares about and the grind as a new player is awful and super unfriendly, I know the game has little amount of things to grind (Other than getting your characters to
    2 comments 31 views last activity
  • Maybe you guys have a different experience, but I haven't seen this killer since day 2 of her release. Did the community just collectively agree she was too broken and don't want to play her anymore?
    8 comments 161 views last activity
  • I feel like standard chase music doesn't really fit her and i would really love to hear her theme in game!
    5 comments 71 views last activity
  • S tier Nurse, Blight, Krause, A tier Billy, Ghoul, Larry, Dracula, Plague, Hound master, Spirit, Pyramid head, Twins, Oni, Wesker, Freddy, Artist, Vecna, B tier Springtrap, Huntress, Pinhead, Unknown, Myers, Clown, Wraith, Chucky, Xenomorph, Nemesis, C tier Demogorgon, Bubba, Pig, Hag, Doctor, Death slinger, Trickster, Knight, Dredge, Legion, Sadako, D tier Ghostface, Trapper, Skull
    5 comments 291 views last activity
  • Metro is known for its action but its got plenty of weird and spooky stuff in it. Mainly the Dark Ones and the Librarians. Idk about you but being chased by a Dark One would be pretty scary and it would be neat to see how their powers would be implemented into DBD.
    0 comments 11 views last activity
  • This patch without a doubt was...a thing. First we got a new killer that in PTB worked fine and just needed a little polishing. But instead, almost every aspect of her was buffed, making her unstoppable. Krasue is overpowered and broken, I would have just reduced the time it takes to go from head to body, since it's the only thing that kills the momentum and the vibe with her. Myers has becom
    0 comments 31 views last activity
  • We should have a Test Killer button for both licensed and original killers. When buying a killer for the first time, most players don’t know if they will like their power or playstyle. This feature would let players try killers before buying, making it easier to see which one fits their gameplay. It could work in a practice mode with bots, just to test powers and movement.
    2 comments 31 views last activity
  • the new hair looks awful, vee legit looks bald on hooks like she just has strands glued to her head. Please go back to the old method you used for hair. It would look better although dated but way better than like it does now with this super transparent method. For the record i play on ultra with taa on at 1440p, i thought some hairs were already bad in particular sable’s ciri skin but vee just
    5 comments 311 views last activity
  • Myers is such a good killer and the rework did more harm than good. Like the title states, Stalker/Pursuer/Evil Incarnate modes are definitely a good change to be able to switch between each. The only issue is... the "Slaughtering Strike" ability. I feel like that instead of "OG Myers" being the effect of the "Fragrant Tuft of Hair addon", I feel like "Slaughtering Strike" should be the ef
    31 comments 625 views last activity
  • Maps that are dedicated to seasonal events (like Halloween and Christmas) that only come during those specific events in the year and are loaded with holiday decor and things. It could be just one map per holiday to make it easier but could be upgraded every year. This is just a small idea inspired by games that do have their own holiday-specific maps (like R6 Siege's Christmas maps and popular H
    0 comments 12 views last activity
  • 0 comments 51 views last activity
  • So, with the recent update, realms The MacMillan Estate, Autohaven Wreckers, Coldwind Farm, Crotus Prenn Asylum, Haddonfield, Backwater Swamp, Red Forest, Yamaoka Estate, Ormond, and The Decimated Borgo got some changes which are mostly fine but also problematic. Father Campbell's Chapel: The god window in the mainbuilding of Father Campbell's Chapel is gone and the shack window now always f
    0 comments 41 views last activity
  • They say they rework the killer? I don't see any difference he's still broken, FIX THE ADD ONS
    3 comments 51 views last activity
  • " Decreased base duration of Slaughtering Strike to 0.5 seconds (was 0.875 seconds) . Decreased maximum bonus duration of Slaughtering Strike to 1 second (was 1.125 seconds). " Also this, already in PTB: The Shape has a 24m Terror Radius and moves at 4.6m/s . JUST…WHY BHVR…WHY. This is ridiculous, just ridiculous. Now Myers is actually worse than pre-patch, without the str
    8 comments 211 views last activity
  • is it just me or do other console users have trouble with the evil incarnate mode, why is it so hard to turn? Is it meant to be this way?
    2 comments 11 views last activity
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