Feedback and Suggestions
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What are us killers supposed to do if a survivor we recently hooked pops up again, are we supposed to ignore them until we are allowed to chase them again? If you hook them too early, the game goes "Oops we think you totally tunneled that survivor! No more damaging gens for the rest of the game, and you were so bad survivors also get very over powered side effects!" Its unfair, killers should be0 comments 11 views last activity
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Please don't remove the current anti-tunneling system. We survivors suffer a lot from killer tunneling and slugging. Currently, there are many toxic players who tunnel those who have just gotten off the hook (I can speak for myself; every day I play, I get tunneled). I've been avoiding playing Dead by Daylight because of the tunneling. I simply can't stand staying in a match for just 2 or 3 min1 comments 41 views last activity
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I face SWFS everytime I play killer and they already sweat and play the game extremely well. There's plenty of perks and setups to stop a killer from tunneling. If the killer is camping the hook they don't even need half those perks, they can pop gens and trade 1 for 1 making it an easy win for Survivors. Reassurance, babysitter, etc are there if they semi camp hook and can get back quick. There'5 comments 111 views last activity
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this was like the best thing from the ptb and them realms were actually fun to play on now instead of being frustrating and boring to play on Mainly coldwind borgo swamp and haddonfield0 comments 31 views last activity
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With the new killer, the infection looks weird with no rips in the clothes, no bruises, not even blood on the penetration points. There should be at least 3 new texture overlays and tags for the cosmetics a survivor is wearing. First tags, Torso cosmetics need to be marked whether or not their shirtless. Then we get to the texture overlay to slap on top of the survivors' back and maybe front, the0 comments 31 views last activity
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This discussion has been moved .0 comments 1 views last activity
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It's miserable. Every survivor hates it. Add Doctor. Never add Plague. Unknown would be fine. Even Trickster would be fine. Clown without speed buff would be fine. I hate the houndmaster but, if she was optimized it might be fine. The rest probably wouldn't work just based on technical stuff. Even Good Guy power is problematic 2v8.4 comments 61 views last activity
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When you initially released the patch notes, they looked like this: In bold you emphasized that the hook action directly caused them to die. This made many of us who are Sadako players happy because it takes so much effort to Condemn someone that if you've got them locked in at 6 stacks and they run to a TV and happen to pick up that 7th stack, it might6 comments 171 views last activity
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I like what they've done with Michael Myers and Pyramid Head by buffing their powers and accessories while retaining their signature flair. Therefore, I'd like to see Ghostface be the next to be buffed, considering his power is easy to cancel and most of his accessories don't provide any useful benefits. Plus, with the anti-tunneling and anti-slugging systems, there won't be much to do with the c2 comments 21 views last activity
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Console players still can’t access the PTBs, and it’s a bigger issue than ever with these vital gameplay changes. So much feedback gets missed since console players are a big part of the community. One Reddit user had a great idea (shoutout u/AgentDigits): "I feel like they need to find a way to create some kind of in-game PTB mode so they can test stuff more regularly and get console users i3 comments 81 views last activity
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I keep facing multiple blatant cheaters who are advertising their cheats in their name. Reports are in, but can BHVR please deal with this? Sad state of the game that it is so easy to cheat that you can advertise the software IN GAME. One such cheater was a pinhead speed-phasing through walls across the map to insta-down all 4 survivors at the start of the match within 30 seconds. I won't sha0 comments 12 views last activity
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Four digit hourcount giga-sweat back again with another patchnotes unboxing. Now that i've gotten a chance to play on the patchnotes instead of doomsaying before the release, i must admit that most of my fears appear to be validated. Running straight at the killer after being unhooked to go annoy them is a perfectly viable and perhaps even meta strategy. I won't lie, i am having a TON of fu3 comments 41 views last activity
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I think it's pretty clear most people are rather unhappy with the state of the anti-tunnel system being very hard against killers when they play fairly normally. I'd like to offer a suggestion to keep most of the anti-tunnel system but add another condition to help mitigate the issue. At the moment, the killer penalties occur either when a survivor is sacrificed or mori'd before 6 hook states h1 comments 21 views last activity
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Hear me out, we already have guitar and percussions, so we need a keyboard and singer to (one day) have a full band. And I was thinking what better survivor to give a keyboard perk to than Yun-Jin Lee, the original music survivor? You guys can't possibly tell me that wouldn't be sick, especially since Fast Track is an uninteresting, weak perk.0 comments 13 views last activity
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How many of you have heard of hide and seek variants with myers in custom games? Even with scratch mirror or infinite exposed with tombstone mori . With and without sandbagging . These are so fun! And the way myers are getting totally changed... We will not be able to do this anymore. Doing it privatly with friends, or with streamers. I would love if we can still have Myers old s11 comments 142 views last activity
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I used chat GPT to help design the below. I spent a few hours reworking some of the perks and stuff. Let me know your thoughts! Killer: Imhotep – The Mummy Priest Role: High mobility via form-shift; relentless, time-based Curse pressure; objective tax via Canopic Jars and roaming Golden Chest; executions on death hook when Doomed Power: Twin Forms of the Mummy Form Shift Toggle Forms0 comments 52 views last activity
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The Twins by design unfortunately have slugging as a core part of their power, whether they want to or not. When a survivor gets downed with Victor Charlotte has to wake up, and walk to where Victor downed someone and pick them up. However, the new built-in recovery while crawling and increased crawling speed overtime are a big nerf to The Twins. By the time Charlotte gets to where they were dow9 comments 221 views last activity
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I would like to talk about items and their rarities, mainly about fog vials, keys and maps, and their add-ons. I dislike how different variants of an item are the same but have higher stats the rarer the item is. Same with add-ons, every add-on (excluding iri addons) literally does nothing but increase the stats. What I'm trying to say is the items should be more unique from each other, not lik0 comments 11 views last activity
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Moved: Body blocking with anti-tunnelling protection is still happening, no collision is not suffic…This discussion has been moved .0 comments 1 views last activity
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It would be really nice to get a skin, or at least a head, that looks similar to the one in Eyes: The Horror Game. It may not be the most popular game around, but it's in my opinion very iconic. And besides, I prefer the less gory head in Eyes than the DbD Krasue.1 comments 101 views last activity
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Please dont kill this character by giving him a dash just because of gameplay. Chucky can have a dash he's a goofball it suits him that's what you see when you think of chucky, a crazy doll with a knife charging at you but when you think of Myers he's not that. He's an absolute menace don't get me wrong but when you hear Michael Myers you think of a shape of something always looming, you think of0 comments 31 views last activity
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This is basically the direction we're going anyways. The devs have made it clear with this PTB that the surv experience is the most important and that killers are only there as props. So just go whole hog and take it to the natural conclusion and make the game PVE.0 comments 31 views last activity
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Hey, four digit hourcount giga-sweat here. I know you probably are hearing a lot of backlash for the upcoming PTB changes (especially the anti tunnelling changes,) so I would like to throw my hat into the ring and give my two cents. I've noticed many people seem to be giving these changes a ton of hate without giving reasoning past "killer is dead," and while i do somewhat agree with the6 comments 161 views last activity
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The anti-tunnel changes cannot go to live, it will ruin the game. For anti-tunnel changes, the killing before 6 hook stages should be lowered to 4 so it actually targets those that are tunneling. As for the penalty that stop gens from being regressed or blocked, it needs removed entirely as it is far too abusable and does not even target tunneling specifically and puts killers in unwinnable situa0 comments 31 views last activity
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When I was gifted All Things Wicked, I thought I was getting a Survivor that was my style, and a Killer that was spooky. As it turned out, while the Unknown's lore is plenty unsettling, in actual gameplay the Unknown is quite straightforward. I would like to brainstorm some relatively simple ways that some of the feel of the Unknown's lore can be felt through gameplay without resorting to a rewo0 comments 31 views last activity
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there are a few things i would personally chance but lets start with Myers he is awesome i love the way he is so much fun but i need to say making us have to pay 5k bloodpoints on tuft of hair to go to the old version kind of sucks i would have moved it down to more like a blue or green so we don't have to spend as much to use the old version as its pretty much going to make one of his iri addon0 comments 31 views last activity
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"If a Survivor dies before 6 total hook states, all remaining Survivors gain a repair speed bonus for the rest of the Trial." Did you guys forget you made a bunch of killers, like Sadako, Pig and Pyramid Head, that have alternate Mori conditions? I main Sadako, it happens fairly frequently that some survivors don't interact with tapes at all and I manage to kill them before I got 6 hooks as a wh100 comments 3,282 views last activity
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Let the organs have the physics of floating rope (ghostface ribbons I guess? Hard to explain) and make them a little heavy. It'll let the organs trail behind her head a little and could look more interesting than just having the organs directly beneath the head like a statue. Similar to how the game Eyes did it. Edit: Just picture an undetectable Krasue in head form coming around the corner an0 comments 21 views last activity
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Hello everyone. Just wanted to check back in to beat my drum again. Been a while. Been checking out the event modes. I like the diversity. These are fun distractions from the major issue that I have. That issue is generators. I wish generators weren't the only way to escape - or at the very least I wish there were perks that passively did generators for you while you do something else. For0 comments 1 views last activity
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After playing the pth last night here are some thoughts The anti tunnel should deactivate after healing fully or 20 seconds on a generator. And 30 seconds is too long The anti slug should reset each time a survivor is downed and there shouldn't be basekit tenacity If they are nerfing gen perks then the kick limit should be removed and pain res should have its token system removed.0 comments 11 views last activity
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9.2.0PTBプレイしましたが、生存者よりの調整すぎませんか? 新キラーも買おうと思えないほどパッとしません。 吊ったフックが見えない、妥協します。 這いずり放置は90秒後におきあがるのも妥協します。 全体で6回吊る前に一人減ったら発電速度が上がるのは可笑しいと思います。 一度吊られた生存者が肉壁しに来ても攻撃してはいけないのですか? ゲームの主旨が崩壊してませんか? 目の前に生存者が来れば殺人鬼は攻撃します。 そして倒れた生存者を殺人鬼はフックに吊るします。 生存者をシステムで守りすぎてはゲームとして成り立ちません。 生存者のフラストレーション対策らしいですが、殺人鬼のフラストレーションは無視ですか? このままアップデートされ、PTBの環境になるのなら、プレイしません。 双方納得のいく調整をお願いします。 ps. 発電速度を遅くしてください。今は修理が速す0 comments 11 views last activity
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My suggestions: First one that I feel is a must: Honing Stone basekit, survivors are extremely available to rescue already. Second one is either: Spawn with all traps (trap spread is incredibly random and maps are big, on top of that basement doesnt exist, so basically it would be a nice timesave) OR traps should reset themselves after they have been disarmed 40 seconds ago (not the addon tha4 comments 61 views last activity
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I’ve had a chance to test the anti-tunnel changes, and honestly, it’s not looking good. As expected, survivors are already exploiting the system. After being unhooked, they’ll freely work on gens right in front of the killer, knowing there’s little you can do about it. Because of how easily this system can be abused, I don’t think it should go live in its current form. Instead, I’d like to sugge0 comments 21 views last activity
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Just saw the new killer and the anti bs. Honestly the game is less enjoyable these days. I've been play this game for so long. Time to drop this game until they can be more creative with adding new killers. You made hybird nemsis lol. yeah I won't pay for that trash. I also just watch someone playing the game and he got a penalty even though he wasn't tunneling great job fixing the game. This wil1 comments 31 views last activity
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I am a Dead by Daylight player on PlayStation 5, and I would like to request two important features: Text Chat on PS5 – Having text chat on consoles (like on PC) would make communication much easier, especially in cross-play matches. This would help players across all platforms connect and coordinate more effectively inside the game. 120Hz / 120FPS Support on PS5 – The PlayStation 5 hardware0 comments 31 views last activity
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Welcome to Dead By Daylight. A game so perfectly designed at its core that it became the sole survivor in its own Genre of Asymmetrical Horror games. A game so successful that even the developers themselves could not replicate its success with later releases of newer games. A game that even the developers didn't believe in and thought it would just be a one time release type of game, instead of a0 comments 91 views last activity
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With the possible anti tunnel and slug changes I think the tutorials for both sides could use some updating. I replayed through both the survivor and killer tutorials and they are so bare minimum that they barely will help players new to the game, especially with how big it has become. While the game manual may fill in some of the blanks it's still better to have the players actually do the actio0 comments 31 views last activity
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I LOVE the new chapter. The survivor is actually appealing the way a "Final Girl" should be, the killer is actually horror-related and is an amazing homage to less "traditional" (e.g. werewolves vampires etc.) folklore, the killer's gameplay is super interesting, the survivor has cool perks (especially the one two three go perk and the one that makes exhaustion recover faster). It's genuinely on1 comments 51 views last activity
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Is there a way the killer can tell who they hooked if this happens? I have had bully squads do this to me and now I might run into issues if " tunneling the same person" if I have no way to figure out who is who and now I can't leave them on the ground. I'm just worried that anti slugging and tunneling can be manipulated by survivors.3 comments 71 views last activity
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When you tunnel a survivor out, it effectively applies a “hidden debuff” to the survivor team: all healing and repair is reduced by about 25% for the rest of the trial. That’s why tunneling has always been so strong; it’s unmatched value, roughly equal to giving the killer two or three extra perk slots. The big question is whether these new anti-tunneling changes will actually make tunneling obs12 comments 231 views last activity
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Since dracula is getting nerfs in every way possible, can you atleast rework his iri addons? because they are both useless compared to even brown addons. The ring has such a small amount of curve that even removing the 1 less pillar part of it, still makes it like bringing no addon at all. As its not even visibly noticeable how much it curves towards the survivors. The addon deserves a new effe0 comments 41 views last activity
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I got a lot to talk about, but I'm going to focus on one thing. I have a suggestion for the anti-tunnel!! Make the killing a survivor gen block happen if they're hooked and are killed WITHOUT another survivor being hooked first, and BEFORE 240 seconds are up. Think a REALLY long endurance to being killed. Because if killers want to tunnel, they can suffer the consequence. However, if they want0 comments 21 views last activity
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I think it's already become very clear to everyone that 9.2.0 needs a lot changes before it goes live, and because the new mechanics and balance changes in 9.2.0 are so large, it would be very risky and likely lead to poor balance if they push 9.2.0 to live without testing the tweaks they are obviously going to make to it. Therefore, even though I can't recall this ever happening before (maybe i0 comments 31 views last activity
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Some maps like Haddonfield absolutely needed to fill in their dead zones. But Ormond?? Goddamn CROTUS PENN ASYLUM??? This has got to be a joke. The devs seem to think that dead zones are an inherently bad thing that shouldn't be in the game, when in reality they're an important balancing tool that ensures some maps aren't too strong for survivors. Maps that are already good for survivors a4 comments 71 views last activity
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I know this would take quite a while, but I'd like to see numbers for the killer powers. I don't want to go to the wiki to see how fast Victor moves, for example. Seeing specific cooldowns for powers would be really nice.0 comments 1 views last activity
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put people that walk around the map like its a cozy walking sim and never touch gens in the same mmr bracket and put people that actually know what a generator is in the same match bracket i dont care if every match i go against a 10000 hour nurse one trick, thats still more fun than soloq is right now where it does not matter what you do or how good you are, 2-3 people just crouch in the c2 comments 21 views last activity
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The new changes prevent me from seeing my Killer cosmetics, my killers that are no longer available (Pinhead), and overall it's annoying to have to re-progress my characters. Please revert how you do PTBs in the future, this current system is not fun to use. On top of this, 12k auric cells is not enough to buy every cosmetic that I own, which sucks because you've removed the cosmetics I own from0 comments 31 views last activity
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The last OG male survivor (Gabriel) was released in 2023… Him being severely mistreated in the cosmetics department is a story on its own, but 2023…? Why did you stop there? There's been licensed male survivors since, but they are generally heavily limited in the cosmetics department (of course, due to licenses). Since Gabriel, every OG survivor has been female: Sable, Taurie, Orela, and now Vee2 comments 81 views last activity

