Killer QoL
With the upcoming antislug and antitunnel it's time to debate about base game killer changes, here's my suggestions:
→ 3 generators most away from you will now be locked untill first survivor is downed (corrupt basekit)
- Corrupt will now block every gen for 30s the first time each unique survivor enters dying state
→ Decrease stun duration from 2s to 1.75s
→ Increase damage dealt to generator when kicked from 5 % to 10 % (will be additive to damage perks as it is now)
→ When every unique survivor has at least one hook stage, the next downed survivor can be killed by your hand
→ Decrease basic attack cooldown from 2.7s to 2.5s
→ Decrease boost granted to survivor from 1.8s to 1s (note: this affect only weak killers)
→ Increase survivor time to perform all vaults by 0.2s
→ Increase generator regression per missed skillchecks by 12 % (was 10%)
→ Ebony mori basekit
Comments
Oh no, no way.
Why would you make survivior experience worse on era of DC, giving up etc?
Killers already have long queues! You want to play against bots?
Your take is actually bad, no offence. If we need changes, we need survivior buffs to make the gameplay more appealing.
Now if we want to win games, we need to be as efficient as possible. Survivors need some breathing room.
If anything, we should be buffing killer chase perks, to make them more appealing.
If killers with have lower kill-rates after the changes, they will be buffed accordingly, don't worry.
We just will need to give bhvr some time, because that will be big change.
This is not quality of life. These are buffs.
If they genuinely buffed chase perks to compete with game stall chases would last so short for survivors they'd barely have a chance to interact with the killer. I don't think that'd be fun for anybody.
I also don't think killer is in such a bad state that we need a new 6.10 patch