Feedback and Suggestions

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  • A lot of people don't like change, but these are really healthy changes. Please don't let killer and especially streamer bias stop these changes from going through. Most people don't seem to understand that if a survivor dies early at 3, 4, or especially 5 gens, the game is over. Now, there actually will be a chance for the remaining players to still experience a full, fair match and possibly wi
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  • Out of all the Killer models in the game, Myers has legit one of- if not THE most oudated looking models in the entire game and this update would have been perfect timing to visually overhauling him. Seriously, his current model looks like it's made out of clay or play-doh.
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  • So kidnap tech is strong, which is why it's being removed. Now there is a counter to it but there is a counter to the counter which I am NOT opposed to being removed, however kidnap tech itself I am. I have a suggestion to make it so you can only do kidnap tech when you're not enraged, this could be done alongside a rework of broken chain to make it so that Kaneki is unable to become enraged.
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  • I don't think there is anything inherently wrong with shifting power away from slugging and tunneling. Killers getting buffs to a non tunneling playstyle as well as nerfs to tunneling I think that's a good approach... but these changes as a whole feel for killer like being given a slightly stale but mostly fine cupcake but then having a gun put to your head and told "you've got a cupcake, but don
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  • You should make a Michael Jackson killer, in south america people are afraid of him and call him THE AYUWOKI and it's pretty messed up scary... look it up...!!! THAT'S A GOLD MINE YOU'RE SITTING ON!! CLAIM IT
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  • Map
    Hi, I would love to request a more Map on 2v8 Thankyou
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  • You turned Myers from one of the most interesting Killers into a dash killer. He was unqiue with a cool set of playstyles and in the top 5 of best add on variety. Now he is a Dash Killer. Like why? He was fine.
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  • So im like a huge castlevania fan and unfortunally i had to go on vaction during most of the castlevnia event/tome and missed out on the deep rift skins. Its been bugging me literally so much that i missed out on them, so my idea /question is about adding a way to acquire old deep rift skins. The idea is that you guys can add some sort of key or ticket that can be bought in the shop as a weekly a
    2 comments 61 views last activity
  • A couple days ago, I made more Survivor Classes, now it's time for more Killers! I'll be breaking the Power changes for 2v8 based on what aspect of the Power it is. I will also leave a link to the Survivor Classes post! https://forums.bhvr.com/dead-by-daylight/discussion/454729/ideas-for-more-2v8-survivor-classes#latest HAG Increased Movement Speed to 4.6m/s Yeah, this is a
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  • Well folks, I'll give you a hint. It isn't the UI! Why does it matter if the killer get a notification (which I believe is delayed by two seconds regardless) once a survivor is unhooked? Either they know the unhook is happening, or they aren't really paying attention. And if you know what I'm talking about, then you know. What am I talking about? Proxy camping. That's the real problem here. The
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  • Since the choice of killers in 2v8 is limited and changes with each update, new Moris could be added that require both killers on the same survivor, like Combo Moris.
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  • Short and Sweet we don't need new perks for awhile because a lot perks are starting to come out and just be better versions of something else that already exist. Not to mention if something new comes out thats unique its usually trash thats not going to be used. Hex: Two can play is a prime example of that. Theres also the issue of whenever a perk gets changed or updated the default change is eit
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  • The majority of these notes seem fine enough, at least worth trying but I have a few sticking points about the anti-tunnel Not being shown the survivors hook state as the killer. I assume this means you don't see the hook icon over the survivors portrait. My concern with this is if I hook someone and walk away but can't find anyone, the unhook notification tells me where at least one, maybe mor
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  • Here are my initial thoughts on the developer update from hopefully a fairly unbiased perspective considering I am very experienced in both roles, and play them relatively equally. I’ll try to address the changes roughly in order of their appearance in the notes, and if I don’t mention something I am probably fine with it. Slugging Reduction Update: I think this section of the update should
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  • Humble Beginnings: At the start of each trial, a single survivor is exposed to the knowledge of their own survival, while the killer remains unaware. Each time the survivor is hooked, the curse spreads to another survivor. However, for each hook, the killer loses a significant amount of their speed or, alternatively, the bloodlust timer increases. The only way to turn off the curse is to reach th
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  • Is this a bug, or did you guys really think it would be a good idea to give survivors a Sprint Burst by click??? It's like Dead Hard, but with 150 % movement speed. Survivors are literally unkillable in 2v8 right now, if they're playing Escapist or if an Escapist is nearby, unless you're a Nurse, Blight, Hillbilly etc. The description says: Press the Active Ability Button 2 to activate Silent
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  • The latest Developer Update (August 2025) has a whole bunch of flashy new changes, and I think those are overshadowing one of the most important things in the entire update: the fact the new "unique hook bonus" system is hard-coded to be weaker or stronger depending on which killer you're playing. This is fantastic and so, so important for the future. Dead By Daylight can never be truly balanced
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  • I am honestly not a big fan of the new anti-slugging changes. These changes will make slugging way weaker, which makes build countered by being slugged even better. A while ago for example I had a game where I went against a full sabo squad. They all grouped up to constantly deny hooks, but eventually I managed to snowball into a 4 man-slug but because they all were in the same area I could only
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  • I wanted to take a moment to try to go through the entirety of the Dev Notes that were released today, but I think my main take away is that a lot of these changes will fail because the Devs are trying to do too much at once. I don't think we need a long list of special effects to combat tunneling, especially particularly devastating "hidden" penalties when somebody dies. I don't think we need
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  • I mostly like the anti-tunneling changes (besides faster gens peed if you get a kill udner 6 hooks and permanent gen regression block if you hook someone twice in a row), punishing the killer for tunneling and rewarding the killer for spreading hooks, but one line bothered me. "These effects are slightly lessened for The Blight, The Dark Lord, The Ghoul, The Hillbilly, and The Nurse." I do not l
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  • I feel slinger falling behind each update, his 1v1 isn’t good enough to make up for the no map pressure/mobility and he is like the killer that gets punished for hitting a survivor with his power for example, I snipe a guy 14 meters away and he’s injured then gets stuck behind a wall because he can sway left and right for whatever reason which doesn’t makes sense, since I’m the one who risked mis
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  • 2対8モードは大勢人が集まるので、1つのモードとして常にあるべきだと思う。 I think 2vs8 mode should always be there as a mode because it draws a lot of people.
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  • i really think its would be a nice addition to the game and could help yt cus it could be use for thumb nails and screen shots and + for my self i cant wait for events (the bone chill) cus first i love the game modes and i love the main menus and also i think a lot of players would like a option to play events in the custom games even ones they have not played before so i think this is a huge dea
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  • With the upcoming antislug and antitunnel it's time to debate about base game killer changes, here's my suggestions: → 3 generators most away from you will now be locked untill first survivor is downed (corrupt basekit) Corrupt will now block every gen for 30s the first time each unique survivor enters dying state → Decrease stun duration from 2s to 1.75s → Increase damage dealt to generato
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  • Basekit: → Onryo can now kill survivor holding tape (previously was when survivor had 7 stacks) → Survivor with 7 stacks suffer from exposed and can no longer interact with TVs → Tvs now trigger cooldown only when survivor shuts them off (from 60s to 30s) → All stacks are now locked when hooked (was 3 stacks per hook) → Onryo is now completely invisible for 3s after manifesting (was 2s inter
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  • Current effect Instead of snuffing Boon Totems you destroy them. Destroying a Boon Totem this way reveals the Auras of all Survivors that were within its range at that moment for 6/7/8 seconds. New effect You can destroy Dull and Boon Totems. Destroying a Totem reveals the Auras of all Survivors that were within 32 meters of it for 6/7/8 seconds. You see the Auras of Dull Totems within 24/28
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  • If Wesker hits you with a dash while you have endurance or an active Mettle of Man, it triggers an endurance/MoM hit as if you were hit by a basic attack, instead of grabbing you and slamming/throwing you. Being grabbed by Houndmaster's dog while you have endurance (unsure of Mettle of man) will cause the dog to release you much quicker. But why does Deathslinger have no such thing like this? He
    17 comments 303 views last activity
  • Console players are queuing into killer side en masse and AFK'ing resulting in wasting PC players' time in quantities of over 30 minutes There's no excuse for this. 30 seconds of zero input should give me a bot automatically and insta-2 hour penalty the offender for wasting valuable time.
    5 comments 81 views last activity
  • I wanted to ask, is there ever going to be a possibility that The Good Guy will receive a skin which is faithful to his look in the middle half of the original Child's Play movie? To me and I think to a lot of Chucky fans, this is what we think of when we picture Chucky. The almost human skin, realistic ice blue eyes, the receding hair, the unkempt eyebrows and cigarette lighter burn. It's sad
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  • Ok, I played this game when it was even on the phone having fun, but up until today I have to say it, survivors are useless in the game, its great had they make killers the red carpet, but the survivors are in the same horrible loop. Im going to be being honest, I stay in the game when all my members leave the game leaving me full lobby with bots having to not only die still but still get a poor
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  • DBD doesn’t use full RNG for loops, pallets, and tiles, they’re semi-randomized but follow fixed templates. That predictability makes the game not fun and repetitive but it also lets experienced players memorize maps. The devs confirmed on the AMA reddit of 2025 that the game has evolved past the original design into chase and loops style. So since the game is somewhat balanced and viable to
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  • I do not own the Ghoul, I have not played the Ghoul, and if I did, I am absolutely certain I wouldn't mind him as much as I do. It's one of those things where it looks unfair from my side, but genuinely takes a lot of skill from the other side. Again, I don't really know, but I assume it is that way cause it tends to be. The ghoul is my most hated killer in DBD. I would rather fight Legion/Oni
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  • 1. Game Replay Viewer to re-watch matches from team and killers view. 2. Retain Lobbies w/ Friends and move between game modes like 2v8, 1v4, custom games, etc.. 3. Ability to add a Killer Bot into Custom Games and choose Bot Difficulties. Game Play Viewer - Ideally to start it could be locally stored as something you could personally view. If its worth it to players and to behavio
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  • Twins is the killer with the lowest pick rate in the entire game, they have had issues with victor collisions for a while now, and keep getting nerfed, because no one knows how to play against them so their kill rate gets artificially inflated, there's a lot of popular perks that straight out counter twins like wglf, mft, conviction and sould guard, i propose some qol: * madeleine's scarf fully
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  • Hi, as the title suggests, I would like an option to either choose the classic look of DBD (something as old as the ST chapter) or the newer updated look of DBD. Like how Halo the masterchief collection did choosing between its classic style or an updated style. I've been playing dead by daylight ever since the blight chapter, so I've spent time more with modern dbd than old dbd. But there's s
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  • Since Pyramid head got his add-on pass I’ve been thinking who needs one next and Sadako seems like the prime candidate for an add-on pass because Half of her add-ons are either so bad to the point where you really shouldn’t run them like mother’s comb, telephone, VCR, And all of her green add-ons, or are actively to use like iridescent videotape which straight up removes condemn in exchange fo
    2 comments 31 views last activity
  • I would like to suggest another model of The Huntress. A little girl, but not any random girl. I think about Abigail (the ballerina vampire) from the movie. She's a player an huntress, who i easily imagine her humming the huntress song I know she's the daughter of Dracula, but i would like to hear her singing and playing with survivor 😳 "And though the Daddy Vampire played by Matthew Goode
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  • Please put this with big blinking chartreuse BOLD letters to remind me to claim my daily login reward… or… or!!! just give it to me when I log in for the day, like before. Thanks, You're the best… depending.
    3 comments 71 views last activity
  • I think it'd be nice to be able to set different cosmetic presets as favourites, and then have the option for the game to randomly select one of them each time you load into a lobby. I have a LOT of outfits to pick from, and I think it'd be really cool to be able to rotate through my favourites automatically. Apex Legends has this feature and it's real nice, would love it for DBD since the cust
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  • Current version of Fog vials is still controversal at most maps and a little bit more tweak might be done: Iridescent add on: decrease extra opacity from 5 % to 2 %, remove downsides. Recharges: the recharge between uses being removed and item being one-time use. Franklin's demise: will now destroy vial upon disarming Vial now has 120s cooldown before it can be used Brown fog vial → size ex
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  • No, I'm not going to complain about being chased by 2 Killers when I play Survivor in 2v8. That's part of it, and It's really fun to play Killer with my duo and actually be able to coordinate. What I'm not a big fan of is getting 2-tapped or just flat-out running into the other Killer when I had absolutely no idea that the second Killer was even nearby. This is the fifth (?) iteration of 2v8 an
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  • We gotta keep the breaking of the totem as a feature, its unique and something one can tinker with. So hear my out, we take a page out of Haddie's Overzealous and slap speed on it too. So if when you break a totem, you gain like 7% speed for 10 sec. (or something like that) and aura reading for 10 seconds on any Survivor within the Boon Range (24m) when you kick it. But if you break a boon tot
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  • I was originally going to tack this onto my "Identity Crisis" post, but the more I thought about it, the more I realized this is such a fundamental flaw in DbD that it deserves its own discussion. The biggest reason DbD feels unfair, inconsistent, and thematically messy is this: the killer is always random. Think about it: One match you load in against Pig and it’s a tense, cinematic horr
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  • I’ve played enough Dead by Daylight to know when something isn’t just unfun—it’s broken by design. And it’s time we talk seriously about one of the game’s most toxic mechanics: Stealth killers do not belong in DBD. They break core gameplay, exploit solo queue weaknesses, and offer no fair counterplay. They should be removed—completely. Stealth Kills the Core of the Game DBD is built around the
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  • A thing that bugged me since the first 2v8 is why there were 8 Survivors who gained a new outfit, but only 4 Classes for them. This left Nea, David, Feng, and Mikaela in a bit of a weird spot for me. So, I decided to workshop some classes for them so you could actually get a full 8 man with a different class. RENEGADE REVEAL SKILL Reveals the Aura of both Killers for 4 seconds upon fast vault
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  • I love DbD, but I keep coming back to the same question: what kind of game does BHVR actually want this to be? Because right now, it feels like they’re throwing everything at the wall and hoping something sticks. Look at the killer roster and tell me it makes sense. We’ve got legitimate horror icons — Michael Myers, Alien, Freddy, Pig — standing alongside a K-Pop star throwing glowsticks, a cowb
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  • So looking these, most of them seem fine. Happy with killers generally across the the board... strangely I do think the A and S tier killers are fine, because despite being highly lethal, they still only do 1 health state per hit, and with how 2v8 functions, they do feel fine to face most of the time.... though Nurse looks little silly... 🤨 However there
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