Feedback and Suggestions
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mostly this post is targetted at the strength of OTR but it could be effective in certain parts of the map with weaker pallets for some smaller perk effects. imo the way endurance it is right now, complete and undeniable safety within its timer, is far too overtuned for how common and lengthy certain endurance effects are. rather than endurance being a whole timer OF safety, it should be your tim6 comments 101 views last activity
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Safe to say the upcoming changes coming to the PTB this week are interesting to say the least. Whilst they look to be a good indication of the devs taking a more hands on approached when correcting balancing, I believe that many players (including myself) may have some possible suggestions to improve the overall concepts of the changes before seeing the full patch notes. Slugging reduction: F1 comments 41 views last activity
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Change the number from 6 hooks to 4. That way it punishes the hardcore tunnelers. Change the UI so killers can see survivor hooks. These changes would help to keep hardcore tunneling killers in check while give wiggle room for when a survivor just simply makes a mistake and you punish them for it. It’ll also help the killer see who has what hooks. That way we don’t punish ourselves when su11 comments 111 views last activity
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This is mostly about this 2v8 mode but in general if people are reporting bugs during a game mode or event don't extend it. Nemesis zombies spawning on a rock on Yamaoka making them useless, Greenville locker bug where a survivor can land on it preventing killers from hitting them, Deathslinger's harpoon gun animation not being fixed, and Ghostface's reveal mechanic not working properly should0 comments 1 views last activity
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Anything I do not mention as a Remove/Adjust I think is a fine change that I would be okay with going through. Slugging Reduction Update: Adjust: If a Survivor is left in the Dying State for a total of 120 seconds during a match, they gain the ability to pick themselves up after fully recovering (was 90 seconds). Remove: Added the ability for Survivors to recover while crawling. Reco11 comments 161 views last activity
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So, i've been thinking. The Game, feels pretty stressful right now as Killer. And you kinda feel forced to use slowdown Perks, in order to have a chance of winning. But Survivors, hate Slowdown Perks. They wanna get their Gens done. So what do they do? That's right, they play more efficiently. "Genrush" as some People like to Call it. Leading to Killers, needing to find a different way, to s18 comments 343 views last activity
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It'd be very helpful if you guys could extend the expiry date to the end of September or at least mid so that it's been at least a month since the incident, I personally can't play for some reasons and I don't think that there's a reason not to extend the expiry date, I and probably many others would be grateful. Thanks3 comments 41 views last activity
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Springtrap is finally in DbD and with him a power, that is very similar to Xenomorphs ability to traverse the map. Both Killers have pre set "Portals" they can use to move around the map very quickly. However one of these abilities is way stronger than the other. While Survivors have no clue which doors Springtrap is gonna use, very often resulting in free hits, he gets undetectable for a consi10 comments 131 views last activity
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Because why is it that us Killers tunnel? it makes the game easier, but why? 3 people are easier to manage than 4. So to make the power gained from tunneling worthless what do you do, well all it would need to do is rebalance the game from 4v1 to 3v1, this is why the 6th hook rule is so brilliant and not a nerf or a buff really. It just changes the speeds of the game, so that tunneling is functi8 comments 181 views last activity
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DbD is a team game for survivors When I started in DbD in 2019 there was no basekit BT, hud info, hook grabs were still a thing. Yet majoirty of games everyone did their part, helped each other and made smart descions.I have gone back to my old streams an it's night and day how different players are. Selfish or dumb players were kind of a rarity back then. Fast forward an you'll find many se6 comments 151 views last activity
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I don't know where this design philosophy came from but it's getting ridiculous. The devs are literally forcing killers to play the way the reddit/Twitter survivors say the game should be played. Over the last few years the devs removed hook grabs, killed "unfun " unique killer playstyles, added regression limits amongst other things. Now killers need to be worried about micromanaging hook sta35 comments 692 views last activity
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Look, im not interested in raging like a maniac or cursing at anyone, im just going to say my part here. I play this game since 2018 and although I play survivors with my friends I enjoy the killer gameplay much more. I have all the killers at least on prestige 3 and and spend money regularly on the game. Not a whale by any means but Im a "good" customer. There are some good ideas on both the ant0 comments 21 views last activity
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What the title says. It would be useful to be able to pin our Tomes so that we can see what we're working on while in a match. Being able to pin Quests has been great, and Tomes would be even better because I always forget what I'm working on mid-match.1 comments 52 views last activity
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As a player with several thousand hours in Dead by Daylight , one of the most frustrating experiences—both as survivor and killer—is dealing with camping and tunneling. I’d like to propose a simple, effective mechanic to discourage this behavior without breaking the core gameplay loop. The Suggestion: Temporary Stealth After Being Unhooked When a survivor is unhooked, they receive a temporar29 comments 671 views last activity
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With the advent of antislug measures, killers looking to secure adepts or other similar 4k achievements are stuck between a rock and a hard place. They can either slug, buy themselves a one-time 90s window to find and kill the other survivor, or they can kill their 3rd and hope that RNG favors them by giving them a good hatch spawn and good gates. With that in mind, reducing Adepts and simila4 comments 71 views last activity
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I am a huge fan of Dead by Daylight. Having played it for a long time, I would like more people to experience the joy of this game. With that in mind, I would like to offer some suggestions to make the game more enjoyable for new players. In the current environment, it is difficult for beginners to understand what they should be doing during a match. Even with the addition of countermeasures aga0 comments 1 views last activity
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Honestly a question, is it a bad thing for BHVR to do the dev updates before the PTB notes hits? Like I am watching Streamers and content creators come out and share such a worry and honestly I dont think its healthy both mentally for us as people. But its also detrimental to the content, cause there is a trillion worries and questions and we cant confirm or get answer for like 5 days, so what5 comments 111 views last activity
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Just one aspect to change about 2v8. In this post I discuss the class system. The survivor side is okay I guess but I really dislike the killer classes. So many of the triggers are beyond anyone's control, and they are so complex that the haste effects may as well just be given at complete random. So when it comes to classes and "teamwork abilities" I suggest we keep these mechanics predictable2 comments 716 views last activity
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I think I found the cleanest, least intrusive fix for Legion that makes them feel fair in both 1v4 and 2v8 without gutting the fantasy: Two small rule changes to Frenzy Legion cannot grab/open lockers while Frenzy is active. They’d need to exit Frenzy first to interact with lockers. Killer Instinct does not reveal survivors inside lockers. Frenzy KI simply ignores hidden survivo3 comments 132 views last activity
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I am an part of a bigger circle of DBD vtubers, and we have wanted to be able to invite people when in play while you wait lobbies. So they can play survivor with us even if they will not be playing the killer matches with us. I am unaware of how much effort and code it would take as I have never seen DBD's source code but I feel it would be a great idea for especially when we have to play 5-0 comments 1 views last activity
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So after a bit of testing and a bit of thinking, testing out certain perks, and running around shack in a few 1v1 tests to see what legion could use the most and also a few minor things that could be helpful, these changes are things I thought would benefit legion but also not make him oppressive, most of these are updated from the last post, this will also include a few add on changes Fat3 comments 101 views last activity
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With the new changes to tunneling coming we already know survivors will try to get these conditions trigger for their benefit. One method will almost definitely be using the exact same cosmetics in order to confuse the killer as to who they are chasing. My solution is to have glowing tally marks that only the killer can see trail an inch behind the survivors who wear said matching cosmetics to0 comments 21 views last activity
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Tunneling gets wrecked but being able to get 4 gen speed perks and the best toolbox is not, flashbang/pallet saves with SWF are uncounterable unless you spend another 30-60s chasing the camping guy (good luck having impact with the new crawling speed anti-tunnel), Twins and Oni get their kits trashed because they were made around slugging, survivors get like another 5 perk effects basekit, a damn19 comments 444 views last activity
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1. Skill-Driven Beginnings When Dead by Daylight launched in 2016, success came from skill and adaptation. Survivors had three unique perks, killers had their own kits, and universal perks were rare. Cosmetics didn’t exist. Your choice of survivor or killer mattered because of their abilities, not their appearance. This forced players to actually learn and master each character , creat32 comments 3,414 views last activity
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Survivors being unable to Gen Rush makes this mode SO MUCH better. Killers already can't tunnel, slug or camp like in 1v4, so survs being unable to gen rush make things even. Guides are more fun now. In a lot of my matches in previous iterations of 2v8 the Guides were tunneled hard for the sole purpose of them not being allowed to use the unlockable ability. Now 2v8 is a much chiller mode.😁20 comments 301 views last activity
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We have 40 killers and are always adding more. Personally, I don't mind going against them but there are a lot of "I hate going against ____ killer" all the time or you just keep getting the same killer over and over. What if there was a feature where a survivor can ban a killer to always run into 1v4 in solo q? Please comment what the pos/neg you think this would bring to the game. I'd personall9 comments 131 views last activity
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2v8 should be an all around game mode. It's so fun and fast paced really keeps the game going. If you wanna squad up with your homies go to the OG but 2v8 man. Awesome. Add a 2v8 leveling system and keep it all the time7 comments 81 views last activity
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I like the nerf it's definitely a good thing for the game but could you delete map offerings from bloodwebs now ? They can't be used anymore it's a waste of BP, and you might want to look at other useless clutter like fog thickness offerings (the fog hasn't mattered for years)9 comments 101 views last activity
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Having some kind of slowdown for killers or some bonus for survivors is a great idea, but the current catch up mechanic doesn't make much sense in practice. The bonuses are: For Killers, a stack-able -5% per completed Generator (8 gens, so 40%). 8 gens total, so a max of 40%. For survivors, a stack-able +2.5% per Cage State. 3 states per survivor (first, second, sacrifice?), so a total of 6015 comments 391 views last activity
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In 2v8, BHVR should be super buffing survivors, and super nerfing Legion and Oni, to balance the 2v8 queue times. We really should be making 2v8 massively survivor sided, to get the queue times more balanced. Edit: Alternatively, give survivors a bunch of ridiculous items or abilities, that are too powerful for 1v4, like unavoidable flashbang grenades that only affect killers. Or fog crystals t25 comments 542 views last activity
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I'm constantly having hooks taken from me mostly by Escapists but other classes shouldn't be making bank on altruism points at the cost of a near by medic not getting their cooldown reduced for their ability. It's one thing if no medics are left or if they are too far away I have had people use their Sprint Burst to screw me over the unhook. Also can we please also do something about chest farmin4 comments 51 views last activity
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The "play while you wait" feature was a pretty good addition, I do like it, but I still feel that the biggest issue contributing to the lopsided queue times in 2v8 is that survivors just simply don't get anything as exciting as being able to have a killer teammate. While matching that novelty might be hard, I do think a lot more could be done with the survivor gameplay to give them more entici4 comments 102 views last activity
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"Play survivor while you wait" was a nice idea, but in the end it's a band-aid fix…. which sadly hasn't accomplished much. Killer queues are insane… "Nobody" wants to play survivor. Why? Because the survivor role in 2v8 has received next to no changes since the launch of 2v8. The killer side has been receiving a ton of content (mostly: new killers being added) with almost each patch, even thou6 comments 121 views last activity
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Genuine question. Is there anyone left that asks "How does this change affect killers negatively?". It feels like everyone wants to demonize killers and there's nobody left in their corner now that Almo is gone.2 comments 61 views last activity
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at this point there's no reason to keep it in the game, any time a viable playstyle exists it just gets nerfed to absolute crap1 comments 31 views last activity
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2v8....so fun if was when first it was added. Now it's a 1v4 killer queue times destroyer, and nothing more. Now people keep leaving it, and now that mostly casual players play it, it's even more casual, and it's so boring as killer and survivors, because you pretty much either completely win or get completely stomped, and the balancement is horribly favouring survivors if you ever find an effi5 comments 231 views last activity
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Legion should be removed from 2v8 and so should the revealed thing that happens just because you havent been caged. We shouldn't be punished because the killer cant find us1 comments 11 views last activity
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do i need to say more? if rotten plague works, why not a stinky blue cheese demogorgon-zola?0 comments 1 views last activity
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I would love to have more Halloween/Michael Myers Content. Like they could put Lynda and Annie as survivors. Could give Laurie some new outfits.0 comments 1 views last activity
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Added the ability for Survivors to recover while crawling. Recovery now occurs passively with no need to hold a button. i dont think this should come into the game, first of all tenancy would become useless, second of all this would just straight up buff flip flop power stuggle combo that really doesnt need more buffs, and conviction which is btw still extremly op If a Survivor dies bef1 comments 41 views last activity
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Last time I played a sabo squad, I managed to 4 man slug them but because they all went down in the same area and I think I remember they brought an Ebony Oak offering I could only reach two hooks and had to bleed the other two out. Either add more hooks or add remote hooking once there is a 4 man slug. Otherwise there is literally nothing the killer can do if the Survivors all go down in the sam0 comments 21 views last activity
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With the new changes that will be coming into the ptb, sadako will undoubtedly be nerfed into the ground even if it's not a direct one. We'll be basically punished for utilizing her power correctly and getting an early kill, will there be any updates to her kit IF the anti-tunnel goes into the main game?14 comments 221 views last activity
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it wouldn’t make me much sense lore wise but stuff could be fudged. It would instantly fix and prevent tunneling. A bunch of perks would have to be changed but it’s a perfect fix. Either the killer would go search around for someone to kill giving the unhooked survivor time to heal or they would go back to the hook to get the survivor who did the unhooking which would be perfectly fair. You could2 comments 41 views last activity
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when new content added the store, it takes a lot of time to go into each character and mark them as seen,especially if that character has acquired new rift outfits, as the deep outfits appear as new content, and most player find this annoying Please add a solution so that people can remove this red notification with a single button0 comments 21 views last activity
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Survivior main, heard were getting a buff so lets find out how to maximize our advantage early on!! TUNNELING when a killer hooks you, make them tunnel you! If they chase you and hook you, they will be punished with not being able to kick gens and survivors get a gen boost, if they dont chase you, feel free to body block them, stun them, or completely negate their power depending on killer, not9 comments 111 views last activity
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With recovering while crawling becoming Basekit I think Tenacity could use a little buff. New Effect Increases the Crawling Movement speed by 30/40/50%. (Current) •Suppresses your Pools of Blood while in the Injured State by 50/75/100%. (New) •Tenacity cannot be used when suffering from Exhausted, but does not cause the Exhausted Status Effect. (New) Reduces the volume of Grunts of Pain w0 comments 11 views last activity
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i just wanna say i have near 8 thousand hours in this game ive always been a killer main but i play both sides i play a lot of surv too. i wanna start out that im totally fine with the slugging change i think that is great who wants to be slugged all game right? agree. but my main point is that taking tunneling away with this method is not right and its a stupid change even the strongest killers7 comments 121 views last activity
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Please for the love of God remove this absolute boring killer from this modifier. 10 matches against 8 Legions. This killer is disgustly boring to face agaisnt and never should came to this mode.53 comments 1,602 views last activity
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This discussion has been moved .0 comments 1 views last activity
